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* BitchInSheepsClothing: Sorr-Akkath and their stooges are constantly this.
** The Baron of Coparann only tries to be polite once he realizes the party has what he needs. And then he stops playing nice once his squad is in position to ambush.
--> '''Baron:''' And now, friends, we shall have a nice, long chat together! [[LetsGetSerious AND YOU WILL GIVE ME THAT CROWN!]]
** The Archivist in the 'Family Reckoning' side-quest seems meek and adorkable, but you discover he forced a farming couple to plead guilty to high treason by threatening their baby.
** The politest heir in the 'Heritage of Distrust' side-quest is the most unhinged. If you don't give her the inheritance, she'll immediately fry her siblings. Hack-and-Slash fans might realize her name, '[[DiabloIII Adria]]', was a dead giveaway.


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* CripplingOverspecialization: Downplayed with the Paladin's Oath of Tirmar sub-class. By using your Scourge of the Hidden power, you can deal major damage to everything that shapeshifts and/or sees in the dark. And that's it. But nearly ''all'' beasts in the base game have Darkvision, so you'll get a significant mileage from this build.


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* WeakenedByTheLight: Defiler undead are super-strong but will take major reflex penalties and 10 HP damage each turn they're in bright light. It doesn't even have to be sunlight, a mere Light spell is enough.
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** Misaye is the goddess of mischief and trickery.

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** Misaye is the goddess of mischief and trickery.luck.
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** Misaye is the goddess of mischief and trickery.

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In April 2022, the game received a second campaign DLC, ''Lost Valley''. This expansion also came with new Sub-Classes and a multiplayer mode.



* FantasyCharacterClasses: Many classes are available to players. While multi-classing has not been implemented, there are several sub-classes.
** [[CombatMedic Cleric]]. [[FireIceLightning Elemental (Fire), Elemental (Ice), Elemental (Lightning)]], Sun, Battle, Law, Life, Oblivion, Insight.
** [[BadassNormal Fighter]]: Champion, Mountaineer, Spellblade.
** [[ThePaladin Paladin]]: Oath of Devotion, Oath of the Motherland, Oath of Tirmar.
** [[ForestRanger Ranger]]: Hunter, Marksman, Shadow Tamer
** [[UtilityPartyMember Rogue]]: Thief, Darkweaver, Shadowcaster.
** [[InTheBlood Sorcerer]]: Draconic Sorcerer, Mana Painter, Child of the Rift.
** [[VancianMagic Wizard]]: Shock Arcanist, Loremaster, Greenmage.
** [[BarbarianHero Barbarian]]: Path of the Berserker, Path of the Magebane, Path of Stone.
** {{Druid}}: Circle of the Land, Circle of Kindred Spirit, Circle of Winds.

to:

* FantasyCharacterClasses: Many classes are available to players. While multi-classing has not been implemented, there are several sub-classes.
sub-classes. Lost Valley added an extra sub-class to each class.
** [[CombatMedic Cleric]]. [[FireIceLightning Elemental (Fire), Elemental (Ice), Elemental (Lightning)]], Sun, Battle, Law, Life, Oblivion, Insight.
Insight, Mischief.
** [[BadassNormal Fighter]]: Champion, Mountaineer, Spellblade.
Spellblade, Commander.
** [[ThePaladin Paladin]]: Oath of Devotion, Oath of the Motherland, Oath of Tirmar.
Tirmar, Oath of Judgement.
** [[ForestRanger Ranger]]: Hunter, Marksman, Shadow Tamer
Tamer, Swiftblade.
** [[UtilityPartyMember Rogue]]: Thief, Darkweaver, Shadowcaster.
Shadowcaster, Hoodlum.
** [[InTheBlood Sorcerer]]: Draconic Sorcerer, Mana Painter, Child of the Rift.
Rift, Haunted Soul.
** [[VancianMagic Wizard]]: Shock Arcanist, Loremaster, Greenmage.
Greenmage, Court Mage
** [[BarbarianHero Barbarian]]: Path of the Berserker, Path of the Magebane, Path of Stone.
Stone, Path of the Claw.
** {{Druid}}: Circle of the Land, Circle of Kindred Spirit, Circle of Winds.Winds, Circle of Balance.
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* PlayerCharacterCalculus: The maximum of adventurers is four, all created from scratch.

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"Absurdly Low Level Cap" is for games where the level cap is lower than you will likely get by anywhere near the end of the game, not just games where the level cap is a low number. For "Massive Race Selection," that is not a "massive" selection. It's like 6.


* AbsurdlyLowLevelCap: The maximum level the player can achieve is 10. Raised to 12 with the Primal Calling DLC pack.



** [[CombatMedic Cleric]]. No sub-classes, but they can choose one domains: Elemental (Fire), Elemental (Ice), Elemental (Lightning), Sun, Battle, Law, Life, Oblivion, Insight,

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** [[CombatMedic Cleric]]. No sub-classes, but they can choose one domains: [[FireIceLightning Elemental (Fire), Elemental (Ice), Elemental (Lightning), (Lightning)]], Sun, Battle, Law, Life, Oblivion, Insight,Insight.



* MassiveRaceSelection: There are several races and sub-races:
** Humans.
** Dwarves: Hill and Snow Dwarves.
** Elves: High and Sylvan Elves.
** Haflings: Marsh and Island Haflings.
** Half-Elves.
** Half-Orcs.
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** [[BarbarianHero Barbarian]]: Path of the Berzerker, Path of the Magebane, Path of Stone.

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** [[BarbarianHero Barbarian]]: Path of the Berzerker, Berserker, Path of the Magebane, Path of Stone.
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* BoringButPractical: Spells that give light. They rarely do damage, but a surprising amount of enemies have Light Sensitivity (or in the case of the [[OurVampiresAreDifferent Defiler type enemies]], Super Light Sensitivity). Enemies attacking with disadvantage greatly helps fights go in your favor, especially when you are not.
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** It also resembles VideoGame/NeverwinterNights, with it's built-in dungeon building tools allowing players to try their hand at making modules. The story also is similar to NN's first campaign in the broad strokes, involving a conspiracy by ancient LizardFolk to take over the world.
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* AbsurdlyLowLevelCap: The maximum level the player can achieve is 10.

to:

* AbsurdlyLowLevelCap: The maximum level the player can achieve is 10. Raised to 12 with the Primal Calling DLC pack.
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** Fighter: Champion, Mountaineer, Spellblade.

to:

** Fighter: [[BadassNormal Fighter]]: Champion, Mountaineer, Spellblade.



** Ranger: Hunter, Marksman, Shadow Tamer
** Rogue: Thief, Darkweaver, Shadowcaster.
** Sorcerer: Draconic Sorcerer, Mana Painter, Child of the Rift.

to:

** Ranger: [[ForestRanger Ranger]]: Hunter, Marksman, Shadow Tamer
** Rogue: [[UtilityPartyMember Rogue]]: Thief, Darkweaver, Shadowcaster.
** Sorcerer: [[InTheBlood Sorcerer]]: Draconic Sorcerer, Mana Painter, Child of the Rift.
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** Cleric. No sub-classes, but they can choose one domains: Elemental (Fire), Elemental (Ice), Elemental (Lightning), Sun, Battle, Law, Life, Oblivion, Insight,

to:

** Cleric.[[CombatMedic Cleric]]. No sub-classes, but they can choose one domains: Elemental (Fire), Elemental (Ice), Elemental (Lightning), Sun, Battle, Law, Life, Oblivion, Insight,



** Paladin: Oath of Devotion, Oath of the Motherland, Oath of Tirmar.

to:

** Paladin: [[ThePaladin Paladin]]: Oath of Devotion, Oath of the Motherland, Oath of Tirmar.



** Wizard: Shock Arcanist, Loremaster, Greenmage.
** Barbarian: Path of the Berzerker, Path of the Magebane, Path of Stone.
** Druid: Circle of the Land, Circle of Kindred Spirit, Circle of Winds.

to:

** Wizard: [[VancianMagic Wizard]]: Shock Arcanist, Loremaster, Greenmage.
** Barbarian: [[BarbarianHero Barbarian]]: Path of the Berzerker, Path of the Magebane, Path of Stone.
** Druid: {{Druid}}: Circle of the Land, Circle of Kindred Spirit, Circle of Winds.

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** Fighter.
*** Champion.
*** Mountaineer.
*** Spellblade.
** Paladin.
*** Oath of Devotion.
*** Oath of the Motherland.
*** Oath of Tirmar.
** Ranger.
*** Hunter
*** Marksman.
*** Shadow Tamer.
** Rogue.
*** Thief.
*** Darkweaver.
*** Shadowcaster.
** Sorcerer.
*** Draconic Sorcerer.
*** Mana Painter.
*** Child of the Rift.
** Wizard.
*** Shock Arcanist.
*** Loremaster.
*** Greenmage.

to:

** Fighter.
*** Champion.
*** Mountaineer.
***
Fighter: Champion, Mountaineer, Spellblade.
** Paladin.
***
Paladin: Oath of Devotion.
***
Devotion, Oath of the Motherland.
***
Motherland, Oath of Tirmar.
** Ranger.
*** Hunter
*** Marksman.
***
Ranger: Hunter, Marksman, Shadow Tamer.
Tamer
** Rogue.
*** Thief.
*** Darkweaver.
***
Rogue: Thief, Darkweaver, Shadowcaster.
** Sorcerer.
***
Sorcerer: Draconic Sorcerer.
***
Sorcerer, Mana Painter.
***
Painter, Child of the Rift.
** Wizard.
***
Wizard: Shock Arcanist.
*** Loremaster.
*** Greenmage.
Arcanist, Loremaster, Greenmage.
** Barbarian: Path of the Berzerker, Path of the Magebane, Path of Stone.
** Druid: Circle of the Land, Circle of Kindred Spirit, Circle of Winds.
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** Dwarves: Hill and Snow dwarves.
** Elves: High and Sylvan elves.
** Haflings: Marsh and island Haflings.
** Half-elves.

to:

** Dwarves: Hill and Snow dwarves.
Dwarves.
** Elves: High and Sylvan elves.
Elves.
** Haflings: Marsh and island Island Haflings.
** Half-elves.Half-Elves.

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Changed: 2

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** Halfings: Marsh and island Haflings.

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** Halfings: Haflings: Marsh and island Haflings.


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** Half-Orcs.
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* SpiritualSuccessor: To ''VideoGame/TheTempleOfElementalEvil''. Both game are turned-based and follow the pen-and-paper rules very closely. In both games you create a whole party from scratch.

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* SpiritualSuccessor: To ''VideoGame/TheTempleOfElementalEvil''. Both game games are turned-based and follow the pen-and-paper rules very closely. In both games you create a whole party from scratch.
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* SpiritualSuccessor: To ''VideoGame/TheTempleOfElementalEvil''. Both game are turned-based and follow the pen-and-paper rules very closely. In both games you create a whole party from scratch.

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** Cleric. No sub-classes, but they can choose one domains: Elemental (Fire), Elemental (Ice), Elemental (Lightning),
Sun, Battle, Law, Life, Oblivion, Insight,

to:

** Cleric. No sub-classes, but they can choose one domains: Elemental (Fire), Elemental (Ice), Elemental (Lightning),
(Lightning), Sun, Battle, Law, Life, Oblivion, Insight,

Changed: 109

Removed: 105

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** Cleric. No sub-classes, but they can choose tone domains:
*** Elemental (Fire)
*** Elemental (Ice)
*** Elemental (Lightning)
*** Sun.
*** Battle.
*** Law.
*** Life.
*** Oblivion.
*** Insight.

to:

** Cleric. No sub-classes, but they can choose tone domains:
***
one domains: Elemental (Fire)
***
(Fire), Elemental (Ice)
***
(Ice), Elemental (Lightning)
*** Sun.
*** Battle.
*** Law.
*** Life.
*** Oblivion.
*** Insight.
(Lightning),
Sun, Battle, Law, Life, Oblivion, Insight,

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Changed: 16

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** Sorcerer (as a free DLC).

to:

** Sorcerer (as a free DLC).Sorcerer.
*** Draconic Sorcerer.
*** Mana Painter.
*** Child of the Rift.

Added: 363

Changed: 107

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* FantasyCharacterClasses: Many classes are available to players. No multi-classing however.
** Cleric.

to:

* FantasyCharacterClasses: Many classes are available to players. No While multi-classing however.
has not been implemented, there are several sub-classes.
** Cleric. No sub-classes, but they can choose tone domains:
*** Elemental (Fire)
*** Elemental (Ice)
*** Elemental (Lightning)
*** Sun.
*** Battle.
*** Law.
***Life.
***Oblivion.
***Insight.


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*** Champion.
*** Mountaineer.
*** Spellblade.


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*** Oath of Devotion.
*** Oath of the Motherland.
*** Oath of Tirmar.


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*** Hunter
*** Marksman.
*** Shadow Tamer.


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*** Thief.
*** Darkweaver.
*** Shadowcaster.


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*** Shock Arcanist.
*** Loremaster.
*** Greenmage.

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A party-based RPG by indie studio Tactical Adventures, based on the [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]] 5th edition ruleset.

Long ago, the world of Solasta was - somewhat literally - turned upside-down by the arrival of a strange new race called "humans" through an interplanar rift. The rift had the side effect of destroying the high elven [[TheEmpire Manacalon Empire]], the survivors of which were forced to team up with their new human neighbours to patch reality back together. Many years later, the former heartland of the Empire remains a desolate waste known as the Badlands: a place where ancient treasures are just waiting to be picked up, if you can get past the various natural and supernatural hazards found throughout.

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A [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/solasta_crown_of_the_magister_wallpaper_1.jpg]]
[[caption-width-right:350:]]
''Solasta'' is a
party-based RPG by indie studio Tactical Adventures, based on the [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]] 5th edition ruleset.

ruleset. After a successful Website/{{Kickstarter}} campaign and an Early Access period, the game officially released on May 27, 2021.

Long ago, the world of Solasta [[ThePlace Solasta]] was - somewhat literally - turned upside-down by the arrival of a strange new race called "humans" through an interplanar rift. The rift had the side effect of destroying the high elven [[TheEmpire Manacalon Empire]], the survivors of which were forced to team up with their new human neighbours to patch reality back together. Many years later, the former heartland of the Empire remains a desolate waste known as the Badlands: a place where ancient treasures are just waiting to be picked up, if you can get past the various natural and supernatural hazards found throughout.



Gameplay-wise, ''Solasta'' sticks very faithfully to the 5th edition D&D rules, although not all of the usual character classes and races are represented. It even pays atttention to some details that are often overlooked, such as languages, food rations and lighting levels. The ability to climb and jump around in multi-layered environments is also a key feature.

to:

Gameplay-wise, ''Solasta'' sticks very faithfully to the 5th edition D&D rules, although not all of the usual character classes and races are represented. It even pays atttention attention to some details that are often overlooked, such as languages, food rations and lighting levels. The ability to climb and jump around in multi-layered environments is also a key feature.
feature.






* CunningLinguist: Each member of the player's party knows a number of languages dependent on their race and background. An elf with the academic or philosopher background can start out knowing most of the languanges that are used in game.

to:

* CunningLinguist: Each member of the player's party knows a number of languages dependent on their race and background. An elf with the academic or philosopher background can start out knowing most of the languanges languages that are used in game.



* ShoutOut: You can find a [[DropTheHammer Dwarven Thrower]] in the game, but it can't be used as a weapon. The flavor text implies [[ComicBook/TheMightyThor you may simply be]] [[OnlyTheChosenMayWield not worhy]].

to:

* ShoutOut: You can find a [[DropTheHammer Dwarven Thrower]] in the game, but it can't be used as a weapon. The flavor text implies [[ComicBook/TheMightyThor you may simply be]] [[OnlyTheChosenMayWield not worhy]].worthy]].
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None

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* FantasyCharacterClasses: Many classes are available to players. No multi-classing however.
** Cleric.
** Fighter.
** Paladin.
** Ranger.
** Rogue.
** Sorcerer (as a free DLC).
** Wizard.
Is there an issue? Send a MessageReason:
None

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* MassiveRaceSelection: There are several races and sub-races:
** Humans.
** Dwarves: Hill and Snow dwarves.
** Elves: High and Sylvan elves.
** Halfings: Marsh and island Haflings.
** Half-elves.
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None

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* AbsurdlyLowLevelCap: The maximum level the player can achieve is 10.
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None

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* ShoutOut: You can find a [[DropTheHammer Dwarven Thrower]] in the game, but it can't be used as a weapon. The flavor text implies [[ComicBook/TheMightyThor you may simply be]] [[OnlyTheChosenMayWield not worhy]].
Is there an issue? Send a MessageReason:
Tidied up bad formatting


* [[AllianceMeter Alliance Meter]]: The party can increase their standing with several different factions in order to get access to a better range of magic items.
* [[AncientArtifact Ancient Artifact]]: The Crown of the Magister itself.
* [[AntiFrustrationFeatures Anti-Frustration Features]]: The game bypasses the need to carry a lot of [[VendorTrash Vendor Trash]] around with the Guild of Scavengers, who will scour any area you have previously explored and sell off whatever loot you left behind for you. They'll even give you a second chance to claim any scavenged item before it's sold.
* [[CataclysmBackstory Cataclysm Backstory]]: The rifts that brought humans to Solasta did a lot of damage.
* [[ClingyMacGuffin Clingy MacGuffin]]: [[spoiler:The member of your party who picks up the Crown of the Magister will find it hard to let go of.]]
* [[CoolGate Cool Gate]]: Manacalon Major Gates are found in various places for quick travel around the Badlands.
* [[CunningLinguist Cunning Linguist]]: Each member of the player's party knows a number of languages dependent on their race and background. An elf with the academic or philosopher background can start out knowing most of the languanges that are used in game.
* [[DeadpanSnarker Deadpan Snarker]]: One member of your party will usually have this role, depending on the personality tags you pick.
* [[TheEmpire The Empire]]: The Manacalon Empire was powerful and authoritarian, and most people seem quite happy that it didn't survive the rift incident. The people who miss it are mostly members of its successor, the New Empire, which is significantly less powerful.
* [[FantasyPantheon Fantasy Pantheon]]: Solasta didn't have any gods originally; they arrived at the same time humans did.

to:

* [[AllianceMeter Alliance Meter]]: AllianceMeter: The party can increase their standing with several different factions in order to get access to a better range of magic items.
* [[AncientArtifact Ancient Artifact]]: AncientArtifact: The Crown of the Magister itself.
* [[AntiFrustrationFeatures Anti-Frustration Features]]: AntiFrustrationFeatures: The game bypasses the need to carry a lot of [[VendorTrash Vendor Trash]] VendorTrash around with the Guild of Scavengers, who will scour any area you have previously explored and sell off whatever loot you left behind for you. They'll even give you a second chance to claim any scavenged item before it's sold.
* [[CataclysmBackstory Cataclysm Backstory]]: CataclysmBackstory: The rifts that brought humans to Solasta did a lot of damage.
* [[ClingyMacGuffin Clingy MacGuffin]]: ClingyMacGuffin: [[spoiler:The member of your party who picks up the Crown of the Magister will find it hard to let go of.]]
* [[CoolGate Cool Gate]]: CoolGate: Manacalon Major Gates are found in various places for quick travel around the Badlands.
* [[CunningLinguist Cunning Linguist]]: CunningLinguist: Each member of the player's party knows a number of languages dependent on their race and background. An elf with the academic or philosopher background can start out knowing most of the languanges that are used in game.
* [[DeadpanSnarker Deadpan Snarker]]: DeadpanSnarker: One member of your party will usually have this role, depending on the personality tags you pick.
* [[TheEmpire The Empire]]: TheEmpire: The Manacalon Empire was powerful and authoritarian, and most people seem quite happy that it didn't survive the rift incident. The people who miss it are mostly members of its successor, the New Empire, which is significantly less powerful.
* [[FantasyPantheon Fantasy Pantheon]]: FantasyPantheon: Solasta didn't have any gods originally; they arrived at the same time humans did.



* [[HubCity Hub City]]: Caer Cyflen is the headquarters of the Legacy Council in the Badlands, so you report back there a lot.
* [[ItemCrafting Item Crafting]]: You can find recipes and components that your party can use to craft various magic items during travel time.
* [[JustifiedTutorial Justified Tutorial]]: The four party members [[YouAllMeetInAnInn meet at the Gravekeep's Cask inn]] and each tells a story about their journey there, which is played out to take the player through the basics of gameplay.
* [[OurVampiresAreDifferent Our Vampires Are Different]]: Vampire-like creatures appear but are never referred to as "vampires", instead using names like "defiler" or "brood of blood". Unlike many versions of a vampire they are equally [[WeakenedByTheLight harmed by all forms of bright light]], not just sunlight.
* [[SceneryGorn Scenery Gorn]]: The rifts left entire ancient buildings fused oddly into the landscape, sometimes parallel to ground level.
* [[ShapeShifting Shape Shifting]]: [[spoiler:The Sorr-Akkath use this to infiltrate other societies.]]
* [[WallCrawl Wall Crawl]]: The Spider Climb spell and certain magic items can allow this. [[spoiler:The Sorr-Akkath can do it too.]]
* [[YouAllMeetInAnInn You All Meet In An Inn]]: It's left a little ambiguous whether your party members are meeting for the first time this way, or whether they know each other already.

to:

* [[HubCity Hub City]]: HubCity: Caer Cyflen is the headquarters of the Legacy Council in the Badlands, so you report back there a lot.
* [[ItemCrafting Item Crafting]]: ItemCrafting: You can find recipes and components that your party can use to craft various magic items during travel time.
* [[JustifiedTutorial Justified Tutorial]]: JustifiedTutorial: The four party members [[YouAllMeetInAnInn meet at the Gravekeep's Cask inn]] and each tells a story about their journey there, which is played out to take the player through the basics of gameplay.
* [[OurVampiresAreDifferent Our Vampires Are Different]]: OurVampiresAreDifferent: Vampire-like creatures appear but are never referred to as "vampires", instead using names like "defiler" or "brood of blood". Unlike many versions of a vampire they are equally [[WeakenedByTheLight harmed by all forms of bright light]], not just sunlight.
* [[SceneryGorn Scenery Gorn]]: SceneryGorn: The rifts left entire ancient buildings fused oddly into the landscape, sometimes parallel to ground level.
* [[ShapeShifting Shape Shifting]]: ShapeShifting: [[spoiler:The Sorr-Akkath use this to infiltrate other societies.]]
* [[WallCrawl Wall Crawl]]: WallCrawl: The Spider Climb spell and certain magic items can allow this. [[spoiler:The Sorr-Akkath can do it too.]]
* [[YouAllMeetInAnInn You All Meet In An Inn]]: YouAllMeetInAnInn: It's left a little ambiguous whether your party members are meeting for the first time this way, or whether they know each other already.
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I forgot what perpendicular means


* [[SceneryGorn Scenery Gorn]]: The rifts left entire ancient buildings fused oddly into the landscape, sometimes perpendicular to ground level.

to:

* [[SceneryGorn Scenery Gorn]]: The rifts left entire ancient buildings fused oddly into the landscape, sometimes perpendicular parallel to ground level.
Is there an issue? Send a MessageReason:
Removing a trope that got the flame bait tag for now


* [[CharacterAlignment Character Alignment]]: Played with. There's a standard D&D alignment chart on the character creation screen, but it's only used to choose some of your characters' personality tags; you never pick an alignment as such.
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None

Added DiffLines:

A party-based RPG by indie studio Tactical Adventures, based on the [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]] 5th edition ruleset.

Long ago, the world of Solasta was - somewhat literally - turned upside-down by the arrival of a strange new race called "humans" through an interplanar rift. The rift had the side effect of destroying the high elven [[TheEmpire Manacalon Empire]], the survivors of which were forced to team up with their new human neighbours to patch reality back together. Many years later, the former heartland of the Empire remains a desolate waste known as the Badlands: a place where ancient treasures are just waiting to be picked up, if you can get past the various natural and supernatural hazards found throughout.

The player starts out by creating a party of four adventurers who are about to be sworn in as deputies of the Legacy Council, a [[TeethClenchedTeamwork slightly fractious]] alliance of Solasta's various nations who have pooled their resources to survey and reclaim the Badlands. [[BlatantLies It's sure to be a routine assignment]], and pay no attention to that crazy drunk who insists that the [[LizardFolk Soraks]] are [[ReptilianConspiracy real]]...

Gameplay-wise, ''Solasta'' sticks very faithfully to the 5th edition D&D rules, although not all of the usual character classes and races are represented. It even pays atttention to some details that are often overlooked, such as languages, food rations and lighting levels. The ability to climb and jump around in multi-layered environments is also a key feature.

----
!!This game provides examples of the following tropes:

* [[AllianceMeter Alliance Meter]]: The party can increase their standing with several different factions in order to get access to a better range of magic items.
* [[AncientArtifact Ancient Artifact]]: The Crown of the Magister itself.
* [[AntiFrustrationFeatures Anti-Frustration Features]]: The game bypasses the need to carry a lot of [[VendorTrash Vendor Trash]] around with the Guild of Scavengers, who will scour any area you have previously explored and sell off whatever loot you left behind for you. They'll even give you a second chance to claim any scavenged item before it's sold.
* [[CataclysmBackstory Cataclysm Backstory]]: The rifts that brought humans to Solasta did a lot of damage.
* [[CharacterAlignment Character Alignment]]: Played with. There's a standard D&D alignment chart on the character creation screen, but it's only used to choose some of your characters' personality tags; you never pick an alignment as such.
* [[ClingyMacGuffin Clingy MacGuffin]]: [[spoiler:The member of your party who picks up the Crown of the Magister will find it hard to let go of.]]
* [[CoolGate Cool Gate]]: Manacalon Major Gates are found in various places for quick travel around the Badlands.
* [[CunningLinguist Cunning Linguist]]: Each member of the player's party knows a number of languages dependent on their race and background. An elf with the academic or philosopher background can start out knowing most of the languanges that are used in game.
* [[DeadpanSnarker Deadpan Snarker]]: One member of your party will usually have this role, depending on the personality tags you pick.
* [[TheEmpire The Empire]]: The Manacalon Empire was powerful and authoritarian, and most people seem quite happy that it didn't survive the rift incident. The people who miss it are mostly members of its successor, the New Empire, which is significantly less powerful.
* [[FantasyPantheon Fantasy Pantheon]]: Solasta didn't have any gods originally; they arrived at the same time humans did.
** Arun is the god of the sun and the elements of nature.
** Einar is the god of honour and courage.
** Maraike is the goddess of life and death.
** Pakri is the goddess of knowledge and order.
** [[spoiler:Sorr-Tarr is the patron deity of the Sorr-Akkath.]]
* [[HubCity Hub City]]: Caer Cyflen is the headquarters of the Legacy Council in the Badlands, so you report back there a lot.
* [[ItemCrafting Item Crafting]]: You can find recipes and components that your party can use to craft various magic items during travel time.
* [[JustifiedTutorial Justified Tutorial]]: The four party members [[YouAllMeetInAnInn meet at the Gravekeep's Cask inn]] and each tells a story about their journey there, which is played out to take the player through the basics of gameplay.
* [[OurVampiresAreDifferent Our Vampires Are Different]]: Vampire-like creatures appear but are never referred to as "vampires", instead using names like "defiler" or "brood of blood". Unlike many versions of a vampire they are equally [[WeakenedByTheLight harmed by all forms of bright light]], not just sunlight.
* [[SceneryGorn Scenery Gorn]]: The rifts left entire ancient buildings fused oddly into the landscape, sometimes perpendicular to ground level.
* [[ShapeShifting Shape Shifting]]: [[spoiler:The Sorr-Akkath use this to infiltrate other societies.]]
* [[WallCrawl Wall Crawl]]: The Spider Climb spell and certain magic items can allow this. [[spoiler:The Sorr-Akkath can do it too.]]
* [[YouAllMeetInAnInn You All Meet In An Inn]]: It's left a little ambiguous whether your party members are meeting for the first time this way, or whether they know each other already.

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