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* MonsterDelay: The whatever-it-is that's chasing you is very hard to see directly; all you can see is something dark covered in bright lights stomping towards you, and your vision blurs as it gets closer.
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* WhatMeasureIsANonHuman: Invoked [[http://www.polygon.com/2015/6/24/8801773/somas-scariest-aspect-might-be-the-choices-you-make regarding player decisions]].
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* LavaPit: {{Downplayed|Trope}} to a realistic example: the facility has a deep borehole used as a source of geothermal power. A [[PowerGlows glow can be seen from deep below]], the catwalks in the turbine room are all railed.

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->''"Uh, hey, look, look, this place is not - there's something seriously wrong here. Hello?"''
-->-'''Simon Jarett'''



Announced in October 2013, ''SOMA'' is Creator/FrictionalGames's latest and current first-person horror project. Returning to their [[GenreBusting nightmarish-survival-horror-sci-fi]] roots seen in the ''VideoGame/{{Penumbra}}'' series, few details are available about the game's plot, though the teaser website and announcement trailer have strong parallels to the Wiki/SCPFoundation and ''VideoGame/IHaveNoMouthAndIMustScream''. The most recent trailer reveals its set at least partially in an underwater laboratory similar to ''Franchise/BioShock''.

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Announced in October 2013, ''SOMA'' '''''SOMA''''' is Creator/FrictionalGames's latest and current first-person horror project. Returning to their [[GenreBusting nightmarish-survival-horror-sci-fi]] roots seen in the ''VideoGame/{{Penumbra}}'' series, few details are available about the game's plot, though the teaser website and announcement trailer have strong parallels to the Wiki/SCPFoundation and ''VideoGame/IHaveNoMouthAndIMustScream''. The most recent trailer reveals its set at least partially in an underwater laboratory similar to ''Franchise/BioShock''.
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''SOMA'' will be released on [=PC=] and the [[{{Playstation 4}} [=PS4=]]] on 22nd of September, 2015.

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''SOMA'' will be released is scheduled to release on [=PC=] and the [[{{Playstation 4}} [=PS4=]]] on 22nd of September, 2015.

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''SOMA'' will be released on [=PC=] and the [[{{Playstation 4}} [=PS4=]]] sometime in 2015.

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On May 29th, a full, 12-minute gameplay trailer was released. It can be viewed [[https://www.youtube.com/watch?v=syhcF0Mx0j0 here]].

''SOMA'' will be released on [=PC=] and the [[{{Playstation 4}} [=PS4=]]] sometime in on 22nd of September, 2015.
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* MeaningfulName: The research complex is called "PATHOS-2". Pathos is defined as "a quality that evokes pity or sadness.

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* MeaningfulName: The research complex is called "PATHOS-2". Pathos is defined as "a quality that evokes pity or sadness.sadness".
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* MeaningfulName: The research complex is called "PATHOS-2". Pathos is defined as "a quality that evokes pity or sadness.


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* VoiceWithAnInternetConnection: The player character will be in occasional contact with a scientist named Catherine Chun, via radio.
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* AfterTheEnd: [[spoiler:It appears that SOMA is set an unknown number of years after an asteroid impact destroys the surface of the Earth, leaving a bunch of scientists stranded in an underwater research facility.]]
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-->'''Woman''': Hey, are you seeing... Oh ''shit! ''(scrambles out of chair)'' I can just - F***! ''(runs off screen)'' SHUT IT DOWN! Contain- ''(static)''

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-->'''Woman''': Hey, are you seeing... Oh ''shit! ''shit!'' ''(scrambles out of chair)'' I can just - F***! ''(runs off screen)'' SHUT IT DOWN! Contain- ''(static)''
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'''Man''': ''({{beat)}}'' Catherine, are you okay?\\

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'''Man''': ''({{beat)}}'' ''({{beat}})'' Catherine, are you okay?\\
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* AltumVidetur: The tagline, "I THINK THEREFORE I AM", flashes up in latin too.

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* AltumVidetur: The tagline, "I THINK THEREFORE I AM", flashes up in latin Latin too.



-->'''Woman''': Hey, are you seeing... Oh ''shit! *scrambles out of chair*'' I can just - F***! ''*runs off screen*'' SHUT IT DOWN! Contain- ''*static*''

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-->'''Woman''': Hey, are you seeing... Oh ''shit! *scrambles ''(scrambles out of chair*'' chair)'' I can just - F***! ''*runs ''(runs off screen*'' screen)'' SHUT IT DOWN! Contain- ''*static*''''(static)''



* UsefulNotes/{{Solipsism}}: Seems to be a CentralTheme in the game, with Rene Descartes' "I think, therefore I am" as an [[ArcWords arc phrase]], and a heavy focus on the divorcing of mind from body. All played for PsychologicalHorror.

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* UsefulNotes/{{Solipsism}}: Seems to be a CentralTheme in the game, with Rene Descartes' "I think, therefore I am" as an [[ArcWords arc phrase]], and a heavy focus on the divorcing of mind from body.body, and what that would mean for the mind - and the body. The title literally translates to "body" as distinct from the mind/soul, psyche. All played for PsychologicalHorror.



'''Man''': [crackling/unintelligable]\\
'''Woman''': Conrad executed himself after-- [crackling, then unintelligable] What should I do?\\

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'''Man''': [crackling/unintelligable]\\
''(crackling/unintelligible)''\\
'''Woman''': Conrad executed himself after-- [crackling, ''(crackling, then unintelligable] unintelligible)'' What should I do?\\



'''Woman''': No! No! I'm so close! Straumire's gonna shut down the [unintelligable] project! ''[[WhamLine It's not my fault people keep killing themselves!]]''\\
'''Man''': Catherine, what are you gonna do? It's not like you can sneak a 300 pound body under the lab(!)\\

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'''Woman''': No! No! I'm so close! Straumire's gonna shut down the [unintelligable] ''(unintelligible)'' project! ''[[WhamLine It's not my fault people keep killing themselves!]]''\\
'''Man''': Catherine, what are you gonna do? It's not like you can sneak a 300 pound body under the lab(!)\\lab!\\



'''Man''': (beat) Catherine, are you okay?\\

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'''Man''': (beat) ''({{beat)}}'' Catherine, are you okay?\\



* UnderTheSea: The "lambda" trailer reveals the game is at least partially set in a science facility at the bottom of the ocean.
* WellIntentionedExtremist: From the sounds of the teasers, human-machine intergration does ''not'' go well, with scenarios including patient suicide.

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* UnderTheSea: The "lambda" "Lambda" trailer reveals the game is at least partially set in a science facility at the bottom of the ocean.
* WellIntentionedExtremist: From the sounds of the teasers, human-machine intergration integration does ''not'' go well, with scenarios including patient suicide.
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* ForScience: One can't help but get this vibe.


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* NeverMyFault: "It's not my fault people keep killing themselves!".


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* PsychologicalHorror
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* NothingIsScarier: The first trailer released, [[http://www.youtube.com/watch?v=lLVOif6CHgE "Vivarium"]], had very little happen for most of it. A woman walks into a room with a big machine full of wires, tinkers with the camera, goes out an comes back with a chair, tries to get the machine to do something, talks a little on a phone. She eventually gets the machine's screen to show some white static, so she continues fiddling with it, and she eventually turns the screen slightly towards the camera, but continues to try and fail to make whatever it's supposed to be doing happen, until the screen shuts off, and she complains it just died on her... only to have the screen start up again, showing the room she's in. And you can just make out someone on the screen, (possibly ''her'') collapsing. And the woman panics after she sees what's happening
-->'''Woman''': Hey, are you seeing... Oh ''shit! *scrambles out of chair*'' I can just - F***! ''*runs off screen*'' SHUT IT DOWN! Contain- ''*static*''
Willbyr MOD

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Announced in October 2013, ''SOMA'' is Creator/FrictionalGames's latest and current first-person horror project. Returning to their [[GenreBusting nightmarish-survival-horror-sci-fi]] roots seen in the ''VideoGame/{{Penumbra}}'' series, few details are available about the game's plot, though the teaser website and announcement trailer have strong parallels to TheSCPFoundation and ''IHaveNoMouthAndIMustScream''. The most recent trailer reveals its set at least partially in an underwater laboratory similar to ''Franchise/BioShock''.

to:

Announced in October 2013, ''SOMA'' is Creator/FrictionalGames's latest and current first-person horror project. Returning to their [[GenreBusting nightmarish-survival-horror-sci-fi]] roots seen in the ''VideoGame/{{Penumbra}}'' series, few details are available about the game's plot, though the teaser website and announcement trailer have strong parallels to TheSCPFoundation the Wiki/SCPFoundation and ''IHaveNoMouthAndIMustScream''.''VideoGame/IHaveNoMouthAndIMustScream''. The most recent trailer reveals its set at least partially in an underwater laboratory similar to ''Franchise/BioShock''.


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-->Woman: Strausky, come in! I need help in the lab!\\

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-->Woman: -->'''Woman:''' Strausky, come in! I need help in the lab!\\
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Announced in October 2013, ''SOMA'' is Creator/FrictionalGames's latest and current first-person horror project. Returning to their [[GenreBusting nightmarish-survival-horror-sci-fi]] roots seen in the ''VideoGame/{{Penumbra}}'' series, few details are available about the game's plot, though the teaser website and announcement trailer have strong parallels to TheSCPFoundation and ''IHaveNoMouthAndIMustScream''. The most recent trailer reveals its set at least partially in an underwater laboratory ala' [[Franchise/BioShock]].

to:

Announced in October 2013, ''SOMA'' is Creator/FrictionalGames's latest and current first-person horror project. Returning to their [[GenreBusting nightmarish-survival-horror-sci-fi]] roots seen in the ''VideoGame/{{Penumbra}}'' series, few details are available about the game's plot, though the teaser website and announcement trailer have strong parallels to TheSCPFoundation and ''IHaveNoMouthAndIMustScream''. The most recent trailer reveals its set at least partially in an underwater laboratory ala' [[Franchise/BioShock]].
similar to ''Franchise/BioShock''.

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Announced in October 2013, ''SOMA'' is Creator/FrictionalGames's latest and current first-person horror project. Returning to their [[GenreBusting nightmarish-survival-horror-sci-fi]] roots seen in the ''VideoGame/{{Penumbra}}'' series, few details are available about the game's plot, though the teaser website and announcement trailer have strong parallels to TheSCPFoundation and ''IHaveNoMouthAndIMustScream''.

to:

Announced in October 2013, ''SOMA'' is Creator/FrictionalGames's latest and current first-person horror project. Returning to their [[GenreBusting nightmarish-survival-horror-sci-fi]] roots seen in the ''VideoGame/{{Penumbra}}'' series, few details are available about the game's plot, though the teaser website and announcement trailer have strong parallels to TheSCPFoundation and ''IHaveNoMouthAndIMustScream''.
''IHaveNoMouthAndIMustScream''. The most recent trailer reveals its set at least partially in an underwater laboratory ala' [[Franchise/BioShock]].

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* TheTeaser: To set the tone, a series of teasers are being released: in order, this currently includes [[http://www.youtube.com/watch?v=lLVOif6CHgE "Vivarium"]], [[http://www.youtube.com/watch?v=eytOzwyfiCA "Mockingbird"]], [[http://www.youtube.com/watch?v=oC9x6Ri8jQk "Upsilon"]], and [[http://www.youtube.com/watch?v=AH4y2tZei2o "Theta"]].

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* TheTeaser: To set the tone, a series of teasers are being released: in order, this currently includes [[http://www.youtube.com/watch?v=lLVOif6CHgE "Vivarium"]], [[http://www.youtube.com/watch?v=eytOzwyfiCA "Mockingbird"]], [[http://www.youtube.com/watch?v=oC9x6Ri8jQk "Upsilon"]], and [[http://www.youtube.com/watch?v=AH4y2tZei2o "Theta"]]."Theta"]], and [[https://www.youtube.com/watch?v=DKm-UaIw0Po "Lambda"]].


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* UnderTheSea: The "lambda" trailer reveals the game is at least partially set in a science facility at the bottom of the ocean.

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* BrainInAJar: Literally so, opaque jars of dark metal with a single glowing red light that cover brains wired up to technology. Sometimes set up the animate a MeatPuppet, other times to seemingly serve as a WetwareCPU.

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* BodyHorror: The gameplay demo establishes this well. [[spoiler:The player plugs a mechanical brain into a corpse, causing the body to tense and thrash as a nearby machine starts up; said machine then breaks and starts overflowing blood.]]
* BrainInAJar: Literally so, opaque jars of dark metal with a single glowing red light that cover brains wired up to technology. Sometimes set up the animate a MeatPuppet, other times to seemingly serve as a WetwareCPU. WetwareCPU.
* HellIsThatNoise: The gameplay teaser soon leads to the player following a rhythmic, mechanical noise not unlike a heartbeat.
* HumanResources: Why have machines when you can have ''people machines?''
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* SurvivalHorror: It wouldn't be a Penumbra game without it.

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* SurvivalHorror: It wouldn't be a Penumbra Frictional game without it.

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* AltumVidetur: The tagline, "I THINK THEREFORE I AM", flashes up in latin too.



* MadScientist



* UsefulNotes/{{Solipsism}}: Seems to be a CentralTheme in the game, with Rene Descartes' "I think, therefore I am" an [[ArcWords Arc Phrase]], and a heavy focus on the divorcing of mind from body. All played for PsychologicalHorror.

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* ReluctantMadScientist: Apparently "Catherine" wants to ignore the [[WhamLine "suicides"]] as she can't afford to be shut down.
* UsefulNotes/{{Solipsism}}: Seems to be a CentralTheme in the game, with Rene Descartes' "I think, therefore I am" as an [[ArcWords Arc Phrase]], arc phrase]], and a heavy focus on the divorcing of mind from body. All played for PsychologicalHorror.



* TheTeaser: To set the tone, live-action teasers are being released: in order, this currently includes [[http://www.youtube.com/watch?v=lLVOif6CHgE "Vivarium"]], [[http://www.youtube.com/watch?v=eytOzwyfiCA "Mockingbird"]], [[http://www.youtube.com/watch?v=oC9x6Ri8jQk "Upsilon"]], and [[http://www.youtube.com/watch?v=AH4y2tZei2o "Theta"]].

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* SurvivalHorror: It wouldn't be a Penumbra game without it.
* TheTeaser: To set the tone, live-action a series of teasers are being released: in order, this currently includes [[http://www.youtube.com/watch?v=lLVOif6CHgE "Vivarium"]], [[http://www.youtube.com/watch?v=eytOzwyfiCA "Mockingbird"]], [[http://www.youtube.com/watch?v=oC9x6Ri8jQk "Upsilon"]], and [[http://www.youtube.com/watch?v=AH4y2tZei2o "Theta"]]."Theta"]].
* TestedOnHumans: From the sounds of the [[http://www.youtube.com/watch?v=AH4y2tZei2o Theta teaser]], this will be coming into play:
-->Woman: Strausky, come in! I need help in the lab!\\
'''Man''': [crackling/unintelligable]\\
'''Woman''': Conrad executed himself after-- [crackling, then unintelligable] What should I do?\\
'''Man''': I'm gonna need to call Straumire.\\
'''Woman''': No! No! I'm so close! Straumire's gonna shut down the [unintelligable] project! ''[[WhamLine It's not my fault people keep killing themselves!]]''\\
'''Man''': Catherine, what are you gonna do? It's not like you can sneak a 300 pound body under the lab(!)\\
'''Woman''': Yeah, I know!\\
'''Man''': (beat) Catherine, are you okay?\\
'''Woman''': No. Not even close.
* WellIntentionedExtremist: From the sounds of the teasers, human-machine intergration does ''not'' go well, with scenarios including patient suicide.
* WetwareCPU: The gameplay trailer makes it clear that machines are in some way coupling with the living. [[spoiler:The player even plugs a mechanical brain into the top of a patient's skull, ''seemingly reviving the brainless corpse.'']]

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Announced in October 2013, ''SOMA'' is Creator/FrictionalGames's latest and current first-person horror project. The game will utilize the third version of Frictional's HPL Engine. Few details about the game's plot and setting have been released, though the teaser website and announcement trailer have strong parallels to TheSCPFoundation and ''IHaveNoMouthAndIMustScream''. A return to sci-fi horror, the dev team intends to bring deeper themes to the front, in order to create a much more disturbing experience - a reaction to Thomas feeling that ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]]'' was more of a "shallow fright-fest".

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/soma_7341.png]]
[[caption-width-right:350:[[AltumVidetur COGITO ERGO SUM]]]]

Announced in October 2013, ''SOMA'' is Creator/FrictionalGames's latest and current first-person horror project. The game will utilize Returning to their [[GenreBusting nightmarish-survival-horror-sci-fi]] roots seen in the third version of Frictional's HPL Engine. Few ''VideoGame/{{Penumbra}}'' series, few details are available about the game's plot and setting have been released, plot, though the teaser website and announcement trailer have strong parallels to TheSCPFoundation and ''IHaveNoMouthAndIMustScream''. ''IHaveNoMouthAndIMustScream''.

The game will utilize the third version of Frictional's HPL Engine.
A return to sci-fi horror, the dev team intends to bring deeper themes to the front, in order to create a much more disturbing experience - -- a reaction to Thomas feeling that ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]]'' was more of a "shallow fright-fest".
fright-fest". While a gameplay [[TheTeaser teaser]] can be seen [[http://www.youtube.com/watch?v=TWHVkMIP1b8 here]], the series also has a few live-action teasers to hint the setting, which can be found below.



-->"Are you still in there? Am I still here?"

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-->"Are you still in there? Am I still here?"here?"
* TheTeaser: To set the tone, live-action teasers are being released: in order, this currently includes [[http://www.youtube.com/watch?v=lLVOif6CHgE "Vivarium"]], [[http://www.youtube.com/watch?v=eytOzwyfiCA "Mockingbird"]], [[http://www.youtube.com/watch?v=oC9x6Ri8jQk "Upsilon"]], and [[http://www.youtube.com/watch?v=AH4y2tZei2o "Theta"]].
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* UsefulNotes/{{Solipsism}}: Seems to be a CentralTheme in the game, with Rene Descartes' "I think, therefore I am" an [[ArcWords Arc Phrase]], and a heavy focus on the divorcing of mind from body.

to:

* UsefulNotes/{{Solipsism}}: Seems to be a CentralTheme in the game, with Rene Descartes' "I think, therefore I am" an [[ArcWords Arc Phrase]], and a heavy focus on the divorcing of mind from body. All played for PsychologicalHorror.
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Added a few starter tropes so this page does not get flagged for premature deletion (we can expect it to expand over time)


!!Examples:

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!!Examples:!!Examples:
* BrainInAJar: Literally so, opaque jars of dark metal with a single glowing red light that cover brains wired up to technology. Sometimes set up the animate a MeatPuppet, other times to seemingly serve as a WetwareCPU.
* OrganicTechnology: The architecture in places seems to have an [[Creator/HRGiger Gigeresque]] "biomechanical" look to it, with winding circular tunnels made out of what are either rough metallic or ceramic tiles or organic scales, and plenty of creeping tubes that might be conduits or some kind of roots or veins.
* UsefulNotes/{{Solipsism}}: Seems to be a CentralTheme in the game, with Rene Descartes' "I think, therefore I am" an [[ArcWords Arc Phrase]], and a heavy focus on the divorcing of mind from body.
-->"Are you still in there? Am I still here?"
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''SOMA'' will be released on the [[{{Playstation 4}} [=PS4=]]] sometime in 2015.

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''SOMA'' will be released on [=PC=] and the [[{{Playstation 4}} [=PS4=]]] sometime in 2015.
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''SOMA'' will be released sometime in 2015.

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''SOMA'' will be released on the [[{{Playstation 4}} [=PS4=]]] sometime in 2015.
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''SOMA'' will be released sometime in 2015.

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''SOMA'' will be released sometime in 2015.2015.
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!!Examples:

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An upcoming game by Creator/FrictionalGames.

to:

An upcoming Announced in October 2013, ''SOMA'' is Creator/FrictionalGames's latest and current first-person horror project. The game by Creator/FrictionalGames.will utilize the third version of Frictional's HPL Engine. Few details about the game's plot and setting have been released, though the teaser website and announcement trailer have strong parallels to TheSCPFoundation and ''IHaveNoMouthAndIMustScream''. A return to sci-fi horror, the dev team intends to bring deeper themes to the front, in order to create a much more disturbing experience - a reaction to Thomas feeling that ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]]'' was more of a "shallow fright-fest".

''SOMA'' will be released sometime in 2015.
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An upcoming game by Creator/FrictionalGames.

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