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* YourCostumeNeedsWork: One stage sees Zan running into a trio of mooks, one of them (a lowest-level green ninja, no less) cosplaying Zan and trying to mimic the hero. They then make some snarky remarks on Zan's custume... before realizing they're [[OhCrap talking to the]] ''[[OhCrap real]]'' [[OhCrap deal]].
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* YourCostumeNeedsWork: One stage sees Zan running into a trio of mooks, one of them (a lowest-level green ninja, no less) cosplaying Zan and trying to mimic the hero. They then make some snarky remarks on Zan's custume...costume... before realizing they're [[OhCrap talking to the]] ''[[OhCrap real]]'' [[OhCrap deal]].
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''Rising Zan: The Samurai Gunman'' is an action-adventure [[TheWestern Western]] game developed by UEP Systems (also known for creating the ''[[VideoGame/CoolBoarders Cool Boarders]]'' series) and published by Agetec for the UsefulNotes/PlayStation in 1999.
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''Rising Zan: The Samurai Gunman'' is an action-adventure [[TheWestern Western]] game developed by UEP Systems (also known for creating the ''[[VideoGame/CoolBoarders Cool Boarders]]'' series) and published by Agetec for the UsefulNotes/PlayStation Platform/PlayStation in 1999.
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* ManekiNeko: One of the stages, where Zan battles a giant Maneki Neko who spam bombs while waving it's paw.
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* ManekiNeko: One of the stages, where Zan battles a giant Maneki Neko who spam bombs while waving it's its paw.
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* AsLongAsItSoundsForeign: Parodied, especially considering the game is made by a Japanese company. Characters from the Wild West like Zan and his allies speaks semi-decent English, while the Japanese opponents speaks in their native tongue which makes ''zero'' sense when translated. The geisha and kunoichi enemies, for instance, merely says "kimono" on repeat, while the sumo wrestler boss and lesser sumo mooks repeats "chanko, chanko" [[note]] ''chankonabe'', a Japanese broth meant for sumo wrestlers to gain weight [[/note]] ad nauseum.
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* ManekiNeko: One of the stages, where Zan battles a giant Maneki Neko who spam bombs while waving it's paw.
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* HalfTheManHeUsedToBe: The fate of most mooks after getting killed via Zan's katana, usually by the waist. Bosses also splits into half vertically or diagonally when slain, but a convenient tatami door obscures the gore.
* MinecartMadness: The mine shaft stage. Zan can ''jump'' while in his cart to avoid obstacles, and enemy ninja in adjacent carts will throw projectiles at Zan until he takes them down with his pistol.
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** Red: Armed with [[WolverineClaws clawed gauntlets]], they show up after their green brethens and are slightly harder to beat.
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** Red: Armed with [[WolverineClaws clawed gauntlets]], they show up after their green brethens brethren and are slightly harder to beat.
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** Blue: Ninja who use exploding projectiles.
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* YourCostumeNeedsWork: One stage sees Zan running into a trio of mooks, one of them (a lowest-level green ninja, no less) cosplaying Zan and trying to mimic the hero. They then make some snarky remarks on Zan's custume... before realizing they're [[OhCrap talking to the]] ''[[OhCrap real]]'' [[OhCrap deal]].
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renamed to Quirky Work which is now YMMV, not enough context
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* WidgetSeries: The quirkiness of each element in this game combined.
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''Rising Zan: The Samurai Gunman'' is an action-adventure [[TheWestern Western]] game developed by UEP Systems and published by Agetec for the UsefulNotes/PlayStation in 1999.
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''Rising Zan: The Samurai Gunman'' is an action-adventure [[TheWestern Western]] game developed by UEP Systems (also known for creating the ''[[VideoGame/CoolBoarders Cool Boarders]]'' series) and published by Agetec for the UsefulNotes/PlayStation in 1999.
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* EverythingsBetterWithSpinning: Two of Zan's special moves involve a spinning katana slash.
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* SpinAttack: Two of Zan's special moves involve a spinning katana slash.