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A mobile sequel to the game was recently released sometime around August 2019. Its trope page can be found [[VideoGames/Sierra72019 here]].

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A mobile sequel to the game was recently released sometime around August 2019. Its trope page can be found [[VideoGames/Sierra72019 [[VideoGames/Sierra7(2019) here]].
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''[[https://armorgames.com/play/10194/sierra-7/sierra7 Sierra 7]]'' is an UsefulNotes/AdobeFlash RailShooter game, made by SHD Games about an elite operative going by the callsign "Sierra 7" who must complete various missions around the world to stop militia groups out for government-targeted violence & carnage. As of recently, an iOS port/sequel is in the works, which is in closed beta as of now.

to:

''[[https://armorgames.com/play/10194/sierra-7/sierra7 Sierra 7]]'' is an UsefulNotes/AdobeFlash RailShooter game, made by SHD Games about an elite operative going by the callsign "Sierra 7" who must complete various missions around the world to stop militia groups out for government-targeted violence & carnage. As of recently, an iOS port/sequel is in

A mobile sequel to
the works, which is in closed beta as of now.
game was recently released sometime around August 2019. Its trope page can be found [[VideoGames/Sierra72019 here]].

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* MooksButNoBosses: As to be expected from a game that's more grounded in reality. The closest thing to a boss is [[spoiler: a dude manning an HMG mounted on a pickup]], and he's not much harder to kill either.

* MoreDakka: The [=M60E4=], natch.

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* MooksButNoBosses: As to be expected from a game that's more grounded in reality. pseudorealistic game. The closest thing to a boss is [[spoiler: a dude manning an HMG mounted on a pickup]], and he's not much harder to kill either.

* MoreDakka: The [=M60E4=], natch.
either.
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* ShortRangeShotgun: Subverted, as at a reasonable distance the spread gets bigger and less damage is done, though because of how most of the firefighhts in this game take place within 10 meters, it's rarely noticable.

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* ShortRangeShotgun: Subverted, as at a reasonable distance the spread gets bigger and less damage is done, though because of how most of the firefighhts firefights in this game take place within 10 meters, it's rarely noticable.
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Like I said F James 54, feel free to make the Lonewolf page; I'll help edit it.


* CoverEqualsConcealment: Sierra 7 almost never takes cover, preferring to stand in the open and let enemies take potshots at him for whatever reason. The two times he ''can'' TakeCover though (three if you count the 'Hostile Arena' challenge, five if you want to be pendantic since [[spoiler: you do take cover behind three different barriers during the HMG fight]]) this trope is played straight as an arrow, as no amount of anmunition will destroy your cover.

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* CoverEqualsConcealment: ConcealmentEqualsCover: Sierra 7 almost never takes cover, preferring to stand in the open and let enemies take potshots at him for whatever reason. The two times he ''can'' TakeCover though (three if you count the 'Hostile Arena' challenge, five if you want to be pendantic since [[spoiler: you do take cover behind three different barriers during the HMG fight]]) this trope is played straight as an arrow, as no amount of anmunition will destroy your cover.
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Like I said FJames54, feel free to make the Lonewolf page; I'll help edit it.

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* CoverEqualsConcealment: Sierra 7 almost never takes cover, preferring to stand in the open and let enemies take potshots at him for whatever reason. The two times he ''can'' TakeCover though (three if you count the 'Hostile Arena' challenge, five if you want to be pendantic since [[spoiler: you do take cover behind three different barriers during the HMG fight]]) this trope is played straight as an arrow, as no amount of anmunition will destroy your cover.


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* PrettyLittleHeadshots: Averted; if you headshot someone, half of their scalp is ''ripped off'' their heads.
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* {{Irony}}: The reward for the "Medical Officer" emblem, awarded for doing a NoDamageRun on a level, rewards you with a "medkit", which heals 20HP, and the reward for the "Munitions Management" emblem, awarded for not reloading (so you're forced to beat a mission with one mag from your primary and one mag from your sidearm)[[note]]technically this is what the requirements are ''supposed'' to be, but it's bugged, and the actual requirements are "beat a level without pressing R"[[/note]], and you can automat, is the vest, which allows you to bring two extra spare mags for your primary. In practice though, you can get both in "Irish Safehouse", and you can (and probably will need to) utilize both rewards, especially the medicals, in subsequent levels.

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* {{Irony}}: The reward for the "Medical Officer" emblem, awarded for doing a NoDamageRun on a level, rewards you with a "medkit", which heals 20HP, and the reward for the "Munitions Management" emblem, awarded for not reloading (so you're forced to beat a mission with one mag from your primary and one mag from your sidearm)[[note]]technically this is what the requirements are ''supposed'' to be, but it's bugged, and the actual requirements are "beat a level without pressing R"[[/note]], and you can automat, is the vest, which allows you to bring two extra spare mags for your primary. In practice though, you can get both in "Irish Safehouse", and you can (and probably will need to) utilize both rewards, especially the medicals, in subsequent levels.
Is there an issue? Send a MessageReason:
Like I said, F James 54, if you want to create a Lonewolf page, I'll be happy to help edit it.


** There are three instances where you have to react and shoot immediately as you enter a room, or you fail the mission. Luckily, in each case, your VoiceWithAnInternetConnection will warn you that there's something in the next room and you should be careful, the locations of the things you have to shoot always remain in the same positions, in the latter two cases there's a door you have to breach before you enter the room, allowing you to reload, heal up, and get ready before you face whatever's in the room, and on recruit and veteran a red outline appears on the screen, indicating where you need to shoot.

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** There are three instances where you have to react and shoot immediately as you enter a room, or you fail the mission. Luckily, in each case, your VoiceWithAnInternetConnection will warn you that there's something in the next room and you should be careful, the locations of the things you have to shoot always remain in the same positions, in the latter two cases there's a door you have to breach before you enter the room, allowing you to reload, heal up, and get ready before you face whatever's in the room, and for the last two examples (all of them on recruit and veteran recruit), on all difficulties a red outline appears on the screen, indicating where you need to shoot.
shoot (even on elite, where the game takes your entire HUD away).



* FeaturelessProtagonist:Sierra 7 is this. All we can tell is that he's likely male,judging from his grunts when he gets hit.However this is averted in the IOS port with this screen shot from the ''[[https://www.artstation.com/artwork/1n8XG3/ Beta]]''.

* GuideDangit: In the "Kosovo Sniping" level, you're told to compensate for wind, but since your scope is a very basic crosshair, you can't exactly tell HOW you're supposed to compensate for wind. [[spoiler: Well, not exactly. There are three lines below the crosshair, each correlating to a wind level. You're supposed to sight the target up on the whisker of each line. Simple enough, but you're never told about this in the slightest.]]

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* FeaturelessProtagonist:Sierra FeaturelessProtagonist: Sierra 7 is this. All we can tell is that he's likely male,judging male, judging from his grunts when he gets hit.However hit. However, this is averted in the IOS iOS port with this screen shot from the ''[[https://www.artstation.com/artwork/1n8XG3/ Beta]]''.

beta]]''.

* GuideDangit: In the "Kosovo Sniping" level, you're told to compensate for wind, but since your scope is a very basic crosshair, you can't exactly tell HOW you're supposed to compensate for wind. [[spoiler: Well, not exactly. There are three lines below the crosshair, each correlating to a wind level. You're supposed to sight the target up on the whisker endpoint of each line. Simple enough, but you're never told about this in the slightest.]]



* HeroicMime: Adding to FeaturelessProtagonist, Sierra 7 doesn't talk either. In fact, he never makes a sound from his mouth except for when he gets hit (whereupon he grunts in pain), he's using a sniper rifle (he breathes in and out to stabalise his aim), and when he's defusing a bomb (he breathes like he's trying to control his panic).

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* HeroicMime: Adding to FeaturelessProtagonist, Sierra 7 doesn't talk either. In fact, he never makes a sound from his mouth except for when he gets hit (whereupon he grunts in pain), he's using a sniper rifle (he breathes in and out to stabalise his aim), and when he's defusing a bomb (he breathes like he's trying to control his panic).
a sigh of relief when he successfully defuses it).



* {{Irony}}: The reward for the "Medical Officer" emblem, awarded for doing a NoDamageRun on a level, rewards you with a "medkit", which heals 20HP, and the reward for the "Munitions Management" emblem, awarded for not reloading (so you're forced to beat a mission with one mag from your primary and one mag from your sidearm), is the vest, which allows you to bring two extra spare mags for your primary. In practice though, you can get both in "Irish Safehouse", and you can (and probably will need to) utilize both rewards in subsequent levels.

to:

* {{Irony}}: The reward for the "Medical Officer" emblem, awarded for doing a NoDamageRun on a level, rewards you with a "medkit", which heals 20HP, and the reward for the "Munitions Management" emblem, awarded for not reloading (so you're forced to beat a mission with one mag from your primary and one mag from your sidearm), sidearm)[[note]]technically this is what the requirements are ''supposed'' to be, but it's bugged, and the actual requirements are "beat a level without pressing R"[[/note]], and you can automat, is the vest, which allows you to bring two extra spare mags for your primary. In practice though, you can get both in "Irish Safehouse", and you can (and probably will need to) utilize both rewards rewards, especially the medicals, in subsequent levels.



* TacticalSuicideBoss: [[spoiler: In "Somalian Street", the dude manning the HMG always fires in bursts, instead of protracted supressing fire. He doesn't even fire in random bursts, he fires them to an exact rhythm, so you'll know when to pop out of cover to shoot hom. If he chose to fire random bursts, you wouldn't have stood a chance, since the HMG is otherwise extremely damaging.]]

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* TacticalSuicideBoss: [[spoiler: In "Somalian Street", the dude manning the HMG always fires in bursts, instead of protracted supressing fire. He doesn't even fire in random bursts, he fires them to an exact rhythm, so you'll know when to pop out of cover to shoot hom.him. If he chose to fire random bursts, you wouldn't have stood a chance, since the HMG is otherwise extremely damaging.]]



* ShortRangeShotgun: Subverted,as at a reasonable distance the spread gets bigger and less damage is done

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* ShortRangeShotgun: Subverted,as Subverted, as at a reasonable distance the spread gets bigger and less damage is done
done, though because of how most of the firefighhts in this game take place within 10 meters, it's rarely noticable.



"Mission completed."

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"Mission completed.accomplished."
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* FeaturelessProtagonist:Sierra 7 is this. All we can tell is that he's likely male,judging from his grunts when he gets hit.However this is averted in the IOS port with this screen shot from the ''[[https://www.artstation.com/artwork/1n8XG3/Beta Beta]]''.

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* FeaturelessProtagonist:Sierra 7 is this. All we can tell is that he's likely male,judging from his grunts when he gets hit.However this is averted in the IOS port with this screen shot from the ''[[https://www.artstation.com/artwork/1n8XG3/Beta com/artwork/1n8XG3/ Beta]]''.
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* FeaturelessProtagonist: Sierra 7 is this. All we can tell is that he's likely male, judging from his grunts when he gets hit.

to:

* FeaturelessProtagonist: Sierra FeaturelessProtagonist:Sierra 7 is this. All we can tell is that he's likely male, judging male,judging from his grunts when he gets hit.
hit.However this is averted in the IOS port with this screen shot from the ''[[https://www.artstation.com/artwork/1n8XG3/Beta Beta]]''.
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* Short-RangeShotgun: Subverted,as at a reasonable distance the spread gets bigger and less damage is done

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* Short-RangeShotgun: ShortRangeShotgun: Subverted,as at a reasonable distance the spread gets bigger and less damage is done
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*Short-RangeShotgun: Subverted,as at a reasonable distance the spread gets bigger and less damage is done

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Again, like my last two posts have said, feel free to make a Lonewolf page; I'll help edit it


* GuideDangit:

** The "Target Precision Emblem" requires you to destroy 50 targets, but it's not exactly explained WHICH targets count. [[spoiler: It's the targets in the "Training" level. Since there are 24 targets in that level, you'd have to play the level at least three times to get this emblem.]]

** In the "Kosovo Sniping" level, you're told to compensate for wind, but since your scope is a very basic crosshair, you can't exactly tell HOW you're supposed to compensate for wind. [[spoiler: Well, not exactly. There are three lines below the crosshair, each correlating to a wind level. You're supposed to sight the target up on the whisker of each line. Simple enough, but you're never told about this in the slightest.]]

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* GuideDangit:

** The "Target Precision Emblem" requires you to destroy 50 targets, but it's not exactly explained WHICH targets count. [[spoiler: It's the targets in the "Training" level. Since there are 24 targets in that level, you'd have to play the level at least three times to get this emblem.]]

**
GuideDangit: In the "Kosovo Sniping" level, you're told to compensate for wind, but since your scope is a very basic crosshair, you can't exactly tell HOW you're supposed to compensate for wind. [[spoiler: Well, not exactly. There are three lines below the crosshair, each correlating to a wind level. You're supposed to sight the target up on the whisker of each line. Simple enough, but you're never told about this in the slightest.]]

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Like I said in the last edit reason, if you wanna make the trope page for Lonewolf, go ahead - I'll help edit it as well.


* DramaticGunCock: Sierra 7 always does this on drawing the Mossberg 590 and [=M60E4=].

* DefeatMeansPlayable: Implied. [[spoiler: Near the end of "Somalia Street", you face off against an HMG mounted on a pickup. When you beat the game of veteran difficulty, you get the [=M60E4=]. The firing sound is exactly the same as the HMG on the pickup truck, implying that at the end of the level Sierra 7 nabbed it for himself.]]



* DefeatMeansPlayable: Implied. [[spoiler: Near the end of "Somalia Street", you face off against an HMG mounted on a pickup. When you beat the game of veteran difficulty, you get the [=M60E4=]. The firing sound is exactly the same as the HMG on the pickup truck, implying that at the end of the level Sierra 7 nabbed it for himself.]]

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Dude, I see you're a SHD Games fan as well. If you want, you can make the Lonewolf page; I'll help edit it as well.


* CoolGuns: Every single gun Sierra 7 can use in the game is this.

* CoverEqualsConcealment: Normally, you can't take cover. The two instances you do though, [[spoiler: both of which are in "Somalia Street", you can take cover behind a

* DynamicEntry: In "RSA Embassy", Sierra 7 breaches the embassy by FastRoping from the roof, down three floors, and swinging through the windows.

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* CoolGuns: Every single gun Sierra 7 you can use in the game is this.

* CoverEqualsConcealment: Normally, you can't take cover. The two instances you do though, [[spoiler: both of which are in "Somalia Street", you can take cover behind a

* DynamicEntry: In "RSA Embassy", Sierra 7 breaches you breach the embassy by FastRoping from the roof, down three floors, and swinging through the windows.



* TacticalSuicideBoss: [[spoiler: In "Somalian Street", the dude manning the HMG always fires in bursts, instead of protracted supressing fire. He doesn't even fire in random bursts, he fires them to an exact rhythm, so you'll know when to pop out of cover to shoot hom. If he chose to fire random bursts, you wouldn't have stood a chance, since the HMG is otherwise extremely damaging.]]



* WorstAid: Following on from the BlatantLies entry, Sierra 7's idea of medical treatment for bullet wounds is to take painkillers. He doesn't even pour out a sensible dosage into his free hand, he just opens the cap and then chugs the whole damn bottle.

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* WorstAid: Following on from the BlatantLies entry, Sierra 7's idea of medical treatment for bullet wounds is to take painkillers. He doesn't even pour out a sensible dosage into his free hand, he just opens the cap and then chugs the whole damn bottle.bottle.

----
"Mission completed."
----

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* CoolGuns: Every single gun Sierra 7 can use in the game is this.



* DefeatMeansPlayable: Implied. [[spoiler: Near the end of "Somalia Street", you face off against an HMG mounted on a pickup. When you beat the game of veteran difficulty, you get the M60E4. The firing sound is exactly the same as the HMG on the pickup truck, implying that at the end of the level Sierra 7 nabbed it for himself.]]

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* CoolGuns: Every single gun Sierra 7 can use in the game is this.

* CoverEqualsConcealment: Normally, you can't take cover. The two instances you do though, [[spoiler: both of which are in "Somalia Street", you can take cover behind a

* DynamicEntry: In "RSA Embassy", Sierra 7 breaches the embassy by FastRoping from the roof, down three floors, and swinging through the windows.

* DefeatMeansPlayable: Implied. [[spoiler: Near the end of "Somalia Street", you face off against an HMG mounted on a pickup. When you beat the game of veteran difficulty, you get the M60E4.[=M60E4=]. The firing sound is exactly the same as the HMG on the pickup truck, implying that at the end of the level Sierra 7 nabbed it for himself.]]
]]

* EverythingFades: Played straight.


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* MooksButNoBosses: As to be expected from a game that's more grounded in reality. The closest thing to a boss is [[spoiler: a dude manning an HMG mounted on a pickup]], and he's not much harder to kill either.


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** There are three instances where you have to react and shoot immediately as you enter a room, or you fail the mission. Luckily, in each case, your VoiceWithAnInternetConnection will warn you that there's something in the next room and you should be careful, in the latter two cases there's a door you have to breach before you enter the room, allowing you to reload, heal up, and get ready before you face whatever's in the room, and on recruit and veteran a red outline appears on the screen, indicating where you need to shoot.

to:

** There are three instances where you have to react and shoot immediately as you enter a room, or you fail the mission. Luckily, in each case, your VoiceWithAnInternetConnection will warn you that there's something in the next room and you should be careful, the locations of the things you have to shoot always remain in the same positions, in the latter two cases there's a door you have to breach before you enter the room, allowing you to reload, heal up, and get ready before you face whatever's in the room, and on recruit and veteran a red outline appears on the screen, indicating where you need to shoot.



* BombDisposal: At the end of "Tangiers Hotel", you have to defuse a bomb.



* CheckpointStarvation: The harder the difficulty you're playing on, the less checkpoints activate. On elite, there are no checkpoints at all. Luckily, each level is short enough that this is never really an issue.



* FeaturelessProtaganist: Sierra 7 is this. All we can tell is that he's likely male, judging from his grunts when he gets hit.

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* FeaturelessProtaganist: FeaturelessProtagonist: Sierra 7 is this. All we can tell is that he's likely male, judging from his grunts when he gets hit.



* GunPorn: There's a gallery that allows you to view the model of each gun in the game. It doesn't really serve a purpose except for this.



* HeroicMime: Adding to FeaturelessProtaganist, Sierra 7 doesn't talk either. In fact, he never makes a sound from his mouth except for when he gets hit (whereupon he grunts in pain), he's using a sniper rifle (he breathes in and out to stabalise his aim), and when he's defusing a bomb (he breathes like he's trying to control his panic).

to:

* HeroicMime: Adding to FeaturelessProtaganist, FeaturelessProtagonist, Sierra 7 doesn't talk either. In fact, he never makes a sound from his mouth except for when he gets hit (whereupon he grunts in pain), he's using a sniper rifle (he breathes in and out to stabalise his aim), and when he's defusing a bomb (he breathes like he's trying to control his panic).
panic).

* HostageSituation: The "RSA Embassy" level involves you resolving such a situation.


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* TakingYouWithMe: The bomb technician in "Tangiers Hotel" has a detonator in his hand near the end of the level, obviously intending to blow you with him to Kingdom Come. And if you don't shoot him ''quick'' (quick being less than a second), he'll succeed in doing so.

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* HeKnowsAboutTimedHits: Played completely straight in both the tutorial and "Training".

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* HeKnowsAboutTimedHits: Played completely straight in both the tutorial and "Training".
FeaturelessProtaganist: Sierra 7 is this. All we can tell is that he's likely male, judging from his grunts when he gets hit.


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* HeKnowsAboutTimedHits: Played completely straight in both the tutorial and "Training".

* HeroicMime: Adding to FeaturelessProtaganist, Sierra 7 doesn't talk either. In fact, he never makes a sound from his mouth except for when he gets hit (whereupon he grunts in pain), he's using a sniper rifle (he breathes in and out to stabalise his aim), and when he's defusing a bomb (he breathes like he's trying to control his panic).


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* NoNameGiven: The VoiceWithAnInternetConnection, which is why he's referred to exclusively as such on this page.

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* BlastingItOutOfTheirHands: A realistic take on this trope. Sometimes enemies will fire at you from cover by sticking their hand out and blindfiring, and [[spoiler: in "Kosovo Base" you have to stop General ]]

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* BlastingItOutOfTheirHands: A realistic take on this trope. Sometimes enemies will fire at you from cover by sticking their hand out and blindfiring, and [[spoiler: in "Kosovo Base" you have to stop General ]]
Arel Promichek from killing himself]]. In both cases, you don't so much as shoot it out their hands as you ''cripple their whole arm and take them out of the fight''. As the bloodstains left behind show, it's not exactly clean either.



* IdiosyncraticDifficulyLevels: "Recruit", "Veteran", and "Elite".

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* IdiosyncraticDifficulyLevels: IdiosyncraticDifficultyLevels: "Recruit", "Veteran", and "Elite".


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* StopOrIShootMyself: Non comedic variant. [[spoiler: In "Kosovo Base", in the final room General Arel Promichek is holding a pistol to his temple. If you don't [[BlastingItOutTheirHands shoot his arm]] to stop his suicide, as mentioned above, [[ItsAWonderfulFailure you're treated to an extended cutscene of him blowing his own brains out and his corpse falling to the floor]].]]
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* BlastingItOutOfTheirHands: A realistic take on this trope. Sometimes enemies will fire at you from cover by sticking their hand out and blindfiring, and [[spoiler: in "Kosovo Base" you have to stop General ]]

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''[[https://armorgames.com/play/10194/sierra-7/sierra7 Sierra 7]]'' is an UsefulNotes/AdobeFlash game, made by SHD Games about an elite operative going by the callsign "Sierra 7" who must complete various missions around the world to stop militia groups out for government-targeted violence & carnage. As of recently, an iOS port/sequel is in the works, which is in closed beta as of now.

to:

''[[https://armorgames.com/play/10194/sierra-7/sierra7 Sierra 7]]'' is an UsefulNotes/AdobeFlash RailShooter game, made by SHD Games about an elite operative going by the callsign "Sierra 7" who must complete various missions around the world to stop militia groups out for government-targeted violence & carnage. As of recently, an iOS port/sequel is in the works, which is in closed beta as of now.


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* AntiFrustrationFeatures:

** In "Kosovo Sniping", compensating for wind is very poorly explained (see the GuideDangit entry if you can't understand how it works), but to alleviate your frustration, the enemies cannot tell you're shooting, even if the bullet whizzes right by their faces. They only sound the alarm if you shoot the entirely wrong guy, and at least your VoiceWithAnInternetConnection is clear about who you're supposed to snipe next.

** In the "statistics" menu, you're shown how close you are to completing the emblems that involve killing a set number of people.

** Once you beat the game, you have the option to restart the game on a different difficulty level. If you do this, any weapon and emblem unlocked for beating a level will be locked again. Fortunately, weapons and emblems unlocked for killing a set number of people stay unlocked, as do the ones that involve beating the game on "recruit" and "veteran".

** There are three instances where you have to react and shoot immediately as you enter a room, or you fail the mission. Luckily, in each case, your VoiceWithAnInternetConnection will warn you that there's something in the next room and you should be careful, in the latter two cases there's a door you have to breach before you enter the room, allowing you to reload, heal up, and get ready before you face whatever's in the room, and on recruit and veteran a red outline appears on the screen, indicating where you need to shoot.


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* IdiosyncraticDifficulyLevels: "Recruit", "Veteran", and "Elite".


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* InterfaceSpoiler: If you stop moving for longer than a second or two, enemies are about to pop out of cover.


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* MoreDakka: The [=M60E4=], natch.


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* UselessAccessory: A few firearms are shown to have flashlights attached. They're all unusable.

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* BlatantLies: The "Medical Officer" emblem states that your reward for achieving it is a "med pack", and when you beat a level with no damage, the subsequent unlock screen even shows a respectably sized medical kit. Of course, as the HUD and the animation of Sierra 7 using the "medkit" shows, it's literally just a bottle of painkillers.



* BraggingRightsReward: Sensibly Averted, actually. Your reward for beating the game on veteran, the middle difficulty, is the [=M60E4=], the best gun in the game. There's no reward for beating the game on elite, the hardest difficulty, because if you do beat it on elite, you've proven that you can beat the game with everything you have unlocked.

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* BraggingRightsReward: Sensibly Averted, {{Averted}}, actually. Your reward for beating the game on veteran, the middle difficulty, is the [=M60E4=], the best gun in the game. There's no reward for beating the game on elite, the hardest difficulty, because if you do beat it on elite, you've proven that you can beat the game with everything you have unlocked.



* Irony: The reward for the "Medical Officer" emblem, awarded for doing a NoDamageRun on a level, rewards you with a "medkit", which heals 20HP, and the reward for the "Munitions Management" emblem, awarded for not reloading (so you're forced to beat a mission with one mag from your primary and one mag from your sidearm), is the vest, which allows you to bring two extra spare mags for your primary. In practice though, you can get both in "Irish Safehouse", and you can (and probably will need to) utilize both rewards in subsequent levels.

to:

* Irony: {{Irony}}: The reward for the "Medical Officer" emblem, awarded for doing a NoDamageRun on a level, rewards you with a "medkit", which heals 20HP, and the reward for the "Munitions Management" emblem, awarded for not reloading (so you're forced to beat a mission with one mag from your primary and one mag from your sidearm), is the vest, which allows you to bring two extra spare mags for your primary. In practice though, you can get both in "Irish Safehouse", and you can (and probably will need to) utilize both rewards in subsequent levels.



* VoiceWithAnInternetConnection: You're always assisted by a voice, though who he exactly is is kind of vague. In any case, he briefs you at the start of each mission and warns you whenever danger is around the corner.

to:

* VoiceWithAnInternetConnection: You're always assisted by a voice, though who he exactly is is kind of vague. In any case, he briefs you at the start of each mission and warns you whenever danger is around the corner.corner.

* WorstAid: Following on from the BlatantLies entry, Sierra 7's idea of medical treatment for bullet wounds is to take painkillers. He doesn't even pour out a sensible dosage into his free hand, he just opens the cap and then chugs the whole damn bottle.

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* BraggingRightsReward: Sensibly Averted, actually. Your reward for beating the game on veteran, the middle difficulty, is the [=M60E4=], the best gun in the game. There's no reward for beating the game on elite, the hardest difficulty, because if you do beat it on elite, you've proven that you can beat the game with everything you have unlocked.



* ChekhovsSkill: You are taught how to use the NVGs and the breaching charge clacker in "Training", and they both come into use in the game exactly once. [[spoiler: The NVGs you use in the assault on Kosovo base, and the breaching charge you use at the very end of the game, where you blow up a weapons cache from a safe distance.]]

to:

* ChekhovsSkill: You are taught how to use the NVGs NightVisionGoggles and the breaching charge clacker in "Training", and they both come into use in the game exactly once. [[spoiler: The NVGs [=NVGs=] you use in the assault on Kosovo base, and the breaching charge you use at the very end of the game, where you blow up a weapons cache from a safe distance.]]


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* Irony: The reward for the "Medical Officer" emblem, awarded for doing a NoDamageRun on a level, rewards you with a "medkit", which heals 20HP, and the reward for the "Munitions Management" emblem, awarded for not reloading (so you're forced to beat a mission with one mag from your primary and one mag from your sidearm), is the vest, which allows you to bring two extra spare mags for your primary. In practice though, you can get both in "Irish Safehouse", and you can (and probably will need to) utilize both rewards in subsequent levels.

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* AKA47: Averted, mostly because, as a free flash game, there's no need to pay royalties.



* CheckovsSkill: You are taught how to use the NVGs and the breaching charge clacker in "Training", and they both come into use in the game exactly once. [[spoiler: The NVGs you use in the assault on Kosovo base, and the breaching charge you use at the very end of the game, where you blow up a weapons cache from a safe distance.]]

to:

* CheckovsSkill: CoolGuns: Every single gun Sierra 7 can use in the game is this.

* ChekhovsSkill:
You are taught how to use the NVGs and the breaching charge clacker in "Training", and they both come into use in the game exactly once. [[spoiler: The NVGs you use in the assault on Kosovo base, and the breaching charge you use at the very end of the game, where you blow up a weapons cache from a safe distance.]]
]]

* DefeatMeansPlayable: Implied. [[spoiler: Near the end of "Somalia Street", you face off against an HMG mounted on a pickup. When you beat the game of veteran difficulty, you get the M60E4. The firing sound is exactly the same as the HMG on the pickup truck, implying that at the end of the level Sierra 7 nabbed it for himself.]]

* HeKnowsAboutTimedHits: Played completely straight in both the tutorial and "Training".
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* CheckovsSkill: You are taught how to use the NVGs and the breaching charge clacker in "Training", and they both come into use in the game exactly once. [[spoiler: The NVGs you use in the assault on Kosovo base, and the breaching charge you use at the very end of the game, where you blow up a weapons cache from a safe distance.]]

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''[[https://armorgames.com/play/10194/sierra-7/sierra7 Sierra 7]]'' is an UsefulNotes/AdobeFlash game, made by SHD Games, about an elite operative going by the callsign "Sierra 7" who must complete various missions around the world to stop militia groups out for government-targeted violence & carnage. As of recently, an iOS port/sequel is in the works, which is in closed beta as of now.

to:

''[[https://armorgames.com/play/10194/sierra-7/sierra7 Sierra 7]]'' is an UsefulNotes/AdobeFlash game, made by SHD Games, Games about an elite operative going by the callsign "Sierra 7" who must complete various missions around the world to stop militia groups out for government-targeted violence & carnage. As of recently, an iOS port/sequel is in the works, which is in closed beta as of now.



* BottomlessMagazines: The M60E4 plays this trope straight, though it still has a heat meter to prevent you from holding down the trigger indefinitely.

to:

* BottomlessMagazines: The M60E4 [=M60E4=] plays this trope straight, though it still has a heat meter to prevent you from holding down the trigger indefinitely.
indefinitely.

* GuideDangit:

** The "Target Precision Emblem" requires you to destroy 50 targets, but it's not exactly explained WHICH targets count. [[spoiler: It's the targets in the "Training" level. Since there are 24 targets in that level, you'd have to play the level at least three times to get this emblem.]]

** In the "Kosovo Sniping" level, you're told to compensate for wind, but since your scope is a very basic crosshair, you can't exactly tell HOW you're supposed to compensate for wind. [[spoiler: Well, not exactly. There are three lines below the crosshair, each correlating to a wind level. You're supposed to sight the target up on the whisker of each line. Simple enough, but you're never told about this in the slightest.]]



* TimedMission: As explained above, you have a limited time to clear the aforementioned killhouse (one minute and forty five seconds, specifically).

to:

* TimedMission: As explained above, you have a limited time to clear the aforementioned killhouse (one minute and forty five seconds, specifically).specifically).

* VoiceWithAnInternetConnection: You're always assisted by a voice, though who he exactly is is kind of vague. In any case, he briefs you at the start of each mission and warns you whenever danger is around the corner.

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''[[https://armorgames.com/play/10194/sierra-7/sierra7'' is a UsefulNotes/AdobeFlash game made by about a 7TH elite operative on the team "sierra 7" who must complete missions around the world to stop private militia companies out for government-targeted violence & carnage . It also got a IOS port which is in closed beta as of now

to:

''[[https://armorgames.com/play/10194/sierra-7/sierra7'' com/play/10194/sierra-7/sierra7 Sierra 7]]'' is a an UsefulNotes/AdobeFlash game game, made by SHD Games, about a 7TH an elite operative on going by the team "sierra callsign "Sierra 7" who must complete various missions around the world to stop private militia companies groups out for government-targeted violence & carnage . It also got a IOS port carnage. As of recently, an iOS port/sequel is in the works, which is in closed beta as of now
now.



!!This game contains examples of the following:

* AKA47: Averted, with every single weapon in game is named

* BottomlessMagazines: The M60 and pistols are fond with this trope, however the M60 can overheat if you hold down the left click for too long and the pistol must be reloaded after each mag is emptied.

* JustifiedTutorial: has your player character do the training course to see if they are ready to join the team .

* TimedMission: as said above they have to run the course in 1 minute and 45 seconds or else they have to take it over again

* hollywoodSilencer:

to:

!!This game contains examples of the following:

* AKA47: Averted, with every single weapon in game is named

following tropes:

* BottomlessMagazines: The M60 and pistols are fond with M60E4 plays this trope, however the M60 can overheat if trope straight, though it still has a heat meter to prevent you hold from holding down the left click for too long and the pistol must be reloaded after each mag is emptied.

trigger indefinitely.

* JustifiedTutorial: has your player character do Your VoiceWithAnInternetConnection explains that he's forced to explain the training course to see if they are ready to join basics of operating as standard procedure in the team .

optional tutorial, and the first "mission" is essentially a killhouse that you must pass in a limited time.

* TimedMission: as said above they As explained above, you have a limited time to run clear the course in 1 aforementioned killhouse (one minute and 45 seconds or else they have to take it over again

* hollywoodSilencer:
forty five seconds, specifically).

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* BottomlessMagazines: The M60 and pistols are fond with this trope, however the M60 can [[*Overheating overheat]]if you hold down the left click for too long and the pistol must be reloaded after each mag is

* JustifiedTutorial: has your player character do the training course to see if they are ready to join the team

* hollywoodSilencer: Justified ,

to:

* BottomlessMagazines: The M60 and pistols are fond with this trope, however the M60 can [[*Overheating overheat]]if can overheat if you hold down the left click for too long and the pistol must be reloaded after each mag is

is emptied.

* JustifiedTutorial: has your player character do the training course to see if they are ready to join the team

team .

* hollywoodSilencer: Justified ,TimedMission: as said above they have to run the course in 1 minute and 45 seconds or else they have to take it over again

* hollywoodSilencer:
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1_sierra_7_4.jpg]]
[[caption-width-right:350:]]

''[[https://armorgames.com/play/10194/sierra-7/sierra7'' is a UsefulNotes/AdobeFlash game made by about a 7TH elite operative on the team "sierra 7" who must complete missions around the world to stop private militia companies out for government-targeted violence & carnage . It also got a IOS port which is in closed beta as of now

----
!!This game contains examples of the following:

* AKA47: Averted, with every single weapon in game is named

* BottomlessMagazines: The M60 and pistols are fond with this trope, however the M60 can [[*Overheating overheat]]if you hold down the left click for too long and the pistol must be reloaded after each mag is

* JustifiedTutorial: has your player character do the training course to see if they are ready to join the team

* hollywoodSilencer: Justified ,

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