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* EasterEgg: Like in many other of Daniel Remar's games, reallyjoel'sdad is a selectable difficulty. It also has an equivalent, [[NamesToRunAwayFromVeryFast Devil Insane mode]] for Classic mode and smack the crystals. [[spoiler: To do this, you have to select the highest difficulty level, then repeatedly press the right button, aka the one that would increase the difficulty.]]
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** Goddess of Explosions can do a similar thing by pressing the Taunt Button while grabbing someone or holding taunt when performing a fully-charged side strong. It takes about as long as the above, but it will likely be an instant kill.
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More accurate?
Changed line(s) 2,5 (click to see context) from:
''[[http://www.slapcity.se/ Slap City]]'' is a PlatformFighter created by Ludosity.
This game features many characters from Ludosity's previous games, namely ''Videogame/IttleDew'', ''VideoGame/PrincessRemedyInAWorldOfHurt'', ''Videogame/CardCityNights'', ''VideoGame/HyperPrincessPitch'' and ''VideoGame/{{Iji}}''.
This game features many characters from Ludosity's previous games, namely ''Videogame/IttleDew'', ''VideoGame/PrincessRemedyInAWorldOfHurt'', ''Videogame/CardCityNights'', ''VideoGame/HyperPrincessPitch'' and ''VideoGame/{{Iji}}''.
to:
''[[http://www.slapcity.se/ Slap City]]'' is a PlatformFighter created by
This game features many characters from Ludosity's previous games, namely
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* {{Crossover}}: This game uses many characters, locations, and things from Ludosity and [[Creator/DanielRemar Daniel Remar]]'s past games.
* DeathFromAbove: In D.C.M.F.P.R. Facility stage, a wave of orbital strike hits the stage periodically.
* DeathFromAbove: In D.C.M.F.P.R. Facility stage, a wave of orbital strike hits the stage periodically.
to:
* {{Crossover}}: This game uses many characters, locations, and things from Ludosity Creator/{{Ludosity}} and [[Creator/DanielRemar Daniel Remar]]'s Creator/DanielRemar's past games.
* DeathFromAbove: In D.C.M.F.P.R. Facility stage, a wave of orbitalstrike strikes hits the stage periodically.
* DeathFromAbove: In D.C.M.F.P.R. Facility stage, a wave of orbital
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* DoubleJump: Every character can do this, but Masked Ruby can do ''triple'' jump.
* EyepatchAfterTimeSkip: The "old" skin for Ittle shows her with an eyepatch.
* EyepatchAfterTimeSkip: The "old" skin for Ittle shows her with an eyepatch.
to:
* DoubleJump: Every character can do this, but Masked Ruby can do ''triple'' jump.
* EyepatchAfterTimeSkip: The "old" skin for Ittle shows her with an eyepatch.jump.
* EyepatchAfterTimeSkip: The "old" skin for Ittle shows her with an eyepatch.
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** Hurtland stage uses 8-bit visuals like [[VideoGame/PrincessRemedyInAWorldOfHurt the original game]].
to:
** Hurtland stage uses 8-bit visuals like [[VideoGame/PrincessRemedyInAWorldOfHurt the original game]].game it originally appeared in]].
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** In arcade mode's game over screen, the game will state [[VideoGame/FridayThe13th "You and your score are dead"]].
** One of the online lobby messages is [[VideoGame/MarioKart8 "I'm using tilt controls!"]]
** One of the online lobby messages is [[VideoGame/MarioKart8 "I'm using tilt controls!"]]
to:
** ''VideoGame/FridayThe13th'': In arcade mode's game over screen, the game will state [[VideoGame/FridayThe13th "You and your score are dead"]].
dead".
** ''VideoGame/MarioKart8'': One of the online lobby messages is[[VideoGame/MarioKart8 "I'm using tilt controls!"]]controls!"
** ''VideoGame/MarioKart8'': One of the online lobby messages is
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* SyntheticVoiceActor: The Main menu theme is sung by [[Music/{{Vocaloid}} a Vocaloid]].
to:
* SyntheticVoiceActor: The Main menu theme is sung by [[Music/{{Vocaloid}} a Vocaloid]].Music/{{Vocaloid}}.
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** The reallyjoel's dad difficulty returns and grants any computer player set to it insane speed and knockback, turning every hit into either an instant ko or infinite combo.
to:
** The reallyjoel's dad difficulty returns and grants any computer player set to it has insane speed and knockback, turning every hit into either an instant ko or infinite combo.
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* WombLevel: Healing Mode stage. This stage has some bones, teeth, and weird organic things, and a hostile demonic hand.
--> '''Stage description:''' Don't ask.
--> '''Stage description:''' Don't ask.
to:
* WombLevel: Healing Mode stage. This stage has some bones, teeth, and weird organic things, and a hostile demonic hand.
hand:
--> '''Stage description:''' Don'task.ask.
----
--> '''Stage description:''' Don't
----
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Removing some duplicate examples from the Characters page
Deleted line(s) 10 (click to see context) :
* AnAxeToGrind: Jenny Fox uses them, and [[DualWielding she wields two axes at once]]. She is also capable of throwing them.
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* CartoonBomb: Ittle uses it in her forward-special attack.
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* DeadlyDoctor: Princess Remedy becomes this. Her attack on a grabbed opponent has her repeatedly stabbing the victim with a syringe.
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* JapaneseDelinquents: Ittle becomes this in her alternate skin.
* KungFuWizard: The Goddess of Explosions fights with her martial arts and deadly fire/explosion magic.
* KungFuWizard: The Goddess of Explosions fights with her martial arts and deadly fire/explosion magic.
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* LightningBruiser: Ultra Fishbunjin 3000. He looks like typical "strong but slow" character, but his front special attack allows him to move very fast.
* LongRangeFighter: Princess Remedy can dish out varied ranged attacks.
* LongRangeFighter: Princess Remedy can dish out varied ranged attacks.
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* MultiMeleeMaster: Like her source game, Ittle uses many weapons in her attacks. A stick, the fire sword, the ice ring, a raft and its paddle, and more.
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** Hurtland stage uses 8-bit visuals like [[VideoGame/PrincessRemedyInAWorldOfHurt original game]].
to:
** Hurtland stage uses 8-bit visuals like [[VideoGame/PrincessRemedyInAWorldOfHurt the original game]].
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* SuicideAttack: Fishbunjin can take his opponent into the pit by using his down throw on the ledge.
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* VictoryQuote: The winner will say it in the result screen.
to:
* VictoryQuote: The winner will say it in the result results screen.
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* VictoryPose: Characters have their own victory/defeat pose, and they do it in the result screen. Most defeat poses are rather pathetic.
to:
* VictoryPose: Characters have their own victory/defeat pose, and they do it in the result screen. Most defeat poses are rather pathetic.pitiable.
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* DeathFromAbove: In D.C.M.F.P.R. Facility stage, a wave of orbital strike hits the stage periodically.
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* FreeFloorFighting: Most stages have multiple platforms
to:
* FreeFloorFighting: Most stages have multiple platformsplatforms.
* MeteorMove: Many characters have moves that launch the target downward.
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* PinballProjectile: Fishbunjin's dumbbell and The Goddess of Explosions's fireball.
to:
* PinballProjectile: Projectiles like Fishbunjin's dumbbell and or The Goddess of Explosions's fireball.fireball ricochet off of walls or floors.
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* {{Crossover}}: This game uses many characters, locations, and things from Ludocity and [[Creator/DanielRemar Daniel Remar]]'s past games.
to:
* {{Crossover}}: This game uses many characters, locations, and things from Ludocity Ludosity and [[Creator/DanielRemar Daniel Remar]]'s past games.
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''Slap City'' is still in development, and the game currently has 7 playable characters with the eighth one forthcoming.
to:
''Slap City'' is still in development, and the game currently has 7 8 playable characters with the eighth one forthcoming.
characters.
* {{Crossover}}: This game uses many characters, locations, and things from Ludocity and [[Creator/DanielRemar Daniel Remar]]'s past games.
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* FloatingContinent: Saturnian Palace stage is a beautiful castle orbiting Saturn.
to:
* FixedFloorFighting: Temple of Null stage is this. This stage only has one medium-sized platform.
* FreeFloorFighting: Most stages have multiple platforms
* FloatingContinent: The Saturnian Palacestage is a beautiful castle orbiting Saturn.
* FreeFloorFighting: Most stages have multiple platforms
* FloatingContinent: The Saturnian Palace
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* LongRangeFighter: Princess Remedy can dish out tons of ranged attacks.
* MechanicallyUnusualFighter: Business Casual Man. He can earn money from attacking opponents with some of his attacks, and money can be used to buff his strong attacks.
* MechanicallyUnusualFighter: Business Casual Man. He can earn money from attacking opponents with some of his attacks, and money can be used to buff his strong attacks.
to:
* LongRangeFighter: Princess Remedy can dish out tons of varied ranged attacks.
*MechanicallyUnusualFighter: MechanicallyUnusualFighter:
** Business Casual Man. He can earn money from attacking opponents with some of his attacks, and money can be used to buff his strongattacks.attacks.
** Asha. Unlike other characters, he has only one special move, Teleport. And doing it consumes a teleport charge. He can recharge teleport charges faster by hitting enemies, or receiving attacks from them.
*
** Business Casual Man. He can earn money from attacking opponents with some of his attacks, and money can be used to buff his strong
** Asha. Unlike other characters, he has only one special move, Teleport. And doing it consumes a teleport charge. He can recharge teleport charges faster by hitting enemies, or receiving attacks from them.
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* SwordLines: Sword attacks from Masked Ruby have this.
to:
* SwordLines: Sword attacks Attacks with bladed weapons usually draw sword lines. Attacks from Masked Ruby have this.Asha make very noticeable lines, because he uses long red-colored LaserBlade.
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* VictoryQuote: The winner will say it in the result screen.
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This game features many characters from Ludosity's previous games, like Videogame/IttleDew, VideoGame/PrincessRemedyInAWorldOfHurt, or Videogame/CardCityNights.
''Slap City'' is still in development, and the game currently has 7 playable characters.
''Slap City'' is still in development, and the game currently has 7 playable characters.
to:
This game features many characters from Ludosity's previous games, like Videogame/IttleDew, VideoGame/PrincessRemedyInAWorldOfHurt, or Videogame/CardCityNights.
namely ''Videogame/IttleDew'', ''VideoGame/PrincessRemedyInAWorldOfHurt'', ''Videogame/CardCityNights'', ''VideoGame/HyperPrincessPitch'' and ''VideoGame/{{Iji}}''.
''Slap City'' is still in development, and the game currently has 7 playablecharacters.
characters with the eighth one forthcoming.
''Slap City'' is still in development, and the game currently has 7 playable
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/slappo.jpg]]
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* BatmanCanBreatheInSpace: Space Planet Earth stage takes place in space, but none of the characters are affected by it.
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** In arcade mode, you will fight against clone hordes in the stage with N64-esque graphics.
to:
** In arcade mode, you will fight against clone hordes in a version of the Fluffy Fields stage with N64-esque graphics.
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* ChromeChampion: In arcade mode, one of matches send you an opponent with golden color. They are slow, but very heavy.
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* Floating Continent: Saturnian Palace stage is a beautiful castle orbiting Saturn.
to:
* Floating Continent: FloatingContinent: Saturnian Palace stage is a beautiful castle orbiting Saturn.
* SNKBoss: The final boss of Arcade mode becomes this in insane difficulty. They become really fast, damage and knockback from their attacks are doubled, and they also gain an orbiting fireball that can easily kill a player.
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* SyntheticVoiceActor: The Main menu theme is sung by [[Music/Vocaloid a Vocaloid]].
to:
* SyntheticVoiceActor: The Main menu theme is sung by [[Music/Vocaloid [[Music/{{Vocaloid}} a Vocaloid]].
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* AutobotsRockOut: Stages like Summit or Mecha Santa's fortress use rock music.
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* DoubleJump: Every character can do this.
to:
* DoubleJump: Every character can do this.this, but Masked Ruby can do ''triple'' jump.
* Floating Continent: Saturnian Palace stage is a beautiful castle orbiting Saturn.
* HelicopterBlender: Public transit stage has a helicopter, and touching rotors will hurt you.
* HelicopterBlender: Public transit stage has a helicopter, and touching rotors will hurt you.
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* {{Retraux}}: In arcade mode, you will fight against clone hordes in the stage with N64-esque graphics.
to:
* {{Retraux}}: {{Retraux}}:
** In arcade mode, you will fight against clone hordes in the stage with N64-esquegraphics.graphics.
** Hurtland stage uses 8-bit visuals like [[VideoGame/PrincessRemedyInAWorldOfHurt original game]].
** In arcade mode, you will fight against clone hordes in the stage with N64-esque
** Hurtland stage uses 8-bit visuals like [[VideoGame/PrincessRemedyInAWorldOfHurt original game]].
* SuicideAttack: Fishbunjin can take his opponent into the pit by using his down throw on the ledge.
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* SuicideAttack: Fishbunjin can take his opponent into the pit by using his down throw on the ledge.
to:
* SuicideAttack: Fishbunjin can take his opponent into the pit SyntheticVoiceActor: The Main menu theme is sung by using his down throw on the ledge.[[Music/Vocaloid a Vocaloid]].
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* VictoryPose: Characters have their own victory/defeat pose, and they do it in the result screen. Most of defeat poses are rather pathetic.
to:
* VictoryPose: Characters have their own victory/defeat pose, and they do it in the result screen. Most of defeat poses are rather pathetic.
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-> '''Stage description:''' Don't ask.
to:
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* OverlyLongGag: Keep charging Ultra Fishbunjin 3000's special and he'll sit there for upwards to a minute as it keeps going, and going, and going, the effects getting more intense to the point that it looks like a small galaxy forming around his fist. [[spoiler:If he maxes it out, it's basically a guaranteed K.O. against everyone on the stage regardless of where they are.]]
to:
* OverlyLongGag: Keep charging Ultra Fishbunjin 3000's special down-special and he'll sit there for upwards to a minute as it keeps going, and going, and going, the effects getting more intense to the point that it looks like a small galaxy forming around his fist. [[spoiler:If he maxes it out, it's basically a guaranteed K.O. against everyone on the stage regardless of where they are.]]
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Whoops
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* EyepatchAfterTheTimeskip: The "old" skin for Ittle shows her with an eyepatch.
to:
* EyepatchAfterTheTimeskip: EyepatchAfterTimeSkip: The "old" skin for Ittle shows her with an eyepatch.
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* EyepatchAfterTheTimeskip: The "old" skin for Ittle shows her with an eyepatch.
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* DeadlyDoctor: Princess Remedy becomes this. Her attack on a grabbed opponent has her repeatedly stabbing the victim with a syringe.
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* AndShowItToYou: Ittle's attack on a grabbed opponent consists in ripping their heart out and eating it.
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* MultiMeleeMaster: Like her source game, Ittle uses many weapons in her attacks. A stick, the fire sword, the ice wand, a raft and its paddle, and more.
to:
* MultiMeleeMaster: Like her source game, Ittle uses many weapons in her attacks. A stick, the fire sword, the ice wand, ring, a raft and its paddle, and more.
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Changed line(s) 15 (click to see context) from:
* KungFuWizard: The Goddess of explosions fights with her martial arts and deadly fire/explosion magic.
to:
* KungFuWizard: The Goddess of explosions Explosions fights with her martial arts and deadly fire/explosion magic.
Changed line(s) 17 (click to see context) from:
* LightningBruiser: Ultra Fishbunjin 3000. He looks like typical "strong but slow" character, but his front special attack allows him move very fast.
to:
* LightningBruiser: Ultra Fishbunjin 3000. He looks like typical "strong but slow" character, but his front special attack allows him to move very fast.
Changed line(s) 22,23 (click to see context) from:
* OverlyLongGag: Keep charging Ultra Fishbunjin 3000's special and he'll sit there for upwards to a minute as it keeps going, and going, and going, the effects getting more intense to the point that it looks like a small galaxy forming around his fist. [[spoiler: If he maxes it out, it's basically a guaranteed K.O. against everyone on the stage regardless of where they are.]]
* PinballProjectile: Fishbunjin's dumbbell and The Goddess of explosions's fireball.
* PinballProjectile: Fishbunjin's dumbbell and The Goddess of explosions's fireball.
to:
* OverlyLongGag: Keep charging Ultra Fishbunjin 3000's special and he'll sit there for upwards to a minute as it keeps going, and going, and going, the effects getting more intense to the point that it looks like a small galaxy forming around his fist. [[spoiler: If [[spoiler:If he maxes it out, it's basically a guaranteed K.O. against everyone on the stage regardless of where they are.]]
* PinballProjectile: Fishbunjin's dumbbell and The Goddess ofexplosions's Explosions's fireball.
* PinballProjectile: Fishbunjin's dumbbell and The Goddess of
Changed line(s) 26 (click to see context) from:
* ShoutOut: In arcade mode's game over screen, the game will state [[VideoGame/FridayThe13th "You and your score are dead"]].
to:
* ShoutOut: ShoutOut:
** In arcade mode's game over screen, the game will state [[VideoGame/FridayThe13th "You and your score aredead"]].dead"]].
** One of the online lobby messages is [[VideoGame/MarioKart8 "I'm using tilt controls!"]]
** In arcade mode's game over screen, the game will state [[VideoGame/FridayThe13th "You and your score are
** One of the online lobby messages is [[VideoGame/MarioKart8 "I'm using tilt controls!"]]
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-> '''Stage description''': Don't ask.
to:
-> '''Stage description''': description:''' Don't ask.
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* DifficultButAwesome: Clutching is this. By holding left bumper, your character can "clutch" some of their moves, giving them different properties. For example, most moves give momentum in the opposite direction, allowing you to reverse your momentum mid-air instantly. Lots of the higher level play and techniques your characters can do are limited to clutching, and knowing when to use it opens up a lot of depth for even the simplest of characters.
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* OverlyLongGag: Keep charging Ultra Fishbunjin 3000's special and he'll sit there for upwards to a minute as it keeps going, and going, and going, the effects getting more intense to the point that it looks like a small galaxy forming around his fist. [[spoiler: If he maxes it out, it's basically a guaranteed K.O. against everyone on the stage regardless of where they are.]]
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None
Changed line(s) 9,10 (click to see context) from:
* AnAxeToGrind: Jenny Fox uses them, and [[DualWielding she wields two axes at once]]. She is also capable to throw them.
* CartoonBomb: Ittle uses it in her front special attack.
* CartoonBomb: Ittle uses it in her front special attack.
to:
* AnAxeToGrind: Jenny Fox uses them, and [[DualWielding she wields two axes at once]]. She is also capable to throw of throwing them.
* CartoonBomb: Ittle uses it in herfront special forward-special attack.
* CartoonBomb: Ittle uses it in her
Changed line(s) 23 (click to see context) from:
* {{Retraux}}: In arcade mode, you will fight against clone hordes in the stage with N64-esque graphic.
to:
* {{Retraux}}: In arcade mode, you will fight against clone hordes in the stage with N64-esque graphic.graphics.
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Deleted line(s) 19 (click to see context) :
* MightyGlacier: In later levels of Arcade mode, Golden variants of characters will appear. They are
Changed line(s) 24 (click to see context) from:
* Retraux: In arcade mode, you will fight against clone hordes in the stage with N64-esque graphic.
to:
* Retraux: {{Retraux}}: In arcade mode, you will fight against clone hordes in the stage with N64-esque graphic.
Changed line(s) 29 (click to see context) from:
* UnwinnableJokeGame: The reallyjoel's dad difficulty returns and grants any computer player set to it insane speed and knockback, turning every hit into either an instant ko or infinite combo.
to:
* UnwinnableJokeGame: UnwinnableJokeGame:
** The reallyjoel's dad difficulty returns and grants any computer player set to it insane speed and knockback, turning every hit into either an instant ko or infinite combo.
** The reallyjoel's dad difficulty returns and grants any computer player set to it insane speed and knockback, turning every hit into either an instant ko or infinite combo.
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None
Added DiffLines:
* CarFu: In some stages, cars or freight cars appear. They can damage combatants. And they are completely indestructible.
Added DiffLines:
* JapaneseDelinquents: Ittle becomes this in her alternate skin.
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* MightyGlacier: In later levels of Arcade mode, Golden variants of characters will appear. They are
Added DiffLines:
* Retraux: In arcade mode, you will fight against clone hordes in the stage with N64-esque graphic.
* ShoutOut: In arcade mode's game over screen, the game will state [[VideoGame/FridayThe13th "You and your score are dead"]].
* ShoutOut: In arcade mode's game over screen, the game will state [[VideoGame/FridayThe13th "You and your score are dead"]].
Added DiffLines:
** Arcade mode has Devil Insane difficulty, and this will turn ''all of enemies you will fight against'' into them. Unwinnable, indeed.
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None
* CartoonBomb: Ittle uses it in her front special attack.
* MultiMeleeMaster: Like her source game, Ittle uses many weapons in her attacks. A stick, the fire sword, the ice wand, a raft and its paddle, and more.
* NoOSHACompliance: Turnip Corp stage has several laser emitters in the entrance. It will be activated periodically.
* NoOSHACompliance: Turnip Corp stage has several laser emitters in the entrance. It will be activated periodically.
Changed line(s) 22 (click to see context) from:
* VictoryPose: Characters have their own victory/defeat pose, and they do it in the result screen. Most of defeat poses are rather pathetic.
to:
* VictoryPose: Characters have their own victory/defeat pose, and they do it in the result screen. Most of defeat poses are rather pathetic.pathetic.
* WombLevel: Healing Mode stage. This stage has some bones, teeth, and weird organic things, and a hostile demonic hand.
-> '''Stage description''': Don't ask.
* WombLevel: Healing Mode stage. This stage has some bones, teeth, and weird organic things, and a hostile demonic hand.
-> '''Stage description''': Don't ask.
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None
Changed line(s) 21 (click to see context) from:
* UnwinnableJokeDifficulty: ReallyJoel's Dad difficulty returns granting any computer player set to that level increased speed, knockback, damage, and turns all of their attacks into an infinite combo.
to:
* UnwinnableJokeDifficulty: ReallyJoel's Dad UnwinnableJokeGame: The reallyjoel's dad difficulty returns granting and grants any computer player set to that level increased speed, it insane speed and knockback, damage, and turns all of their attacks turning every hit into either an instant ko or infinite combo.
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None
Added DiffLines:
* UnwinnableJokeDifficulty: ReallyJoel's Dad difficulty returns granting any computer player set to that level increased speed, knockback, damage, and turns all of their attacks into an infinite combo.
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Changed line(s) 1,4 (click to see context) from:
''[[http://www.slapcity.se/ Slap city]]'' is a PlatformFighter created by Ludosity.
This game features many characters from Ludocity's previous games, like Videogame/IttleDew, VideoGame/PrincessRemedyInAWorldOfHurt, or Videogame/CardCityNights.
This game features many characters from Ludocity's previous games, like Videogame/IttleDew, VideoGame/PrincessRemedyInAWorldOfHurt, or Videogame/CardCityNights.
to:
''[[http://www.slapcity.se/ Slap city]]'' City]]'' is a PlatformFighter created by Ludosity.
This game features many characters fromLudocity's Ludosity's previous games, like Videogame/IttleDew, VideoGame/PrincessRemedyInAWorldOfHurt, or Videogame/CardCityNights.
This game features many characters from
* DoubleJump: Every character can do this.
* LethalLavaLand: Fire Zone stage, somewhat self explanatory.
* LightningBruiser: Ultra Fishbunjin 3000. He looks like typical "strong but slow" character, but his front special attack allows him move very fast.
* LightningBruiser: Ultra Fishbunjin 3000. He looks like typical "strong but slow" character, but his front special attack allows him move very fast.
Changed line(s) 12,13 (click to see context) from:
* MightyGlacier: Played with Ultra Fishbunjin 3000. He looks like typical "strong but slow" character, but his Front special attack allows him move quite fast.
* SwordLines: Sword attacks from Masked Ruby have this.
* SwordLines: Sword attacks from Masked Ruby have this.
to:
* MightyGlacier: Played MechanicallyUnusualFighter: Business Casual Man. He can earn money from attacking opponents with Ultra Fishbunjin 3000. He looks like typical "strong but slow" character, but some of his Front special attack allows him move quite fast.
attacks, and money can be used to buff his strong attacks.
* PinballProjectile: Fishbunjin's dumbbell and The Goddess of explosions's fireball.
* PinballZone: Bumpertown stage. Bumpers are capable to knock over fighters and deal some damage.
* SwordLines: Sword attacks from Masked Ruby havethis.this.
* SuicideAttack: Fishbunjin can take his opponent into the pit by using his down throw on the ledge.
* TraintopBattle: Public transit stage. Fighters fight on top of a bus and other cars.
* VictoryPose: Characters have their own victory/defeat pose, and they do it in the result screen. Most of defeat poses are rather pathetic.
* PinballProjectile: Fishbunjin's dumbbell and The Goddess of explosions's fireball.
* PinballZone: Bumpertown stage. Bumpers are capable to knock over fighters and deal some damage.
* SwordLines: Sword attacks from Masked Ruby have
* SuicideAttack: Fishbunjin can take his opponent into the pit by using his down throw on the ledge.
* TraintopBattle: Public transit stage. Fighters fight on top of a bus and other cars.
* VictoryPose: Characters have their own victory/defeat pose, and they do it in the result screen. Most of defeat poses are rather pathetic.
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''[[http://www.slapcity.se/ Slap city]]'' is a PlatformFighter created by Ludosity.
This game features many characters from Ludocity's previous games, like Videogame/IttleDew, VideoGame/PrincessRemedyInAWorldOfHurt, or Videogame/CardCityNights.
''Slap City'' is still in development, and the game currently has 7 playable characters.
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!! ''Slap City'' contains examples of:
* AnAxeToGrind: Jenny Fox uses them, and [[DualWielding she wields two axes at once]]. She is also capable to throw them.
* KungFuWizard: The Goddess of explosions fights with her martial arts and deadly fire/explosion magic.
* LongRangeFighter: Princess Remedy can dish out tons of ranged attacks.
* MightyGlacier: Played with Ultra Fishbunjin 3000. He looks like typical "strong but slow" character, but his Front special attack allows him move quite fast.
* SwordLines: Sword attacks from Masked Ruby have this.
This game features many characters from Ludocity's previous games, like Videogame/IttleDew, VideoGame/PrincessRemedyInAWorldOfHurt, or Videogame/CardCityNights.
''Slap City'' is still in development, and the game currently has 7 playable characters.
----
!! ''Slap City'' contains examples of:
* AnAxeToGrind: Jenny Fox uses them, and [[DualWielding she wields two axes at once]]. She is also capable to throw them.
* KungFuWizard: The Goddess of explosions fights with her martial arts and deadly fire/explosion magic.
* LongRangeFighter: Princess Remedy can dish out tons of ranged attacks.
* MightyGlacier: Played with Ultra Fishbunjin 3000. He looks like typical "strong but slow" character, but his Front special attack allows him move quite fast.
* SwordLines: Sword attacks from Masked Ruby have this.