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* TenderTomboyishnessFoulFemininity: Wave is the tomboy to Rouge's girly girl in ''Free Riders'', but Rouge TookALevelInJerkass and is rather callous towards E-10000B, and Wave, while arrogant in her own right and argues with her team, never goes as far as to selfishly disregard their conditions just to win.



* TookALevelInKindness: The Babylon Rogues are still arrogant, but far less condescending towards their rivals in ''Free Riders''. Jet even compliments Shadow and Rouge on their skills.

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* TookALevelInKindness: The Babylon Rogues are still arrogant, but far less condescending towards their rivals in ''Free Riders''. Jet even compliments Shadow and Rouge on their skills. It is [[TookALevelInJerkass zigzagged a bit]] by them arguing with each other a bit more and blaming each other for things going wrong.
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''Sonic Free Riders'' is a 2010 racing video game for the UsefulNotes/Xbox360 and the third game of the ''VideoGame/SonicRiders'' series.

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''Sonic Free Riders'' is a 2010 racing video game for the UsefulNotes/Xbox360 Platform/Xbox360 and the third game of the ''VideoGame/SonicRiders'' series.
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* Team based tournament: The plot of the game involves four teams of racers competing in a tournament for a cash prize. Each team's story mode has you switching between members of that team between races.

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* Team based tournament: TeamBasedTournament: The plot of the game involves four teams of racers competing in a tournament for a cash prize. Each team's story mode has you switching between members of that team between races.
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* Team based tournament: The plot of the game involves four teams of racers competing in a tournament for a cash prize. Each team's story mode has you switching between members of that team between races.

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The game was developed to be used exclusively with the 360's Kinect peripheral, and as such it is controlled by players physically miming the movement and actions of their character.

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The game was developed Set after the events of ''VideoGame/SonicRidersZeroGravity'', the nefarious Dr. Eggman once again sets up a World Grand Prix (under a comically PaperThinDisguise). This time, Team Sonic and the Babylon Rogues are joined by Team Dark and Team Rose in this new tournament to be used exclusively prove who is the ultimate racer, but as with any Eggman scheme not everything is as it appears...

Mechanically, ''Free Riders'' represents a "back to basics" approach to
the ''Riders'' formula compared to the somewhat radical departure that was ''Zero Gravity''. Many of the mechanics from the first ''Riders'', such as the Air Tank, manual Boosting, and the Level system make a return, combined with returning ''Zero Gravity'' mechanics such as the Gear Parts system and simplified Tricking. Unique to this installment is the integration of full-body motion controls, courtesy of the Xbox 360's Kinect peripheral, peripheral. Players steer and as such it is controlled control the Extreme Gear by moving their body; in addition, players can use their appendages to perform various other actions, such as holding out their hands to grab items and gimmicks or physically miming the movement and actions of their character.
interacting with collectable power-ups.
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No reception in description


The game was developed to be used exclusively with the 360's Kinect peripheral, and as such it is controlled by players physically miming the movement and actions of their character. Players generally found the controls unresponsive, fatiguing, and sometimes even nauseating. Combined with a much more barebones and cheaply-made story than the previous two games, ''Free Riders'' was very poorly received. [[FranchiseKiller There hasn't been a new]] ''[[FranchiseKiller Riders]]'' [[FranchiseKiller game since]].

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The game was developed to be used exclusively with the 360's Kinect peripheral, and as such it is controlled by players physically miming the movement and actions of their character. Players generally found the controls unresponsive, fatiguing, and sometimes even nauseating. Combined with a much more barebones and cheaply-made story than the previous two games, ''Free Riders'' was very poorly received. [[FranchiseKiller There hasn't been a new]] ''[[FranchiseKiller Riders]]'' [[FranchiseKiller game since]].
character.

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* GameMod: Most notably, [=Rei-sanTH=]'s "No Kinect Patch" ([[https://youtu.be/xSJu_QK3kSY trailer here]]) attempts to make ''Free Riders'' more playable by removing the Kinect controls and substituting them with a standard controller scheme.

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* GameMod: Most notably, [=Rei-sanTH=]'s "No Kinect Patch" ([[https://youtu.be/xSJu_QK3kSY trailer here]]) attempts to make ''Free Riders'' more playable by removing the Kinect controls and substituting them with a standard controller scheme.



* LandOfDragons: Gigan Rocks and Gigan Device have a distinctly ancient Chinese theme.
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* GameMod: Most notably, [=Rei-sanTH=]'s "No Kinect Patch" ([[https://youtu.be/xSJu_QK3kSY trailer here]]) attempts to make ''Free Riders'' more playable by removing the Kinect controls and substituting them with a standard controller scheme.
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* LaterInstallmentWeirdness: The game has four story modes and it has a mostly re-cast voice cast. It has no [[GuestFighter guest characters]].

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* LaterInstallmentWeirdness: The game has four story modes and it has a mostly re-cast voice cast. It has no [[GuestFighter guest characters]]. The game is overall more lighthearted than the first two games with no Babylonian lore, there is no traditional final boss, instead ending with [[spoiler: a one-on-one race with Metal Sonic]], and the game's tracks do not have alternate Babylon equivalents, not even [[spoiler: Metal City, which had Night Chase in ''Riders'']].

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TRS cleanup


* AbsenteeActor:
** Team Dark lacks their usual "power" character, Omega. It's never explained why about his absence, but [[VideoGame/SonicTheHedgehog2006 another game]] suggest he doesn't tag along with them frequently. The out-of-universe explanation is probably that he (and Big) would look pretty silly on a hoverboard.
** Team Rose is missing their third member Big The Cat, with Vector The Crocodile filling in.

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* AbsenteeActor:
** Team Dark lacks their usual "power" character, Omega. It's never explained why about his absence, but [[VideoGame/SonicTheHedgehog2006 another game]] suggest he doesn't tag along with them frequently. The out-of-universe explanation is probably that he (and Big) would look pretty silly on a hoverboard.
** Team Rose is missing their third member Big The Cat, with Vector The Crocodile filling in.

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'''Sonic Free Riders''' is a 2010 racing video game for the UsefulNotes/Xbox360 and the third game of the ''VideoGame/SonicRiders'' series.

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'''Sonic ''Sonic Free Riders''' Riders'' is a 2010 racing video game for the UsefulNotes/Xbox360 and the third game of the ''VideoGame/SonicRiders'' series.series.

The game was developed to be used exclusively with the 360's Kinect peripheral, and as such it is controlled by players physically miming the movement and actions of their character. Players generally found the controls unresponsive, fatiguing, and sometimes even nauseating. Combined with a much more barebones and cheaply-made story than the previous two games, ''Free Riders'' was very poorly received. [[FranchiseKiller There hasn't been a new]] ''[[FranchiseKiller Riders]]'' [[FranchiseKiller game since]].

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* AmazingTechnicolorBattlefield: Mobius Strip, the final track in ''Zero Gravity'', has you riding through a track in the starry sky full of red and purplish eclipses.



* TheComputerIsACheatingBastard: CPU racers will typically use five kick-boosts in a row for every one the player uses with no apparent drawbacks or consequence despite the steep consumption rates for boosts. Somewhat subverted in that them doing so doesn't really give them that much of an advantage over the player as consecutive kick-boosts don't stack and the course layout is such that they'll run out of open road long before they can ride out their boost to it's full extent.

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* TheComputerIsACheatingBastard: CPU racers will typically use five kick-boosts in a row for every one the player uses with no apparent drawbacks or consequence despite the steep consumption rates for boosts. Somewhat subverted Downplayed in that them doing so doesn't really give them that much of an advantage over the player as consecutive kick-boosts don't stack and the course layout is such that they'll run out of open road long before they can ride out their boost to it's full extent.



* GravityScrew: Metropolis Speedway and [[spoiler: Metal City]] includes wall and ceiling running of the same style as Zero Gravity.

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* GravityScrew: Metropolis Speedway and [[spoiler: Metal City]] includes include wall and ceiling running of the same style as Zero Gravity.''Zero Gravity''.



* LargeHamAnnouncer: Omochao.

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* LargeHamAnnouncer: Omochao.Omochao is always excitable and chipper.



* LightningBruiser: Any character with the Power attribute, in addition to being as fast as the other racers, can punch obstacles away effortlessly. Other characters are bumped backwards, but Power characters not only don't slow down, but gain Air (or Gravity Points in ''Zero Gravity'') for doing so.
* LuckBasedMission: The final boss of ''Zero Gravity'' can only be damaged if the player is in 1st place during the automated Gravity Dives, but the race takes place on a straight, barren track with very little the player can do to overtake other characters if they get hit by an attack and fall behind. Sometimes the AI will just suddenly overtake you for no discernible reason. The only way to get a decent lead again is to hope that you get a generous pattern of debris to bounce off of during the gravity dive, or an item box gives you a speed boost. What makes this particularly frustrating is that the other characters have narratively the same goal as Sonic during this stage, but if they hit the boss, all it does is prevent Sonic from doing so for another attack cycle.

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* LightningBruiser: Any character with the Power attribute, in addition to being as fast as the other racers, can punch obstacles away effortlessly. Other characters are bumped backwards, but Power characters not only don't slow down, but gain Air (or Gravity Points in ''Zero Gravity'') for doing so.
* LuckBasedMission: The final boss of ''Zero Gravity'' can only be damaged if the player is in 1st place during the automated Gravity Dives, but the race takes place on a straight, barren track with very little the player can do to overtake other characters if they get hit by an attack and fall behind. Sometimes the AI will just suddenly overtake you for no discernible reason. The only way to get a decent lead again is to hope that you get a generous pattern of debris to bounce off of during the gravity dive, or an item box gives you a speed boost. What makes this particularly frustrating is that the other characters have narratively the same goal as Sonic during this stage, but if they hit the boss, all it does is prevent Sonic from doing so for another attack cycle.
so.



* NostalgiaLevel: [[spoiler:Metal City]] from the first Sonic Riders appears in Free Riders.
* PaperThinDisguise:
** The World Grand Prix organizer in ''Sonic Free Riders'' looks like a hairier Dr. Eggman in an Eggman-red carnival ringleader outfit voiced by Mike Pollock. One guess as to who he really is.
** "I'm King Doc! Of, uh, Toreggmania!" Played with since ''no one'' falls for it.

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* NostalgiaLevel: [[spoiler:Metal City]] from the first Sonic Riders appears in Free Riders.
''Sonic Riders'' reappears as the final course.
* PaperThinDisguise:
**
PaperThinDisguise: The World Grand Prix organizer in ''Sonic Free Riders'' organizer, "King Doc", looks like a hairier Dr. Eggman in an Eggman-red carnival ringleader outfit and is voiced by Mike Pollock. One guess as to who he really is.
** "I'm King Doc! Of, uh, Toreggmania!"
Played with with, since ''no one'' falls for it.



** A number of characters undergo this. Justified due to the competition being SeriousBusiness.
** While Shadow and Rouge are usually [[AntiHero far from the nicest folks around]] it is a little jarring to see them be quite so callous and mean, especially regarding to their mistreatment of E-10000B compared to their usual teamwork with [[RobotBuddy E-123 Omega]].
** Amy also qualifies in ''Sonic Free Riders''. She behaves perpetually rudely and obnoxiously to her teammates, compared to the high spirited if temperamental leader she was in ''Heroes''.

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** A number of characters undergo this. Justified due to the competition being SeriousBusiness.
** While Shadow and Rouge are usually [[AntiHero far from the nicest folks around]] around]], it is a little jarring to see them be quite so callous and mean, especially regarding to their mistreatment of E-10000B compared to their usual teamwork with [[RobotBuddy E-123 Omega]].
** Amy also qualifies in ''Sonic Free Riders''.qualifies. She behaves perpetually rudely and obnoxiously to her teammates, compared to the high spirited if temperamental leader she was in ''Heroes''.



* TronLines: Final Factory from ''Sonic Free Riders'' is packed to the brim with this.
* WalkingSpoiler: [[spoiler:Metal Sonic]].

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* TronLines: Final Factory from ''Sonic Free Riders'' is packed to the brim with this.
* WalkingSpoiler: [[spoiler:Metal Sonic]].[[spoiler:Knowing that Metal Sonic is in the game spoils the entire plot]].
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* LaterInstallmentWeirdness: The game has four story modes and it has a mostly re-cast voice cast. It has no GuestFighters.

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* LaterInstallmentWeirdness: The game has four story modes and it has a mostly re-cast voice cast. It has no GuestFighters.[[GuestFighter guest characters]].
Is there an issue? Send a MessageReason:
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* MadeOfExplodium: All objects affected by gravity shifts in ''Zero Gravity'' will either explode immediately or will be flung far away, then explode, regardless of what it is.

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* AwesomeYetImpractical: Boosting/Diving becomes this with Super Sonic. Reason being that Air/GP consumption is tied to Rings while playing as Super Sonic, and attempting to do either chews through a ''massive'' amount of Rings. Especially Gravity Dives in ''Zero Gravity'', which will practically send you from 200 Rings to empty in a single Dive sequence. It's much easier to rely on the Super Sonic Boost to go fast, which is always active once you hit the Ring threshold needed to trigger it and doesn't burn Rings as quickly, despite being slower.
* BackgroundMusicOverride: The ''VideoGame/HangOn'' and ''Super Hang-On'' bikes will replace the background music of the track you are racing on with themes from their respective games.

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* AwesomeYetImpractical: Boosting/Diving becomes this with Super Sonic. Reason being that Air/GP Air consumption is tied to Rings while playing as Super Sonic, and attempting to do either chews through a ''massive'' amount of Rings. Especially Gravity Dives in ''Zero Gravity'', which will practically send you from 200 Rings to empty in a single Dive sequence. It's much easier to rely on the Super Sonic Boost to go fast, which is always active once you hit the Ring threshold needed to trigger it and doesn't burn Rings as quickly, despite being slower.
* BackgroundMusicOverride: The ''VideoGame/HangOn'' and ''Super Hang-On'' bikes will replace the background music of the track you are racing on with themes from their respective games.
Rings.



* BoastfulRap: Jet's theme "Catch Me If You Can", especially the ''Zero Gravity'' version.



* BraggingRightsReward: [[spoiler:The Chaos Emerald]], which basically states that you've beaten all of the Mission Mode stages.



* JungleJapes: Forbidden Tomb in ''Sonic Free Riders''.

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* JungleJapes: Forbidden Tomb in ''Sonic Free Riders''.Tomb.


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* WalkingSpoiler: [[spoiler:Metal Sonic]].
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'''Sonic Free Riders'' is a 2010 racing video game for the UsefulNotes/Xbox360 and the third game of the ''VideoGame/SonicRiders'' series.

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'''Sonic Free Riders'' Riders''' is a 2010 racing video game for the UsefulNotes/Xbox360 and the third game of the ''VideoGame/SonicRiders'' series.

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[[redirect:VideoGame/SonicRiders]]

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[[redirect:VideoGame/SonicRiders]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sonicfreeriders.jpg]]
'''Sonic Free Riders'' is a 2010 racing video game for the UsefulNotes/Xbox360 and the third game of the ''VideoGame/SonicRiders'' series.
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!!'''''Free Riders'' provides examples of:'''
* AbsenteeActor:
** Team Dark lacks their usual "power" character, Omega. It's never explained why about his absence, but [[VideoGame/SonicTheHedgehog2006 another game]] suggest he doesn't tag along with them frequently. The out-of-universe explanation is probably that he (and Big) would look pretty silly on a hoverboard.
** Team Rose is missing their third member Big The Cat, with Vector The Crocodile filling in.
* AmazingTechnicolorBattlefield: Mobius Strip, the final track in ''Zero Gravity'', has you riding through a track in the starry sky full of red and purplish eclipses.
* AnachronismStew:
** Metropolis Speedway resembles an old western European city, but has flying cars and hovering trains.
** In a different sense, Rocky Ridge. This is a still-inhabited Old West mining town. In other words, Sonic and his acquaintances are having a hoverboard race through a town whose citizens still travel about by steam locomotives and horse-drawn covered wagons. It's also quite anachronistic in the context of the series -- whereas the rest of the series has a distinctively futuristic look, this place seems stuck in the 1850s.
* AscendedExtra: Shadow, Rouge, and Cream are plot-relevant when they were bonus characters in the first two.
* AwesomeYetImpractical: Boosting/Diving becomes this with Super Sonic. Reason being that Air/GP consumption is tied to Rings while playing as Super Sonic, and attempting to do either chews through a ''massive'' amount of Rings. Especially Gravity Dives in ''Zero Gravity'', which will practically send you from 200 Rings to empty in a single Dive sequence. It's much easier to rely on the Super Sonic Boost to go fast, which is always active once you hit the Ring threshold needed to trigger it and doesn't burn Rings as quickly, despite being slower.
* BackgroundMusicOverride: The ''VideoGame/HangOn'' and ''Super Hang-On'' bikes will replace the background music of the track you are racing on with themes from their respective games.
* BalanceBuff: After being nerfed in ''Zero Gravity'', Super Sonic was restored to being the best character in the game in ''Free Riders''. ''Free Riders'' Super Sonic is always on his board by default and has no concept of Levels or Gear Parts. Once you get 30 Rings, Sonic transforms into Super Sonic, which gives him better stats and infinite Air, but unlike previous games, doesn't automatically start burning Rings until he hits Super Sonic Boost. Activating any Boost will cause Super Sonic to go into Super Sonic Boost mode, which is sustained indefinitely until you run out of Rings, burns Rings at a rate of only two Rings per second, and has a blistering permanent top speed of 200 km/h.
* BoastfulRap: Jet's theme "Catch Me If You Can", especially the ''Zero Gravity'' version.
* BookEnds: ''Metal City'' is the first racing course in ''Sonic Riders'', [[spoiler:and the final course in ''Sonic Free Riders''.]]
* BraggingRightsReward: [[spoiler:The Chaos Emerald]], which basically states that you've beaten all of the Mission Mode stages.
* BrutalBonusLevel: Every course has a very tough counterpart. While previous games had course counterparts for the Babylon Rogues which were tougher than the Heroes courses, ''Sonic Free Riders'' took this concept and stretched it incredibly far.
* TheComputerIsACheatingBastard: CPU racers will typically use five kick-boosts in a row for every one the player uses with no apparent drawbacks or consequence despite the steep consumption rates for boosts. Somewhat subverted in that them doing so doesn't really give them that much of an advantage over the player as consecutive kick-boosts don't stack and the course layout is such that they'll run out of open road long before they can ride out their boost to it's full extent.
* EveryoneHasStandards: E-10000B is a standard Eggman robot [[spoiler: or so it seems]] but every other team is rather disgusted by Team Dark's apathy towards it's malfunctioning.
* FinalBoss: [[spoiler:Metal Sonic]].
* GoKartingWithBowser: In free-play modes, Eggman can go toe-to-toe with Sonic and co. on Extreme Gear.
* GravityScrew: Metropolis Speedway and [[spoiler: Metal City]] includes wall and ceiling running of the same style as Zero Gravity.
* JungleJapes: Forbidden Tomb in ''Sonic Free Riders''.
* LandOfDragons: Gigan Rocks and Gigan Device have a distinctly ancient Chinese theme.
* LargeHamAnnouncer: Omochao.
* LaterInstallmentWeirdness: The game has four story modes and it has a mostly re-cast voice cast. It has no GuestFighters.
* LethalLavaLand: Magma Rift.
* LighterAndSofter: The game has a more lighthearted tone than the previous two games.
* LightningBruiser: Any character with the Power attribute, in addition to being as fast as the other racers, can punch obstacles away effortlessly. Other characters are bumped backwards, but Power characters not only don't slow down, but gain Air (or Gravity Points in ''Zero Gravity'') for doing so.
* LuckBasedMission: The final boss of ''Zero Gravity'' can only be damaged if the player is in 1st place during the automated Gravity Dives, but the race takes place on a straight, barren track with very little the player can do to overtake other characters if they get hit by an attack and fall behind. Sometimes the AI will just suddenly overtake you for no discernible reason. The only way to get a decent lead again is to hope that you get a generous pattern of debris to bounce off of during the gravity dive, or an item box gives you a speed boost. What makes this particularly frustrating is that the other characters have narratively the same goal as Sonic during this stage, but if they hit the boss, all it does is prevent Sonic from doing so for another attack cycle.
* MadeOfExplodium: All objects affected by gravity shifts in ''Zero Gravity'' will either explode immediately or will be flung far away, then explode, regardless of what it is.
* TheMole: The robot Shadow and Rouge recruited at the last minute turns out to be [[spoiler:Metal Sonic, who has been collecting data on all of the racers]]. Doubly so, as [[spoiler:Metal Sonic passed bogus data to Dr. Eggman and saved the real data for himself]].
* NostalgiaLevel: [[spoiler:Metal City]] from the first Sonic Riders appears in Free Riders.
* PaperThinDisguise:
** The World Grand Prix organizer in ''Sonic Free Riders'' looks like a hairier Dr. Eggman in an Eggman-red carnival ringleader outfit voiced by Mike Pollock. One guess as to who he really is.
** "I'm King Doc! Of, uh, Toreggmania!" Played with since ''no one'' falls for it.
* SlippySlideyIceWorld: Frozen Forest.
* SpeedDemon: The lyrics to "Free", reference the joy of racing:
-->''I'm falling free in the wind, in the wind\\
Free to be me in the wind, in the wind\\
What would it feel like to be speed of light\\
And rule the night and day\\
Watch as it passes by, the masses try you\\
But they just can't keep up\\
Into the free, into the me\\
Into the ever knowin'\\
Felt so refrained,\\
Felt so constrained\\
But now I'm breaking out and\\
I'm falling free in the wind, in the wind,\\
Free to be me in the wind, in the wind''
* SympathyForTheDevil: Well, for the anti-hero at least. All the teams seem rather disgusted by Team Dark's apathy to their malfunctioning teammate (E-10000B). By the end of their story, Cream is essentially begging them to get it treated.
* {{Tomorrowland}}: Future City.
* TookALevelInJerkass:
** A number of characters undergo this. Justified due to the competition being SeriousBusiness.
** While Shadow and Rouge are usually [[AntiHero far from the nicest folks around]] it is a little jarring to see them be quite so callous and mean, especially regarding to their mistreatment of E-10000B compared to their usual teamwork with [[RobotBuddy E-123 Omega]].
** Amy also qualifies in ''Sonic Free Riders''. She behaves perpetually rudely and obnoxiously to her teammates, compared to the high spirited if temperamental leader she was in ''Heroes''.
* TookALevelInKindness: The Babylon Rogues are still arrogant, but far less condescending towards their rivals in ''Free Riders''. Jet even compliments Shadow and Rouge on their skills.
* TronLines: Final Factory from ''Sonic Free Riders'' is packed to the brim with this.
* YouHaveOutlivedYourUsefulness: Indirect example. When Team Dark's E-10000B breaks down after the end of the finals, Cream begs Rouge to help her teammate. She points out they aren't teammates anymore and leaves it to frazzle.
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[[redirect:VideoGame/SonicRiders]]

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