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*** In the recent beta, the timer now stops completly if the killer camps the body.

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* DeliberateInjuryGambit: Demonized Sally's ability is to make the survivor hit her during the shield form, which will hurt the survivor who dealed it.

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* DeliberateInjuryGambit: DeliberateInjuryGambit:
**
Demonized Sally's ability is to make the survivor hit her during the shield form, which will hurt the survivor who dealed it.it.
** Ditto for Eggman, who can stun the killer by activating the sphere shield around him for a couple of seconds.
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** If a character is killed in the unreachable to revive trap, the game will teleport them out to an safer ground to give others the ability to revive them. Expect ''Majin Forest'' map, where if you die exactly at the spikes, you might as well be treated dead, as the game won't teleport you out to an safer ground, and any attempt of trying to come close to you, will result in others being hit by the spikes and losing their rings.
** If a Killer camps a dead body, the timer will slowdown a little while the killer is close to it.
* AllThereInTheManual: On some maps descriptions, there are such, like for example, to go higher on special springs placed on the Tails Nightmare map, you have to hold the jump button or hold up.

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** If a character is killed in the an unreachable to revive trap, the game will teleport them out to an a safer ground to give others the ability to revive them. Expect Except the ''Majin Forest'' map, where if you die exactly at the spikes, you might as well be treated as dead, as the game won't teleport you out to an safer ground, and any attempt of trying to come close to you, you will result in others being hit by the spikes and losing their rings.
** If a Killer camps a dead body, the timer will slowdown slow down a little while the killer is close to it.
* AllThereInTheManual: On some maps maps' descriptions, there are such, such hints, like for example, to go higher on special springs placed on the Tails Nightmare map, you have to hold the jump button or hold up.



** Downed survivors cannot crawl to anywhere safe. Once they're down, they stay put until they're either revived, corrupted or out of the game. They also can't spam the spacebar to slow down their timer.

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** Downed survivors cannot crawl to anywhere safe. Once they're down, they stay put until they're either revived, corrupted corrupted, or out of the game. They also can't spam the spacebar to slow down their timer.



** The Original Sonic.Exe killer, can attack the survivours instantly after leaving his invisibility.

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** The Original Sonic.Exe killer, killer can attack the survivours instantly after leaving his invisibility.



* ConcealmentEqualsCover: Averted, as hiding has it's cons of still being able to be hit by the killers in the roll state or attacks, their disablement of all skills, and the hiding spots vary from height of the character, and the type of cover that can make the playable character either appear being hidden completely, to them being a PaperThinDisguise.

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* ConcealmentEqualsCover: Averted, as hiding has it's its cons of still being able to be hit by the killers in the roll state or attacks, their disablement of all skills, and the hiding spots vary from height of the character, and the type of cover that can make the playable character either appear being hidden completely, to them being a PaperThinDisguise.



* DodgeByBraking: If you are being chased by the killer, you can try to stop moving for a while, which has change that it can make the killer miss you narrowly in some spots.

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* DodgeByBraking: If you are being chased by the killer, you can try to stop moving for a while, which has change that it can might make the killer miss you narrowly in some spots.



* ExpressiveHealthBar: The more closer the survivors are to dying, the more worried they become. At full health they are calm, at their last health point they are distressed. If they get revived, [[FanDisservice they will look severely injured and will look like they got punished real badly.]] Sadly their [[CriticalExistenceFailure injured state doesn't affect their sprites.]]

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* ExpressiveHealthBar: The more closer the survivors are to dying, the more worried they become. At full health they are calm, at their last health point they are distressed. If they get revived, [[FanDisservice they will look severely injured and will look like they got punished real badly.]] Sadly Sadly, their [[CriticalExistenceFailure injured state doesn't affect their sprites.]]



** The flesh monster from ''Finished Nightmare'' can be seen behind one of the walls in "Nasty Paradise", though isn't a threat this time.

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** The flesh monster from ''Finished Nightmare'' can be seen behind one of the walls in "Nasty Paradise", though it isn't a threat this time.



* [[https://tvtropes.org/pmwiki/pmwiki.php/Main/Griefer Griefer]]: They are called ''Bluds'' for short, as if they try to perform an teleport cheat, Anti-Cheat will kick in that will display an message ''A blud used portal gun lmao'', and will kick everyone out to the main menu, one famous blud is ''Blip'' who will pick Tails every time to shoot you with his infinite charged up laser, and will teleport to you nothing personal style to take you out, fair play be damned.

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* [[https://tvtropes.org/pmwiki/pmwiki.php/Main/Griefer Griefer]]: {{Griefer}}: They are called ''Bluds'' for short, as if they try to perform an a teleport cheat, Anti-Cheat will kick in that will display an message ''A blud used portal gun lmao'', and will kick everyone out to the main menu, one famous blud is ''Blip'' who will pick Tails every time to shoot you with his infinite charged up laser, and will teleport to you nothing personal style to take you out, fair play be damned.



* GameplayAndStorySegregation: One of the killer's, Chaos. Doesn't demonize survivours in the game Stone Of Darkness he comes from, while in the Disaster the characters that get killed, become demonized regardless if you are playing as Chaos who doesn't do that.

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* GameplayAndStorySegregation: One of the killer's, killers, Chaos. Doesn't demonize survivours in the game Stone Of Darkness he comes from, while in the Disaster the characters that get killed, become demonized regardless if you are playing as Chaos who doesn't do that.
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Akin to the ''VideoGame/{{Roblox}}'' game it is based off, one-to-six players out of two-to-seven get assigned as main survivors from their original appearances in .exe games to face off against a single killer picked from the [[https://tvtropes.org/pmwiki/pmwiki.php/FanWorks/SonicExe four famous .exes]] available. The survivor's goal is to wait out the timer until it reaches 1 minute, as at that point, an escape ring will appear on a random spot of the map for them to enter and exit the map. Luckily, their unique abilities should help them achieve that goal, but if they die, they become [[FaceMonsterTurn part of the killer's army.]]

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Akin to the ''VideoGame/{{Roblox}}'' ''Platform/{{Roblox}}'' game it is based off, one-to-six players out of two-to-seven get assigned as main survivors from their original appearances in .exe games to face off against a single killer picked from the [[https://tvtropes.org/pmwiki/pmwiki.php/FanWorks/SonicExe four famous .exes]] available. The survivor's goal is to wait out the timer until it reaches 1 minute, as at that point, an escape ring will appear on a random spot of the map for them to enter and exit the map. Luckily, their unique abilities should help them achieve that goal, but if they die, they become [[FaceMonsterTurn part of the killer's army.]]
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* NotQuiteFlight: Cream's glide ability, and Knuckles' glide, also in Tails' description it says that he has ''Flying'' instead of ''Flight.''

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* NotQuiteFlight: Cream's glide ability, and Knuckles' glide, also glide. Also in Tails' description it says that he has ''Flying'' instead of ''Flight.''
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* NotQuiteFlight: Cream's glide ability, and Knuckles' glide, also in Tails' description it says that he has ''Flying'' instead of ''Flight.''
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* TacticalDoorUse: The ''Haunting Dream'' has doors that you can close in order to stop the Killer's pursuit, but be careful, as you can accidently OneHitKill your teammates with it.
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* OneHitKill: If you get crushed by the closing doors in the ''Haunting Dream'' map. [[BasedOnTrueStory You will be killed instantly, regardless if you have full health.]]

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* OneHitKill: If you get crushed by the closing doors in the ''Haunting Dream'' map. [[BasedOnTrueStory [[BasedOnATrueStory You will be killed instantly, regardless if you have full health.]]

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* AntiFrustrationFeatures: If a character is killed in the unreachable to revive trap, the game will teleport them out to an safer ground to give others the ability to revive them. Expect ''Majin Forest'' map, where if you die exactly at the spikes, you might as well be treated dead, as the game won't teleport you out to an safer ground, and any attempt of trying to come close to you, will result in others being hit by the spikes and losing their rings.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
If a character is killed in the unreachable to revive trap, the game will teleport them out to an safer ground to give others the ability to revive them. Expect ''Majin Forest'' map, where if you die exactly at the spikes, you might as well be treated dead, as the game won't teleport you out to an safer ground, and any attempt of trying to come close to you, will result in others being hit by the spikes and losing their rings.rings.
** If a Killer camps a dead body, the timer will slowdown a little while the killer is close to it.

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