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* BonusStageCollectables: The Chaos Emeralds can be collected via Special Stages, modeled after those from [[VideoGame/SonicHeroes]].

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* BonusStageCollectables: The Chaos Emeralds can be collected via Special Stages, modeled after those from [[VideoGame/SonicHeroes]].[[VideoGame/SonicHeroes Sonic Heroes]].

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Decided to spoiler Super Sonic


* BonusStageCollectables: The Chaos Emeralds can be collected via Special Stages, modeled after those from [[VideoGame/SonicHeroes]].



* SuperMode: Sonic can turn Super after collecting all the Chaos Emeralds, just like the classic series.

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* SuperMode: [[spoiler: Super Sonic can turn Super after collecting is playable once all the Chaos Emeralds, just like the classic series.Emeralds have been collected]].
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* TrueFinalBoss: [[spoiler: The Dream Dance Zone boss]].
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** Redhot Ride Act 2 has a nod to [[VideoGame/Sonic3AndKnuckles Lava Reef Zone]].
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* SuperMode: Sonic can turn Super after collecting all the Chaos Emeralds, just like the classic series.

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* GuideDangIt: Some of the Special Rings in the game can be really hard to find (Although quite a few of them can be found by just sticking to the bottom path)

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* GuideDangIt: Some of the Special Rings in the game can be really hard to find (Although quite a few of them can be found by just sticking to the bottom path)path).
** This can also apply to Parhelion Peak's secret room.
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** The cutscene before Technology Tree's boss (a track entitled "Welcome to Die!") contains similar opening notes to the theme song of SonicUnderground.
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** Parhelion Peak's boss has multiple nods to Neon Paradise, another one of Maxie's songs (Which was eventually remixed by Falk for act 2, but originally it had an original track, now in Horizon Heights's special act instead)

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* WeatherControlMachine: Storm Station is this, which explains the storm forming around it and the existence of the special acts.


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** Moon Mansion Zone's boss has four alternating phases, each with their own track.
* WeatherControlMachine: Storm Station is this, which explains the storm forming around it and the existence of the special acts.
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* VariableMix: Storm Station's boss music, Eye of the Storm, starts increasing in intensity the more damage the boss takes.
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* WhatMightHaveBeen: ''[[https://sites.google.com/site/sonicbts/aftermath Before The Sequel Aftermath]]'' has an unlockable art gallery with scrapped material and concept sketches from this game. The highlights include:
** Sugar Splash Zone was supposed to have a boss fight; after two aborted attempts to make one he was satisfied with, [=LakeFeperd=] decided to leave it without any.
** An early concept for the Special Stages used a more traditional rear-view halfpipe-esque format, but was summed up as "too hard to program..."
** One significant spoiler: [[spoiler:A sketch of the TrueFinalBoss.]]
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* WhatMightHaveBeen: ''[[https://sites.google.com/site/sonicbts/aftermath Before The Sequel Aftermath]]'' has an unlockable art gallery with scrapped material and concept sketches from this game. The highlights include:
** Sugar Splash Zone was supposed to have a boss fight; after two aborted attempts to make one he was satisfied with, [=LakeFeperd=] decided to leave it without any.
** An early concept for the Special Stages used a more traditional rear-view halfpipe-esque format, but was summed up as "too hard to program..."
** One significant spoiler: [[spoiler:A sketch of the TrueFinalBoss.]]
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* GuideDangIt: Some of the Special Rings in the game can be really hard to find (Although quite a few of them can be found by just sticking to the bottom path)
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* AuthorAppeal: Snow. In reply to a question about why there's so much snow in the Special Acts, [=LakeFeperd=] said that it's because he doesn't see much snow in Brazil.
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* ThisIsADrill: Redhot Ride's boss. (Wait... you mean it's not a [[RunningGag pogo stick?]])

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** [[spoiler: The badnik that harassed Tails for the better part of most of the previous game also turns up twice during Moon Mansion's third act, is the boss of Moon Mansion, and shows up a fourth time in the special act of Moon Mansion.]]

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** [[spoiler: The badnik that harassed Tails for the better part of most of the previous game also turns up twice during Moon Mansion's third act, is the boss of Moon Mansion, and shows up a fourth time in the special act of Moon Mansion.]]


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* KarmaHoudini: Eggman, of course. [[spoiler:The unnamed sphere badnik who stalked Tails in the first game, and survives this one too]]. [[spoiler:The mysterious TrueFinalBoss is probably one, since it's going to have a role in ''Sonic Chrono Adventure'', and its defeat in this game was suspiciously anticlimactic...]]


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* UnexpectedGameplayChange: [[spoiler:Who ''doesn't'' brace themselves for a [[YouShouldKnowThisAlready Super Sonic finale]] anymore? Only this time, Dream Dance Zone starts as this, and then turns the trope on its head in act 2, where you race through an obstacle course with normal controls while the TrueFinalBoss stalks you. Super Sonic's even given a traditional life meter instead of rings (replenished by collecting rings regardless).]]

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Development Hell was removed because it was a Trivia. Hilarious In Hindsight as well since it\'s a YMMV item, but I\'m not too sure if it deserves a mention in the YMMV page as so.


* DevelopmentHell: The game was finished in October 2012, taking only 10 months to be finished, but the music team was unable to keep up. [=LakeFeperd=] even released ''Before the Sequel Aftermath'' to keep people occupied while it gets finished. It was eventually released in June 2013.



** [[HilariousInHindsight Breakfast Time also contains a riff from Horizon Heights with a different chord progression]].

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** [[HilariousInHindsight *** Breakfast Time also contains a riff from Horizon Heights with a different chord progression]].progression.
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* ForegoneConclusion: As before, the Death Egg will still end up on Angel Island and prompt the events of ''Sonic 3''.

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* ForegoneConclusion: As before, the Death Egg will still end up on Angel Island and prompt the events of ''Sonic 3''. Well, Sonic can save Angel Island from landing in the sea in the BossRush, but that's just a "FAKE END".

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* TheCameo: Mighty the Armadillo appears in Foliage Furnace Zone [[spoiler:and Lilac from ''Freedom Planet'' appears in a secret part of Storm Station Zone.]]

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* TheCameo: Mighty the Armadillo appears has a walk-on role in Foliage Furnace Zone [[spoiler:and Lilac Zone, and [[spoiler:Lilac from ''Freedom Planet'' appears in a secret part of Storm Station Zone.]]



* [[spoiler:FinalBossNewDimension: Dream Dance Act 2 occurs in the same trippy realm as the Special Stages.]]



** What ''isn't'' foregone is that [[spoiler:almost none of this game's ''other'' events have anything to do with ''Sonic 3''.]]



* GiantSpaceFleaFromNowhere: [[spoiler:The TrueFinalBoss. In spite of being round and Eggman-esque]], just what the ''hell'' is it? Lake's next game, ''SonicChronoAdventure'', is supposed to shed some light on this.



** The Adventure Continues (Horizon Heights Act 1) and Mach Sigma (Dream Dance Act 1) have the intro to [=BTS=]'s theme.

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** The Adventure Continues (Horizon Heights Act 1) and Mach [[spoiler:Mach Sigma (Dream Dance Act 1) 1)]] have the intro to [=BTS=]'s theme.
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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}, [[VideoGame/ResidentEvil]], and [[VideoGame/FinalFantasyVII]].

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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}, [[VideoGame/ResidentEvil]], ResidentEvil, and [[VideoGame/FinalFantasyVII]].FinalFantasyVII.
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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}

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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}{{Xenogears}}, [[VideoGame/ResidentEvil]], and [[VideoGame/FinalFantasyVII]].

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*** Horizon Heights also has a nod to Seaside Hill.



** Foliage Furnace's special act has a nod to South Island from the [=OVA=] and its second special act is a remix of [[VideoGame/SonicTheHedgehogSpinball Lava Powerhouse]].

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** Foliage Furnace's special act Furnace has a nod to South Island from the [=OVA=] and its second special act is a remix of [[VideoGame/SonicTheHedgehogSpinball Lava Powerhouse]].


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**Redhot Ride's boss's intro has a nod to World's Largest Unicycle from [=BTS=]
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Not entirely sure why this was removed

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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}
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** Storm Station's boss is modeled after [[Ristar a certain stretchy-armed shooting star.]]

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** Storm Station's boss is modeled after [[Ristar [[VideoGame/{{Ristar}} a certain stretchy-armed shooting star.]]
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** Storm Station's boss is modeled after [[VideoGame/Ristar a certain stretchy-armed shooting star.]]

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** Storm Station's boss is modeled after [[VideoGame/Ristar [[Ristar a certain stretchy-armed shooting star.]]
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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}

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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}Storm Station's boss is modeled after [[VideoGame/Ristar a certain stretchy-armed shooting star.]]
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** A straightforward example of the fire-ice motif the original set is seen in Parhelion Peak's special act.

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** A straightforward example of the fire-ice motif the original TropeNamer set is seen in Parhelion Peak's special act.

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** This is Parhelion Peak Zone special act.

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** This A straightforward example of the fire-ice motif the original set is seen in Parhelion Peak Zone Peak's special act.


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** The track names for the cutscenes are all references to various other sources, such as {{Xenogears}}
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* WeatherControlMachine: Storm Station is this, which explains the storm forming around it and the existence of the special acts.
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* ContinuityNod: During the final battle of the previous game, Titanic Tower could be seen separating into its next stage to provide extra launch for the Death Egg. In the final stretch of Storm Station Act 1, that very same segment of the rocket is seen stuck in the top of Parhelion Peak.
** [[spoiler: The badnik that harassed Tails for the better part of most of the previous game also turns up twice during Moon Mansion's third act, is the boss of Moon Mansion, and shows up a fourth time in the special act of Moon Mansion.]]

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