Follow TV Tropes

Following

History VideoGame / SilentHill2

Go To



----

to:

--------

->''He who is not bold enough''
->''to be stared at from across''
->''the abyss is not bold enough''
->''to stare into it himself''

Added DiffLines:

* RuleOfFunny: The pizza scene, which begs the question of not only why Eddie is eating pizza in the middle of a monster-infested area, but ''how'' he was able to obtain one when no one's around to make it. If it wasn't a byproduct of the weirdness of Silent Hill, then it could only be explained with this trope.


[[caption-width-right:350:''[[EldritchLocation "This town]]... [[GeniusLoci there's something]] ''[[RealityIsOutToLunch wrong]]'' [[DarkWorld with it."]]'']]

to:

[[caption-width-right:350:''[[EldritchLocation "This town]]... [[GeniusLoci [[caption-width-right:350:''"This town... there's something]] ''[[RealityIsOutToLunch wrong]]'' [[DarkWorld with something'' wrong ''with it."]]'']]
"'']]





!!''Silent Hill 2'' is the TropeNamer for:
* TheDogWasTheMastermind
----


** Depending on the ending you get, [[spoiler:"Mary" may deliver one in the conversation before the FinalBoss. The most obvious one is in the "Leave" ending where James sees "Mary" and calls out to her. She turns around, looks at him and...]]
---> [[spoiler:'''Maria:''']] [[spoiler: When will you ''ever'' stop making that mistake!]]

to:

** Depending on the ending you get, [[spoiler:"Mary" [[spoiler:Maria may deliver one in the conversation before the FinalBoss. The most obvious one is in the "Leave" ending where James sees "Mary" and calls out to her. She turns around, looks at him and...]]
---> [[spoiler:'''Maria:''']] [[spoiler: When will you ''ever'' stop making that mistake!]]mistake!


* InfinityMinusOneSword: The pipe barely gains this honor due to the limited melee weapons in the game. Good damage and not too slow to use, with a decently powerful overhead swing. Albeit, the game's generosity with ammo tends to make using less necessary.

to:

* InfinityMinusOneSword: The pipe barely gains this honor due to the limited melee weapons in the game. Good damage and not too slow to use, with a decently powerful overhead swing. Albeit, the game's generosity with ammo tends to make using it less necessary.


* BoringButPractical: Your basic pistol may not be the flashiest weapon, but you'll find plenty of ammo for it and it is very handy for the rank and fill monsters in the game. If it's inadequate for a task, your shotgun can usually handle the challenge. It helps that there are two combination safes in the game that provide you with a heap of additional ammo.

to:

* BoringButPractical: Your basic pistol may not be the flashiest weapon, but you'll find plenty of ammo for it and it is very handy for the rank and fill monsters in the game. If it's inadequate for a task, your shotgun can usually handle the challenge. It helps that there are two combination safes in the game that provide you with a heap of additional ammo. The combinations are not too challenging to decipher with some persistence.


* BoringButPractical: Your basic pistol may not be the flashiest weapon, but you'll find plenty of ammo for it and it is very handy for the rank and fill monsters in the game. If it's inadequate for a task, your shotgun can usually handle things. It helps that there are two combination safes in the game that provide you with a heap of additional ammo.

to:

* BoringButPractical: Your basic pistol may not be the flashiest weapon, but you'll find plenty of ammo for it and it is very handy for the rank and fill monsters in the game. If it's inadequate for a task, your shotgun can usually handle things.the challenge. It helps that there are two combination safes in the game that provide you with a heap of additional ammo.

Added DiffLines:

* BoringButPractical: Your basic pistol may not be the flashiest weapon, but you'll find plenty of ammo for it and it is very handy for the rank and fill monsters in the game. If it's inadequate for a task, your shotgun can usually handle things. It helps that there are two combination safes in the game that provide you with a heap of additional ammo.

Added DiffLines:

* InfinityMinusOneSword: The pipe barely gains this honor due to the limited melee weapons in the game. Good damage and not too slow to use, with a decently powerful overhead swing. Albeit, the game's generosity with ammo tends to make using less necessary.


** The Maria ending, which sees James [[spoiler:[[WhatTheHellHero refusing to take responsibility]] for killing Mary; [[DoppelgangerReplacementLoveInterest accepting Maria as a substitute partner]]; and [[JumpingOffTheSlipperySlope subtly threatening her]] when she [[IncurableCoughOfDeath so much as coughs]]]]. This ending hints that [[NiceJobBreakingItHero the cycle may repeat]], starting with [[spoiler:Maria dying (either from sickness or [[SickbedSlaying by James' hand]])]]…but to what extent his journey repeats is unknown.

to:

** The Maria ending, which sees James [[spoiler:[[WhatTheHellHero refusing to take responsibility]] for killing Mary; [[DoppelgangerReplacementLoveInterest accepting Maria as a substitute partner]]; and [[JumpingOffTheSlipperySlope subtly threatening her]] when she [[IncurableCoughOfDeath so much as coughs]]]]. This ending hints that [[NiceJobBreakingItHero the cycle may repeat]], starting with [[spoiler:Maria dying (either from sickness or [[SickbedSlaying by James' hand]])]]…but hand]])]]... but to what extent his journey repeats is unknown.



* AndNowForSomethingCompletelyDifferent: As [[http://www.megabearsfan.net/post/2014/03/04/Silent-Hill-is-about-cult.aspx one fan interpretator has noted]], the other three Silent Hill games done by Team Silent[[note]]VideoGame/SilentHill1, VideoGame/SilentHill3 and VideoGame/SilentHill4[[/note]] all have a very strong "occultic" theme, with 1 and 3 specifically being about Silent Hill's connection to a local cult, which is the primary focus of the narrative for both games. In [=SH2=], the cult and the occult become mere background elements, with the narrative instead focusing on repression of memories and guilt.

to:

* AndNowForSomethingCompletelyDifferent: As [[http://www.megabearsfan.net/post/2014/03/04/Silent-Hill-is-about-cult.aspx one fan interpretator has noted]], the other three Silent Hill games done by Team Silent[[note]]VideoGame/SilentHill1, VideoGame/SilentHill3 and VideoGame/SilentHill4[[/note]] all have a very strong "occultic" theme, with 1 and 3 specifically being about Silent Hill's connection to a local cult, which is the primary focus of the narrative for both games. In [=SH2=], ''[=SH2=]'', the cult and the occult become mere background elements, with the narrative instead focusing on repression of memories and guilt.



* CatchPhrase: Angela's "I...I-I'm sorry..."

to:

* CatchPhrase: Angela's "I... I-I'm sorry..."



* QuoteMine: [[spoiler:Mary's letter. The letter in your inventory is only the first part of a much longer message, and was "chosen" by the town to mislead James into thinking Mary might still be alive. At the end of the game, in the "Leave" and "Maria" endings, you get the full text of the letter, which makes it clear that she's still talking about what she sees in her dreams, and then goes into her final thoughts before she loses the ability to say anything else. ("In Water" cuts the letter off before her ''actual'' final thought: "James...you made me happy.", which makes that ending's letter another version of this trope.)]]

to:

* QuoteMine: [[spoiler:Mary's letter. The letter in your inventory is only the first part of a much longer message, and was "chosen" by the town to mislead James into thinking Mary might still be alive. At the end of the game, in the "Leave" and "Maria" endings, you get the full text of the letter, which makes it clear that she's still talking about what she sees in her dreams, and then goes into her final thoughts before she loses the ability to say anything else. ("In Water" cuts the letter off before her ''actual'' final thought: "James...you made me happy.", which makes that ending's letter another version of this trope.)]]]]



* StairwayToHeaven: The game plays with this trope in the labyrinth's downward staircase "that leadeth thee to Purgatory."

to:

* StairwayToHeaven: StairwayToHeaven:
**
The game plays with this trope in the labyrinth's downward staircase "that leadeth thee to Purgatory."



* TogetherInDeath: Monster designer Masahiro Itō [[WordOfGod has confirmed]] (via [[https://www.twitter.com/adsk4/status/196960739410460672?lang=en Twitter]]) that [[spoiler:Mary's dead body was ''in the backseat [[ItWasWithYouAllAlong the whole time]]'']]. This means that, in the "In Water" ending, [[spoiler:James drives her into Toluca Lake ''with'' him, [[BurialAtSea never to be separated again]]. (It can be further inferred from Mary's presence in the car that to complete such a [[MurderSuicide murder-suicide]] was '''[[WhatYouAreInTheDark actually James' initial motivation]]''' for returning to Silent Hill.)]] However, there's no direct evidence supporting [[spoiler:her presence in the car]] in the game itself, with the ending [[spoiler:merely depicting the car sounds and James' internal dialogue over a black screen]]. Nevertheless, that internal dialogue begins with [[spoiler:"Now I understand. The ''real'' reason I came to this town,"]] and ends with [[spoiler:"Now…we can be together."]] It should be noted that the graffiti in the DarkWorld version of Neely's Bar taunts him that he "[[ImGoingToHellForThis might be heading to a different place than Mary]]" (i.e. hell, since [[spoiler:he committed murder and, by that point, has at least considered suicide]]).

to:

* TogetherInDeath: Monster designer Masahiro Itō [[WordOfGod has confirmed]] (via [[https://www.twitter.com/adsk4/status/196960739410460672?lang=en Twitter]]) that [[spoiler:Mary's dead body was ''in the backseat [[ItWasWithYouAllAlong the whole time]]'']]. This means that, in the "In Water" ending, [[spoiler:James drives her into Toluca Lake ''with'' him, [[BurialAtSea never to be separated again]]. (It can be further inferred from Mary's presence in the car that to complete such a [[MurderSuicide murder-suicide]] was '''[[WhatYouAreInTheDark actually James' initial motivation]]''' for returning to Silent Hill.)]] However, there's no direct evidence supporting [[spoiler:her presence in the car]] in the game itself, with the ending [[spoiler:merely depicting the car sounds and James' internal dialogue over a black screen]]. Nevertheless, that internal dialogue begins with [[spoiler:"Now I understand. The ''real'' reason I came to this town,"]] and ends with [[spoiler:"Now…we [[spoiler:"Now... we can be together."]] It should be noted that the graffiti in the DarkWorld version of Neely's Bar taunts him that he "[[ImGoingToHellForThis might be heading to a different place than Mary]]" (i.e. hell, since [[spoiler:he committed murder and, by that point, has at least considered suicide]]).


* GratuitousJapanese: James inexplicably speaks Japanese during the Dog Ending cutscene.

to:

* GratuitousJapanese: James inexplicably speaks Japanese during the Dog Ending cutscene. Notably, despite being a Japanese made game, it only has an English track, making this ending the only part with any Japanese voice work regardless of region.

Added DiffLines:

* EndingByAscending: [[spoiler:Angela is last seen ascending a burning staircase to [[InvertedTrope what is apparently a]] SelfInflictedHell.]]


* EarlyBirdCameo: Although he did not appear in person, Walter Sullivan was actually first mentioned in the game twice (once in a magazine article and again at his grave) before he made a physical appearance in ''VideoGame/SilentHill4''.

to:

* EarlyBirdCameo: Although he did not appear in person, Walter Sullivan was actually first mentioned in the game twice (once three times (first in a magazine article at the apartment buildings, then as an answer to a question in the hospital and again at finally his grave) grave at a cemetery) before he made a physical appearance in ''VideoGame/SilentHill4''.

Added DiffLines:

* EarlyBirdCameo: Although he did not appear in person, Walter Sullivan was actually first mentioned in the game twice (once in a magazine article and again at his grave) before he made a physical appearance in ''VideoGame/SilentHill4''.


Added DiffLines:

* OddballInTheSeries: Among the games developed by "Team Silent" at least, this is the only game of the original 4 that puts the MythArc of the Order to the side and focuses more on a personalized psychological horror story.

Showing 15 edit(s) of 281

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report