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Added: 343

Changed: 263

Removed: 138

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The player character now has an in-game model, and can now cast his own shadow


* BerserkButton: Saiko-Chan doesn't like it when [[TacticalDoorUse you keep shutting doors in her face.]]
-->'''Saiko-chan''': I am Upset!
* BloodIsTheNewBlack: Saiko-chan considers the feeling of your blood on her hands to be [[InterplayOfSexAndViolence 'beautiful'.]] She also has several blood splotches on herself prior to meeting the player character, but where they came from is unknown.
* CastsNoShadow: The player. Saiko-chan however, does, so if you ''do'' seem to be casting a shadow, ''[[ShmuckBait don't turn around.]]''

to:

* BerserkButton: Saiko-Chan doesn't like it when you [[TacticalDoorUse you keep shutting doors in her face.]]
face,]] or pick up a key she had just knocked out of your hands. She will also instantly know if you're using the keypad.
-->'''Saiko-chan''': I "I am Upset!
Upset!"
* BloodIsTheNewBlack: Saiko-chan considers the feeling of your blood on her hands to be [[InterplayOfSexAndViolence 'beautiful'.]] She also has several blood splotches on herself prior to meeting the player character, but where they came from is unknown.
* CastsNoShadow: The player. Saiko-chan however, does, so if
unknown, though the blood splatters you ''do'' seem to be casting a shadow, ''[[ShmuckBait don't turn around.]]''can find around the school imply where they came from.



-->'''Saiko-chan''': I will kill you

to:

-->'''Saiko-chan''': I "I will kill youyou."



* RedEqualsViolent: Saiko-Chan is heavily associated with red, having red hair, being covered in blood stains, and her eyes glow red. The contrast is pushed further by the rest of the school being covered in dark blue ambience.

to:

* RedEqualsViolent: RedIsViolent: Saiko-Chan is heavily associated with red, having red hair, being covered in blood stains, and her eyes glow red. The contrast is pushed further by the rest of the school being covered in dark blue ambience.



* RuleOfThree: There are three stages of anger Saiko-chan goes through before she stops toying with you. [[VisibleSilence If you see a series of ellipses within the subtitles,]] [[OhCrap that's when you know she's done playing,]] and will instantly kill you next time she encounters you via NeckSnap.
-->'''Saiko-chan''': [[TranquilFury "..."]]



* TacticalDoorUse: Saiko-chan, instead of entering a classroom you're in, will sometimes wait behind a closed door until you get close enough for the door to [[TheDoorSlamsYou smack into you.]] You can also use doors this way as well, [[BerserkButton though she doesn't like that.]]

to:

* TacticalDoorUse: Saiko-chan, instead of entering a classroom you're in, will sometimes wait behind a closed door (even closing it if it's open beforehand) until you get close enough for the door to [[TheDoorSlamsYou smack into you.]] You can also use doors this way as well, [[BerserkButton though she doesn't like that.]]
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None

Added DiffLines:

** On the other hand, if it can be interpreted that you’re playing as one of Saiko-Chan’s rivals, rather than the object of her affection, than the game could easily be a commentary on how it would feel to be in the shoes of a yandere’s victim.


Added DiffLines:

* RedEqualsViolent: Saiko-Chan is heavily associated with red, having red hair, being covered in blood stains, and her eyes glow red. The contrast is pushed further by the rest of the school being covered in dark blue ambience.
Is there an issue? Send a MessageReason:
None


The first release of the alpha was on September 4, 2020, and the game is currently on Alpha v1.5. The game is still very early in development, but it has been praised for the unique mechanics of its antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.

to:

The first release of the alpha was on September 4, 2020, and the game is currently on Alpha v1.5.6. The game is still very early in development, but it has been praised for the unique mechanics of its antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.

Added: 706

Changed: 318

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* BloodIsTheNewBlack: Saiko-chan considers the feeling of your blood to be [[InterplayOfSexAndViolence 'beautiful'.]] She also has several blood splotches on herself prior to meeting the player character, but where they came from is unknown.

to:

* BerserkButton: Saiko-Chan doesn't like it when [[TacticalDoorUse you keep shutting doors in her face.]]
-->'''Saiko-chan''': I am Upset!
* BloodIsTheNewBlack: Saiko-chan considers the feeling of your blood on her hands to be [[InterplayOfSexAndViolence 'beautiful'.]] She also has several blood splotches on herself prior to meeting the player character, but where they came from is unknown.unknown.
* CastsNoShadow: The player. Saiko-chan however, does, so if you ''do'' seem to be casting a shadow, ''[[ShmuckBait don't turn around.]]''



* JustToyingWithThem: Saiko could easily run up and gut you without a word, but instead will slowly approach while stating she's seen you. She'll also silently run up and hide behind you if your back is turned when she finds you, giggling and turning off the lights in classrooms you enter in an attempt to make you look behind yourself.

to:

* JustToyingWithThem: Saiko could easily run up and gut you without a word, but instead will slowly approach while stating she's seen you. She'll also silently run up and hide behind you if your back is turned when she finds you, giggling and turning off the lights in classrooms you enter in an attempt to make you look behind yourself. She will stop doing this if she's sufficiently angered however.


Added DiffLines:

* TacticalDoorUse: Saiko-chan, instead of entering a classroom you're in, will sometimes wait behind a closed door until you get close enough for the door to [[TheDoorSlamsYou smack into you.]] You can also use doors this way as well, [[BerserkButton though she doesn't like that.]]
Is there an issue? Send a MessageReason:
None


The first release of the alpha was on September 4, 2020, and the game is currently on Alpha v1.5. The game is still very early in development, but it has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.

to:

The first release of the alpha was on September 4, 2020, and the game is currently on Alpha v1.5. The game is still very early in development, but it has been praised for the unique mechanics of it's its antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.
Is there an issue? Send a MessageReason:
None


Saiko No Sutoka (or, in English, “Psycho Stalker”) is a survival horror game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] in which you must find a way to escape a school while avoiding being brutally murdered by [[{{Yandere}} Saiko-chan]]

to:

Saiko No Sutoka (or, in English, “Psycho Stalker”) is a survival horror game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] in which you must find a way to escape a school while avoiding being brutally murdered by [[{{Yandere}} Saiko-chan]]
Saiko-chan]].
Is there an issue? Send a MessageReason:
None


The games first alpha release was on September 4, 2020, and it's currently in Alpha v1.5. The game is still very early in development, but it has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.

to:

The games first alpha release of the alpha was on September 4, 2020, and it's the game is currently in on Alpha v1.5. The game is still very early in development, but it has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.
Is there an issue? Send a MessageReason:
None


The games first release was in September 4, 2020, and it's currently in Alpha v1.5. The game is still very early in development, but it has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.

to:

The games first alpha release was in on September 4, 2020, and it's currently in Alpha v1.5. The game is still very early in development, but it has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.
Is there an issue? Send a MessageReason:
None


Saiko No Sutoka (or, in English, “Psycho Stalker”) is a survival horror game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] in which you must find a way to escape a locked school at night, while avoiding being brutally murdered by [[{{Yandere}} Saiko-chan]]

to:

Saiko No Sutoka (or, in English, “Psycho Stalker”) is a survival horror game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] in which you must find a way to escape a locked school at night, while avoiding being brutally murdered by [[{{Yandere}} Saiko-chan]]
Is there an issue? Send a MessageReason:
None


Saiko No Sutoka (or, in English, “Psycho Stalker”) is a 2020 horror-survival game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] in which you must find a way to escape a locked school at night, while avoiding being brutally murdered by [[{{Yandere}} Saiko-chan]]

The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.

to:

Saiko No Sutoka (or, in English, “Psycho Stalker”) is a 2020 horror-survival survival horror game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] in which you must find a way to escape a locked school at night, while avoiding being brutally murdered by [[{{Yandere}} Saiko-chan]]

The game is games first release was in September 4, 2020, and it's currently in Alpha v1.5 and 5. The game is still very early in development. The game development, but it has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off lights in rooms and wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.
Is there an issue? Send a MessageReason:
None


The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.

to:

The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a [[DissonantSerenity cute and calm voice]] to really get under their skin.
Is there an issue? Send a MessageReason:
None


The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a serene voice to really get under their skin.

to:

The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a serene voice [[DissonantSerenity cute and calm voice]] to really get under their skin.
Is there an issue? Send a MessageReason:
None


The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player to really get under their skin.

to:

The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease, taunt, and laugh at the player in a serene voice to really get under their skin.
Is there an issue? Send a MessageReason:
None


The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease/taunt/and laugh at the player to really get under their skin.

to:

The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind them, and cut them off if she can predict where they're going. All the while she'll tease/taunt/and tease, taunt, and laugh at the player to really get under their skin.
Is there an issue? Send a MessageReason:
None


The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind the player, and cut the player off if she can predict where they're going. All the while she'll tease/taunt/and laugh at the player while trying to get under their skin.

to:

The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then wait outside to ambush the player, knock them down when they have a key in their hands or when she's behind a closed door, stalk and silently follow right behind the player, them, and cut the player them off if she can predict where they're going. All the while she'll tease/taunt/and laugh at the player while trying to really get under their skin.
Is there an issue? Send a MessageReason:
None


The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then hide behind their entrance to ambush the player, knock down the player when they have a key in their hands or when she is behind a closed door, stalk and silently follow right behind the player, and cut the player off if she can predict where they're going. All the while she'll tease/taunt/and laugh at the player while trying to get under their skin.

to:

The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's antagonist. Rather than simply chasing the player on sight, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls/corners/doorways, turn off the lights in rooms and then hide behind their entrance wait outside to ambush the player, knock them down the player when they have a key in their hands or when she is she's behind a closed door, stalk and silently follow right behind the player, and cut the player off if she can predict where they're going. All the while she'll tease/taunt/and laugh at the player while trying to get under their skin.
Is there an issue? Send a MessageReason:
None


The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for it's unique antagonist mechanics. Rather than simply chasing the player on sight, as with many horror game chasers, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls and doorways, turn off lights in rooms and knock down the player when they have a key in their hands or when she is behind a closed door, stalk and silently follow right behind the player, and all the while teasing/taunting/and laughing at the player.

to:

The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for the unique mechanics of it's unique antagonist mechanics. antagonist. Rather than simply chasing the player on sight, as with many horror game chasers, the game opts for having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls and doorways, walls/corners/doorways, turn off the lights in rooms and then hide behind their entrance to ambush the player, knock down the player when they have a key in their hands or when she is behind a closed door, stalk and silently follow right behind the player, and all cut the player off if she can predict where they're going. All the while teasing/taunting/and laughing she'll tease/taunt/and laugh at the player.
player while trying to get under their skin.
Is there an issue? Send a MessageReason:
None


The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for unique mechanics of the antagonist: rather than chasing the player on sight, like many survival horror game enemies, the game opts for sneakier behavior such as hiding behind walls and doorways, stalking and silently following right behind the player, and teasing and taunting the player.

to:

The game is currently in Alpha v1.5 and is still very early in development. The game has been praised for it's unique mechanics of the antagonist: rather antagonist mechanics. Rather than simply chasing the player on sight, like as with many survival horror game enemies, chasers, the game opts for sneakier behavior such as hiding having Saiko-chan be a much more intelligent and unpredictable pursuer. She will hide behind walls and doorways, stalking turn off lights in rooms and knock down the player when they have a key in their hands or when she is behind a closed door, stalk and silently following follow right behind the player, and teasing and taunting all the while teasing/taunting/and laughing at the player.
Is there an issue? Send a MessageReason:
None


The game is in initial Alpha 1 and is not yet complete, though it is praised for its unique mechanics for the antagonist: rather than chasing down the player on sight, like many survival horror game enemies, the game opts for sneakier behavior such as hiding behind doorways and teasing the player.

to:

The game is currently in initial Alpha 1 v1.5 and is not yet complete, though it is still very early in development. The game has been praised for its unique mechanics for of the antagonist: rather than chasing down the player on sight, like many survival horror game enemies, the game opts for sneakier behavior such as hiding behind doorways walls and doorways, stalking and silently following right behind the player, and teasing and taunting the player.



!!This demo contains examples of:

to:

!!This demo alpha contains examples of:
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Saiko No Sutoka (or, in English, “Psycho Stalker”) is a 2020 horror-survival game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] in which you must escape a locked and empty school at night, while avoiding being brutally murdered by [[{{Yandere}} Saiko-chan]]

to:

Saiko No Sutoka (or, in English, “Psycho Stalker”) is a 2020 horror-survival game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] in which you must find a way to escape a locked and empty school at night, while avoiding being brutally murdered by [[{{Yandere}} Saiko-chan]]

Added: 36

Changed: 74

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* TheDeterminator: Saiko-chan will not stop at anything to kill you. She follows the player practically from room to room.

to:

* TheDeterminator: Saiko-chan will not stop at anything nothing to kill you. She follows the player practically from room to room.follows you everywhere once she finds you.
-->'''Saiko-chan''': I will kill you
Is there an issue? Send a MessageReason:
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[[caption-width-right:350:"Don't hide, play with me..."]]

to:

[[caption-width-right:350:"Don't [[caption-width-right:350:[[ComeOutComeOutWhereverYouAre "Don't hide, play with me..."]]"]]]]
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:"I'm going to punish you"]]

to:

[[caption-width-right:350:"I'm going to punish you"]][[caption-width-right:350:"Don't hide, play with me..."]]
Is there an issue? Send a MessageReason:
None


Saiko No Sutoka (or, in English, “Psycho Stalker”) is a 2020 horror-survival game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] in which you must escape a locked and empty school at night, while avoiding being murdered by [[{{Yandere}} Saiko-chan]]

to:

Saiko No Sutoka (or, in English, “Psycho Stalker”) is a 2020 horror-survival game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] in which you must escape a locked and empty school at night, while avoiding being brutally murdered by [[{{Yandere}} Saiko-chan]]
Is there an issue? Send a MessageReason:
None


Saiko No Sutoka (or, in English, “Psycho Stalker”) is a 2020 horror-survival game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] where you must escape an empty school, all while avoiding the wrath of a {{Yandere}} whose trying to kill you.

to:

Saiko No Sutoka (or, in English, “Psycho Stalker”) is a 2020 horror-survival game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] where in which you must escape an a locked and empty school, all school at night, while avoiding the wrath of a {{Yandere}} whose trying to kill you.
being murdered by [[{{Yandere}} Saiko-chan]]

Added: 108

Changed: 2

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to:

%%
->''"The feeling of your blood on my hands! It's beautiful!"''
-->-- '''Saiko-chan upon killing the player'''
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/saiko_no_sutoka_cover_by_imaginationclash_de4wa7i_pre.jpg]]
[[caption-width-right:350:"I'm going to punish you"]]
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Added DiffLines:

* JustToyingWithThem: Saiko could easily run up and gut you without a word, but instead will slowly approach while stating she's seen you. She'll also silently run up and hide behind you if your back is turned when she finds you, giggling and turning off the lights in classrooms you enter in an attempt to make you look behind yourself.

Added: 132

Changed: 1578

Is there an issue? Send a MessageReason:
None


The game is in initial Alpha 1 and is not yet complete, though it is praised for its unique mechanics for its antagonist, who, rather than chasing down the player on sight, opts for sneakier behavior such as hiding behind doorways and teasing the player. It can be downloaded [[https://habupain.itch.io/saiko-no-satuka here]] and [[https://gamejolt.com/games/saikonosutoka/534842 here.]]

to:

The game is in initial Alpha 1 and is not yet complete, though it is praised for its unique mechanics for its antagonist, who, the antagonist: rather than chasing down the player on sight, like many survival horror game enemies, the game opts for sneakier behavior such as hiding behind doorways and teasing the player. player.

It can be downloaded [[https://habupain.itch.io/saiko-no-satuka here]] and [[https://gamejolt.com/games/saikonosutoka/534842 here.]]



* AxeCrazy: Saiko-Chan’s only goal is to hunt you down and kill you, though, unlike most examples of this, she tends to take her time and enjoys freaking you out.

to:

* AxeCrazy: Saiko-Chan’s Saiko-chan’s only apparent goal is to hunt you down and kill you, though, unlike most examples of this, she tends to take her time and enjoys freaking you out.out just as much.



* BloodIsTheNewBlack: Saiko considers the feeling of your blood to be [[InterplayOfSexAndViolence 'beautiful'.]] She also has several blood splotches on herself prior to meeting the player character, but where they came from is unknown.
* CurtainsMatchTheWindow: Saiko has red hair to go with her [[RedEyesTakeWarning eyes.]]
* TheDeterminator: Saiko will not stop at anything to kill you. She follows the player practically from room to room.
* DoesNotLikeShoes: Saiko wanders barefoot throughout the school.
* GigglingVillain: Saiko likes doing this while within or just out of your sight.
* JustToyingWithThem: Saiko could easily run up and gut you without a word, but instead will slowly approach while stating she's seen you. She'll also silently run up and hide behind you if your back is turned when she finds you, giggling and turning off the lights in classrooms you enter in an attempt to make you look behind yourself. She will start speeding up in hallways during extended chases though.
* NoNameGiven: The player is this.
** The stalker chasing you the whole game is never specified beyond being called a “crazy Yandere girl”. WordOfGod states that her nickname is Saiko-chan.
* PalmOnCheekPose: Saiko will sometimes gasp and do this when she sees you nearby.
* RedEyesTakeWarning: Saiko has a pair of these, which contrast heavily with the predominantly blue-tinted atmosphere. [[GlowingEyesOfDoom They even glow]] when the player is at a distance.
* RoamingEnemy: Type 2. Saiko at first looks for the player in multiple rooms, but once she encounters the player, she tends to wander after them with no set pattern.
* SoftSpokenSadist: Saiko's voice never raises above a loud whisper [[GigglingVillain when she isn't laughing.]]
* SurvivalHorror: The primarily goal is to escape the school with your life and avoid getting murdered.
* {{Yandere}}: Saiko-chan is described as this in the games synopsis, and many of her mannerisms and murderous tendencies justify it. However, whether she actually has a crush on the player is unclear.

to:

* BloodIsTheNewBlack: Saiko Saiko-chan considers the feeling of your blood to be [[InterplayOfSexAndViolence 'beautiful'.]] She also has several blood splotches on herself prior to meeting the player character, but where they came from is unknown.
* CurtainsMatchTheWindow: Saiko Saiko-chan has red hair to go with her [[RedEyesTakeWarning eyes.]]
* TheDeterminator: Saiko Saiko-chan will not stop at anything to kill you. She follows the player practically from room to room.
* {{Deconstruction}}: Possibly of the {{Yandere}} trope as a whole. While quite a few people might find it to be a nice idea to have a cute anime girl obsessed with you, the game takes this idea straight into the most awful conclusion; the girl in question relentlessly stalking and trying to kill you, and the game makes her mannerisms that might be cute on any other anime girl absolutely terrifying instead.
* DoesNotLikeShoes: Saiko Saiko-chan wanders barefoot throughout the school.
* GigglingVillain: Saiko Saiko-chan likes doing this while within or just out of your sight.
* JustToyingWithThem: Saiko could easily run up and gut you without a word, but instead will slowly approach while stating she's seen you. She'll also silently run up and hide behind you if your back is turned when she finds you, giggling and turning off the lights in classrooms you enter in an attempt to make you look behind yourself. She will start speeding up in hallways during extended chases though.
*
NoNameGiven: The player is this.
player.
** The Subverted with the stalker chasing you the whole game game. While her name is never specified beyond being called a “crazy Yandere girl”. girl”, WordOfGod states that her nickname is Saiko-chan.
* PalmOnCheekPose: Saiko Saiko-chan will sometimes gasp and do this when she sees you nearby.
* RedEyesTakeWarning: Saiko Saiko-chan has a pair of these, which contrast heavily with the predominantly blue-tinted atmosphere.atmosphere. Thankfully, they're also a telltale sign of where she is. [[GlowingEyesOfDoom They even glow]] when the player is at a distance.
* RoamingEnemy: Type 2. Saiko Saiko-chan at first looks for the player in multiple rooms, but once she encounters the player, she tends to wander after them with no set pattern.
* SoftSpokenSadist: Saiko's Saiko-chan is voice never raises above acted, and speaks in a loud whisper [[GigglingVillain hushed tone the entire game, save for giggling and laughing. Even when she isn't laughing.]]
finds you she's not too loud.
* SurvivalHorror: The primarily goal is to escape the school with your life and avoid getting murdered.
murdered. You don't have much in the way of defending yourself aside from pushing Saiko-chan off of you when she attacks.
* {{Yandere}}: Saiko-chan is described as this in the games synopsis, and many of her mannerisms and murderous tendencies justify it. it (being rather soft-spoken, having a cutesy appearance, giggling a lot). However, whether she actually has a crush on the player is unclear.unclear, since she spends the whole game trying to kill you.
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Title was misspelled, so recreated the work page with the correct title

Added DiffLines:

Saiko No Sutoka (or, in English, “Psycho Stalker”) is a 2020 horror-survival game made by [[https://habupain.itch.io/saiko-no-satuka habupain]] where you must escape an empty school, all while avoiding the wrath of a {{Yandere}} whose trying to kill you.

The game is in initial Alpha 1 and is not yet complete, though it is praised for its unique mechanics for its antagonist, who, rather than chasing down the player on sight, opts for sneakier behavior such as hiding behind doorways and teasing the player. It can be downloaded [[https://habupain.itch.io/saiko-no-satuka here]] and [[https://gamejolt.com/games/saikonosutoka/534842 here.]]

!!This demo contains examples of:

* AntagonistTitle: The “Psycho Stalker” in question is who you run and hide from.
* AxeCrazy: Saiko-Chan’s only goal is to hunt you down and kill you, though, unlike most examples of this, she tends to take her time and enjoys freaking you out.
* BeingWatched: When you look at her from a distance, Saiko has the [[SarcasmMode lovely]] habit of creepily peeking at the player from behind a doorframe or a wall.
* BloodIsTheNewBlack: Saiko considers the feeling of your blood to be [[InterplayOfSexAndViolence 'beautiful'.]] She also has several blood splotches on herself prior to meeting the player character, but where they came from is unknown.
* CurtainsMatchTheWindow: Saiko has red hair to go with her [[RedEyesTakeWarning eyes.]]
* TheDeterminator: Saiko will not stop at anything to kill you. She follows the player practically from room to room.
* DoesNotLikeShoes: Saiko wanders barefoot throughout the school.
* GigglingVillain: Saiko likes doing this while within or just out of your sight.
* JustToyingWithThem: Saiko could easily run up and gut you without a word, but instead will slowly approach while stating she's seen you. She'll also silently run up and hide behind you if your back is turned when she finds you, giggling and turning off the lights in classrooms you enter in an attempt to make you look behind yourself. She will start speeding up in hallways during extended chases though.
* NoNameGiven: The player is this.
** The stalker chasing you the whole game is never specified beyond being called a “crazy Yandere girl”. WordOfGod states that her nickname is Saiko-chan.
* PalmOnCheekPose: Saiko will sometimes gasp and do this when she sees you nearby.
* RedEyesTakeWarning: Saiko has a pair of these, which contrast heavily with the predominantly blue-tinted atmosphere. [[GlowingEyesOfDoom They even glow]] when the player is at a distance.
* RoamingEnemy: Type 2. Saiko at first looks for the player in multiple rooms, but once she encounters the player, she tends to wander after them with no set pattern.
* SoftSpokenSadist: Saiko's voice never raises above a loud whisper [[GigglingVillain when she isn't laughing.]]
* SurvivalHorror: The primarily goal is to escape the school with your life and avoid getting murdered.
* {{Yandere}}: Saiko-chan is described as this in the games synopsis, and many of her mannerisms and murderous tendencies justify it. However, whether she actually has a crush on the player is unclear.

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