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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/resourcegridspotky.png]]

''Resource Grid'' is an IdleGame by [=Spotky1004=] released in 2021. As the title suggests, it features a 9x9 grid of various resources. It starts with seeds that grow trees, which can then be logged, with logs turning into planks. As the game progresses, more resources show up and interact with each other, with the player needing to efficiently manage everything.

The game is playable on [[https://galaxy.click/play/55 galaxy.click]] or [[https://spotky1004.com/Resource-Grid/ the developer's site]].
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!!This game provides examples of:
* AdamSmithHatesYourGuts: Normal resource requirements don't go up as you have more of them, but each subsequent producer and Divine Powder has its cost increase a little, sometimes even adding new resources into the mix. Eventually subverted with Divine Powder, which actually has its Replicanti cost use a weaker scaling formula once that requirement is above 100qD.
* AIGeneratedEconomy: Row 8 items automatically make producers, taking costs and time needed to make them into account.
* ColorCodedItemTiers: Each resource has a differently-colored star depending on how high its Empower level is. 1 is blue, 2 is turquoise, 3 is green, 4 is yellow, 5 is red, 6 is pink, 7 is purple, 8 and above loop through the initial colors.
* DiminishingReturnsForBalance: Zig-zagged with Replicanti. They increase faster the more of them you have, but the effectiveness of that also diminishes as they go up. Eventually, you have to rely on Replicanti Boosts and other multipliers to make their effectiveness better.
* ExportSave: You can press a button to export the 13KB+ savefile to clipboard and another to import it into the game.
* NewGamePlus: Once you have 50 Divine Powder, you can reset most resources for Divine Shards that can be forged into Empowerers that boost various resources when assigned to them, Fast Forwards that multiply production speeds, and other useful stuff.
* RandomDrop: Several resources have a percentage chance to drop a resource when you make them that goes up if you increase their effectiveness. A few of them go into RareRandomDrop territory, with Cores that drop from Shiny Stones starting at a miniscule 1/1T chance.
* {{Retraux}}: The game uses 8-bit-styled pixelated icons for the various resources, but otherwise has a modern web appearance.
* SkillPointReset: You can reset Empowered resources in case you need to assign the multipliers differently, though this has a 10-minute cooldown.
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