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* LevelGrinding: Be prepared to do this if you want to fully unlock the upgrades of the Premium Backgrounds. They all require your profile level to reach a ''very'' high level - towards ''one hundred''.



* UnlockableContent: You can buy more backgrounds, each with different abilities that demand slight changes to your play styles. Plus, as you level up, you'll unlock other backgrounds, upgrades for their abilities and other features.

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* UnlockableContent: You can buy more backgrounds, each with different abilities that demand slight changes to your play styles. Plus, as you level up, you'll unlock other backgrounds, upgrades for their abilities and other features.features.
* UpToEleven: The Zeta Powers of the Premium Backgrounds provide a final, extremely powerful upgrade that makes their already strong abilities even more powerful. You can earn an achievement aptly named after this trope when you finally activate your first Zeta Power.
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* IndieGame: It all started out as a passionate, personal project, but also aspired to be a unique game of its kind, one that would march to the beat of its own drum.
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''Simon Says Mobile'' is an [[https://play.google.com/store/apps/details?id=com.stalwartphoenix.simonsaysmobile&hl=en_US Android]]-exclusive smartphone game released on July 11, 2016, developed and published by solo developer STALWARTPHOENIX. It is the first and only known smartphone adaptation of the children's activity "Simon Says"[[note]]in which someone becomes "Simon" and issues commands to players and eliminates anyone who doesn't follow commands that start with "Simon Says" or mistakenly follows any that don't[[/note]], designed to play more like iconic endless runners like ''VideoGame/TempleRun'', ''VideoGame/JetpackJoyride'' and ''VideoGame/SubwaySurfers''. It is also known for making use of the Comic Sans font in its marketing and title to emphasize its kid-friendly appeal.

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''Simon Says Mobile'' is an [[https://play.google.com/store/apps/details?id=com.stalwartphoenix.simonsaysmobile&hl=en_US Android]]-exclusive smartphone game released on July 11, 2016, developed and published by solo indie developer STALWARTPHOENIX. It is the first and only known smartphone adaptation of the children's activity "Simon Says"[[note]]in which someone becomes "Simon" and issues commands to players and eliminates anyone who doesn't follow commands that start with "Simon Says" or mistakenly follows any that don't[[/note]], designed to play more like iconic endless runners like ''VideoGame/TempleRun'', ''VideoGame/JetpackJoyride'' and ''VideoGame/SubwaySurfers''. It is also known for making use of the Comic Sans font in its marketing and title to emphasize its kid-friendly appeal.
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* ThereIsNoKillLikeOverkill: You can unleash all four Super Power-Ups at once with incredible effects and unlock an achievement named after this trope.

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* ThereIsNoKillLikeOverkill: You can unleash all four Super Power-Ups at once with incredible effects and unlock an achievement named after this trope.trope.
* UnlockableContent: You can buy more backgrounds, each with different abilities that demand slight changes to your play styles. Plus, as you level up, you'll unlock other backgrounds, upgrades for their abilities and other features.
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* MundaneMadeAwesome: This game aspires to become ''a much more fun'' version of a simple children's activity.
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* CompanyCrossReferences: One unlockable background is a picture used to promote the developer's first game, ''Road Sign Bingo USA'', released over a month before ''Simon Says Mobile.

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* CompanyCrossReferences: One unlockable background is a picture used to promote the developer's first game, ''Road Sign Bingo USA'', released over a month before ''Simon Says Mobile.Mobile''.
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* ShoutOut: It's loaded with so much of these that [[ShoutOut/SimonSaysMobile it needs its own page]].

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* ShoutOut: It's loaded with so much of these that [[ShoutOut/SimonSaysMobile it needs its own page]].page]].
* ThereIsNoKillLikeOverkill: You can unleash all four Super Power-Ups at once with incredible effects and unlock an achievement named after this trope.
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* AdaptationExpansion: This game takes a very simple children's activity and turns it into a arcade game with fun, epic and potentially deep mechanics.

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* AdaptationExpansion: This game takes a very simple children's activity and turns it into a an arcade game with fun, epic and potentially deep mechanics.
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* AdaptationExpansion: This game takes a very simple children's activity and turns it into a arcade game with fun, epic and potentially deep mechanics.
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* PaletteSwap: Averted among the different unlockable backgrounds, in which each of them possess a different, unique special ability that can be upgraded. Played nearly straight with most Classic Backgrounds themselves, as you can collect Rare Remixes, alternate versions of each one, from red rare Booster Cards. While they are cosmetic for the most part, they also serve one important gameplay purpose: as prerequisites for unlocking later ability upgrade levels.

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* CompanyCrossReferences: One unlockable background is a picture used to promote the developer's first game, ''Road Sign Bingo USA'', released over a month before ''Simon Says Mobile.



* CompanyCrossReferences: One unlockable background is a picture used to promote the developer's first game, ''Road Sign Bingo USA'', released over a month before ''Simon Says Mobile.
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* CompanyCrossReference: One unlockable background is a picture used to promote the developer's first game, ''Road Sign Bingo USA'', released over a month before ''Simon Says Mobile.

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* CompanyCrossReference: CompanyCrossReferences: One unlockable background is a picture used to promote the developer's first game, ''Road Sign Bingo USA'', released over a month before ''Simon Says Mobile.
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* CrossCompanyReference: One unlockable background is a picture used to promote the developer's first game, ''Road Sign Bingo USA'', released over a month before ''Simon Says Mobile.

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* CrossCompanyReference: CompanyCrossReference: One unlockable background is a picture used to promote the developer's first game, ''Road Sign Bingo USA'', released over a month before ''Simon Says Mobile.
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* CrossCompanyReference: One unlockable background is a picture used to promote the developer's first game, ''Road Sign Bingo USA'', released over a month before ''Simon Says Mobile.
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* AchievementMockery: The achievement "Gotcha!" unlocks when you get tricked into following a fake command for the first time.


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* LootBox: Comes in the form of booster card packs that you can buy with both currencies, or redeem with special tickets you earn from completing daily orders from Simon.


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* RareRandomDrop: Super Credits, special upgrade materials and power-up packs await the most fortuitous players drawing booster cards, arriving in red, purple or gold ones that are seldom drawn.
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** A Golden Touch power-up that always nets you a few Credits for every valid Simon command you follow.

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** A Golden Touch power-up that always nets you a few Credits for every valid Simon command you follow.follow.
* ShoutOut: It's loaded with so much of these that [[ShoutOut/SimonSaysMobile it needs its own page]].
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''Simon Says Mobile'' is an [[https://play.google.com/store/apps/details?id=com.stalwartphoenix.simonsaysmobile&hl=en_US Android]]-exclusive smartphone game released on July 11, 2016, developed and published by solo developer STALWARTPHOENIX. It is the first and only known smartphone adaptation of the children's activity "Simon Says"[[note]]in which someone becomes "Simon" and issues commands to players and eliminates anyone who doesn't follow commands that start with "Simon Says" or mistakenly follows any that don't[[/note]], designed to play more like iconic endless runners like ''VideoGame/TempleRun'', ''VideoGame/JetpackJoyride'' and ''VideoGame/SubwaySurfers''.

The game's official website can be visited [[http://www.simonsaysmobile.com here]].

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''Simon Says Mobile'' is an [[https://play.google.com/store/apps/details?id=com.stalwartphoenix.simonsaysmobile&hl=en_US Android]]-exclusive smartphone game released on July 11, 2016, developed and published by solo developer STALWARTPHOENIX. It is the first and only known smartphone adaptation of the children's activity "Simon Says"[[note]]in which someone becomes "Simon" and issues commands to players and eliminates anyone who doesn't follow commands that start with "Simon Says" or mistakenly follows any that don't[[/note]], designed to play more like iconic endless runners like ''VideoGame/TempleRun'', ''VideoGame/JetpackJoyride'' and ''VideoGame/SubwaySurfers''. It is also known for making use of the Comic Sans font in its marketing and title to emphasize its kid-friendly appeal.

The game's official website can be visited [[http://www.simonsaysmobile.com here]]. \n It is not to be confused with the SimonSaysMiniGame trope, and is not an example of one by any means.
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**[[TakeAThirdOption Or, if both players lose all of their lives at the same time, Simon becomes the winner]].
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* HeartsAreHealth / VideoGameLives: In Endurance Multiplayer, each player has 3 lives, indicated as hearts, and will lose a life for each fatal mistake made. When one player runs out of hearts, the other one wins.
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* {{Cooldown}}: The Quick Shield works just like the resurrection wings in ''Temple Run'' and require you to wait 5 commands before you can use another one. (It's even longer if you use up a Super Shield.)
* DifficultyByAcceleration: The game goes faster as you survive Simon's commands longer.

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* {{Cooldown}}: The Quick Shield works just like the resurrection wings in ''Temple Run'' and require requires you to wait 5 commands before you can use another one. (It's even longer if you use up a Super Shield.)
* DifficultyByAcceleration: The game goes faster as you survive Simon's commands longer.more and more commands, before reaching a top, breakneck speed that demands your sharp attention, judgment and reflexes.
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* PowerAtAPrice: Super Power-Ups are stronger versions of Power-Ups, but impart additional penalties that come into play if you pay up to Continue after making a mistake while using any of them.

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* CastFromMoney: You can usually spend Credits (or Super Credits) to buy power-ups. Since most of them expire at the end of a session, you can be tempted to pay more Super Credits to keep the game going after a fatal mistake if you still wanted to milk out more of the power-up(s) active at that time. A 2017 update also added Super Power-Ups, stronger versions of the power-ups that can be activated by combining multiple copies of a power-up, and also come with additional, punishing penalties if players try to continue while using Super Power-Ups.



**Continuing with Super Power-Ups introduced in a 2017 update will also dish out additional penalties to make it harder to continue while using them to compensate for their incredible benefits.
* {{Cooldown}}: The Quick Shield works just like the resurrection wings in ''Temple Run'' and require you to wait 5 commands before you can use another one. (It's even longer if you use up a Super Shield.)



* OneHitPointWonder: Make one mistake (whether by missing a valid Simon command or following a fake command) and it's GameOver. Unless you want to sacrifice some Super Credits to save yourself and keep going.

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* OneHitPointWonder: Make one mistake (whether by missing a valid Simon command or following a fake command) and it's GameOver. Unless you want to sacrifice some Super Credits to save yourself and keep going.going...or activate a Super Shield, which lasts indefnitely and can tank the next mistake you make.
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* OneHitPointWonder: Make one mistake (whether by missing a valid Simon command or following a fake command) and it's GameOver. Unless you want to sacrifice some Super Credits to save yourself and keep going.
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* BulletTime: The Time Freeze power-up. It can be quite a breather once the game reaches top, breakneck speed!
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''Simon Says Mobile'' is an [[https://play.google.com/store/apps/details?id=com.stalwartphoenix.simonsaysmobile&hl=en_US Android]]-exclusive smartphone game released on July 11, 2016, developed and published by solo developer STALWARTPHOENIX. It is the first and only known smartphone adaptation of the children's activity "Simon Says", designed to play more like an endless runner like ''VideoGame/TempleRun''.

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''Simon Says Mobile'' is an [[https://play.google.com/store/apps/details?id=com.stalwartphoenix.simonsaysmobile&hl=en_US Android]]-exclusive smartphone game released on July 11, 2016, developed and published by solo developer STALWARTPHOENIX. It is the first and only known smartphone adaptation of the children's activity "Simon Says", Says"[[note]]in which someone becomes "Simon" and issues commands to players and eliminates anyone who doesn't follow commands that start with "Simon Says" or mistakenly follows any that don't[[/note]], designed to play more like an iconic endless runner runners like ''VideoGame/TempleRun''.''VideoGame/TempleRun'', ''VideoGame/JetpackJoyride'' and ''VideoGame/SubwaySurfers''.
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* DifficultyLevel: There are five levels of difficulty to play on (novice, easy, normal, hard and expert), and the game [[EasyModeMockery locks out most features]] if you pick either of the lowest two difficulties.
* EasyModeMockery: You can't save high scores on Novice difficulty. Power-ups and background abilities don't work on Novice or Easy difficulty.
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* AudioGame: You can choose to play this game with voice commands in its options menu.
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!!Simon Says Mobile contains the following tropes:

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!!Simon !!''Simon Says Mobile Mobile'' contains the following tropes:
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[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/app_icon.png]]
''Simon Says Mobile'' is an [[https://play.google.com/store/apps/details?id=com.stalwartphoenix.simonsaysmobile&hl=en_US Android]]-exclusive smartphone game released on July 11, 2016, developed and published by solo developer STALWARTPHOENIX. It is the first and only known smartphone adaptation of the children's activity "Simon Says", designed to play more like an endless runner like ''VideoGame/TempleRun''.

The game's official website can be visited [[http://www.simonsaysmobile.com here]].

!!Simon Says Mobile contains the following tropes:
*BribingYourWayToVictory: Downplayed. While this game has the trappings of a greedy free-to-play game, including a bank where you can buy more in-game currency with real money, it tries to offer you ways to earn more items by playing frequently and earning tickets that you can trade in for booster cards that just award more stuff that can help you. Plus, while there may be some premium goodies that you can buy once, every "buy" button doesn't come without a warning for kids to ask their parents for permission before pressing them.
*CharacterLevel / ExperiencePoints: Following correct Simon commands will grant you experience that builds up your profile level. The higher your level, the more game features you unlock.
*ColorCodedForYourConvenience: Booster card rarities are indicated by color. Green means common, blue means semi-rare, red means rare, purple means epic and gold means legendary.
*CompetitiveMultiplayer: This game features a hot potato multiplayer mode in which players take turns surviving a round of commands, with each player being eliminated whenever they make a fatal mistake until one player is left to become the winner. In 2018, three head-to-head modes were added that provide new ways to play "Simon Says": Quick Draw (in which two players score points based on whoever obeyed a Simon command first), Endurance (in which players keep obeying Simon commands until someone makes three mistakes) and Frenzy (in which players race to obey Simon commands at a faster rate to vie for control of a time-limited tug-of-war battle).
*ContinuingIsPainful: The price of continuing will double for each fatal mistake you make. If the price of continuing reaches an unaffordable level, though, the game doesn't offer you the choice of paying real money to get enough Super Credits to keep going and [[GameOver ends your session outright]].
*DifficultyByAcceleration: The game goes faster as you survive Simon's commands longer.
*EndlessGame
*FailureIsTheOnlyOption: The game continues until you make a mistake, either by missing a command from Simon or following one that didn't come from him.
*{{Microtransactions}}: You can buy more currency with real money. You can also buy one-time premium features, namely an ad-free experience, a custom playable background with increased Super Credit farming or double experience. There's also a starter pack you can buy as well.
*NoExportForYou: This game is only available in countries where English is a spoken language.
*PlayEveryDay: After your player profile reaches level 3, you can tackle Simon's Daily Orders, three daily missions that allow you to earn individually revealed booster cards from the lower three rarity tiers.
*PowerUp: There are four kinds of power-ups that you can use:
**A Quick Shield that protects you from one mistake within a limited period of time.
**A Double Points power-up that doubles your score.
**A Time Freeze power-up that causes time to slow down for random valid Simon commands in one session, giving you more time to follow them.
**A Golden Touch power-up that always nets you a few Credits for every valid Simon command you follow.

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