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* CarnivorousPlant: It's never seen in-game (unless the clams count as flora), but most of the wildlife labeled under "flora" prey on small fish and plankton.
* ColorCodedForConvenience: Any organisms that inflict poison will have some form of green glow or markings around them. This helps contrast with the more common white lighting you see on most other organisms.

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* CarnivorousPlant: It's never seen in-game (unless the clams count as flora), but most of the wildlife labeled under "flora" prey on small fish and plankton.
* ColorCodedForConvenience:
ColourCodedForYourConvenience: Any organisms that inflict poison will have some form of green glow or markings around them. This helps contrast with the more common white lighting you see on most other organisms.



* ManEatingPlant: It's never seen in-game (unless the clams count as flora), but most of the wildlife labeled under "flora" prey on small fish and plankton.



* PainfulPointyPufferfish: The Ikakina, which is pretty much a deep-sea pufferfish.
** Averted with the Taeroporo, which lacks spines to begin with. Instead, they use [[StatusEffects poisonous]] postules on their skin.

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* PainfulPointyPufferfish: The Ikakina, which is pretty much a deep-sea pufferfish. \n** Averted with the Taeroporo, which lacks spines to begin with. Instead, they use [[StatusEffects poisonous]] postules on their skin.



* ThreateningShark: At least three, all of whom are relatives to their real-world counterparts: the Makonui (great white shark), the Makuru (hammerhead shark), and the Tarapoga (six-gilled shark). Unfortunately, the former two can kill you in [[OneHitKill one bite.]]

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* ThreateningShark: At least three, all of whom are relatives to their real-world counterparts: the Makonui (great white shark), the Makuru (hammerhead shark), and the Tarapoga (six-gilled shark). Unfortunately, the former two can kill you in [[OneHitKill one bite.]]bite]].
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Seashine is a [[CasualVideoGame casual]] ActionAdventure game developed by Pated. Deep within a massive ocean trench, you play as a young jellyfish recently born from an egg. Unfortunately, your light is constantly fading, and the only way to survive is to go out into the surrounding abyss and absorb light from the various sources it provides.

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Seashine ''Seashine'' is a [[CasualVideoGame casual]] ActionAdventure game developed by Pated. Deep within a massive ocean trench, you play as a young jellyfish recently born from an egg. Unfortunately, your light is constantly fading, and the only way to survive is to go out into the surrounding abyss and absorb light from the various sources it provides.




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* GlowingFlora: Most "plants" have the ability to glow in some fashion. This is justified considering that their encyclopedia entries mention that they glow to attract small prey.

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* GlowingFlora: Most "plants" have the ability to can glow in some fashion. This is justified considering that their Their encyclopedia entries mention that they glow do so to attract small prey.
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trope renamed and redefined per TRS


* AlluringAnglerfish: The Nogohika is one such example, and you can only find them in the various caverns set to house them. That being said, their lures aren't exactly alluring to your jellyfish.

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* AlluringAnglerfish: The Nogohika is one such example, and you can only find them in the various caverns set to house them.
* AlwaysABiggerFish: Quite indeed. For every creature you encounter, there's usually something else that can eat it like nothing. For instance, you can have creatures like a [[PiranhaProblem Wakakakao]] chasing you one moment, only for a [[ThreateningShark Makonui]] to either scare it off or eat it. ''Then'' the Makuru gets eaten by [[TheDreaded Mutamara]] you've drawn out of the darkness.

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* AlluringAnglerfish: The Nogohika is one such example, and you can only find them in the various caverns set to house them.
them. That being said, their lures aren't exactly alluring to your jellyfish.
* AlwaysABiggerFish: Quite indeed. For every creature you encounter, there's usually something else that can eat it like nothing. For instance, you can have creatures like a [[PiranhaProblem Wakakakao]] chasing you one moment, only for a [[ThreateningShark Makonui]] to either scare it off or eat it. ''Then'' the Makuru Makonui gets eaten by [[TheDreaded Mutamara]] you've drawn out of the darkness.



* CarnivorousPlant: Most of the wildlife labeled under "flora" prey on small fish and plankton, although we don't see this in-game.

to:

* CarnivorousPlant: Most It's never seen in-game (unless the clams count as flora), but most of the wildlife labeled under "flora" prey on small fish and plankton, although we don't plankton.
* ColorCodedForConvenience: Any organisms that inflict poison will have some form of green glow or markings around them. This helps contrast with the more common white lighting you
see this in-game.on most other organisms.
* DeathWorld: Unfortunately for a young jellyfish like you, the abyss around is this. Besides the numerous amounts of predators hunting you down, there's also innumerable environmental hazards as well, such as hydrothermal vents, gas vents, boulders, and various plants that can harm or hinder you any way they can.



* FiendishFish: The many predators you encounter in-game are usually fish.



* LightIsNotGood: Zigzagged. On one hand, objects and wildlife with bright lights overlaying them are ''the'' source of light you need to survive with. Otherwise, creatures with only certain parts of their bodies bioluminescent are to be considered threats most of the time.
* SchmuckBait: Any kind of creature with bioluminescent parts can be prone to this if you're stupid, but special mention goes to the Nogohika, an AlluringAnglerfish. Its encyclopedia entry even lampshades this fact.
--> "''This beauty lures you in with a glowing thing on her head. It's very clearly a trap.''"
** Plant wise, the deep-sea clams have glowing pearls in their shells which can heal you a decent portion of your light bar. Oddly, the clam doesn't actually hurt you, but it can make you vulnerable to nearby predators while you try to escape.

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* LifeMeter: Or rather, your "light" meter. Your jellyfish has this on top of your screen, and it will always decrease unless you find ways to increase it.
* LightIsNotGood: Zigzagged. On one hand, objects and wildlife with bright lights overlaying them are ''the'' source of light you need to survive with. Otherwise, creatures with only certain parts of their bodies bioluminescent limited bioluminescence are to be considered threats most of the time.
* SchmuckBait: Any kind MorePredatorsThanPrey: A justified example. Since the game takes place in a deep-sea trench, most of creature the food either comes from detritus from above or other animals, so this bound to occur. [[TruthInTelevision This is a common phenomena you see in real-life trench ecosystems as well.]]
* PainfulPointyPufferfish: The Ikakina, which is pretty much a deep-sea pufferfish.
** Averted
with bioluminescent parts can be prone the Taeroporo, which lacks spines to this begin with. Instead, they use [[StatusEffects poisonous]] postules on their skin.
* PoisonMushroom: The Harorekino is this, although they're thankfully rare to encounter. Often times, you'll have to bypass whole forests of them in tight tunnels if you do encounter them.
* RegeneratingHealth: At least when there's a steady supply of food nearby; your light bar constantly decreases otherwise. This is played much more straight
if you're stupid, but special mention goes to the Nogohika, an AlluringAnglerfish. Its encyclopedia entry even lampshades this fact.
--> "''This beauty lures you
either near your spawn point or in with a glowing thing on her head. It's very clearly a trap.''"
** Plant wise, the
sanctuary.
* SchmuckBait: The
deep-sea clams have glowing pearls in their shells which can heal you a decent portion of your light bar. Oddly, the clam doesn't actually hurt you, but it can make you vulnerable to nearby predators while you try to escape.escape their grip.
* StatusEffects: Comes in two forms: poison from certain organisms, and certain effects you can gain from abilities.
* ThreateningShark: At least three, all of whom are relatives to their real-world counterparts: the Makonui (great white shark), the Makuru (hammerhead shark), and the Tarapoga (six-gilled shark). Unfortunately, the former two can kill you in [[OneHitKill one bite.]]

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Changed: 214

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* CarnivorousPlant: Most of the wildlife labeled under "flora" prey on small fish and plankton, although we don't see this in-game.



* GlowingFlora: Most plants have the ability to glow in some fashion. This is justified considering that their encyclopedia entries mention that they glow to attract small prey, and (all things considered) a majority of them weren't even plants to begin with.

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* GlowingFlora: Most plants "plants" have the ability to glow in some fashion. This is justified considering that their encyclopedia entries mention that they glow to attract small prey, and (all things considered) a majority of them weren't even plants to begin with.prey.



** Plant wise, the deep-sea clams have glowing pearls in their shells which can heal you a decent portion of your light bar. While the clams can clamp down on you, your Jellyfish can easily escape unless there's a predator chasing you.

to:

** Plant wise, the deep-sea clams have glowing pearls in their shells which can heal you a decent portion of your light bar. While Oddly, the clams can clamp down on clam doesn't actually hurt you, your Jellyfish but it can easily escape unless there's a predator chasing you.make you vulnerable to nearby predators while you try to escape.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seashine_title_card.png]]
[[caption-width-right:350:There's always a light in the everlasting darkness.]]

Seashine is a [[CasualVideoGame casual]] ActionAdventure game developed by Pated. Deep within a massive ocean trench, you play as a young jellyfish recently born from an egg. Unfortunately, your light is constantly fading, and the only way to survive is to go out into the surrounding abyss and absorb light from the various sources it provides.

In musical rhythm every time you move, you must brave the abyss's [[DeathWorld various dangers]], discover its secrets, and, ultimately, survive for as long as you can with such little light you have.

!! ''Seashine'' contains examples of the following tropes:
* AlluringAnglerfish: The Nogohika is one such example, and you can only find them in the various caverns set to house them.
* AlwaysABiggerFish: Quite indeed. For every creature you encounter, there's usually something else that can eat it like nothing. For instance, you can have creatures like a [[PiranhaProblem Wakakakao]] chasing you one moment, only for a [[ThreateningShark Makonui]] to either scare it off or eat it. ''Then'' the Makuru gets eaten by [[TheDreaded Mutamara]] you've drawn out of the darkness.
** You even get an achievement for getting at least 5 creatures eaten through this method, specifically by the Mutamara.
* BioluminescenceIsCool: A majority of wildlife in the abyss are usually glowing in some manner, including any one of you jellyfish.
* DeliciousDistraction: You can try luring pursuing predators around other prey species to get them off your arms for a little bit. Notably, most creatures will prioritize you if they either saw you beforehand or you get in the way, so this usually isn't a viable option.
* EndlessGame: There's no notable endgame to your jellyfish's journey; you just fill the light bar as long as you can before your jellyfish inevitably dies.
* GlowingFlora: Most plants have the ability to glow in some fashion. This is justified considering that their encyclopedia entries mention that they glow to attract small prey, and (all things considered) a majority of them weren't even plants to begin with.
* LightIsNotGood: Zigzagged. On one hand, objects and wildlife with bright lights overlaying them are ''the'' source of light you need to survive with. Otherwise, creatures with only certain parts of their bodies bioluminescent are to be considered threats most of the time.
* SchmuckBait: Any kind of creature with bioluminescent parts can be prone to this if you're stupid, but special mention goes to the Nogohika, an AlluringAnglerfish. Its encyclopedia entry even lampshades this fact.
--> "''This beauty lures you in with a glowing thing on her head. It's very clearly a trap.''"
** Plant wise, the deep-sea clams have glowing pearls in their shells which can heal you a decent portion of your light bar. While the clams can clamp down on you, your Jellyfish can easily escape unless there's a predator chasing you.

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