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Changed line(s) 4,13 (click to see context) from:
->'''Neverland'''
->A world of chaos where rival species fight for supremacy.
->Countless nations have gone to war to unify the lands, only to fade into failed obscurity.
-->--Opening title
''Spectral Souls: Resurrection of the Ethereal Empires'' is the UpdatedRerelease of the [=PS2=] StrategyRPG game, ''Spectral Souls II'', for the UsefulNotes/PlaystationPortable, and one of the few games in the ''Neverland'' series to get a western release. The game was developed by Creator/IdeaFactory, published in the U.S. by Creator/NISAmerica, and published in Europe by Ghostlight.
The game was later ported to [=iOS=] and Android, which fixed all the slowdowns from the PSP version.
->A world of chaos where rival species fight for supremacy.
->Countless nations have gone to war to unify the lands, only to fade into failed obscurity.
-->--Opening title
''Spectral Souls: Resurrection of the Ethereal Empires'' is the UpdatedRerelease of the [=PS2=] StrategyRPG game, ''Spectral Souls II'', for the UsefulNotes/PlaystationPortable, and one of the few games in the ''Neverland'' series to get a western release. The game was developed by Creator/IdeaFactory, published in the U.S. by Creator/NISAmerica, and published in Europe by Ghostlight.
The game was later ported to [=iOS=] and Android, which fixed all the slowdowns from the PSP version.
to:
->A
->''A world of chaos where rival species fight for
->Countless
->''Countless nations have gone to war to unify the lands, only to fade into failed
-->--Opening title
-->-- '''Opening title'''
''Spectral Souls: Resurrection of the Ethereal Empires'' is the UpdatedRerelease of the [=PS2=] StrategyRPG game, ''Spectral Souls II'', for the
The game was later ported to
Changed line(s) 24 (click to see context) from:
* LoadsAndLoadsOfLoading: The UsefulNotes/PlaystationPortable release suffered from severe laod times. It was pretty common to see the "Disc Access" message pooping up, be it during attack animations in battles or even in cutscenes, when the characters were talking. The [=iOS=] and Android ports are free of this.
to:
* LoadsAndLoadsOfLoading: The UsefulNotes/PlaystationPortable Platform/PlaystationPortable release suffered from severe laod times. It was pretty common to see the "Disc Access" message pooping up, be it during attack animations in battles or even in cutscenes, when the characters were talking. The [=iOS=] and Android ports are free of this.
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YMMV. Moved.
Deleted line(s) 28,29 (click to see context) :
* ObviousBeta: The bad programing in the PSP version is clear, as you not have slowdowns in battles, but also in towns, cutscenes and menus.
** Saving the game is another can of issues: instead of just taking you to the save menu, the game will ask if you want to '''delete''' a saved file, then it take you to the PSP name input screen (and ask you to give a name to your save file) before ''finally'' allowing you to save. You have to repeat this process ''every time'' you want to save the game.
** Saving the game is another can of issues: instead of just taking you to the save menu, the game will ask if you want to '''delete''' a saved file, then it take you to the PSP name input screen (and ask you to give a name to your save file) before ''finally'' allowing you to save. You have to repeat this process ''every time'' you want to save the game.
Is there an issue? Send a MessageReason:
Loads And Loads Of Characters is no longer a trope
Deleted line(s) 24 (click to see context) :
* LoadsAndLoadsOfCharacters: The game features a total of 84 playable characters.
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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links
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NeedsWikiMagicLove.
to:
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* LoadsAndLoadsOfCharacters: The game features a total of 84 playable characters.
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* ObviousBeta: The PSP version is basically a [=PS2=] ISO crammed into a PSP UMD and it shows.
** The bad programing in the original PSP release is clear, as you not have slowdowns in battles, but also in towns, cutscenes and menus.
** The bad programing in the original PSP release is clear, as you not have slowdowns in battles, but also in towns, cutscenes and menus.
to:
* ObviousBeta: MarketBasedTitle:
** ThePSP version is basically a [=PS2=] ISO crammed into a PSP UMD and it shows.localization changed the title from "Spectral Souls II" to "Spectral Souls: Ressurrection of the Ethereal Empires" because the first game never left Japan.
** The mobile ports are simply called "Spectral Souls."
* ObviousBeta: The bad programing in theoriginal PSP release version is clear, as you not have slowdowns in battles, but also in towns, cutscenes and menus.
** The
** The mobile ports are simply called "Spectral Souls."
* ObviousBeta: The bad programing in the
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* PreviouslyOn: The game opens with a recap of the first ''Spectral Souls'', which is handy for western players, as [[NoExportForYou that game was never released outside Japan.]]
to:
* PreviouslyOn: The game opens with a recap of the first ''Spectral Souls'', which is handy for western players, as [[NoExportForYou that game was never released outside Japan.]]
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None
Changed line(s) 9,12 (click to see context) from:
''Spectral Souls: Resurrection of the Ethereal Empires'' is a VideoGameRemake of the StrategyRPG game, ''Shinki Gensou Spectral Souls II'', and one of the few games in the ''Neverland'' series to get a western release. The game was developed by Creator/IdeaFactory, published in the U.S. by Creator/NISAmerica, and published in Europe by Ghostlight.
The game was originally for UsefulNotes/PlaystationPortable, but was later ported to [=iOS=] and Android.
The game was originally for UsefulNotes/PlaystationPortable, but was later ported to [=iOS=] and Android.
to:
''Spectral Souls: Resurrection of the Ethereal Empires'' is a VideoGameRemake the UpdatedRerelease of the [=PS2=] StrategyRPG game, ''Shinki Gensou Spectral ''Spectral Souls II'', for the UsefulNotes/PlaystationPortable, and one of the few games in the ''Neverland'' series to get a western release. The game was developed by Creator/IdeaFactory, published in the U.S. by Creator/NISAmerica, and published in Europe by Ghostlight.
The gamewas originally for UsefulNotes/PlaystationPortable, but was later ported to [=iOS=] and Android.
Android, which fixed all the slowdowns from the PSP version.
The game
Changed line(s) 25 (click to see context) from:
* ObviousBeta:
to:
* ObviousBeta: The PSP version is basically a [=PS2=] ISO crammed into a PSP UMD and it shows.
Changed line(s) 27 (click to see context) from:
** Saving the game is another issue: instead of just taking you to the save menu, the game will ask if you want to ''delete'' a saved file, then take you to the PSP name input screen, before allowing you to save. You have to go trough this process ''every time''.
to:
** Saving the game is another issue: can of issues: instead of just taking you to the save menu, the game will ask if you want to ''delete'' '''delete''' a saved file, then it take you to the PSP name input screen, screen (and ask you to give a name to your save file) before ''finally'' allowing you to save. You have to go trough repeat this process ''every time''.time'' you want to save the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* ObviousBeta: The bad programing in the original PSP release is clear, as you not have slowdowns in battles, but also in towns, cutscenes and menus.
to:
* ObviousBeta: ObviousBeta:
** The bad programing in the original PSP release is clear, as you not have slowdowns in battles, but also in towns, cutscenes andmenus.menus.
** Saving the game is another issue: instead of just taking you to the save menu, the game will ask if you want to ''delete'' a saved file, then take you to the PSP name input screen, before allowing you to save. You have to go trough this process ''every time''.
** The bad programing in the original PSP release is clear, as you not have slowdowns in battles, but also in towns, cutscenes and
** Saving the game is another issue: instead of just taking you to the save menu, the game will ask if you want to ''delete'' a saved file, then take you to the PSP name input screen, before allowing you to save. You have to go trough this process ''every time''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* ObviousBeta: The bad programing in the original PSP release is clear, as you not have slowdowns in battles, but also in towns, cutscenes and minor stuff like opening the the status menu.
to:
* ObviousBeta: The bad programing in the original PSP release is clear, as you not have slowdowns in battles, but also in towns, cutscenes and minor stuff like opening the the status menu.menus.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
''Spectral Souls: Resurrection of the Ethereal Empires'' is a StrategyRPG VideoGameRemake of the Japanese game, Shinki Gensou Spectral Souls II, and one of the few games in the ''Neverland'' series to get a western release. The game was developed by Creator/IdeaFactory, published in the U.S. by Creator/NISAmerica, and published in Europe by Ghostlight.
to:
''Spectral Souls: Resurrection of the Ethereal Empires'' is a StrategyRPG VideoGameRemake of the Japanese StrategyRPG game, Shinki ''Shinki Gensou Spectral Souls II, II'', and one of the few games in the ''Neverland'' series to get a western release. The game was developed by Creator/IdeaFactory, published in the U.S. by Creator/NISAmerica, and published in Europe by Ghostlight.
Changed line(s) 16 (click to see context) from:
* AllThereInTheManual: Most information about the playable characters are only mentioned in their character profiles.
to:
* AllThereInTheManual: Most information about the playable characters character backstories are only mentioned in their character profiles.
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* ObviousBeta: The bad programing in this game is clear, as not only you have slowdowns in battles, but also in towns, during dialogue cutscenes and even when doing minor stuff, like opening the status menu.
to:
* ObviousBeta: The bad programing in this game the original PSP release is clear, as you not only you have slowdowns in battles, but also in towns, during dialogue cutscenes and even when doing minor stuff, stuff like opening the the status menu.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* LoadsAndLoadsOfLoading: The UsefulNotes/PlaystationPortable release suffered from severe slowdowns due to bad programing. It was pretty common to see the "Disc Access" message pooping up, be it during attack animations in battles or even in cutscenes, when the characters were talking. The [=iOS=] and Android ports are free of this.
to:
* LoadsAndLoadsOfLoading: The UsefulNotes/PlaystationPortable release suffered from severe slowdowns due to bad programing.laod times. It was pretty common to see the "Disc Access" message pooping up, be it during attack animations in battles or even in cutscenes, when the characters were talking. The [=iOS=] and Android ports are free of this.this.
* ObviousBeta: The bad programing in this game is clear, as not only you have slowdowns in battles, but also in towns, during dialogue cutscenes and even when doing minor stuff, like opening the status menu.
* OurDemonsAreDifferent: The Demon Army members look like elves than anything.
* ObviousBeta: The bad programing in this game is clear, as not only you have slowdowns in battles, but also in towns, during dialogue cutscenes and even when doing minor stuff, like opening the status menu.
* OurDemonsAreDifferent: The Demon Army members look like elves than anything.
Is there an issue? Send a MessageReason:
None
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* AllThereInTheManual: Most information about the characters are only revealed in their Character Profile sessions.
to:
* AllThereInTheManual: Most information about the playable characters are only revealed mentioned in their Character Profile sessions.character profiles.
Changed line(s) 23 (click to see context) from:
* LoadsAndLoadsOfLoading: The UsefulNotes/PlaystationPortable release suffered from loadscreens for every animation and every line of dialogue, which got old fast. The [=iOS=] and Android ports are free of this.
to:
* LoadsAndLoadsOfLoading: The UsefulNotes/PlaystationPortable release suffered from loadscreens for every animation and every line of dialogue, which got old fast.severe slowdowns due to bad programing. It was pretty common to see the "Disc Access" message pooping up, be it during attack animations in battles or even in cutscenes, when the characters were talking. The [=iOS=] and Android ports are free of this.
Is there an issue? Send a MessageReason:
Added DiffLines:
[[quoteright:255:https://static.tvtropes.org/pmwiki/pub/images/spectralsouls_pspcover.jpg]]
[[caption-width-right:255:US game cover]]
->'''Neverland'''
->A world of chaos where rival species fight for supremacy.
->Countless nations have gone to war to unify the lands, only to fade into failed obscurity.
-->--Opening title
''Spectral Souls: Resurrection of the Ethereal Empires'' is a StrategyRPG VideoGameRemake of the Japanese game, Shinki Gensou Spectral Souls II, and one of the few games in the ''Neverland'' series to get a western release. The game was developed by Creator/IdeaFactory, published in the U.S. by Creator/NISAmerica, and published in Europe by Ghostlight.
The game was originally for UsefulNotes/PlaystationPortable, but was later ported to [=iOS=] and Android.
----
!!This game provides examples of:
* AllThereInTheManual: Most information about the characters are only revealed in their Character Profile sessions.
* AlternativeCalendar: The game opens in "Magic Age 1053".
* AmazonBrigade: The Rozess army starts with six girls and one guy.
* ChildSoldiers: The Rozess army is largely the precociously talented type.
* CombinationAttack: Individual skills do very little damage. Stringing them together into combos is essential from the first battle. (And the game tell you this outright.)
* {{Combos}}: The Hold and Charge commands allow you to unleash two or more skills at once, creating powerful combos.
* CutAndPasteEnvironments: Most towns in the game are PaletteSwap versions of each other.
* HeKnowsAboutTimedHits: The very first battle has Naiz explaining Hold attacks (single character combos) to the player. The second battle has Marx and Corwin discussing Charge attacks (multi-character combos) for the player's benefit. Then, in the third battle, Gail and Leila discuss how to combine the two.
* LoadsAndLoadsOfLoading: The UsefulNotes/PlaystationPortable release suffered from loadscreens for every animation and every line of dialogue, which got old fast. The [=iOS=] and Android ports are free of this.
* PointBuildSystem: You gain Skill Points when leveling up, and can distribute them to increase various staus, like strengh, vitality and agility.
* PreviouslyOn: The game opens with a recap of the first ''Spectral Souls'', which is handy for western players, as [[NoExportForYou that game was never released outside Japan.]]
* RashomonStyle: Some events are witnessed from both Simba army and Neverland army perspectives, and play out differently depending on which army the player is controlling.
* TwoLinesNoWaiting: The game follows two opposing armies, and requires you to switch between then to progress.
* VisualInitiativeQueue: Of the line-of-portraits variety.
----
[[caption-width-right:255:US game cover]]
->'''Neverland'''
->A world of chaos where rival species fight for supremacy.
->Countless nations have gone to war to unify the lands, only to fade into failed obscurity.
-->--Opening title
''Spectral Souls: Resurrection of the Ethereal Empires'' is a StrategyRPG VideoGameRemake of the Japanese game, Shinki Gensou Spectral Souls II, and one of the few games in the ''Neverland'' series to get a western release. The game was developed by Creator/IdeaFactory, published in the U.S. by Creator/NISAmerica, and published in Europe by Ghostlight.
The game was originally for UsefulNotes/PlaystationPortable, but was later ported to [=iOS=] and Android.
----
!!This game provides examples of:
* AllThereInTheManual: Most information about the characters are only revealed in their Character Profile sessions.
* AlternativeCalendar: The game opens in "Magic Age 1053".
* AmazonBrigade: The Rozess army starts with six girls and one guy.
* ChildSoldiers: The Rozess army is largely the precociously talented type.
* CombinationAttack: Individual skills do very little damage. Stringing them together into combos is essential from the first battle. (And the game tell you this outright.)
* {{Combos}}: The Hold and Charge commands allow you to unleash two or more skills at once, creating powerful combos.
* CutAndPasteEnvironments: Most towns in the game are PaletteSwap versions of each other.
* HeKnowsAboutTimedHits: The very first battle has Naiz explaining Hold attacks (single character combos) to the player. The second battle has Marx and Corwin discussing Charge attacks (multi-character combos) for the player's benefit. Then, in the third battle, Gail and Leila discuss how to combine the two.
* LoadsAndLoadsOfLoading: The UsefulNotes/PlaystationPortable release suffered from loadscreens for every animation and every line of dialogue, which got old fast. The [=iOS=] and Android ports are free of this.
* PointBuildSystem: You gain Skill Points when leveling up, and can distribute them to increase various staus, like strengh, vitality and agility.
* PreviouslyOn: The game opens with a recap of the first ''Spectral Souls'', which is handy for western players, as [[NoExportForYou that game was never released outside Japan.]]
* RashomonStyle: Some events are witnessed from both Simba army and Neverland army perspectives, and play out differently depending on which army the player is controlling.
* TwoLinesNoWaiting: The game follows two opposing armies, and requires you to switch between then to progress.
* VisualInitiativeQueue: Of the line-of-portraits variety.
----