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*EvilLaugh: Right before the FinalBoss, Eggman lets one out.
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*FinalBoss: Eggman's HumongousMecha that resembles the [[VideoGame/SonicCD EGG-HVC-001]] is the last opponent of the game.
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* BigBad: Unsurprisingly, Eggman serves as the main antagonist of the game.
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*PreFinalBoss: Metal Sonic is fought directly before the FinalBoss battle against Eggman in [[EternalEngine Machine Mayham]].
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All 3 characters are capable of going super. A minor edit overall.
Changed line(s) 23 (click to see context) from:
* SuperMode: Sonic can go for this if you care. Gather the Chaos Emeralds and then get 50 rings...
to:
* SuperMode: Sonic All 3 characters can go for this if you care. Gather the Chaos Emeralds and then get 50 rings...
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Changed line(s) 13 (click to see context) from:
* AlliterativeName: Like ''VideoGame/SonicTheHedgehogCD'', ''Sonic3DFlickiesIsland'', and ''VideoGame/KnucklesChaotix'', the names of the levels employ alliteration, to a slightly-cheesy degree. There's Coastal Causeway Zone, [[AmusementPark Neo Night Zone]], [[RuinsforRuinsSake Riptide Relic Zone]]...
to:
* AlliterativeName: Like ''VideoGame/SonicTheHedgehogCD'', ''Sonic3DFlickiesIsland'', ''VideoGame/Sonic3DFlickiesIsland'', and ''VideoGame/KnucklesChaotix'', the names of the levels employ alliteration, to a slightly-cheesy degree. There's Coastal Causeway Zone, [[AmusementPark Neo Night Zone]], [[RuinsforRuinsSake Riptide Relic Zone]]...
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None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:320:Bros since 1994.]]
to:
Changed line(s) 6,9 (click to see context) from:
Sonic Axiom is a Franchise/SonicTheHedgehog fangame assembled by Vexer and released in its latest form in 2011. Its game engine is based on the fan-made Sonic Worlds engine.
Inspired by the design of the classic Sonic platformers, Sonic Axiom distinguishes itself with fantastic visual aesthetics (albeit many of those modified from pre-existing resources), impressive and diverse level design, and a huge amount of content for a fangame: Three playable characters (Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna), eighteen full-fledged levels, nine bosses, and seven original special stages, each with a [[BonusStageCollectables Chaos Emerald]] you can collect or ignore.
Inspired by the design of the classic Sonic platformers, Sonic Axiom distinguishes itself with fantastic visual aesthetics (albeit many of those modified from pre-existing resources), impressive and diverse level design, and a huge amount of content for a fangame: Three playable characters (Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna), eighteen full-fledged levels, nine bosses, and seven original special stages, each with a [[BonusStageCollectables Chaos Emerald]] you can collect or ignore.
to:
Inspired by the design of the classic
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* HailfirePeaks: While most of the zones play mostly stay within the confines of a single setting, two in particular stand out from the rest...
to:
* HailfirePeaks: While most of the zones play mostly stay within the confines of a single setting, two in particular stand out from the rest...
Changed line(s) 21,22 (click to see context) from:
* OxygenMeter: Back with its usual effect in Sonic platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[VideoGame/Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.
* RiseToTheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a [[GrimyWater purplish liquid]], much like the [[VideoGame/SonictheHedgehog2 Mega Mack from Chemical Plant Zone]] will start to rise. This new goop will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
* RiseToTheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a [[GrimyWater purplish liquid]], much like the [[VideoGame/SonictheHedgehog2 Mega Mack from Chemical Plant Zone]] will start to rise. This new goop will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
to:
* OxygenMeter: Back with its usual effect in Sonic ''Sonic'' platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[VideoGame/Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.
* RiseToTheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a [[GrimyWater purplish liquid]], much like the [[VideoGame/SonictheHedgehog2 Mega Mack from Chemical PlantZone]] Zone]], will start to rise. This new goop will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
* RiseToTheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a [[GrimyWater purplish liquid]], much like the [[VideoGame/SonictheHedgehog2 Mega Mack from Chemical Plant
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Changed line(s) 6,7 (click to see context) from:
Sonic Axiom is a Franchise/SonicTheHedgehog fangame assembled by Vexer and released in its latest form in 2011. It's game engine is based on the fan-made Sonic Worlds engine.
to:
Sonic Axiom is a Franchise/SonicTheHedgehog fangame assembled by Vexer and released in its latest form in 2011. It's Its game engine is based on the fan-made Sonic Worlds engine.
Changed line(s) 23 (click to see context) from:
* SuperMode: Sonic can go for this if you care. Gather the Chaos Emeralds and then can get 50 rings...
to:
* SuperMode: Sonic can go for this if you care. Gather the Chaos Emeralds and then can get 50 rings...
Is there an issue? Send a MessageReason:
None
Changed line(s) 21,22 (click to see context) from:
* RiseToTheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a purplish liquid, much like the [[VideoGame/SonictheHedgehog2 Mega Muck from Chemical Plant Zone]] will start to rise. This new goop will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
* SuperDrowningSkills: Back with its usual effect in Sonic platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[VideoGame/Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.
* SuperDrowningSkills: Back with its usual effect in Sonic platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[VideoGame/Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.
to:
* OxygenMeter: Back with its usual effect in Sonic platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[VideoGame/Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.
* RiseToTheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a [[GrimyWater purplishliquid, liquid]], much like the [[VideoGame/SonictheHedgehog2 Mega Muck Mack from Chemical Plant Zone]] will start to rise. This new goop will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
* SuperDrowningSkills: Back with its usual effect in Sonic platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[VideoGame/Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.it.
* RiseToTheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a [[GrimyWater purplish
* SuperDrowningSkills: Back with its usual effect in Sonic platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[VideoGame/Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* RiseToTheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a purplish liquid, much like the [[SonictheHedgehog2 Mega Muck from Chemical Plant Zone]] will start to rise. This new goop will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
to:
* RiseToTheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a purplish liquid, much like the [[SonictheHedgehog2 [[VideoGame/SonictheHedgehog2 Mega Muck from Chemical Plant Zone]] will start to rise. This new goop will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
Is there an issue? Send a MessageReason:
Changed line(s) 8,9 (click to see context) from:
Inspired by the design of the classic Sonic platformers, Sonic Axiom distinguishes itself with fantastic visual aesthetics (albeit many of those modified from pre-existing resources), impressive and diverse level design, and a huge amount of content for a fangame: Three playable characters (Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna), eighteen full-fledged levels, nine bosses, and seven original special stages, each with a [[ChaosEmeralds Chaos Emerald]] you can collect or ignore.
to:
Inspired by the design of the classic Sonic platformers, Sonic Axiom distinguishes itself with fantastic visual aesthetics (albeit many of those modified from pre-existing resources), impressive and diverse level design, and a huge amount of content for a fangame: Three playable characters (Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna), eighteen full-fledged levels, nine bosses, and seven original special stages, each with a [[ChaosEmeralds [[BonusStageCollectables Chaos Emerald]] you can collect or ignore.
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None
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:320:Bros since 1994]]
to:
[[caption-width-right:320:Bros since 1994]]
1994.]]
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None
Changed line(s) 21 (click to see context) from:
* RisetotheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a purplish liquid, much like the [[SonictheHedgehog2 Mega Muck from Chemical Plant Zone]] will start to rise. This new goop will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
to:
* RisetotheChallenge: RiseToTheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a purplish liquid, much like the [[SonictheHedgehog2 Mega Muck from Chemical Plant Zone]] will start to rise. This new goop will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13,14 (click to see context) from:
* AlliterativeName: Like ''SonicCD'', ''Sonic3DFlickiesIsland'', and ''KnucklesChaotix'', the names of the levels employ alliteration, to a slightly-cheesy degree. There's Coastal Causeway Zone, [[AmusementPark Neo Night Zone]], [[RuinsforRuinsSake Riptide Relic Zone]]...
* AwesomeMusic: Although there is quite a jarring difference between the 16-bit Genesis music used for some of the game's jingles and the more smooth, modern, and diverse score used for everything else, the selection of the music really is good; Most of the soundtrack comes from some of the better submissions published on {{Newgrounds}} and OCRemix.
* AwesomeMusic: Although there is quite a jarring difference between the 16-bit Genesis music used for some of the game's jingles and the more smooth, modern, and diverse score used for everything else, the selection of the music really is good; Most of the soundtrack comes from some of the better submissions published on {{Newgrounds}} and OCRemix.
to:
* AlliterativeName: Like ''SonicCD'', ''VideoGame/SonicTheHedgehogCD'', ''Sonic3DFlickiesIsland'', and ''KnucklesChaotix'', ''VideoGame/KnucklesChaotix'', the names of the levels employ alliteration, to a slightly-cheesy degree. There's Coastal Causeway Zone, [[AmusementPark Neo Night Zone]], [[RuinsforRuinsSake Riptide Relic Zone]]...
* AwesomeMusic: Although there is quite a jarring difference between the 16-bit Genesis music used for some of the game's jingles and the more smooth, modern, and diverse score used for everything else, the selection of the music really is good; Most of the soundtrack comes from some of the better submissions published on {{Newgrounds}} and OCRemix.Zone]]...
* AwesomeMusic: Although there is quite a jarring difference between the 16-bit Genesis music used for some of the game's jingles and the more smooth, modern, and diverse score used for everything else, the selection of the music really is good; Most of the soundtrack comes from some of the better submissions published on {{Newgrounds}} and OCRemix.
Changed line(s) 23 (click to see context) from:
* SuperDrowningSkills: Back with its usual effect in Sonic platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.
to:
* SuperDrowningSkills: Back with its usual effect in Sonic platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[Sonic3andKnuckles [[VideoGame/Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.
Is there an issue? Send a MessageReason:
None
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[[http://www.mediafire.com/?91xk0iawzxz8hqd You can download the game from here.]] Have fun!
to:
[[http://www.mediafire.com/?91xk0iawzxz8hqd com/?0rcb97g9d1dyvxn You can download the game from here.]] Have fun!
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None
Changed line(s) 18 (click to see context) from:
** Glacial Galaxy Zone is a wonderful mix of IcePalace and Tommorowland.
to:
** Glacial Galaxy Zone is a wonderful mix of IcePalace and Tommorowland.{{Tomorrowland}}.
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* [[JustHereforGodzilla Just Here for Sonic]]: It's never really explained what cheeses off Sonic & Co. enough to chase Eggman down this time. Who knows? Who cares?
to:
* [[JustHereforGodzilla Just Here for Sonic]]: NoPlotNoProblem: It's never really explained what cheeses off Sonic & Co. enough to chase Eggman down this time. Who knows? Who cares?
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None
Changed line(s) 22 (click to see context) from:
* RisetotheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a purplish liquid, much like the [[SonictheHedgehog2 Mega Muck from Chemical Plant Zone]]. Unlike that nasty stuff, this will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
to:
* RisetotheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a purplish liquid, much like the [[SonictheHedgehog2 Mega Muck from Chemical Plant Zone]]. Unlike that nasty stuff, this Zone]] will start to rise. This new goop will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
Sonic axiom is a Franchise/SonicTheHedgehog fangame assembled by Vexer and released in its latest form in 2011. It's game engine is based on the fan-made Sonic Worlds engine.
to:
Sonic axiom Axiom is a Franchise/SonicTheHedgehog fangame assembled by Vexer and released in its latest form in 2011. It's game engine is based on the fan-made Sonic Worlds engine.
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None
Added DiffLines:
[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/SonicAxiomTitleScreen_9288.png]]
[[caption-width-right:320:Bros since 1994]]
Dr. Robotnik is back to his old tricks, [[UnwillingRoboticisation turning animals into robots]], industrializing pristine environments, and generally making a mess of things. [[ExcusePlot Are you a bad enough 'hog to teach him a lesson?]]
Sonic axiom is a Franchise/SonicTheHedgehog fangame assembled by Vexer and released in its latest form in 2011. It's game engine is based on the fan-made Sonic Worlds engine.
Inspired by the design of the classic Sonic platformers, Sonic Axiom distinguishes itself with fantastic visual aesthetics (albeit many of those modified from pre-existing resources), impressive and diverse level design, and a huge amount of content for a fangame: Three playable characters (Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna), eighteen full-fledged levels, nine bosses, and seven original special stages, each with a [[ChaosEmeralds Chaos Emerald]] you can collect or ignore.
[[http://www.mediafire.com/?91xk0iawzxz8hqd You can download the game from here.]] Have fun!
----
!!Tropes, rolling around at the speed of sound
* AlliterativeName: Like ''SonicCD'', ''Sonic3DFlickiesIsland'', and ''KnucklesChaotix'', the names of the levels employ alliteration, to a slightly-cheesy degree. There's Coastal Causeway Zone, [[AmusementPark Neo Night Zone]], [[RuinsforRuinsSake Riptide Relic Zone]]...
* AwesomeMusic: Although there is quite a jarring difference between the 16-bit Genesis music used for some of the game's jingles and the more smooth, modern, and diverse score used for everything else, the selection of the music really is good; Most of the soundtrack comes from some of the better submissions published on {{Newgrounds}} and OCRemix.
* BonusStage: The Special Stages in this game are somewhat unique in that they aren't in some 3D realm, like those of practically every official Sonic game and quite a few fangames. Instead, the player must traverse 2D platforming segments and reach a certain elevation, both within a time limit ''and'' with a prerequisite number of rings!
* GreenHillZone: Essentially what Coastal Causeway Zone is.
* HailfirePeaks: While most of the zones play mostly stay within the confines of a single setting, two in particular stand out from the rest...
** Glacial Galaxy Zone is a wonderful mix of IcePalace and Tommorowland.
** Molten Meltdown Zone is a jamboree of ShiftingSandLand, LethalLavaLand, and DugTooDeep, with trace bits of PalmtreePanic and EternalEngine.
** The boss act of Machine Mayhem is a dramatic pairing of EternalEngine and a vast SkyscraperCity.
* [[JustHereforGodzilla Just Here for Sonic]]: It's never really explained what cheeses off Sonic & Co. enough to chase Eggman down this time. Who knows? Who cares?
* RisetotheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a purplish liquid, much like the [[SonictheHedgehog2 Mega Muck from Chemical Plant Zone]]. Unlike that nasty stuff, this will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
* SuperDrowningSkills: Back with its usual effect in Sonic platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.
* SuperMode: Sonic can go for this if you care. Gather the Chaos Emeralds and then can get 50 rings...
----
[[caption-width-right:320:Bros since 1994]]
Dr. Robotnik is back to his old tricks, [[UnwillingRoboticisation turning animals into robots]], industrializing pristine environments, and generally making a mess of things. [[ExcusePlot Are you a bad enough 'hog to teach him a lesson?]]
Sonic axiom is a Franchise/SonicTheHedgehog fangame assembled by Vexer and released in its latest form in 2011. It's game engine is based on the fan-made Sonic Worlds engine.
Inspired by the design of the classic Sonic platformers, Sonic Axiom distinguishes itself with fantastic visual aesthetics (albeit many of those modified from pre-existing resources), impressive and diverse level design, and a huge amount of content for a fangame: Three playable characters (Sonic the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna), eighteen full-fledged levels, nine bosses, and seven original special stages, each with a [[ChaosEmeralds Chaos Emerald]] you can collect or ignore.
[[http://www.mediafire.com/?91xk0iawzxz8hqd You can download the game from here.]] Have fun!
----
!!Tropes, rolling around at the speed of sound
* AlliterativeName: Like ''SonicCD'', ''Sonic3DFlickiesIsland'', and ''KnucklesChaotix'', the names of the levels employ alliteration, to a slightly-cheesy degree. There's Coastal Causeway Zone, [[AmusementPark Neo Night Zone]], [[RuinsforRuinsSake Riptide Relic Zone]]...
* AwesomeMusic: Although there is quite a jarring difference between the 16-bit Genesis music used for some of the game's jingles and the more smooth, modern, and diverse score used for everything else, the selection of the music really is good; Most of the soundtrack comes from some of the better submissions published on {{Newgrounds}} and OCRemix.
* BonusStage: The Special Stages in this game are somewhat unique in that they aren't in some 3D realm, like those of practically every official Sonic game and quite a few fangames. Instead, the player must traverse 2D platforming segments and reach a certain elevation, both within a time limit ''and'' with a prerequisite number of rings!
* GreenHillZone: Essentially what Coastal Causeway Zone is.
* HailfirePeaks: While most of the zones play mostly stay within the confines of a single setting, two in particular stand out from the rest...
** Glacial Galaxy Zone is a wonderful mix of IcePalace and Tommorowland.
** Molten Meltdown Zone is a jamboree of ShiftingSandLand, LethalLavaLand, and DugTooDeep, with trace bits of PalmtreePanic and EternalEngine.
** The boss act of Machine Mayhem is a dramatic pairing of EternalEngine and a vast SkyscraperCity.
* [[JustHereforGodzilla Just Here for Sonic]]: It's never really explained what cheeses off Sonic & Co. enough to chase Eggman down this time. Who knows? Who cares?
* RisetotheChallenge: Robotnik pulls a particularly nasty one in the boss level for Steel Station Zone. Just as you encounter him, a purplish liquid, much like the [[SonictheHedgehog2 Mega Muck from Chemical Plant Zone]]. Unlike that nasty stuff, this will [[OneHitKill instantly kill]] the player if they're ankle-deep in it.
* SuperDrowningSkills: Back with its usual effect in Sonic platformers. Riptide Relic Zone, the only zone containing water in significant amounts, has a monopoly on the only [[Sonic3andKnuckles elemental shield]] in the game, which allows the player to traverse underwater without having to worry about gathering air bubbles.
* SuperMode: Sonic can go for this if you care. Gather the Chaos Emeralds and then can get 50 rings...
----