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* DoubleJump: Mid-air tricks return from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' and the ''VideoGame/SonicRushSeries''. Shadow's cover a greater distance than Sonic's.
* {{Expy}}: Shadow in this game is like Blaze from the ''VideoGame/SonicRushSeries'', with inferior speed on the ground and superior mobility in the air when compared to Sonic.
* {{Expy}}: Shadow in this game is like Blaze from the ''VideoGame/SonicRushSeries'', with inferior speed on the ground and superior mobility in the air when compared to Sonic.
to:
* DoubleJump: Mid-air tricks return from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' 2]]'', ''VideoGame/SonicRush'', and the ''VideoGame/SonicRushSeries''.''VideoGame/SonicRushAdventure''. Shadow's cover a greater distance than Sonic's.
* {{Expy}}: Shadow in this game is like Blaze from the''VideoGame/SonicRushSeries'', ''VideoGame/SonicRush'' games, with inferior speed on the ground and superior mobility in the air when compared to Sonic.
* {{Expy}}: Shadow in this game is like Blaze from the
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* NitroBoost: The Boost returns from the ''VideoGame/SonicRushSeries'' and ''VideoGame/SonicUnleashed''. It operates like the Boost in the latter game, being refilled by collecting rings and defeating enemies.
to:
* NitroBoost: The Boost returns from the ''VideoGame/SonicRushSeries'' ''VideoGame/SonicRush'' games and ''VideoGame/SonicUnleashed''. It operates like the Boost in the latter game, being refilled by collecting rings and defeating enemies.
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* GottaCatchEmAll: Red Rings return fron ''VideoGame/SonicColors''. Collecting all 5 in a level earns you one of the Chaos Emeralds. Collecting all 35 from all 7 levels unlocks [[spoiler:Jungle Joyride, which has 5 Red Rings of its own that can be collected for bragging rights]].
to:
* GottaCatchEmAll: Red Rings return fron from ''VideoGame/SonicColors''. Collecting all 5 in a level earns you one of the Chaos Emeralds. Collecting all 35 from all 7 levels unlocks [[spoiler:Jungle Joyride, which has 5 Red Rings of its own that can be collected for bragging rights]].
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* BonusDungeon: [[spoiler:Jungle Joyride]] isn't part of the main game, instead being unlocked for collecting all of the Red Rings. It isn't even accessible from the HubLevel, only being available in Time Attack mode. [[BrutalBonusLevel Trying to complete it without going Super is an exercise in pain.]]
to:
* BonusDungeon: [[spoiler:Jungle Joyride]] isn't part of the main game, instead being unlocked for collecting all of the Red Rings.Rings from all 7 main stages. It isn't even accessible from the HubLevel, only being available in Time Attack mode. [[BrutalBonusLevel Trying to complete it without going Super is an exercise in pain.]]
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* MooksButNoBosses: Dr. Eggman is nowhere to be seen in this game. [[spoiler:The trope is ultimately downplayed, as Mecha Sonic makes an appearance at the very end of the final stage. So, the game has ''one'' boss fight.]]
to:
* MooksButNoBosses: Dr. Eggman is nowhere to be seen in this game. [[spoiler:The trope is ultimately downplayed, as [[VideoGame/Sonic3AndKnuckles Mecha Sonic Sonic]] makes an appearance at the very end of the final stage.Astral Station. So, the game has ''one'' boss fight.]]
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* NoPlotNoProblem: No reason is given as to why Sonic and Shadow are blasting through the levels. [[NoEnding You aren't even given an ending sequence upon clearing the final stage.]]
* NonIndicativeTitle: No dimensional travel is involved in playing this game. Not that we can tell, anyways. It's not like there's a plot for it to fit into.
* NonIndicativeTitle: No dimensional travel is involved in playing this game. Not that we can tell, anyways. It's not like there's a plot for it to fit into.
to:
* NoPlotNoProblem: No reason is given as to why Sonic and Shadow are blasting through the levels. [[NoEnding You aren't even given an ending sequence upon clearing the final stage.]]
]] But the gameplay's so awesome that the lack of a storyline doesn't hurt the experience in the slightest.
* NonIndicativeTitle: No alternate dimensions or dimensional travelis are involved in playing this game. Not that we can tell, anyways. [[NoPlotNoProblem It's not like there's a plot for it to fit into.
into.]]
* NonIndicativeTitle: No alternate dimensions or dimensional travel
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'''''Sonic Dimensions''''' is a high-speed PlatformGame with elements from many games in the ''Franchise/SonicTheHedgehog'' series. As Sonic or Shadow, you are tasked with running and jumping through 7 action-packed stages [[note]]plus 1 bonus stage[[/note]] as quickly and stylishly as possible.
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'''''Sonic Dimensions''''' is a high-speed PlatformGame with elements from many games in the ''Franchise/SonicTheHedgehog'' series. As Sonic or Shadow, you are tasked with running and jumping through 8 action-paced stages as quickly and stylishly as possible.
to:
'''''Sonic Dimensions''''' is a high-speed PlatformGame with elements from many games in the ''Franchise/SonicTheHedgehog'' series. As Sonic or Shadow, you are tasked with running and jumping through 8 action-paced 7 action-packed stages [[note]]plus 1 bonus stage[[/note]] as quickly and stylishly as possible.
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* BonusDungeon: Jungle Joyride isn't part of the main game, instead being unlocked for collecting all of the Red Rings. [[BrutalBonusLevel Trying to complete it without going Super is an exercise in pain.]]
to:
* BonusDungeon: Jungle Joyride [[spoiler:Jungle Joyride]] isn't part of the main game, instead being unlocked for collecting all of the Red Rings.Rings. It isn't even accessible from the HubLevel, only being available in Time Attack mode. [[BrutalBonusLevel Trying to complete it without going Super is an exercise in pain.]]
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* {{Expy}}: Shadow in this game is like Blaze from the ''VideoGame/SonicRushSeries'', with inferior speed on the ground and superior mobility in the air.
* HubLevel: A ''Sonic Advance 3''-esque overworld connects the levels. You can switch characters here, and Omochao resides here to teach you about basic game mechanics.
* GottaCatchEmAll: Red Rings return fron ''VideoGame/SonicColors''. Collecting all 5 in a level earns you one of the Chaos Emeralds.
* HubLevel: A ''Sonic Advance 3''-esque overworld connects the levels. You can switch characters here, and Omochao resides here to teach you about basic game mechanics.
* GottaCatchEmAll: Red Rings return fron ''VideoGame/SonicColors''. Collecting all 5 in a level earns you one of the Chaos Emeralds.
to:
* {{Expy}}: Shadow in this game is like Blaze from the ''VideoGame/SonicRushSeries'', with inferior speed on the ground and superior mobility in the air.
air when compared to Sonic.
* HubLevel: A''Sonic ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 3''-esque 3]]''-esque overworld connects the levels. You can switch characters here, and Omochao resides here to teach you about basic game mechanics.
* GottaCatchEmAll: Red Rings return fron ''VideoGame/SonicColors''. Collecting all 5 in a level earns you one of the Chaos Emeralds. Collecting all 35 from all 7 levels unlocks [[spoiler:Jungle Joyride, which has 5 Red Rings of its own that can be collected for bragging rights]].
* HubLevel: A
* GottaCatchEmAll: Red Rings return fron ''VideoGame/SonicColors''. Collecting all 5 in a level earns you one of the Chaos Emeralds. Collecting all 35 from all 7 levels unlocks [[spoiler:Jungle Joyride, which has 5 Red Rings of its own that can be collected for bragging rights]].
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* MooksButNoBosses: Dr. Eggman is nowhere to be seen in this game. [[spoiler:Mecha Sonic makes an appearance, though.]]
to:
* MooksButNoBosses: Dr. Eggman is nowhere to be seen in this game. [[spoiler:Mecha [[spoiler:The trope is ultimately downplayed, as Mecha Sonic makes an appearance, though.appearance at the very end of the final stage. So, the game has ''one'' boss fight.]]
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* NotQuiteFlight: Sonic can only execute a midair dash once. Shadow can do it as much as he wants.
* NoPlotNoProblem: No reason is given as to why Sonic and Shadow are blasting through the levels.
* NoPlotNoProblem: No reason is given as to why Sonic and Shadow are blasting through the levels.
to:
* NotQuiteFlight: Sonic can only execute a midair dash once. Shadow can do it as much as he wants.
wants (though there's a short cooldown between air-dashes, during which he'll lose a little altitude, so he will have to touch the ground eventually).
* NoPlotNoProblem: No reason is given as to why Sonic and Shadow are blasting through thelevels.
levels. [[NoEnding You aren't even given an ending sequence upon clearing the final stage.]]
* NonIndicativeTitle: No dimensional travel is involved in playing this game. Not that we can tell, anyways. It's not like there's a plot for it to fit into.
* NoPlotNoProblem: No reason is given as to why Sonic and Shadow are blasting through the
* NonIndicativeTitle: No dimensional travel is involved in playing this game. Not that we can tell, anyways. It's not like there's a plot for it to fit into.
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* BonusDungeon: Jungle Joyride isn't part of the main game, instead being unlocked for collecting all of the Red Rings. [[BrutalBonusLevel Trying to complete it without going Super is an exercise in pain.]]
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* MooksButNoBosses: Dr. Eggman is nowhere to be seen in this game. [[spoiler:Not until the very end, anyways.]]
to:
* MooksButNoBosses: Dr. Eggman is nowhere to be seen in this game. [[spoiler:Not until the very end, anyways.[[spoiler:Mecha Sonic makes an appearance, though.]]
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* MooksButNoBosses: Dr. Eggman is nowhere to be seen in this game.
to:
* MooksButNoBosses: Dr. Eggman is nowhere to be seen in this game. [[spoiler:Not until the very end, anyways.]]
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Changed line(s) 1,2 (click to see context) from:
A high-speed PlatformGame with elements from many games in the ''Franchise/SonicTheHedgehog'' series. As Sonic or Shadow, you are tasked with running and jumping through 8 action-paced stages as quickly and stylishly as possible.
to:
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* NoPlotNoProblem: No reason is given as to why Sonic and Shadow are blasting through the levels.
to:
* NoPlotNoProblem: No reason is given as to why Sonic and Shadow are blasting through the levels.levels.
----
----
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Added DiffLines:
A high-speed PlatformGame with elements from many games in the ''Franchise/SonicTheHedgehog'' series. As Sonic or Shadow, you are tasked with running and jumping through 8 action-paced stages as quickly and stylishly as possible.
----
!!''Sonic Dimensions'' contains the following tropes:
* DoubleJump: Mid-air tricks return from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' and the ''VideoGame/SonicRushSeries''. Shadow's cover a greater distance than Sonic's.
* {{Expy}}: Shadow in this game is like Blaze from the ''VideoGame/SonicRushSeries'', with inferior speed on the ground and superior mobility in the air.
* HubLevel: A ''Sonic Advance 3''-esque overworld connects the levels. You can switch characters here, and Omochao resides here to teach you about basic game mechanics.
* GottaCatchEmAll: Red Rings return fron ''VideoGame/SonicColors''. Collecting all 5 in a level earns you one of the Chaos Emeralds.
* GroundPound: Both Sonic and Shadow have a stomp move (from ''VideoGame/SonicUnleashed'') that enables them to stop suddenly in midair and hurtle towards the ground, smashing through enemies and weak floors along the way. Sonic's goes straigh down while Shadow's descends at a slight angle.
* MooksButNoBosses: Dr. Eggman is nowhere to be seen in this game.
* NitroBoost: The Boost returns from the ''VideoGame/SonicRushSeries'' and ''VideoGame/SonicUnleashed''. It operates like the Boost in the latter game, being refilled by collecting rings and defeating enemies.
* NotQuiteFlight: Sonic can only execute a midair dash once. Shadow can do it as much as he wants.
* NoPlotNoProblem: No reason is given as to why Sonic and Shadow are blasting through the levels.
----
!!''Sonic Dimensions'' contains the following tropes:
* DoubleJump: Mid-air tricks return from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'' and the ''VideoGame/SonicRushSeries''. Shadow's cover a greater distance than Sonic's.
* {{Expy}}: Shadow in this game is like Blaze from the ''VideoGame/SonicRushSeries'', with inferior speed on the ground and superior mobility in the air.
* HubLevel: A ''Sonic Advance 3''-esque overworld connects the levels. You can switch characters here, and Omochao resides here to teach you about basic game mechanics.
* GottaCatchEmAll: Red Rings return fron ''VideoGame/SonicColors''. Collecting all 5 in a level earns you one of the Chaos Emeralds.
* GroundPound: Both Sonic and Shadow have a stomp move (from ''VideoGame/SonicUnleashed'') that enables them to stop suddenly in midair and hurtle towards the ground, smashing through enemies and weak floors along the way. Sonic's goes straigh down while Shadow's descends at a slight angle.
* MooksButNoBosses: Dr. Eggman is nowhere to be seen in this game.
* NitroBoost: The Boost returns from the ''VideoGame/SonicRushSeries'' and ''VideoGame/SonicUnleashed''. It operates like the Boost in the latter game, being refilled by collecting rings and defeating enemies.
* NotQuiteFlight: Sonic can only execute a midair dash once. Shadow can do it as much as he wants.
* NoPlotNoProblem: No reason is given as to why Sonic and Shadow are blasting through the levels.