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''Renowned Explorers: International Society'' is a Strategy [[{{Roguelike}} Rogue-lite]] released on September 2, 2015 created by Abbey Games (whose are also known for ''{{VideoGame/Reus}}''). The goal is, well, to become the world's renowned explorers. Using either your fists, your wits, or your charm you must go on expeditions to far off lands, build up your renown by solving encounters and getting treasures, and then come home to spend your resources for the next expedition.

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''Renowned Explorers: International Society'' is a Strategy [[{{Roguelike}} Rogue-lite]] released on September 2, 2015 created by Abbey Games (whose are also known for ''{{VideoGame/Reus}}''). The goal is, well, [[ExactlyWhatItSaysOnTheTin to become the world's renowned explorers.explorers]]. Using either your fists, your wits, or your charm you must go on expeditions to far off lands, build up your renown by solving encounters and getting treasures, and then come home to spend your resources for the next expedition.


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* ArbitrarySceptic: Some characters you bring on expeditions will insist that the occult is just a bunch of superstitious nonsense, despite encountering plenty of evidence to the contrary. Magical rituals, werewolves, ghosts, Egyptian gods...

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* ShoutOut: Jan-Piet Corneel is a shout out to the Dutch shanty "Al die willen te kaap'ren varen" The song states that only sailors with beards can do awesome things. The song constantly cites Jan, Pier, Tjores and Corneel[[note]]Usually bastardized into Jan, Piet, Joris and Corneel[[/note]] as examples. Jan-Piet's bio drives the reference home by stating he himself cannot grow a beard and now travels the world to gain some respect.

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* ShoutOut: Jan-Piet ShoutOut:
**Jan-Piet
Corneel is a shout out to the Dutch shanty "Al die willen te kaap'ren varen" The song states that only sailors with beards can do awesome things. The song constantly cites Jan, Pier, Tjores and Corneel[[note]]Usually bastardized into Jan, Piet, Joris and Corneel[[/note]] as examples. Jan-Piet's bio drives the reference home by stating he himself cannot grow a beard and now travels the world to gain some respect.respect.
**One of the many treasures you can get is an emerald skull. Its description says "Way better than the [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull crystal skull]]". You find said skull in South America, too.
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Well, not a sinkhole, but still misuse.





* EverythingsBetterWithMonkeys

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* %%* EverythingsBetterWithMonkeys
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Not an example of Distinction Without A Difference, of By No I Mean Yes, or any related trope I know. This was probably just a sinkhole that capitalized on the trope's ambiguous name.


* NoExceptYes: In a genre sense, because while the game is said to be a [[{{Roguelike}} Rogue-like]], you can select to play the game without many of the traits of that genre from the get-go. Want to save and load? You can!
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An expansion pack, ''More to Explore'', was released on May 31, 2016. As its name implies, it adds two new expeditions to the game, as well as a new Campfire mechanic where you can learn more about your explorers and help them bond with one another...or make them utterly loath each other, depending on your choices.

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An expansion pack, ''More to Explore'', was released on May 31, 2016. As its name implies, it adds two new expeditions to the game, as well as a new Campfire mechanic where you can learn more about your explorers and help them bond with one another...or make them utterly loath loathe each other, depending on your choices.



* TrueCompanions: If the Captain of you Expedition looses all of his/her spirit, the remaining team members immeadetly gain the mood terrified with the name of the quirk fittingly called "Captain? Captain! CAPTAAIIIIN?", showing how much they care for their leader.

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* TrueCompanions: If the Captain of you Expedition looses all of his/her spirit, the remaining team members immeadetly immediately gain the mood terrified with the name of the quirk fittingly called "Captain? Captain! CAPTAAIIIIN?", showing how much they care for their leader.
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* NobodyCanDie: Even if your encounters are resolved with guns and swords, everyone is shown to be alive in the end, even common thugs and wild animals.

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* NobodyCanDie: Even if your encounters are resolved with guns and swords, everyone is shown to be alive in the end, even common thugs and wild animals. Not only that, even if you run of of supplies in the middle of a jungle or a desert the worst that happens is that you lose attack power or the ability to take hits.
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* ShoutOut: Jan-Piet Corneel is a shout out to the Dutch shanty "Al die willen te kaap'ren varen" The song states that only sailors with beards can do awesome things. The song constantly cites Jan, Pier, Tjores and Corneel[[note]]Usually bastardized into Jan, Piet, Joris and Corneel[[/note]] as examples. Jan-Piet's bio drives the reference home by stating he himself cannot grow a beard and now travels the world to gain some respect.
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* TakeThat: The description of the Emerald Skull treasure reads "Way better than the [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull Crystal Skull]]."

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* TakeThat: The description of the Emerald Skull treasure reads "Way better than the [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull Crystal Skull]].""
* TrueCompanions: If the Captain of you Expedition looses all of his/her spirit, the remaining team members immeadetly gain the mood terrified with the name of the quirk fittingly called "Captain? Captain! CAPTAAIIIIN?", showing how much they care for their leader.
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* Really700YearsOld: In the Andean Adventure it turns out that the evil necromancer you're sent to stop has the appearance of a little girl, despite being several hundred years old.
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* TakeThat: The description of the Emerald Skull treasure reads "Way better than the [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull Crystal Skull''."

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* TakeThat: The description of the Emerald Skull treasure reads "Way better than the [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull Crystal Skull''.Skull]]."

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* BeethovenWasAnAlienSpy: The leader of the Anti-Explorers is [[spoiler:Charles Darwin.]]



* FrenchJerk: Rivaleaux, your main competitor for the the title. He makes his début to the player stealing the credit for your first discovery. Indeed the game often mentions his jerk-ness and his French-ness in the same breath.

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* FrenchJerk: FrenchJerk:
**
Rivaleaux, your main competitor for the the title. He makes his début to the player stealing the credit for your first discovery. Indeed the game often mentions his jerk-ness and his French-ness in the same breath.



* TalkingTheMonsterToDeath: A major part of the game is that verbal assaults (friendly or not) do damage as well. Yes, this even works on monsters, undead and wild animals.

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* TalkingTheMonsterToDeath: A major part of the game is that verbal assaults (friendly or not) do damage as well. Yes, this even works on monsters, undead and wild animals.animals.
* TakeThat: The description of the Emerald Skull treasure reads "Way better than the [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull Crystal Skull''."
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None

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An expansion pack, ''More to Explore'', was released on May 31, 2016. As its name implies, it adds two new expeditions to the game, as well as a new Campfire mechanic where you can learn more about your explorers and help them bond with one another...or make them utterly loath each other, depending on your choices.
Is there an issue? Send a MessageReason:
None

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* FinalDeath: Losing in adventure mode means you have to start again from square one. Presumably, since NobodyCanDie, your characters are forced to start over from scratch whenever they lose all their Resolve.
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!!This game contains examples of:
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* HistoricalDomainCharacter: Roche Braziliano

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* HistoricalDomainCharacter: Roche BrazilianoBraziliano, Padmasambhava
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* Historical-DomainCharacter: Roche Braziliano

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* Historical-DomainCharacter: HistoricalDomainCharacter: Roche Braziliano
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*Historical-DomainCharacter: Roche Braziliano
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**Subverted by Victor Signac, who prefers either a more friendly or "hands-on" approach.
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* NoExceptYes: In a genre sense, because while the came is said to be a [[{{Roguelike}} Rogue-lite]], you can select to play the game without many of the traits of that genre from the get-go. Want to save and load? You can!

to:

* NoExceptYes: In a genre sense, because while the came game is said to be a [[{{Roguelike}} Rogue-lite]], Rogue-like]], you can select to play the game without many of the traits of that genre from the get-go. Want to save and load? You can!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoExceptYes: In a genre sense, because while the came is said to be a [[{{Roguelike}} Rogue-lite]], you can select to play the game without many of the traits of that genre from the get-go. Want to save and load? You can!
Is there an issue? Send a MessageReason:
None


[[caption-width-right:244:[[DontExplainTheJoke "Reis" is a Dutch verb roughly meaning "to travel".]]]]

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[[caption-width-right:244:[[DontExplainTheJoke "Reis" [[caption-width-right:244: [[FunWithAcronyms "Reis"]] [[BilingualBonus is a Dutch verb roughly meaning "to travel".]]]]
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[[caption-width-right:244:[[DontExplainTheJoke ''Reis'' is a Dutch verb roughly meaning "to travel".]]]]

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[[caption-width-right:244:[[DontExplainTheJoke ''Reis'' "Reis" is a Dutch verb roughly meaning "to travel".]]]]
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[[caption-width-right:244:[[DontExplainTheJoke ''Reis'' is Dutch verb roughly meaning "to travel".]]]]

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[[caption-width-right:244:[[DontExplainTheJoke ''Reis'' is a Dutch verb roughly meaning "to travel".]]]]
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[[quoteright:244:http://static.tvtropes.org/pmwiki/pub/images/reis.jpg]]
[[caption-width-right:244:[[DontExplainTheJoke ''Reis'' is Dutch verb roughly meaning "to travel".]]]]

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* FrenchJerk: Rivaluax, your main competitor for the the title. He makes his début to the player stealing the credit for your first discovery. Indeed the game often mentions his jerk-ness and his French-ness in the same breath

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* FrenchJerk: Rivaluax, Rivaleaux, your main competitor for the the title. He makes his début to the player stealing the credit for your first discovery. Indeed the game often mentions his jerk-ness and his French-ness in the same breath breath.



* NobodyCanDie: Even if your encounters are resolved with guns and swords, everyone is shown to be alive in the end, even common thugs and wild animals.



* TalkingTheMonsterToDeath: A major part of the game is that verbal assaults (friendly or not) do damage as well. Yes, this even works on monster.

to:

* TalkingTheMonsterToDeath: A major part of the game is that verbal assaults (friendly or not) do damage as well. Yes, this even works on monster.monsters, undead and wild animals.
Is there an issue? Send a MessageReason:
None


''Renowned Explorers: International Society'' is a TurnBasedStrategy [[{{Roguelike}} Rogue-lite]] released on September 2, 2015 created by Abbey Games (whose are also known for ''{{VideoGame/Reus}}''). The goal is, well, to become the world's renowned explorers. Using either your fists, your wits, or your charm you must go on expeditions to far off lands, build up your renown by solving encounters and getting treasures, and then come home to spend your resources for the next expedition.

to:

''Renowned Explorers: International Society'' is a TurnBasedStrategy Strategy [[{{Roguelike}} Rogue-lite]] released on September 2, 2015 created by Abbey Games (whose are also known for ''{{VideoGame/Reus}}''). The goal is, well, to become the world's renowned explorers. Using either your fists, your wits, or your charm you must go on expeditions to far off lands, build up your renown by solving encounters and getting treasures, and then come home to spend your resources for the next expedition.
Is there an issue? Send a MessageReason:
None


''Renowned Explorers: International Society'' is a TurnBasedStrategy {{Roguelite}} released on September 2, 2015 created by Abbey Games (whose are also known for ''{{VideoGame/Reus}}''). The goal is, well, to become the world's renowned explorers. Using either your fists, your wits, or your charm you must go on expeditions to far off lands, build up your renown by solving encounters and getting treasures, and then come home to spend your resources for the next expedition.

to:

''Renowned Explorers: International Society'' is a TurnBasedStrategy {{Roguelite}} [[{{Roguelike}} Rogue-lite]] released on September 2, 2015 created by Abbey Games (whose are also known for ''{{VideoGame/Reus}}''). The goal is, well, to become the world's renowned explorers. Using either your fists, your wits, or your charm you must go on expeditions to far off lands, build up your renown by solving encounters and getting treasures, and then come home to spend your resources for the next expedition.
Is there an issue? Send a MessageReason:
None


Renowned Explorers is a Strategy Roguelike game created by Abbey Games (whose are also known for {{VideoGame/Reus}} and released on September 2, 2015. The goal is, well, to become the world's renowned explorers. Using either your fists, your wits, or your charm you must go on expeditions to far off lands, build up your renown by solving encounters and getting treasures, and then come home to spend your resources for the next expedition.

to:

Renowned Explorers ''Renowned Explorers: International Society'' is a Strategy Roguelike game TurnBasedStrategy {{Roguelite}} released on September 2, 2015 created by Abbey Games (whose are also known for {{VideoGame/Reus}} and released on September 2, 2015.''{{VideoGame/Reus}}''). The goal is, well, to become the world's renowned explorers. Using either your fists, your wits, or your charm you must go on expeditions to far off lands, build up your renown by solving encounters and getting treasures, and then come home to spend your resources for the next expedition.
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