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** A character named Eddie [[spoiler:[[Film/RockyHorrorPictureShow dies in a freezer.]]]]

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** A character named Eddie [[spoiler:[[Film/RockyHorrorPictureShow [[spoiler:[[Film/TheRockyHorrorPictureShow dies in a freezer.]]]]

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* GameMod: The community-driven ''Silent Hill 2: Enhanced Edition'' project, which not only aims to fix many of the issues of the ailing 2002 PC port, but also features many modern enhancements (e.g. HD resolutions, improved [=FMVs=], [=XInput=]/[=DualShock=] 4 controller support) while restoring missing and/or simplified [=PlayStation=] 2 features.


[[caption-width-right:350:"[[EldritchLocation This town]]... [[GeniusLoci There's something]] ''[[RealityIsOutToLunch wrong]]'' [[DarkWorld with it]]."]]

->''"In my restless dreams, I see that town.\\

to:

[[caption-width-right:350:"[[EldritchLocation This [[caption-width-right:350:''[[EldritchLocation "This town]]... [[GeniusLoci There's there's something]] ''[[RealityIsOutToLunch wrong]]'' [[DarkWorld with it]]."]]

it."]]'']]

->''"In my restless dreams, dreams,\\
I see that town.\\



Well I'm alone there now...\\
In our "special place"...\\

to:

Well Well, I'm alone there now...\\
In our "special place"...'special place'...\\



Many fans and critics alike regard ''Silent Hill 2''[[note]]A later port for the original Xbox has a subtitle, which differs between regions of release. ''Restless Dreams'' is the North American subtitle of the game; ''Inner Fears'' is the European subtitle, and ''Poem of the Last Moment'' is the Japanese subtitle[[/note]], released in 2001 and the second game in the ''Franchise/SilentHill'' franchise, as not only the apex of the ''Silent Hill'' series, but the greatest horror video game ever made, and sometimes as one of the greatest games ever made ''period''. This is primarily because of its intensely psychological and memorable storyline, its handling of metaphors and taboo topics, and much-improved gameplay compared to the original. The game also has MultipleEndings based on James' [[KarmaMeter general behavior]] throughout the story (rather than on specific choices at certain junctions).

to:

Many fans and critics alike regard ''Silent Hill 2''[[note]]A later port for the original Xbox has a subtitle, which differs between regions of release. ''Restless Dreams'' is the North American subtitle of the game; ''Inner Fears'' is the European subtitle, and ''Poem of the Last Moment'' is the Japanese subtitle[[/note]], released in 2001 and the second game in the ''Franchise/SilentHill'' franchise, as not only the apex of the ''Silent Hill'' series, but the greatest horror video game ever made, and sometimes as one of the greatest games ever made made, ''period''. This is primarily because of its intensely psychological and memorable storyline, its handling of metaphors and taboo topics, and much-improved gameplay compared to the original. The game also has MultipleEndings based on James' [[KarmaMeter general behavior]] throughout the story (rather than on specific choices at certain junctions).


* AmbiguousEnding: The Maria ending, which sees James [[spoiler:[[WhatTheHellHero refusing to take responsibility]] for killing Mary; [[DoppelgangerReplacementLoveInterest accepting Maria as a substitute partner]]; and [[JumpingOffTheSlipperySlope subtly threatening her]] when she [[IncurableCoughOfDeath so much as coughs]]]]. This ending hints that [[NiceJobBreakingItHero the cycle may repeat]], starting with [[spoiler:Maria dying (either from sickness or [[SickbedSlaying by James' hand]])]]…but to what extent his journey repeats is unknown.

to:

* AmbiguousEnding: AmbiguousEnding:
**
The Maria ending, which sees James [[spoiler:[[WhatTheHellHero refusing to take responsibility]] for killing Mary; [[DoppelgangerReplacementLoveInterest accepting Maria as a substitute partner]]; and [[JumpingOffTheSlipperySlope subtly threatening her]] when she [[IncurableCoughOfDeath so much as coughs]]]]. This ending hints that [[NiceJobBreakingItHero the cycle may repeat]], starting with [[spoiler:Maria dying (either from sickness or [[SickbedSlaying by James' hand]])]]…but to what extent his journey repeats is unknown.



* AndNowForSomethingCompletelyDifferent: As [[http://www.megabearsfan.net/post/2014/03/04/Silent-Hill-is-about-cult.aspx one fan interpretator has noted]], the other three Silent Hill games done by Team Silent[[note]]VideoGame/SilentHill1, VideoGame/SilentHill3 and VideoGame/SilentHill4[[/note]] all have a very strong "occultic" theme, with 1 and 3 specifically being about Silent Hill's connection to a local cult, which is the primary focus of the narrative for both games. In SH2, the cult and the occult become mere background elements, with the narrative instead focusing on repression of memories and guilt.

to:

* AndNowForSomethingCompletelyDifferent: As [[http://www.megabearsfan.net/post/2014/03/04/Silent-Hill-is-about-cult.aspx one fan interpretator has noted]], the other three Silent Hill games done by Team Silent[[note]]VideoGame/SilentHill1, VideoGame/SilentHill3 and VideoGame/SilentHill4[[/note]] all have a very strong "occultic" theme, with 1 and 3 specifically being about Silent Hill's connection to a local cult, which is the primary focus of the narrative for both games. In SH2, [=SH2=], the cult and the occult become mere background elements, with the narrative instead focusing on repression of memories and guilt.



** Maria's is James' confusing her with Mary, [[spoiler:which is strange, considering ''she'' does it occasionally]].
** President Evil's plot guide, analyzing the "Born from a Wish" sub-scenario, suggests that [[spoiler:Maria doesn't have any identity outside of "surrogate Mary" -- and she realizes this. It confuses and hurts her that her only purpose in life seems to be to torture some sad and lonely dude that she's never met before by representing his dead wife. [[AndIMustScream She can't]] ''[[AndIMustScream not]]'' [[AndIMustScream confuse herself with Mary, but it still hurts her when she and others do]].]]

to:

** Maria's is James' confusing her with Mary, [[spoiler:which is strange, considering ''she'' does it occasionally]].
**
occasionally]]. President Evil's plot guide, analyzing the "Born from a Wish" sub-scenario, suggests that [[spoiler:Maria doesn't have any identity outside of "surrogate Mary" -- and she realizes this. It confuses and hurts her that her only purpose in life seems to be to torture some sad and lonely dude that she's never met before by representing his dead wife. [[AndIMustScream She can't]] ''[[AndIMustScream not]]'' [[AndIMustScream confuse herself with Mary, but it still hurts her when she and others do]].]]



* ChekhovsGun: Angela's knife, which James obtains after the cutscene in the Blue Creek Apartments, is ''sort of'' a Chekhov's gun. [[spoiler:Frequently looking at this item in the inventory and allowing James' health to get low will result in the "In Water" ending, in which James commits suicide. ''Sort of'' because, though the knife isn't used in the actual act, it is implicated in suicidal ideation.]]

to:

* ChekhovsGun: ChekhovsGun:
** Subverted with
Angela's knife, which James obtains after the cutscene in the Blue Creek Apartments, is ''sort of'' Apartments. It ''does'' serve a Chekhov's gun. [[spoiler:Frequently function, namely that [[spoiler:frequently looking at this item in the inventory and allowing James' health to get low will result in the "In Water" ending, in which James commits suicide. ''Sort of'' because, though However, the knife isn't used in the actual act, act (looking at it is implicated in just implies suicidal ideation.tendencies) and it remains unused in your inventory forever.]]



** [[spoiler:Angela]], although it's slightly ambiguous, as it's not certain that [[spoiler:she and James are seeing the same things]].
*** Though James feels the heat [[spoiler:of the burning staircase, he may not actually see the fire on the staircase, for example.]]
---->'''James:''' It's hot as hell in here.\\
'''Angela:''' [[spoiler:You see it too? For me, it's always like this...]]

to:

** {{Implied}} with [[spoiler:Angela]], although it's slightly ambiguous, as it's not certain that [[spoiler:she and James are seeing the same things]].
*** Though James feels the heat [[spoiler:of the
who is last seen walking up a burning staircase, he may not actually see the fire on the staircase, for example.]]
---->'''James:''' It's hot as hell in here.\\
'''Angela:''' [[spoiler:You see it too? For me, it's always like this...]]
never to be seen again.



* {{Hellevator}}: The lift that marks the end of Toluca Prison and the start of the Labyrinth. The doors close by themselves, and it's a ride downwards at a reasonable speed that takes a full minute to be completed.

to:

* {{Hellevator}}: {{Hellevator}}:
**
The lift that marks the end of Toluca Prison and the start of the Labyrinth. The doors close by themselves, and it's a ride downwards at a reasonable speed that takes a full minute to be completed.



* KarmaMeter: Unlike the rest of the main ''Silent Hill'' series, the ending is determined by an invisible Karma Meter. And unlike most video games, it's not just "good" and "evil": [[spoiler:staying at full health as much as possible gives you "Leave" and "Maria" points. Glancing at Angela's knife periodically and not giving much of a damn about your health gives you "Leave" ending points. Doing the opposite gives you "Maria" points. Examining Mary's letter multiple times, especially after [[AGlitchInTheMatrix the text vanishes]], counts towards "Leave." Glancing at Angela's Knife and not bothering to stay at good health gives you "In Water" points. Various documents and other items you can examine can give you points on all three meters.]]
* LawOfDisproportionateResponse[=/=]RantInducingSlight: "'Anyway?' What do you mean, 'anyway'?!" Maria's outburst is triggered by James's not "sound[ing] very happy to see [her]" after she [[spoiler:"was almost killed back there."]]

to:

* KarmaMeter: Unlike the rest of the main ''Silent Hill'' series, the ending is determined by an invisible Karma Meter. And unlike most video games, it's not just "good" and "evil": [[spoiler:staying at full health as much as possible gives you "Leave" and "Maria" points. Glancing at Angela's knife periodically and not giving much of a damn about your health gives you "Leave" "In Water" ending points. Doing the opposite gives you "Maria" points. Examining Mary's letter multiple times, especially after [[AGlitchInTheMatrix the text vanishes]], counts towards "Leave." Glancing at Angela's Knife and not bothering to stay at good health gives you "In Water" points. Various documents and other items you can examine can give you points on all three meters.]]
* LawOfDisproportionateResponse[=/=]RantInducingSlight: LawOfDisproportionateResponse[=/=]RantInducingSlight:
**
"'Anyway?' What do you mean, 'anyway'?!" Maria's outburst is triggered by James's not "sound[ing] very happy to see [her]" after she [[spoiler:"was almost killed back there."]]



* NightmareSequence: The game seemingly shifts into this type of experience during and after exiting the [[AbandonedHospital hospital]]. This is the only time of the game where the town becomes [[DarkWorld dark]], for one. The character is led to a "Historical Society". From there, James encounters features unlikely to exist, such as a very, very long stairway, and very deep man-made-looking holes that don't cause injury from jumping into them. Also, one room has a deep hole that is protected by a prison bar-gate, with doors and ceiling features on the walls making this a hallway that has been rotated down 90 degrees. Additionally, James encounters a labyrinthine area with dead-end halls occasionally found. The nightmare seems to end after James gains a significant insight, and this places James back into the foggy town from earlier.
** [[LampshadeHanging Lampshaded]] by a door encountered in the first wing of the town. The door is unlocked during the aforementioned NightmareSequence and also has a relevant quote written next to it:

to:

* NightmareSequence: NightmareSequence:
**
The game seemingly shifts into this type of experience during and after exiting the [[AbandonedHospital hospital]]. This is the only time of the game where the The town becomes [[DarkWorld dark]], for one. The character completely dark and James is led to a "Historical Society". From there, James encounters features unlikely to exist, such as a very, very explores an underground prison that devolves into complete {{Bizarrchitecture}} that takes him further and further underground, with an impossibly long stairway, stairway and very deep multiple deep, man-made-looking holes that don't cause injury from jumping into them. Also, one room has a deep hole that is protected by a prison bar-gate, with doors and ceiling features on he must jump into. Towards the walls making this a hallway that has end he discovers [[spoiler:Maria alive, who claims to have never been rotated down 90 degrees. Additionally, James encounters a labyrinthine area with dead-end halls occasionally found. killed in the first place.]] The nightmare seems to end after James gains a significant insight, and this places James back into the foggy town from earlier.
**
earlier. [[LampshadeHanging Lampshaded]] by a door encountered in the first wing of the town. The door town which is unlocked during the aforementioned NightmareSequence and also has a relevant quote written next to it:



* UnusableEnemyEquipment: Subverted with Pyramid Head's weapon, the Great Knife. Later in the game, this weapon can be picked up in a room in the labyrinth.

to:

* UnusableEnemyEquipment: UnusableEnemyEquipment:
**
Subverted with Pyramid Head's weapon, the Great Knife. Later in the game, this weapon can be picked up in a room in the labyrinth.


!!''Silent Hill 2'' is the Trope Namer for:

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!!''Silent Hill 2'' is the Trope Namer TropeNamer for:


!!''Silent Hill 2'' is the trope namer for:

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!!''Silent Hill 2'' is the trope namer Trope Namer for:


* KarmaMeter: Unlike the rest of the main ''Silent Hill'' series, the ending is determined by an invisible Karma Meter. And unlike most video games, it's not just "good" and "evil": [[spoiler:staying at full health as much as possible gives you "Leave" and "Maria" points. Glancing at Angela's knife periodically and not giving much of a damn about your health gives you "In Water" ending points. Doing the opposite gives you "Maria" points. Examining Mary's letter multiple times, especially after [[AGlitchInTheMatrix the text vanishes]], counts towards "Leave." Glancing at Angela's Knife and not bothering to stay at good health gives you "In Water" points. Various documents and other items you can examine can give you points on all three meters.]]

to:

* KarmaMeter: Unlike the rest of the main ''Silent Hill'' series, the ending is determined by an invisible Karma Meter. And unlike most video games, it's not just "good" and "evil": [[spoiler:staying at full health as much as possible gives you "Leave" and "Maria" points. Glancing at Angela's knife periodically and not giving much of a damn about your health gives you "In Water" "Leave" ending points. Doing the opposite gives you "Maria" points. Examining Mary's letter multiple times, especially after [[AGlitchInTheMatrix the text vanishes]], counts towards "Leave." Glancing at Angela's Knife and not bothering to stay at good health gives you "In Water" points. Various documents and other items you can examine can give you points on all three meters.]]


* KarmaMeter: Unlike the rest of the main ''Silent Hill'' series, the ending is determined by an invisible Karma Meter. And unlike most video games, it's not just "good" and "evil": [[spoiler:staying at full health as much as possible gives you "Leave" and "Maria" points. Glancing at Mary's photo periodically and not giving much of a damn about Maria gives you "In Water" ending points. Doing the opposite gives you "Maria" points. Examining Mary's letter multiple times, especially after [[AGlitchInTheMatrix the text vanishes]], counts towards "Leave." Glancing at Angela's Knife and not bothering to stay at good health gives you "In Water" points. Various documents and other items you can examine can give you points on all three meters.]]

to:

* KarmaMeter: Unlike the rest of the main ''Silent Hill'' series, the ending is determined by an invisible Karma Meter. And unlike most video games, it's not just "good" and "evil": [[spoiler:staying at full health as much as possible gives you "Leave" and "Maria" points. Glancing at Mary's photo Angela's knife periodically and not giving much of a damn about Maria your health gives you "In Water" ending points. Doing the opposite gives you "Maria" points. Examining Mary's letter multiple times, especially after [[AGlitchInTheMatrix the text vanishes]], counts towards "Leave." Glancing at Angela's Knife and not bothering to stay at good health gives you "In Water" points. Various documents and other items you can examine can give you points on all three meters.]]



** [[spoiler:Angela]]. Throughout the game, it is hinted at that [[spoiler:she was sexually abused by her father]]. A newspaper article that James finds later more or less confirms that [[spoiler:she killed him]], possibly in self-defense.

to:

** [[spoiler:Angela]]. Throughout the game, it is hinted at that [[spoiler:she was sexually abused by her father]]. A newspaper article that James finds later more or less confirms that [[spoiler:she killed him]], possibly in self-defense.him]].



* TheNineties: Takes place in '93, according to an online promotional diary for ''[[VideoGame/SilentHillHomecoming SH: Homecoming]]'', though it is never mentioned in game; and even in the diary itself (which, along with the game it promotes, is [[FanonDiscontinuity of dubitable canon]]), the dates are initially crossed out. Nevertheless, the characters' dress, the existence of payphones, and the soundtrack's occasional use of downtempo trip-hop [[PeriodPiece date the game's probable occurrence]] somewhere within that decade.


* AdultFear: A man has been deeply changed by his wife's early death. [[spoiler: The fact that James ''killed her'' is another Adult Fear: the fear of failing a loved one and of selfishness. James's guilt is overwhelming, hence his punishment.]] Due to his wife's long sickness James is also sexually frustrated, and angry and guilty enough about it that the town creates a ''physical manifestation'' of his dark impulses toward sexual violence.

to:

* AdultFear: AdultFear:
**
A man has been deeply changed by his wife's early death. [[spoiler: The fact that James ''killed her'' is another Adult Fear: the fear of failing a loved one and of selfishness. James's guilt is overwhelming, hence his punishment.]] Due to his wife's long sickness James is also sexually frustrated, and angry and guilty enough about it that the town creates a ''physical manifestation'' of his dark impulses toward sexual violence.violence.
** This is James and Maria's reaction to Laura running off on her own in a town filled with danger; the entire hospital sequence exists because they wanted to protect her.


*** ''[[VideoGame/SilentHillHomecoming Homecoming]]'' has the very similarly appearing Bogeyman, with just a few minor design differences between the two. In this case, Bogeyman is instead a manifestation of [[spoiler: Adam's guilt.]].

to:

*** ''[[VideoGame/SilentHillHomecoming Homecoming]]'' has the very similarly appearing Bogeyman, with just a few minor design differences between the two. In this case, Bogeyman is instead a manifestation of [[spoiler: Adam's guilt.]].guilt]].


* FanSequel: ''[[VideoGame/SilentHillPromise Silent Hill: Promise]]''

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* FanSequel: ''[[VideoGame/SilentHillPromise ''[[Webcomic/SilentHillPromise Silent Hill: Promise]]''


*** ''[[SilentHillHomecoming Homecoming]]'' has the very similarly appearing Bogeyman, with just a few minor design differences between the two. In this case, Bogeyman is instead a manifestation of [[spoiler: Adam's guilt.]].
*** Also, in ''[[SilentHillOrigins Origins]]'' we have the Butcher, who is visually somewhat similar to ol' Pyramid but has different symbolism. Whereas Pyramid Head is about the guilt of James, the Butcher is either the cruelty and sacrifice of the Order, or is some manifestation of Travis' psyche, possibly fear and anger.

to:

*** ''[[SilentHillHomecoming ''[[VideoGame/SilentHillHomecoming Homecoming]]'' has the very similarly appearing Bogeyman, with just a few minor design differences between the two. In this case, Bogeyman is instead a manifestation of [[spoiler: Adam's guilt.]].
*** Also, in ''[[SilentHillOrigins ''[[VideoGame/SilentHillOrigins Origins]]'' we have the Butcher, who is visually somewhat similar to ol' Pyramid but has different symbolism. Whereas Pyramid Head is about the guilt of James, the Butcher is either the cruelty and sacrifice of the Order, or is some manifestation of Travis' psyche, possibly fear and anger.



* FanSequel: ''[[SilentHillPromise Silent Hill: Promise]]''

to:

* FanSequel: ''[[SilentHillPromise ''[[VideoGame/SilentHillPromise Silent Hill: Promise]]''


Most fans and critics alike regard ''Silent Hill 2''[[note]]A later port for the original Xbox has a subtitle, which differs between regions of release. ''Restless Dreams'' is the North American subtitle of the game; ''Inner Fears'' is the European subtitle, and ''Poem of the Last Moment'' is the Japanese subtitle[[/note]], released in 2001 and the second game in the ''Franchise/SilentHill'' franchise, as not only the apex of the ''Silent Hill'' series, but the greatest horror video game ever made, and also regularly as one of the greatest games ever made ''period''. This is primarily because of its intensely psychological and memorable storyline, its handling of metaphors and taboo topics, and much-improved gameplay compared to the original. The game also has MultipleEndings based on James' [[KarmaMeter general behavior]] throughout the story (rather than on specific choices at certain junctions).

to:

Most Many fans and critics alike regard ''Silent Hill 2''[[note]]A later port for the original Xbox has a subtitle, which differs between regions of release. ''Restless Dreams'' is the North American subtitle of the game; ''Inner Fears'' is the European subtitle, and ''Poem of the Last Moment'' is the Japanese subtitle[[/note]], released in 2001 and the second game in the ''Franchise/SilentHill'' franchise, as not only the apex of the ''Silent Hill'' series, but the greatest horror video game ever made, and also regularly sometimes as one of the greatest games ever made ''period''. This is primarily because of its intensely psychological and memorable storyline, its handling of metaphors and taboo topics, and much-improved gameplay compared to the original. The game also has MultipleEndings based on James' [[KarmaMeter general behavior]] throughout the story (rather than on specific choices at certain junctions).


* RealityEnsues: You can find Pyramid Head's [[BFS Great Knife]] and use it for yourself. Unfortunately, it's about as unwieldy as you should expect a huge and incredibly heavy chunk of metal to be.

to:

* RealityEnsues: You can find Pyramid Head's [[BFS [[{{BFS}} Great Knife]] and use it for yourself. Unfortunately, it's about as unwieldy as you should expect a huge and incredibly heavy chunk of metal to be.

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