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* NonPlayerCompanion: NPC companions can only be hired in the single-player offline mode to avoid multiple players running around with the same NPC in tow.

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* AllYourBaseAreBelongToUs: Downplayed. If your hometown falls under siege, you will not be able to access any facilities in it (including your own house) until you lift it.



* AllYourBaseAreBelongToUs: Downplayed. If your hometown falls under siege, you will not be able to access any facilities in it (including your own house) until you lift it.

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* AllYourBaseAreBelongToUs: Downplayed. If your hometown falls under siege, you will not be able to access any facilities ArtificialScript: Like ''Ultima'', all in-game inscriptions are made using an invented alphabet (despite being technically in it (including your own house) until you lift it.English).
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The ''Shroud of the Avatar'' series will [[https://www.shroudoftheavatar.com/?p=47929 tie in with]] the upcoming ''VideoGame/UnderworldAscendant'' series (and vice versa) in the same way the core ''Ultima'' series was connected with the ''VideoGame/UltimaUnderworld'' games.
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* DoubleMeaningTitle: Garriot claimed that the word "shroud" has multiple meanings in the context of the story.
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Watch the early [[http://www.youtube.com/watch?v=wckfc-0WyPs gameplay video]] here. See also the [[https://www.shroudoftheavatar.com/?page_id=19 official FAQ]] for more details.

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Watch the early [[http://www.youtube.com/watch?v=wckfc-0WyPs gameplay video]] here.and the the [[https://www.youtube.com/watch?v=vo2_QDNO_V0 E3 2014 trailer]] on [=YouTube=]. See also the [[https://www.shroudoftheavatar.com/?page_id=19 official FAQ]] for more details.
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* CharacterLevel: The Avatar has two independent levels: Adventuring and Crafting, increased by gaining the respective kind of XP from appropriate activities.


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* SkillScoresAndPerks: Skill points are gained with character levels (Adventure and Crafting levels give points for respective skills) and can be spend on Active and Innate (passive) perks. Perks form a skill tree and new ones have to be unlocked by visiting a trainer after clearing all the prerequisites. Multiple points can be invested into said perks, increasing the passives' effect and giving the Avatar more "copies" of actives, so they can be used more often.


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* [[TheSixStats The Three Stats]]: {{Strength}}, Dexterity, and Intelligence are the Avatar's primary attributes. Derived from them are Health, Defense, and [[{{Mana}} Focus]].
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The game is set in a WideOpenSandbox of the ConstructedWorld of New Britannia, which is still recovering from the massive {{Cataclysm|Backstory}} that destroyed the old civilization several generations ago. Furthermore, the population of the world is under constant threat from the monsters spawned by the Cataclysm, and the prophecies tell about impending the EndOfAnAge, which many fear will be much like the Cataclysm itself. You, as the Avatar, return to New Britannia and are tasked with following the [[KarmaMeter Virtues]] (based on the classic principles of Truth, Courage, and Love), facing the HiddenVillain, and ultimately restoring peace and harmony to the world.

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The game is set in a WideOpenSandbox of the ConstructedWorld of New Britannia, which is still recovering from the massive {{Cataclysm|Backstory}} that destroyed the old civilization several generations ago. Furthermore, the population of the world is under constant threat from the monsters spawned by the Cataclysm, and the prophecies tell about impending the EndOfAnAge, which many fear will be much like the Cataclysm itself. You, as the Avatar, return to New Britannia and are tasked with following the eponymous [[KarmaMeter Virtues]] (based on the classic principles of Truth, (Truth, Courage, and Love), facing the HiddenVillain, and ultimately restoring peace and harmony to the world.



* ArcNumber: ''[=SotA=]'' seems to have inherited the ArcNumber 8 from ''Ultima'': there are eight magic schools, eight combat schools, etc. The number of eponymous Virtues has not been revealed yet, but there are pretty obvious odds there.

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* ArcNumber: ''[=SotA=]'' seems to have inherited the ArcNumber 8 from ''Ultima'': there are eight magic schools, eight combat schools, etc. The number of eponymous Virtues has not been revealed yet, but there are pretty obvious odds there.
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The game is set in a WideOpenSandbox of the ConstructedWorld of New Britannia, which is still recovering from the massive {{Cataclysm|Backstory}} that destroyed the old civilization several generations ago. Furthermore, the population of the world is under constant threat from the monsters spawned by the Cataclysm, and the prophecies tell about impending the EndOfAnAge, which many fear will be much like the Cataclysm itself. You, as the Avatar, return to New Britannia to find it fragmented and suffering, and it's up you to follow the [[KarmaMeter Virtues]] (based on the classic principles of Truth, Courage, and Love), face the HiddenVillain, and ultimately restore peace and harmony to the world.

to:

The game is set in a WideOpenSandbox of the ConstructedWorld of New Britannia, which is still recovering from the massive {{Cataclysm|Backstory}} that destroyed the old civilization several generations ago. Furthermore, the population of the world is under constant threat from the monsters spawned by the Cataclysm, and the prophecies tell about impending the EndOfAnAge, which many fear will be much like the Cataclysm itself. You, as the Avatar, return to New Britannia to find it fragmented and suffering, and it's up you to follow are tasked with following the [[KarmaMeter Virtues]] (based on the classic principles of Truth, Courage, and Love), face facing the HiddenVillain, and ultimately restore restoring peace and harmony to the world.
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* ConstructedWorld: New Britannia, the successor to the the old Britannia and Sosaria of [[VideoGame/{{Ultima}} old]].

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* ConstructedWorld: New Britannia, the successor to the the old Britannia and Sosaria of [[VideoGame/{{Ultima}} old]].

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The game is set in a WideOpenSandbox of a (yet unnamed) ConstructedWorld that is still recovering from the massive {{Cataclysm|Backstory}} that destroyed the old civilization several generations ago. Furthermore, the population of the world is under constant threat from the monsters spawned by the Cataclysm, and the prophecies tell about impending the EndOfAnAge, which many fear will be much like the Cataclysm itself. Garriot has also teased the backers with some sort of [[KarmaMeter Virtue system]] but whether it's gonna be based on ''Ultima'' Virtues or on an original concept remains to be seen.

to:

The game is set in a WideOpenSandbox of a (yet unnamed) the ConstructedWorld that of New Britannia, which is still recovering from the massive {{Cataclysm|Backstory}} that destroyed the old civilization several generations ago. Furthermore, the population of the world is under constant threat from the monsters spawned by the Cataclysm, and the prophecies tell about impending the EndOfAnAge, which many fear will be much like the Cataclysm itself. Garriot has also teased You, as the backers with some sort of Avatar, return to New Britannia to find it fragmented and suffering, and it's up you to follow the [[KarmaMeter Virtue system]] but whether it's gonna be based Virtues]] (based on ''Ultima'' Virtues or on an original concept remains the classic principles of Truth, Courage, and Love), face the HiddenVillain, and ultimately restore peace and harmony to be seen.
the world.



* ConstructedWorld: New Britannia, the successor to the the old Britannia and Sosaria of [[VideoGame/{{Ultima}} old]].



* HiddenVillain: The Avatar is destined to face the "hidden ruler of this world" at the end of their journey.



* ItemCrafting: Just as in the ''Ultima'' series, crafting is an essential part of the gameplay. An early demo showcased an Avatar chopping down a tree, sawing the logs into planks, making a chair, putting it on the roof of his house, and sitting on it.

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* ItemCrafting: Just as in the ''Ultima'' series, crafting is an essential part of the gameplay. An early demo showcased an Avatar chopping down a tree, sawing the logs into planks, making a chair, putting it on the roof of his house, and sitting on it. Crafting is divided into three stages, and each has five skills that form a chain from raw resource to final product:
** Gathering: Mining, Forestry, Agriculture, Field Dressing, and Foraging
** Refining: Smelting, Milling, Textiles, Tanning, and Butchery
** Production: Blacksmithing, Carpentry, Tailoring, Cooking, and Alchemy


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* OurElvesAreDifferent: The "seekers of truth, the elvenfolk of legend" are said to be lost in the mists of their own illusions.


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* TrappedInAnotherWorld: The Avatar comes to New Britannia from Earth, Lord British's homeworld.
* TheUndead: The undead in New Britannia are creatures of Spite, the antithesis to Love.
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Little has been revealed of the story so far, except that it will be set in a WideOpenSandbox of a ConstructedWorld (''a la'' Britannia) under attack by some kind of [[PragmaticVillainy intelligent evil force]]. Figuring out its ultimate goal and defeating it will be your main objective. Garriot has also teased the backers with some sort of [[KarmaMeter Virtue system]] but whether it's gonna be based on ''Ultima'' Virtues or on an original concept remains to be seen.

to:

Little has been revealed of the story so far, except that it will be The game is set in a WideOpenSandbox of a (yet unnamed) ConstructedWorld (''a la'' Britannia) that is still recovering from the massive {{Cataclysm|Backstory}} that destroyed the old civilization several generations ago. Furthermore, the population of the world is under attack constant threat from the monsters spawned by some kind of [[PragmaticVillainy intelligent evil force]]. Figuring out its ultimate goal the Cataclysm, and defeating it the prophecies tell about impending the EndOfAnAge, which many fear will be your main objective.much like the Cataclysm itself. Garriot has also teased the backers with some sort of [[KarmaMeter Virtue system]] but whether it's gonna be based on ''Ultima'' Virtues or on an original concept remains to be seen.
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* TheProphecy: One of the ancient legends foretells the EndOfAnEra in the same year that the Avatar enters the game world.

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* TheProphecy: One of the ancient legends foretells the EndOfAnEra EndOfAnAge in the same year that the Avatar enters the game world.
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* AfterTheEnd: The world of ''[=SotA=]'' is seeded with the remains of the old civilizations destroyed by the Cataclysm. The modern civilization is basically built upon the ruins of old.
* ArcNumber: ''[=SotA=]'' seems to have inherited the ArcNumber 8 from ''Ultima'': there are eight magic schools, eight combat schools, etc. The number of eponymous Virtues has not been revealed yet, but there are pretty obvious odds there.


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* ElementalCrafting: Light Armor is made from cloth or leather; Medium Armor, of chain or scales; and Heavy Armor is steel plate. There are also shields, which are considered armor.


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* {{Ouroboros}}: Part of the Combat Sigil.


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* TheProphecy: One of the ancient legends foretells the EndOfAnEra in the same year that the Avatar enters the game world.


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* WeaponOfChoice: The Avatar can specialize in Blades (swords, axes), Polearms (halberds, spears), Bludgeons (hammers, clubs), or Ranged weapons (bows, crossbows).
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''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor both to his own cult RPG series ''Franchise/{{Ultima}}'' and to its MMORPG offshoot, ''VideoGame/UltimaOnline''. It is envisioned by him as part one of the ''Shroud of the Avatar'' pentalogy, to be released in yearly tact starting in October 2014. ''[=SotA=]'' was [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 funded]] on Website/{{Kickstarter}}, collecting over $1.9 million in pledges.

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''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor both to his own cult RPG series ''Franchise/{{Ultima}}'' and to its MMORPG offshoot, ''VideoGame/UltimaOnline''. It is envisioned by him Envisioned as part one of the ''Shroud of the Avatar'' pentalogy, ''Forsaken Virtues'' is to be released in yearly tact starting in October 2014. ''[=SotA=]'' 2014, with later installments coming out annually after that. The first game was [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 funded]] on Website/{{Kickstarter}}, collecting over $1.9 million in pledges.
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* AHomeOwnerIsYou: When playing online, you can own a house in one of the major settlements of the world, though you have to pay in-game currency monthly for the land it stands upon and you lose your land after half a year of inactivity. Offline, you don't have to pay anything and your land and houses always remains yours.

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* AHomeOwnerIsYou: When playing online, you can own a house in one of the major settlements of the world, though you have to pay in-game currency monthly for the land it stands upon and you lose your land after half a year of inactivity. Offline, you don't have to pay anything and your land and houses always remains remain yours.

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''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor to his own cult RPG series ''Franchise/{{Ultima}}'', as well as to the first successful MMORPG ''VideoGame/UltimaOnline''. It is envisioned by him as part one of the ''Shroud of the Avatar'' pentalogy, to be released in yearly tact starting in October 2014. It [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 was funded]] on Website/{{Kickstarter}}, collecting over $1.9 million in pledges.

to:

''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor both to his own cult RPG series ''Franchise/{{Ultima}}'', as well as ''Franchise/{{Ultima}}'' and to the first successful its MMORPG offshoot, ''VideoGame/UltimaOnline''. It is envisioned by him as part one of the ''Shroud of the Avatar'' pentalogy, to be released in yearly tact starting in October 2014. It ''[=SotA=]'' was [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 was funded]] on Website/{{Kickstarter}}, collecting over $1.9 million in pledges.



Watch the early [[http://www.youtube.com/watch?v=wckfc-0WyPs gameplay video]] here.

to:

Watch the early [[http://www.youtube.com/watch?v=wckfc-0WyPs gameplay video]] here. See also the [[https://www.shroudoftheavatar.com/?page_id=19 official FAQ]] for more details.



* BagOfHolding: Driven to rather ridiculous lengths in order to avoid BagOfSpilling: if you lose the land lot you built your house on, ''your entire house'' (including all decorations) is put into your inventory, to be redeployed once you purchase enough land again.
* CataclysmBackstory: The "great Cataclysm 400 years ago" alluded to by Arabella.



* AHomeOwnerIsYou: When playing online, you can own a house in one of the major settlements of the world.
** AndYourRewardIsInteriorDecorating

to:

* AHomeOwnerIsYou: When playing online, you can own a house in one of the major settlements of the world.
world, though you have to pay in-game currency monthly for the land it stands upon and you lose your land after half a year of inactivity. Offline, you don't have to pay anything and your land and houses always remains yours.
** AndYourRewardIsInteriorDecoratingAndYourRewardIsInteriorDecorating: You can loot or craft various non-functional enhancements and place them on the walls and floor of a house you own.


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* LordBritishPostulate: You can kill Lord British in ''[=SotA=]'', but it's still very, very hard.


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* WideOpenSandbox: Just like in ''Ultima'', the players are free to go wherever they want and do whatever suits them.
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* ElementalPowers: There are eight elemental schools of magic in the game: Fire, Air, Water, Earth, Sun, Moon, Life, and Death. There is also Chaos, which is not an element in itself but stands in the middle of everything else.


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* {{Feelies}}: In a deliberate throwback to ''Ultima'', physical editions of the game come with varying amounts of "swag", as Garriot likes to call it: a cloth map of the world, a runic script reference document, a metallic Collector Coin, etc.
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* ItemCrafting: Just as in the ''Ultima'' series, crafting is an essential part of the gameplay. An early demo showcased an adventurer chopping down a tree, sawing the logs into planks, making a chair, putting it on the roof of his house, and sitting on it.

to:

* ItemCrafting: Just as in the ''Ultima'' series, crafting is an essential part of the gameplay. An early demo showcased an adventurer Avatar chopping down a tree, sawing the logs into planks, making a chair, putting it on the roof of his house, and sitting on it.



* OverworldNotToScale: This has caused a lot of contention from the backers, but the devs have defended their vision, as it allows them to create fewer but more detailed locations (that can be accessed from every tile of the world map) than in a completely continuous world .
* RandomEncounters

to:

* OverworldNotToScale: This has caused a lot of contention from among the backers, but the devs have defended their vision, as it allows them to create fewer but more detailed locations (that can be accessed from every tile of the world map) than in a completely continuous world .
world.
* RandomEncountersRandomEncounters: While traveling on the world map, you can be interrupted by a random enemy attack. Except [[OurDragonsAreDifferent dragons]]--them, you see coming from afar.

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* CharacterClassSystem: Averted.

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* CharacterClassSystem: Averted. The closest it comes to a class is the "Avatar archetypes" (warrior-melee, warrior-ranged, wizard-offensive, wizard-defensive), which seem to be just appearance templates rather than traditional classes.
* ComicBookFantasyCasting: The artists asked female community members to submit photos of their faces to base the female Avatar models upon.


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* GuysSmashGirlsShoot: While the game imposes no such restrictions on the Avatar gender, the first created male Avatar model belonged to the warrior-melee archetype, while the first female Avatar was warrior-ranged.


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* ThighHighBoots: The first female Avatar model.
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While the game will be fully playable offline, the devs actively promote its "Selective Multi-Player", which aims to be the middle-ground between small-scale CoOpMultiplayer and a full-blown {{MMORPG}}. In short, it works by allowing you to select which other players (if any) you want to play with, so that no others can join your game. Offline characters will not be playable online and vice versa.

to:

While the game will be fully playable offline, the devs actively promote its "Selective Multi-Player", Multi-Player" mode, which aims to be the middle-ground between small-scale CoOpMultiplayer and a full-blown {{MMORPG}}. In short, it works by allowing you to select which other players (if any) you want to play with, so that no others can join your game. Offline characters will not be playable online and vice versa.



* ItemCrafting: Just as in the ''Ultima'' series, crafting is an essential part of the gameplay. And early demo showcased an adventurer chopping down a tree, sawing the logs into planks, making a chair, putting it on the roof of his house, and sitting on it.

to:

* ItemCrafting: Just as in the ''Ultima'' series, crafting is an essential part of the gameplay. And An early demo showcased an adventurer chopping down a tree, sawing the logs into planks, making a chair, putting it on the roof of his house, and sitting on it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Watch the early [[http://www.youtube.com/watch?v=wckfc-0WyPs gameplay video]] here.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ItemCrafting: Just as in the ''Ultima'' series, crafting is an essential part of the gameplay. And early demo showcased an adventurer chopping down a tree, sawing the logs into planks, making a chair, putting it on the roof of his house, and sitting on it.
Is there an issue? Send a MessageReason:
None


* CharacterClass: Averted.

to:

* CharacterClass: CharacterClassSystem: Averted.



* OverworldNotToScale: This has caused a lot of contention from the backers, but the devs have defended their vision, as it allows them to create fewer but more detailed locations that can be accessed from every tile of the world map than a completely continuous world.

to:

* OverworldNotToScale: This has caused a lot of contention from the backers, but the devs have defended their vision, as it allows them to create fewer but more detailed locations that (that can be accessed from every tile of the world map map) than in a completely continuous world.world .
Is there an issue? Send a MessageReason:
None


''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor to his own cult RPG series ''Franchise/{{Ultima}}'' as well as to the first successful MMORPG ''VideoGame/UltimaOnline''. It is envisioned by him as part one of the ''Shroud of the Avatar'' pentalogy, to be released in yearly tact starting in October 2014. It [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 was funded]] on Website/{{Kickstarter}}, collecting over $1.9 million in pledges.

to:

''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor to his own cult RPG series ''Franchise/{{Ultima}}'' ''Franchise/{{Ultima}}'', as well as to the first successful MMORPG ''VideoGame/UltimaOnline''. It is envisioned by him as part one of the ''Shroud of the Avatar'' pentalogy, to be released in yearly tact starting in October 2014. It [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 was funded]] on Website/{{Kickstarter}}, collecting over $1.9 million in pledges.
Is there an issue? Send a MessageReason:
None


''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor to his own cult RPG series ''Franchise/{{Ultima}}'' as well as to the first successful MMORPG ''VideoGame/UltimaOnline''. It is envisioned by him as part one of the ''Shroud of the Avatar'' pentalogy, to be released in yearly tact starting in October 2014. It is currently [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 being funded]] on Website/{{Kickstarter}}.

to:

''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor to his own cult RPG series ''Franchise/{{Ultima}}'' as well as to the first successful MMORPG ''VideoGame/UltimaOnline''. It is envisioned by him as part one of the ''Shroud of the Avatar'' pentalogy, to be released in yearly tact starting in October 2014. It is currently [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 being was funded]] on Website/{{Kickstarter}}.
Website/{{Kickstarter}}, collecting over $1.9 million in pledges.
Is there an issue? Send a MessageReason:
None


Little has been revealed of the story so far, except that it will be set in a WideOpenSandbox of a ConstructedWorld (''a la'' Britannia) under an attack from some kind of [[PragmaticVillainy intelligent evil force]]. Figuring out its ultimate goal and fighting back will be your main goal. Garriot has also teased the backers with some sort of [[KarmaMeter Virtue system]] but whether it's gonna be based on ''Ultima'' Virtues or on an original concept remains to be seen.

to:

Little has been revealed of the story so far, except that it will be set in a WideOpenSandbox of a ConstructedWorld (''a la'' Britannia) under an attack from by some kind of [[PragmaticVillainy intelligent evil force]]. Figuring out its ultimate goal and fighting back defeating it will be your main goal.objective. Garriot has also teased the backers with some sort of [[KarmaMeter Virtue system]] but whether it's gonna be based on ''Ultima'' Virtues or on an original concept remains to be seen.
Is there an issue? Send a MessageReason:
None


Little has been revealed of the story so far, except that it will be set in a WideOpenSandbox of a ConstructedWorld ''a la'' Britannia that is under an attack from some kind of [[PragmaticVillainy intelligent evil force]]. Figuring out its ultimate goal and fighting back will be your main goal. Garriot has also teased the backers with some sort of [[KarmaMeter Virtue system]] but whether it's gonna be based on ''Ultima'' Virtues or on an original concept remains to be seen.

to:

Little has been revealed of the story so far, except that it will be set in a WideOpenSandbox of a ConstructedWorld ''a (''a la'' Britannia that is Britannia) under an attack from some kind of [[PragmaticVillainy intelligent evil force]]. Figuring out its ultimate goal and fighting back will be your main goal. Garriot has also teased the backers with some sort of [[KarmaMeter Virtue system]] but whether it's gonna be based on ''Ultima'' Virtues or on an original concept remains to be seen.
Is there an issue? Send a MessageReason:
None


''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor to his own cult RPG series ''Franchise/{{Ultima}}'' as well as the first successful MMORPG ''VideoGame/UltimaOnline''. It is envisioned by him as part one of the ''Shroud of the Avatar'' pentalogy, to be released in yearly tact starting in October 2014. It is currently [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 being funded]] on Website/{{Kickstarter}}.

to:

''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor to his own cult RPG series ''Franchise/{{Ultima}}'' as well as to the first successful MMORPG ''VideoGame/UltimaOnline''. It is envisioned by him as part one of the ''Shroud of the Avatar'' pentalogy, to be released in yearly tact starting in October 2014. It is currently [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 being funded]] on Website/{{Kickstarter}}.
Is there an issue? Send a MessageReason:
None


** AndYourRewardIsInteriorDecorations

to:

** AndYourRewardIsInteriorDecorationsAndYourRewardIsInteriorDecorating
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Shroud of the Avatar: Forsaken Virtues'' is Richard "Lord British" Garriot's SpiritualSuccessor to his own cult RPG series ''Franchise/{{Ultima}}'' as well as the first successful MMORPG ''VideoGame/UltimaOnline''. It is envisioned by him as part one of the ''Shroud of the Avatar'' pentalogy, to be released in yearly tact starting in October 2014. It is currently [[http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0 being funded]] on Website/{{Kickstarter}}.

Little has been revealed of the story so far, except that it will be set in a WideOpenSandbox of a ConstructedWorld ''a la'' Britannia that is under an attack from some kind of [[PragmaticVillainy intelligent evil force]]. Figuring out its ultimate goal and fighting back will be your main goal. Garriot has also teased the backers with some sort of [[KarmaMeter Virtue system]] but whether it's gonna be based on ''Ultima'' Virtues or on an original concept remains to be seen.

While the game will be fully playable offline, the devs actively promote its "Selective Multi-Player", which aims to be the middle-ground between small-scale CoOpMultiplayer and a full-blown {{MMORPG}}. In short, it works by allowing you to select which other players (if any) you want to play with, so that no others can join your game. Offline characters will not be playable online and vice versa.
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!!The game will provide examples of following tropes:

* AllYourBaseAreBelongToUs: Downplayed. If your hometown falls under siege, you will not be able to access any facilities in it (including your own house) until you lift it.
* CharacterClass: Averted.
* DropInDropOutMultiplayer: If you play online, you can switch between visibility modes (not seeing other players, seeing only friends, and seeing anyone of comparable level) anytime you are in a town.
* FeaturelessProtagonist: The Avatar.
* AHomeOwnerIsYou: When playing online, you can own a house in one of the major settlements of the world.
** AndYourRewardIsInteriorDecorations
* OldSaveBonus: You will be able not only to import your character from one game to the next, but also [[NewGamePlus from a later game back into the earlier ones]].
* OverworldNotToScale: This has caused a lot of contention from the backers, but the devs have defended their vision, as it allows them to create fewer but more detailed locations that can be accessed from every tile of the world map than a completely continuous world.
* RandomEncounters
* SteamPunk: Some elements of it are mixed into the StandardFantasySetting.
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