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* DevelopersForesight: When the Core Computer is stabilized, the terminal in the Compass Tower and even the console in your apartment update to report this.
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* LogicBomb: [[spoiler: This is almost to be expected when a robot violates the Three Laws. Also how you defeat Avery's guard robot.]]

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* LogicBomb: [[spoiler: This is almost to be expected when a robot violates the Three Laws. [[spoiler: Also how you defeat Avery's guard robot.]]
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* WhenItRainsItPours: At certain points, sudden thunderstorms will start, increasing depending on how many screens you've moved. They can turn into flash floods which wash you back to your apartment if you hang around for too long.

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* WhenItRainsItPours: At certain points, sudden thunderstorms will start, increasing depending on how many screens you've moved. They can turn into flash floods which wash you back to your apartment if you hang around for too long.long.
* YouAllLookFamiliar: Due to the limited CGI of the time, most of the robots you meet are sparse in variety. Worker robots have a number of varying paint jobs, while the Supervisors all have the same silver chassis, compared to the books where each one is different. The only way to tell one robot from another is by its ID info, shown on your comlink.
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* TheFaceless: Dr. Avery, who is off-world the entirety of the game. When he finally talks to you at the end, all you see is an audio graph of his voice. Averted with you, however, given that some of the endings show your full body. Even more so in the original novels.

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* TheFaceless: Dr. Avery, who is spends the entire game monitoring Robot City from presumably an off-world the entirety of the game.spacecraft. When he finally talks to you at the end, all you see is an audio graph of his voice. Averted with you, however, given that some of the endings show your full body. Even more so in the original novels.
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* TheFaceless: Dr. Avery, who is off-world the entirety of the game. When he finally talks to you at the end, all you see is an audio graph of his voice. Averted with you, however, given that some of the endings show your full body. Even more so in the original novels.
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* NPCRoadblock: You have to negotiate with several robots to allow them to give you access to sensitive areas. At the beginning, you even have to tell your valet robot that you're dying, to sneak out of your apartment.

to:

* NPCRoadblock: You have to negotiate with several robots to allow them to give you access to enter sensitive areas. At the beginning, you even have to tell lie to your valet robot that you're dying, to sneak out of your apartment.
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* NoHoldsBarredBeatdown: If you equip Alpha with his Bodyguard skill cube, [[spoiler: at the end of the game you can watch him effortlessly pummel Avery's guard robot, and even ''rip out its power core''!]]

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* NoHoldsBarredBeatdown: If you equip Alpha with his Bodyguard Defense skill cube, [[spoiler: at the end of the game you can watch him effortlessly pummel Avery's guard robot, and even ''rip out its power core''!]]
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* AlternateContinuity: The game compresses elements from the first two books in such a way that they don't entirely follow the original timeline. For instance, your life pod lands right in the city [[spoiler: instead of on a remote asteroid]], and Katherine and Dr. Poole came together in a shuttle, [[spoiler: rather than teleporting here with you via the Key.]]

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* AlternateContinuity: The game [[CompressedAdaptation compresses elements from the first two books books]] in such a way that they don't entirely follow the original timeline. For instance, your life pod lands right in the city [[spoiler: instead of on a remote asteroid]], and Katherine and Dr. Poole came together in a shuttle, [[spoiler: rather than teleporting here with you via the Key.]]



* WhenItRainsItPours: At certain points, sudden thunderstorms will start, increasing depending on how many screens you've moved. Shelter is mandatory, as it can end badly for you if you're caught out in it for too long.

to:

* WhenItRainsItPours: At certain points, sudden thunderstorms will start, increasing depending on how many screens you've moved. Shelter is mandatory, as it They can end badly for turn into flash floods which wash you back to your apartment if you're caught out in it you hang around for too long.
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* AlternateContinuity: The game compresses elements from the first two books in such a way that they don't entirely follow their layout. Your life pod lands right in the city [[spoiler: instead of on a remote asteroid]], and Katherine and Dr. Poole came together in a shuttle, [[spoiler: rather than teleporting here with you via the Key.]]

to:

* AlternateContinuity: The game compresses elements from the first two books in such a way that they don't entirely follow their layout. Your the original timeline. For instance, your life pod lands right in the city [[spoiler: instead of on a remote asteroid]], and Katherine and Dr. Poole came together in a shuttle, [[spoiler: rather than teleporting here with you via the Key.]]

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* AlternateContinuity: The game compresses elements from the first two books in such a way that they don't entirely follow their layout. Your life pod lands right in the city [[spoiler: instead of on a remote asteroid]], and Katherine and Dr. Poole came together in a shuttle, [[spoiler: rather than teleporting here with you via the Key.]]



* CompressedAdaptation: The game condenses portions of the first two books together, while omitting most of the first. You begin in a life pod that lands directly in the city, rather than on an asteroid, for instance.

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* GoLookAtTheDistraction: At some points, you can distract the Hunter robots before they capture you by saying, "Look! The real killer is behind you!", allowing you to get away from them.


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* LookBehindYou: At some points, you can distract the Hunter robots before they capture you by saying, "Look! The real killer is behind you!", allowing you to get away from them.
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* GoLookAtTheDistraction: At some points, you can distract the Hunter robots before they capture you by saying, "Look! The real killer is behind you!", allowing you to get away from them.
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* EscapePod: The Massey G-85 Survival Pod, which you begin the game in. It comes complete with food, drinks, a music library, and even an InGameTV.


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* GreatDetective: Alpha can be this if you install his Logical Analysis cube, which is crucial to fully analyzing Dr. Poole's murder.


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* LogicBomb: [[spoiler: This is almost to be expected when a robot violates the Three Laws. Also how you defeat Avery's guard robot.]]


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* NoHoldsBarredBeatdown: If you equip Alpha with his Bodyguard skill cube, [[spoiler: at the end of the game you can watch him effortlessly pummel Avery's guard robot, and even ''rip out its power core''!]]


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* SpaceshipGirl: DARLA, the AI of your life pod. She's programmed to be a therapist of sorts to keep you calm while awaiting rescue.
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* GrandTheftMe: Supervisor robots have the ability to temporarily take remote control of other robots for certain situations. [[spoiler: Exploring the city and its computer logs reveals that one of the supervisors took control of a worker robot to kill Dr. Poole, without having to do it himself, though it still broke the First Law of Robotics.]]

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* [[spoiler: GrandTheftMe: Supervisor robots have the ability to temporarily take remote control of other robots for certain situations. [[spoiler: situations. Exploring the city and its computer logs reveals that one of the supervisors took control of a worker robot to kill Dr. Poole, without having to do it himself, though it still broke the First Law of Robotics.]]
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* CondensationClue: Turning the thermostat in your apartment all the way up reveals a message left by Katherine for Dr. Poole on the bathroom mirror.
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* ReasonableAuthorityFigure: Despite you being the prime murder suspect, the Supervisor robots are willing to listen to your side of the case as you find more evidence around the city, and give you access to more of the city over time, to help you do so. Averted with the Hunter robots, however.
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* TheSmurfettePrinciple: The only machines bearing feminine personalities are DARLA and the Witness robot that analyzes Dr. Poole's body. Every other robot is male.

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* ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which describes in precise detail what will happen when the city becomes unstable, potentially rendering it uninhabitable for humans before long.

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* ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which describes in precise detail [[spoiler: what will happen when the city becomes unstable, potentially rendering it uninhabitable for humans before long.]]


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* StoryBreadcrumbs: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. These pages can be hard to find due to their [[PixelHunt small size and how they blend into the background]].
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Robot City is a first-person pre-rendered mystery video game, developed by Byron Preiss Entertainment in 1996. Based closely on the Creator/IsaacAsimov novel series of the same name, primarily the second book.

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Robot City is a first-person pre-rendered mystery video game, developed by Byron Preiss Entertainment in 1996.1995. Based closely on the Creator/IsaacAsimov novel series of the same name, primarily the second book.

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* AlienGeometries: Due to the city's abnormally shifting state, this will often happen while you're exploring it. One passage you went down will be different when you turn around, or back alleys will become dead ends.
* ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which describes in precise detail what will happen when the city becomes unstable, potentially rendering it uninhabitable for humans.

to:

* AlienGeometries: Due to the city's abnormally shifting state, this will often happen while you're exploring it. One passage you went down will be different when you turn around, or back alleys will become dead ends.
* ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which describes in precise detail what will happen when the city becomes unstable, potentially rendering it uninhabitable for humans.humans before long.


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* ChaosArchitecture: Due to the city's abnormally shifting state, this will often happen while you're exploring it. One passage you went down will be different when you turn around, or back alleys will become dead ends.
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* VoiceWithAnInternetConnection: Katherine leaves prerecorded video messages for you on your apartment's computer.

to:

* VoiceWithAnInternetConnection: Katherine leaves prerecorded video messages for you on your apartment's computer.computer.
* WhenItRainsItPours: At certain points, sudden thunderstorms will start, increasing depending on how many screens you've moved. Shelter is mandatory, as it can end badly for you if you're caught out in it for too long.
Is there an issue? Send a MessageReason:
None


* TheVeryDefinitelyFinalDungeon: [[spoiler: Dr. Avery's laboratory, hidden in the Compass Tower. It can only be accessed after you fix the city itself, and it finally reveals who you are.]]

to:

* TheVeryDefinitelyFinalDungeon: [[spoiler: Dr. Avery's laboratory, hidden in the Compass Tower. It can only be accessed after you fix the city itself, and it finally reveals who you are.]]]]
* VoiceWithAnInternetConnection: Katherine leaves prerecorded video messages for you on your apartment's computer.
Is there an issue? Send a MessageReason:
None


* NpcRoadblock: You have to negotiate with several robots to allow them to give you access to sensitive areas. At the beginning, you even have to tell your valet robot that you're dying, to sneak out of your apartment.

to:

* NpcRoadblock: NPCRoadblock: You have to negotiate with several robots to allow them to give you access to sensitive areas. At the beginning, you even have to tell your valet robot that you're dying, to sneak out of your apartment.
Is there an issue? Send a MessageReason:
None


** AlienGeometries: Due to the city's abnormally shifting state, this will often happen while you're exploring it. One passage you went down will be different when you turn around, or back alleys will become dead ends.
** ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which describes in precise detail what will happen when the city becomes unstable, potentially rendering it uninhabitable for humans.
** AssholeVictim: David Poole, partly because the planet he hails from, Solaria, depends on robots as servants, with little human contact whatsoever. This extends to positronic robots, which he can't grasp as anything more than JustAMachine.
** BaseOnWheels: In times of emergency, [[spoiler: like now,]] the city's command center detaches from the rest of the city and flees underground to protect itself from input. You have to track it down in a mining robot and dock with it to get inside.
** CompressedAdaptation: The game condenses portions of the first two books together, while omitting most of the first. You begin in a life pod that lands directly in the city, rather than on an asteroid, for instance.
** ComputerVirus: Dr. Poole had created [[spoiler: a virus that would destabilize the city's network and eventually force it to break down; he died just after he uploaded it through an unprotected access port. To fix it, you have to find the data card it was stored on to allow the central computer to write an antivirus from its source code.]]
** DiegeticInterface: 3/4 of your HUD consists of rotating panels for your DialogueTree and inventory, while the other portion accesses game settings and your [[CommLinks com-link]] with the Supervisor robots, complete with ID info on whichever robot is speaking to you, in person or otherwise.
** FeaturelessProtagonist: You, having no identification other than a label on your jumpsuit reading "Derec", which doesn't help much, being the name of a company that makes jumpsuits. Furthermore, your tissue, facial features and DNA have no match in any database. You are able to talk, at least. [[spoiler: Dr. Avery reveals at the end that you are his clone, placed in the DARLA pod as a test subject for Robot City to allow its robots to understand humans.]]
** GrandTheftMe: Supervisor robots have the ability to temporarily take remote control of other robots for certain situations. [[spoiler: Exploring the city and its computer logs reveals that one of the supervisors took control of a worker robot to kill Dr. Poole, without having to do it himself, though it still broke the First Law of Robotics.]]
** ImprovisedWeapon: Dr. Poole's cause of death was blunt trauma to the neck, and exploring the city turns up blood on a Calvin Wrench, a tool which was assigned to a worker robot that mysteriously stopped working.
** JumpScare: The Hunter robots, who can appear out of nowhere and send you straight back to your apartment, as you're not allowed to be wandering the city. There's no telling where they'll come from, and getting caught too many times results in a game over.
** MacGuffin: Like in the books, the Key to Perihelion is a very valuable artifact, being a hand-held teleporter that can send its user anywhere in the universe. [[spoiler: Dr. Avery had intended to use it to eventually copy Robot City to other planets for colonization, and you can give it to Katherine to help both of you leave the planet, if you choose to do so.]]
** MadScientist: Dr. Avery, who published an in-universe book on the Laws of Robotics, believes that positronic brains are the next step in evolution. Furthermore, he created Robot City using a material that could be manipulated solely by its integrated computer network, allowing for rapid construction in minutes. His motives are...vague, at best. While useful, not all Spacers accept the safety of this concept, hence Dr. Poole's abhorrence to its potential downsides.
** MistakenForMurderer: You are placed as the prime suspect for Dr. Poole's murder, as the Laws of Robotics forbid any robot from killing a human. Naturally, it's up to you to prove your innocence by exploring the city for evidence.
** MultipleEndings: You can [[spoiler: let Dr. Avery blow up Robot City with enough time for you to leave in a shuttle with Katherine, disable a computer that triggers the self destruct sequence and allow Robot City to continue, and still leave, or you can stay with her on the planet to run the place together.]]
** NpcRoadblock: You have to negotiate with several robots to allow them to give you access to sensitive areas. At the beginning, you even have to tell your valet robot that you're dying, to sneak out of your apartment.
** RidiculouslyHumanRobots: Almost every robot in the city, especially the Supervisors. Helps that positronic brains allow them to act more easily like humans.
** RobotBuddy: Alpha, formerly owned by the late Dr. David Poole. He can be customized with several skill cubes that give him extra abilities, though only one at a time due to technical issues.
** [[spoiler: SelfDestructMechanism: Dr. Avery decides to use this to obliterate Robot City itself, just after you save it. You do get the option to stop him, though.]]
** SinisterGeometry: The city's buildings are largely geometric shapes with very little in terms of windows, doors, or decorations, though somewhat justified given its unfinished state.
** TheVeryDefinitelyFinalDungeon: [[spoiler: Dr. Avery's laboratory, hidden in the Compass Tower. It can only be accessed after you fix the city itself, and it finally reveals who you are.]]

to:

** * AlienGeometries: Due to the city's abnormally shifting state, this will often happen while you're exploring it. One passage you went down will be different when you turn around, or back alleys will become dead ends.
** * ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which describes in precise detail what will happen when the city becomes unstable, potentially rendering it uninhabitable for humans.
** * AssholeVictim: David Poole, partly because the planet he hails from, Solaria, depends on robots as servants, with little human contact whatsoever. This extends to positronic robots, which he can't grasp as anything more than JustAMachine.
** * BaseOnWheels: In times of emergency, [[spoiler: like now,]] the city's command center detaches from the rest of the city and flees underground to protect itself from input. You have to track it down in a mining robot and dock with it to get inside.
** * CompressedAdaptation: The game condenses portions of the first two books together, while omitting most of the first. You begin in a life pod that lands directly in the city, rather than on an asteroid, for instance.
** * ComputerVirus: Dr. Poole had created [[spoiler: a virus that would destabilize the city's network and eventually force it to break down; he died just after he uploaded it through an unprotected access port. To fix it, you have to find the data card it was stored on to allow the central computer to write an antivirus from its source code.]]
** * DiegeticInterface: 3/4 of your HUD consists of rotating panels for your DialogueTree and inventory, while the other portion accesses game settings and your [[CommLinks com-link]] with the Supervisor robots, complete with ID info on whichever robot is speaking to you, in person or otherwise.
** * FeaturelessProtagonist: You, having no identification other than a label on your jumpsuit reading "Derec", which doesn't help much, being the name of a company that makes jumpsuits. Furthermore, your tissue, facial features and DNA have no match in any database. You are able to talk, at least. [[spoiler: Dr. Avery reveals at the end that you are his clone, placed in the DARLA pod as a test subject for Robot City to allow its robots to understand humans.]]
** * GrandTheftMe: Supervisor robots have the ability to temporarily take remote control of other robots for certain situations. [[spoiler: Exploring the city and its computer logs reveals that one of the supervisors took control of a worker robot to kill Dr. Poole, without having to do it himself, though it still broke the First Law of Robotics.]]
** * ImprovisedWeapon: Dr. Poole's cause of death was blunt trauma to the neck, and exploring the city turns up blood on a Calvin Wrench, a tool which was assigned to a worker robot that mysteriously stopped working.
** * JumpScare: The Hunter robots, who can appear out of nowhere and send you straight back to your apartment, as you're not allowed to be wandering the city. There's no telling where they'll come from, and getting caught too many times results in a game over.
** * MacGuffin: Like in the books, the Key to Perihelion is a very valuable artifact, being a hand-held teleporter that can send its user anywhere in the universe. [[spoiler: Dr. Avery had intended to use it to eventually copy Robot City to other planets for colonization, and you can give it to Katherine to help both of you leave the planet, if you choose to do so.]]
** * MadScientist: Dr. Avery, who published an in-universe book on the Laws of Robotics, believes that positronic brains are the next step in evolution. Furthermore, he created Robot City using a material that could be manipulated solely by its integrated computer network, allowing for rapid construction in minutes. His motives are...vague, at best. While useful, not all Spacers accept the safety of this concept, hence Dr. Poole's abhorrence to its potential downsides.
** * MistakenForMurderer: You are placed as the prime suspect for Dr. Poole's murder, as the Laws of Robotics forbid any robot from killing a human. Naturally, it's up to you to prove your innocence by exploring the city for evidence.
** * MultipleEndings: You can [[spoiler: let Dr. Avery blow up Robot City with enough time for you to leave in a shuttle with Katherine, disable a computer that triggers the self destruct sequence and allow Robot City to continue, and still leave, or you can stay with her on the planet to run the place together.]]
** * NpcRoadblock: You have to negotiate with several robots to allow them to give you access to sensitive areas. At the beginning, you even have to tell your valet robot that you're dying, to sneak out of your apartment.
** * RidiculouslyHumanRobots: Almost every robot in the city, especially the Supervisors. Helps that positronic brains allow them to act more easily like humans.
** * RobotBuddy: Alpha, formerly owned by the late Dr. David Poole. He can be customized with several skill cubes that give him extra abilities, though only one at a time due to technical issues.
** * [[spoiler: SelfDestructMechanism: Dr. Avery decides to use this to obliterate Robot City itself, just after you save it. You do get the option to stop him, though.]]
** * SinisterGeometry: The city's buildings are largely geometric shapes with very little in terms of windows, doors, or decorations, though somewhat justified given its unfinished state.
** * TheVeryDefinitelyFinalDungeon: [[spoiler: Dr. Avery's laboratory, hidden in the Compass Tower. It can only be accessed after you fix the city itself, and it finally reveals who you are.]]

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** ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which describes

to:

** AlienGeometries: Due to the city's abnormally shifting state, this will often happen while you're exploring it. One passage you went down will be different when you turn around, or back alleys will become dead ends.
** ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which describesdescribes in precise detail what will happen when the city becomes unstable, potentially rendering it uninhabitable for humans.



** ComputerVirus: Dr. Poole had created a virus that would destabilize the city's network and eventually force it to break down; he died just after he uploaded it through an unprotected access port. To fix it, you have to find the data card it was stored on to allow the central computer to write an antivirus from its source code.

to:

** ComputerVirus: Dr. Poole had created [[spoiler: a virus that would destabilize the city's network and eventually force it to break down; he died just after he uploaded it through an unprotected access port. To fix it, you have to find the data card it was stored on to allow the central computer to write an antivirus from its source code.]]

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Changed: 49

Removed: 113

Is there an issue? Send a MessageReason:
None


** ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which

to:

** ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which describes



** ComputerVirus: Dr. Poole had created a virus that would destabilize the city's network and eventually force it to break down; he died just after he uploaded it through an unprotected access port. To fix it, you have to find the data card it was stored on to allow the central computer to write an antivirus from its source code.



** GrandTheftMe: Supervisor robots have the ability to temporarily take remote control of other robots for certain situations. [[spoiler: Exploring the city and its computer logs reveals that Creon took control of a worker robot to kill Dr. Poole, without having to do it himself, though it still broke the First Law of Robotics.]]

to:

** GrandTheftMe: Supervisor robots have the ability to temporarily take remote control of other robots for certain situations. [[spoiler: Exploring the city and its computer logs reveals that Creon one of the supervisors took control of a worker robot to kill Dr. Poole, without having to do it himself, though it still broke the First Law of Robotics.]]



** JumpScare: The Hunter robots, who can appear out of nowhere and send you straight back to your apartment, as you're not allowed to be wandering the city. There's no telling where they'll come from, and getting caught too many times results in a game over.
** MacGuffin: Like in the books, the Key to Perihelion is a very valuable artifact, being a hand-held teleporter that can send its user anywhere in the universe. [[spoiler: Dr. Avery had intended to use it to eventually copy Robot City to other planets for colonization, and you can give it to Katherine to help both of you leave the planet, if you choose to do so.]]
** MadScientist: Dr. Avery, who published an in-universe book on the Laws of Robotics, believes that positronic brains are the next step in evolution. Furthermore, he created Robot City using a material that could be manipulated solely by its integrated computer network, allowing for rapid construction in minutes. His motives are...vague, at best. While useful, not all Spacers accept the safety of this concept, hence Dr. Poole's abhorrence to its potential downsides.



** MulitpleEndings: You can [[spoiler: let Dr. Avery blow up Robot City with enough time for you to leave in a shuttle with Katherine, disable a computer that triggers the self destruct sequence and allow Robot City to continue, and still leave, or you can stay with her on the planet to run the place together.]]

to:

** MulitpleEndings: MultipleEndings: You can [[spoiler: let Dr. Avery blow up Robot City with enough time for you to leave in a shuttle with Katherine, disable a computer that triggers the self destruct sequence and allow Robot City to continue, and still leave, or you can stay with her on the planet to run the place together.]]]]
** NpcRoadblock: You have to negotiate with several robots to allow them to give you access to sensitive areas. At the beginning, you even have to tell your valet robot that you're dying, to sneak out of your apartment.



** RobotBuddy: Alpha, formerly owned by the late Dr. David Poole. He can be customized with several programmable cubes that give him extra abilities, though only one at a time due to technical issues.

to:

** RobotBuddy: Alpha, formerly owned by the late Dr. David Poole. He can be customized with several programmable skill cubes that give him extra abilities, though only one at a time due to technical issues.



** TapOnTheHead: Averted. Dr. Poole's death was due to someone hitting him in the neck with a hard object, which
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** DiegeticInterface: 3/4 of your HUD consists of rotating panels for your DialogueTree and inventory, while the other portion accesses game settings and your [[Comm Links com-link]] with the Supervisor robots, complete with ID info on whichever robot is speaking to you, in person or otherwise.

to:

** DiegeticInterface: 3/4 of your HUD consists of rotating panels for your DialogueTree and inventory, while the other portion accesses game settings and your [[Comm Links [[CommLinks com-link]] with the Supervisor robots, complete with ID info on whichever robot is speaking to you, in person or otherwise.

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Robot City is a first-person pre-rendered mystery video game, developed by Byron Preiss Entertainment in 1996. Based closely on the novel series of the same name, primarily the second book. Based on [[Creator/IsaacAsimov]]'s universe

to:

Robot City is a first-person pre-rendered mystery video game, developed by Byron Preiss Entertainment in 1996. Based closely on the Creator/IsaacAsimov novel series of the same name, primarily the second book. Based book.

You are Derec, a man with no identity, memories, or even name. You have crash-landed
on [[Creator/IsaacAsimov]]'s universe
a distant planet, which contains the eponymous Robot City, the perfect society for robots and humans alike. However, two other people got here while you were unconscious: Dr. David Poole and his assistant, Katherine Burgess, along with their robot companion, Alpha. Dr. Poole has been murdered, and the robots, knowing you are the only other human here besides Katherine, have pinned you as the prime suspect. Now you must explore the city to prove your innocence.



** DiegeticInterface: 3/4 of your HUD consists of rotating panels for your DialogueTree and inventory while the other portion accesses game settings and your ComLink with the Supervisor robots.

to:

** DiegeticInterface: 3/4 of your HUD consists of rotating panels for your DialogueTree and inventory inventory, while the other portion accesses game settings and your ComLink [[Comm Links com-link]] with the Supervisor robots.robots, complete with ID info on whichever robot is speaking to you, in person or otherwise.



** GrandTheftMe: Supervisor robots have the ability to temporarily take remote control of other robots for certain situations. [[spoiler: Exploring the city and its computer logs reveals that Creon took control of a worker robot to kill Dr. Poole, without having to do it himself, though it still broke the First Law of Robotics.]]
** ImprovisedWeapon: Dr. Poole's cause of death was blunt trauma to the neck, and exploring the city turns up blood on a Calvin Wrench, a tool which was assigned to a worker robot that mysteriously stopped working.



** RidiculouslyHumanRobots: Almost every robot in the city, especially the Supervisors.

to:

** RidiculouslyHumanRobots: Almost every robot in the city, especially the Supervisors. Helps that positronic brains allow them to act more easily like humans.



** ShiningCity: Robot City was designed entirely by robots, as the perfect utopia for robots and humans alike,


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** TapOnTheHead: Averted. Dr. Poole's death was due to someone hitting him in the neck with a hard object, which

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** AssholeVictim: David Poole, partly because the planet he hails from, Solaria, depends on robots as servants, with little human contact whatsoever. This extended to positronic robots

to:

** ApocalypticLog: Dr. Poole's journal is scattered in 6 pages around the city, revealing his examination of it, as well as his plans. It stops on one character in the 6th entry at the exact time of his murder. Also extends to the computer inside the Compass Tower, which
** AssholeVictim: David Poole, partly because the planet he hails from, Solaria, depends on robots as servants, with little human contact whatsoever. This extended extends to positronic robots robots, which he can't grasp as anything more than JustAMachine.



** CompressedAdaptation: The game condenses portions of the first two books together, while omitting most of the first. You begin in a life pod that lands directly in the city, rather than on an asteroid.

to:

** CompressedAdaptation: The game condenses portions of the first two books together, while omitting most of the first. You begin in a life pod that lands directly in the city, rather than on an asteroid.asteroid, for instance.
** DiegeticInterface: 3/4 of your HUD consists of rotating panels for your DialogueTree and inventory while the other portion accesses game settings and your ComLink with the Supervisor robots.



** MistakenForMurderer: You are placed as the prime suspect for Dr. Poole's murder, as the Laws of Robotics forbid any robot from killing a human. Naturally, it's up to you to prove your innocence by exploring the city for evidence.



** ShiningCity: Robot City was designed as the perfect utopia for robots and humans alike,
** TheVeryDefinitelyFinalDungeon: [[spoiler: Dr. Avery's laboratory, hidden in the Compass Tower. It can only be accessed after you fix the city itself, and it finally reveals who you are.]]
** UndergroundArea: To reach Robot City's main computer,

to:

** ShiningCity: Robot City was designed entirely by robots, as the perfect utopia for robots and humans alike,
alike,
** SinisterGeometry: The city's buildings are largely geometric shapes with very little in terms of windows, doors, or decorations, though somewhat justified given its unfinished state.
** TheVeryDefinitelyFinalDungeon: [[spoiler: Dr. Avery's laboratory, hidden in the Compass Tower. It can only be accessed after you fix the city itself, and it finally reveals who you are.]]
** UndergroundArea: To reach Robot City's main computer,
]]
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Robot City is a first-person pre-rendered mystery video game, developed by Byron Preiss Entertainment in 1996. Based closely on the novel series of the same name, primarily the second book. Based on [[Creator/IsaacAsimov]]'s universe

!! Robot City contains examples of

** AssholeVictim: David Poole, partly because the planet he hails from, Solaria, depends on robots as servants, with little human contact whatsoever. This extended to positronic robots
** BaseOnWheels: In times of emergency, [[spoiler: like now,]] the city's command center detaches from the rest of the city and flees underground to protect itself from input. You have to track it down in a mining robot and dock with it to get inside.
** CompressedAdaptation: The game condenses portions of the first two books together, while omitting most of the first. You begin in a life pod that lands directly in the city, rather than on an asteroid.
** FeaturelessProtagonist: You, having no identification other than a label on your jumpsuit reading "Derec", which doesn't help much, being the name of a company that makes jumpsuits. Furthermore, your tissue, facial features and DNA have no match in any database. You are able to talk, at least. [[spoiler: Dr. Avery reveals at the end that you are his clone, placed in the DARLA pod as a test subject for Robot City to allow its robots to understand humans.]]
** MulitpleEndings: You can [[spoiler: let Dr. Avery blow up Robot City with enough time for you to leave in a shuttle with Katherine, disable a computer that triggers the self destruct sequence and allow Robot City to continue, and still leave, or you can stay with her on the planet to run the place together.]]
** RidiculouslyHumanRobots: Almost every robot in the city, especially the Supervisors.
** RobotBuddy: Alpha, formerly owned by the late Dr. David Poole. He can be customized with several programmable cubes that give him extra abilities, though only one at a time due to technical issues.
** [[spoiler: SelfDestructMechanism: Dr. Avery decides to use this to obliterate Robot City itself, just after you save it. You do get the option to stop him, though.]]
** ShiningCity: Robot City was designed as the perfect utopia for robots and humans alike,
** TheVeryDefinitelyFinalDungeon: [[spoiler: Dr. Avery's laboratory, hidden in the Compass Tower. It can only be accessed after you fix the city itself, and it finally reveals who you are.]]
** UndergroundArea: To reach Robot City's main computer,

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