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** Masamune, as usual. Even his moves are in English!
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** Masamune, as usual. Even his moves are He's the only character in English!the game whose move list is entirely in English.
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* MechanicallyUnusualFighter:
** Motochika's assist functions differently from the rest of the cast. Instead of calling for reinforcements and summoning them for attacks once they arrive, he can choose one of three machines by pressing an attack button and the Engun button at the same time. Each one requires a specific Engun level and a given amount of ryo, the latter of which is gained by landing certain attacks or destroying chests that randomly appear roughly every 15 seconds. Once summoned, the machines' attacks are uninterruptible, but in exchange, they have their own health bar and can be destroyed, either by losing all of their HP or by self-destructing.
** Motochika's assist functions differently from the rest of the cast. Instead of calling for reinforcements and summoning them for attacks once they arrive, he can choose one of three machines by pressing an attack button and the Engun button at the same time. Each one requires a specific Engun level and a given amount of ryo, the latter of which is gained by landing certain attacks or destroying chests that randomly appear roughly every 15 seconds. Once summoned, the machines' attacks are uninterruptible, but in exchange, they have their own health bar and can be destroyed, either by losing all of their HP or by self-destructing.
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* GratuitousEnglish: Masamune, as usual. In addition, all of his specials and supers have English names.
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* GratuitousEnglish: GratuitousEnglish:
** Masamune, as usual.In addition, all of Even his specials moves are in English!
** Interestingly, despite never being released outside of Japan, a large portion of the game's interface is already in English. It's especially noticeable in the TitleScreen andsupers have English names. the Training Mode menu.
** Masamune, as usual.
** Interestingly, despite never being released outside of Japan, a large portion of the game's interface is already in English. It's especially noticeable in the TitleScreen and
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%%** Maeda
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* MightyGlacier:
** Hideyoshi is the game's main grappler, with powerful throws, big, damaging attacks, and the size and mobility of a fridge. Interestingly, unlike most grapplers in [=ArcSys=] games, he retains the ability to dash and airdash, although his are slower than average.
%%** Maeda
** Hideyoshi is the game's main grappler, with powerful throws, big, damaging attacks, and the size and mobility of a fridge. Interestingly, unlike most grapplers in [=ArcSys=] games, he retains the ability to dash and airdash, although his are slower than average.
%%** Maeda
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%%** Oichi
** In the [=PS2 version=], Hanbe can convert almost any hit into an incredibly long combo or even an infinite -- in fact, they're one of only three characters who can do so without spending resources. However, they have even less health than Oichi, and their only defensive tool both costs health to use and requires him to take damage.
** In the [=PS2 version=], Hanbe can convert almost any hit into an incredibly long combo or even an infinite -- in fact, they're one of only three characters who can do so without spending resources. However, they have even less health than Oichi, and their only defensive tool both costs health to use and requires him to take damage.
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** In the [=PS2 version=], Hanbe can convert almost any hit into an incredibly long combo or even an infinite -- in fact,
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* PracticalTaunt: Kenshin's taunt has him throwing a frozen rose. Not only does it have a hitbox, but it also plays a key part in some of his combos.
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* PracticalTaunt: Kenshin's taunt has him them throwing a frozen rose. Not only does it have a hitbox, but it also plays a key part in some of his their combos.
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* HitboxDissonance: Normal throws are triggered based on proximity -- if the opponent is close enough and throwable, they automatically get thrown. However, the hitbox for this is placed in such a way that they can miss with the right positioning. It varies depending on the character, but Yukimura is somewhat infamous for having this occur against him particularly often.
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* HitboxDissonance: Normal throws are triggered based on proximity -- if the opponent is close enough and throwable, they automatically get thrown. However, the hitbox for this is placed in such a way that they can miss with the right positioning. It varies depending on the character, but Yukimura is somewhat infamous for having this occur it tends to happen especially often against him particularly often.Yukimura.
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* HitboxDissonance: Normal throws are triggered based on proximity -- if the opponent is close enough and throwable, they automatically get thrown. However, the hitbox for this is placed in such a way that they can miss with the right positioning. It varies depending on the character, but Yukimura is somewhat infamous for having this occur against him particularly often.
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||Toyotomi Hideyoshi || Takenaka Hanbei
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||Toyotomi Hideyoshi || Takenaka HanbeiHanbe
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||''Takenaka Hanbei'' || ''Toyotomi Hideyoshi''
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||''Takenaka Hanbei'' Hanbe'' || ''Toyotomi Hideyoshi''
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* GlassCannon:
%%** Oichi
** In the [=PS2 version=], Hanbe can convert almost any hit into an incredibly long combo or even an infinite -- in fact, they're one of only three characters who can do so without spending resources. However, they have even less health than Oichi, and their only defensive tool both costs health to use and requires him to take damage.
%%** Oichi
** In the [=PS2 version=], Hanbe can convert almost any hit into an incredibly long combo or even an infinite -- in fact, they're one of only three characters who can do so without spending resources. However, they have even less health than Oichi, and their only defensive tool both costs health to use and requires him to take damage.
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* DistressedDude: Part of Tadakatsu's gameplay involves dealing with this. Every 20 seconds or so, ninjas appear and grab Ieyasu, preventing you from summoning assists. Hitting them with certain attacks frees Ieyasu and gives you your reinforcements back after a brief cooldown, but if they reach the right (P1) or left (P2) side of the stage, reinforcements, as well as Tadakatsu's Boost Gauge and anything that requires it, will be unavailable for the next 20 seconds.
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* AssistCharacter: Many of the fighters have at least one dedicated assist character, such as Nobunaga being assisted by Nōhime and Ranmaru, and Oichi being assisted by Nagamasa. The assist characters can actually be seen waiting in the background of the stage when they are not actively being called upon.
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* IncendiaryExponent: Yukimura's special involves screaming loud enough to set his foot on fire and then kicking his opponent in the face with it.
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||Mouri Motonari || Mouri Army
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||Mouri Motonari || Mouri ArmyFootsoldiers
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Many of the mechanics typically present in Arcsys fighting games are present and accounted for, but the main one is the [[AssistCharacter Engun]] system. Each character has their own unique assist character they can call upon during a match to aid them in their offense or defense. However, before doing so, you must wait for the Engun gauge to fill up and the assist themselves to level up to a certain point, which also happens automatically.
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''Sengoku Basara X''[[note]]read as "Sengoku Basara Cross"[[/note]] is a 2D FightingGame spin-off of the ''VideoGame/SengokuBasara'' series developed by Creator/ArcSystemWorks and published by Creator/Capcom. It was released in Japanese arcades on April 9th, 2008, and ported to the Platform/Playstation2 on June 26 that same year.
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''Sengoku Basara X''[[note]]read as "Sengoku Basara Cross"[[/note]] is a 2D FightingGame spin-off of the ''VideoGame/SengokuBasara'' series developed by Creator/ArcSystemWorks and published by Creator/Capcom.Creator/{{Capcom}}. It was released in Japanese arcades on April 9th, 2008, and ported to the Platform/Playstation2 on June 26 that same year.
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[[quoteright:713:https://static.tvtropes.org/pmwiki/pub/images/sbx_logo.png]]
''Sengoku Basara X''[[note]]read as "Sengoku Basara Cross"[[/note]] is a 2D FightingGame spin-off of the ''VideoGame/SengokuBasara'' series developed by Creator/ArcSystemWorks and published by Creator/Capcom. It was released in Japanese arcades on April 9th, 2008, and ported to the Platform/Playstation2 on June 26 that same year.
[[folder:Characters]]
[[superscript:Characters in ''italics'' are exclusive to the [=PS2=] version]]
||align=left border=1 width=50%
||'''Character''' || '''Assist'''
||Date Masamune || Katakura Kojuro
||Sanada Yukimura || Sarutobi Sasuke and Takeda Shingen
||Oichi || Azai Nagamasa
||Keiji Maeda || Toshiie and Matsu Maeda
||Chosokabe Motochika || High-Tech Machinery
||Mouri Motonari || Mouri Army
||Honda Tadakatsu || Tokugawa Ieyasu
||Kenshin Uesugi || Kasuga
||Toyotomi Hideyoshi || Takenaka Hanbei
||Oda Nobunaga || Ranmaru Mori and Nōhime
||''Katakura Kojuro'' || ''Date Masamune''
||''Takenaka Hanbei'' || ''Toyotomi Hideyoshi''
[[/folder]]
----
!!This work shows examples of:
* ComboBreaker: Pressing the Engun button while in hitstun will result in an "Engun Counter", summoning your character's assist to break you out of the opponent's combo.
* FinishingMove: After racking up enough Stylish Points, you can use a "One-Hit Basara K.O," by inputting quarter-circle backward, half-circle forward + Heavy Attack, instantly ending the round.
* GratuitousEnglish: Masamune, as usual. In addition, all of his specials and supers have English names.
* PracticalTaunt: Kenshin's taunt has him throwing a frozen rose. Not only does it have a hitbox, but it also plays a key part in some of his combos.
''Sengoku Basara X''[[note]]read as "Sengoku Basara Cross"[[/note]] is a 2D FightingGame spin-off of the ''VideoGame/SengokuBasara'' series developed by Creator/ArcSystemWorks and published by Creator/Capcom. It was released in Japanese arcades on April 9th, 2008, and ported to the Platform/Playstation2 on June 26 that same year.
[[folder:Characters]]
[[superscript:Characters in ''italics'' are exclusive to the [=PS2=] version]]
||align=left border=1 width=50%
||'''Character''' || '''Assist'''
||Date Masamune || Katakura Kojuro
||Sanada Yukimura || Sarutobi Sasuke and Takeda Shingen
||Oichi || Azai Nagamasa
||Keiji Maeda || Toshiie and Matsu Maeda
||Chosokabe Motochika || High-Tech Machinery
||Mouri Motonari || Mouri Army
||Honda Tadakatsu || Tokugawa Ieyasu
||Kenshin Uesugi || Kasuga
||Toyotomi Hideyoshi || Takenaka Hanbei
||Oda Nobunaga || Ranmaru Mori and Nōhime
||''Katakura Kojuro'' || ''Date Masamune''
||''Takenaka Hanbei'' || ''Toyotomi Hideyoshi''
[[/folder]]
----
!!This work shows examples of:
* ComboBreaker: Pressing the Engun button while in hitstun will result in an "Engun Counter", summoning your character's assist to break you out of the opponent's combo.
* FinishingMove: After racking up enough Stylish Points, you can use a "One-Hit Basara K.O," by inputting quarter-circle backward, half-circle forward + Heavy Attack, instantly ending the round.
* GratuitousEnglish: Masamune, as usual. In addition, all of his specials and supers have English names.
* PracticalTaunt: Kenshin's taunt has him throwing a frozen rose. Not only does it have a hitbox, but it also plays a key part in some of his combos.