Follow TV Tropes

Following

History VideoGame / RichMan

Go To

OR

Added: 1646

Changed: 384

Removed: 230

Is there an issue? Send a MessageReason:
time to add more tropes! (Also add more context to some stuffs)


* ContinuityNod: King Octopus mentions how owning many properties reminds him of the time [[spoiler:when he was Princess Sarah's butler]] in 10 & 11.



** In ''8'', you can use NPC or God cards on anyone. Normally, you'll be using good god or NPC cards on yourself and bad god on opponents, but you can do the reverse, and there are specific dialogues for them too.

to:

** In ''8'', you can use NPC [=NPC=] or God cards on anyone. Normally, you'll be using good god or NPC [=NPC=] cards on yourself and bad god on opponents, but you can do the reverse, and there are specific dialogues for them too.



* EndOfAnAge: ''8'' was the last main title as the creator discontinued it three years after its release. This is averted before its revival seven years later.



** Tuu Zed is impressed by the eel mark on James and ask him if he can help promoting his canned of braised eels.[[spoiler:James takes the offer after he defeats King Octopus.]]
** Xiaomei is impressed about a monster and want it to be her replacement at the circus, causing a chain reaction:[[spoiler:She offers the monster (along with Kimchi, who befriends the monster in an encounter with it while scared away the other contestants) to the circus, thus foiling Baby King's plan to take over the world, making Wumela, who want to use the monster in her latest film, need to find another way to film, and causing Igloo to follow the circus as he has to stay alert at the monster!]]

to:

** Tuu Zed is impressed by the eel mark on James and ask him if he can help promoting his canned of braised eels. [[spoiler:James takes the offer after he defeats King Octopus.]]
** Xiaomei is impressed about a monster and want it to be her replacement at the circus, causing a chain reaction:[[spoiler:She reaction: [[spoiler:She offers the monster (along with Kimchi, who befriends the monster in an encounter with it while scared away the other contestants) to the circus, thus foiling Baby King's plan to take over the world, making Wumela, who want to use the monster in her latest film, need to find another way to film, and causing Igloo to follow the circus as he has to stay alert at the monster!]]



* InGameBankingServices: The Bank can let you store money, apply for loans, and gives 10% interests at the end of each month (or every twenty rounds in ''11''.)

to:

* InconsistantSpelling: Even without major or drastic changes, some characters' English names have different spelling throughout the titles, like Xiaomei is spelled "Sun Hsiao Mei" or "Xiaomei", or Wumela being spelled as "Wumeila".
* InGameBankingServices: The Bank can let you store money, apply for loans, and gives 10% interests at the end of each month (or every twenty rounds in ''10'' & ''11''.)



* RecruitingTheCriminal: In ''4'', you can free a thief or a robber in the Jail with coupons, along with a gang and a spy in the Hospital with the same method. After that the freed will wander across the map and do the following for the player who give them freedom until they go back to the Jail or Hospital, or attacked by the dog or landmine:
** Thief steals treasure chests and gift boxes along the way and receive it to the players, while stealing half of the other players' coupons when passing by;
** Robber robs the Bank and give the players 20% of other players' deposits while stealing one random card from other players when passing by;
** Gang takes protection rackets when stopped at other players' properties and give it to the one freed him;
** Spy takes the previous rent a property has taken or a corporation's profits when stopped by one.



** Ancient Egypt in ''6'' and ''4 Fun''.
** Desert Cyclone in ''11'' is also this with a tornado randomly appearing on the board, shuffling anything it touches.

to:

** Ancient Egypt in ''6'' and ''4 Fun''.
Fun'' has a map based on Ancient Egypt.
** Desert Cyclone in ''11'' is also this sets in a desert with a tornado randomly appearing on the board, shuffling anything it touches.



** The Swapping card (which swaps the player with another opponent's place) is called "Linsanity" in ''4 Fun'', referencing the hype for Jeremy Lin at the time (with an {{expy}} of him being playable in this version!)



* SpellMyNameWithAnS: Even without major or drastic changes, some characters' English names have different spelling throughout the titles, like Xiaomei is spelled "Sun Hsiao Mei" or "Xiaomei", or Wumela being spelled as "Wumeila".


Added DiffLines:

* StealthClothes: The thief from ''4'' wears a purple cloth on his head to imply that he's a thief.

Changed: 115

Removed: 383

Is there an issue? Send a MessageReason:
Misuse


* NintendoHard: ''2'' and ''3'' don't have difficulty settings, and they are not easy to beat unless the player is familiar with all items and cards, as well as how stock market works. Especially the case in ''2'' where you start the single player mode with a disadvantage to other characters in the first few levels, you always move with 2 dices, and there aren't many cards either.



** In ''6'''s Active Time Mode, characters will fall asleep if they don't move for too long, and their properties won't charge rents. This is done to prevent a player from standing still and let other opponents go bankrupt after they eventually land on something that will deal the last blow to them. Unfortunately, this isn't present in ''7''.
** In ''10'' and ''11'' where you use cash to buy cards, there is a limit that you can only buy 3 of them at a time because it would be way too easy to fill you inventory with cards at the cost of some cash (unless the rule makes the starting cash to be scarce), especially if one of them is the likes of Poverty/Richness Average that can easily offset the amount of money you have spent. There are some characters and special building that can get around this to an extent.
** Landlords are immune to any card that directly affects their cash because one of them could easily remove a large portion of their total assets.

to:

** In ''6'''s Active Time Mode, characters will fall asleep if they don't move for too long, and their properties won't charge rents. This is done to prevent a player from standing still safely and let other opponents go bankrupt after they eventually land on something that will deal the last blow to them. Unfortunately, this This isn't present in ''7''.
''7'', though.
** In ''10'' and ''11'' where you use cash to buy cards, there is a limit that you can only buy 3 of them at a time because it would be way too easy to fill you your inventory with cards at the cost of some cash (unless the rule makes the starting cash to be scarce), scarce, or you happen to be lacking in them), especially if one of them is the likes of Poverty/Richness Average that can easily offset the amount of money you have spent. There are some characters and special building that can get around this to an extent.
** Landlords are immune to any card that directly affects their cash because one of them could easily remove a large portion of their total assets. assets and make the user gain a lot of free health.

Added: 385

Changed: 43

Is there an issue? Send a MessageReason:
None


* HoistByHisOwnPetard:
** Cards like "Revenge" or "Scapegoat" ("In the Same Boat" or "Deflect" respectively in ''11'') can make your attempt at harming another character with a false accusasion or a card backfire at you.
** In ''7 Expansion'', one of the easter egg transformations is an orange slime with glasses, which causes you to charge others of rents instead of paying them rents.



** Turtle causes a character to move fowards for 1 tile for 3 turns, though a remote dice will override it.
** In ''Online'' and ''Fight'', the ''1-Step Card'' and ''6-Step Card'' can be used on opponents to force them to move for the specific numbers of steps.

to:

** Turtle causes a character to move fowards for 1 tile for 3 turns, though a remote dice will override it.
it in ''10'' and ''11''.
** In ''Online'' and ''Fight'', the ''1-Step Card'' and ''6-Step Card'' can be used on opponents to force them to move for the specific numbers of steps.steps for their next action.

Top