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* LaResistance: Libya tries to present itself as this, though its use of slaves and chemical weapons suggest otherwise. The Confederation, however, plays this straight, which is further underscored by their more outdated weapons.



** The mod's rendition of President Dugan, meanwhile, is based on UsefulNotes/RichardNixon, with a dash of UsefulNotes/GeorgeHWBush for good measure.

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** The mod's rendition of US President Dugan, MacDonald, meanwhile, is based on UsefulNotes/RichardNixon, with a dash of UsefulNotes/GeorgeHWBush for good measure.

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* ActionPet: Brut has the combat-trained pet bear Wojtek, Volkov has the eternally loyal canine companion Chitzkoi.



* ActionPet: Brut has the combat-trained pet bear Wojtek, Volkov has the eternally loyal canine companion Chitzkoi.

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* AdaptationalBadass: While Premier Romanov wasn't truly incompetent even in vanilla, he plays a much more central role in the Soviets' resurgence this time around, especially with Yuri's seeming absence.



* BreakOutTheMuseumPiece: The Yak is an outdated aircraft that has been phased out by all Soviet nations except the Confederation because they can't mass produce Sukhoi.

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* BreakOutTheMuseumPiece: BreakOutTheMuseumPiece:
**
The Yak is an outdated aircraft that has been phased out by all Soviet nations except the Confederation because they can't mass produce Sukhoi.Sukhoi.
** The Tesla Mammoth is more of a downplayed example, as it's essentially a Tesla Tank built on a ''Red Alert 1''-era Mammoth Tank chassis.



* GreyAndGrayMorality: Compared to ''Red Alert 2'', both the Allies and Soviets are portrayed with much more ambiguous morals, with neither faction being clear-cut good or evil.



* NoCelebritiesWereHarmed: President Hamza al-Sanussi of Libya is clearly modelled after real-world Libyan president UsefulNotes/MuammarGaddafi.

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* NoCelebritiesWereHarmed: NoCelebritiesWereHarmed:
**
President Hamza al-Sanussi of Libya is clearly modelled after real-world Libyan president UsefulNotes/MuammarGaddafi.UsefulNotes/MuammarGaddafi.
** The mod's rendition of President Dugan, meanwhile, is based on UsefulNotes/RichardNixon, with a dash of UsefulNotes/GeorgeHWBush for good measure.


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** The Confederation's Vandal Scraptanks gain new scavenged weaponry with each veterancy upgrade, echoing the scavenging mechanic of the GLA in ''VideoGame/CommandAndConquerGenerals''.

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the policy is first come first served and do not change the spelling in other people's writing


* AntiAir: Most units that can fire on air units fulfill this role (more or less), since there aren't many units that can do so at the first place.

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* AntiAir: Most units that can fire on air units fulfill fulfil this role (more or less), since there aren't many units that can do so at the first place.



** The USA maintains a 'stabilizing' military presence with bases around the world and the creation of puppet states to secure vital resources.

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** The USA maintains a 'stabilizing' 'stabilising' military presence with bases around the world and the creation of puppet states to secure vital resources.



* EveryoneHasStandards: It's implied that Soviets find Libya's use of slaves and more questionable policies distasteful. Though that doesn't stop them from keeping the Libyans close.

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* EveryoneHasStandards: It's implied that the Soviets find Libya's use of slaves and more questionable policies distasteful. Though that doesn't stop them from keeping the Libyans close.



* MercenaryUnits: The Secret Lab is a tech building that grants access to a few special units available nowhere else.



* NoCampaignForTheWicked: Zigzagged; the only subfaction that has a campaign at all is the United States (which is not considered to be one of the 'good guys').



** The Tito Artillery is named after a Yugoslav communist revolutionary and political leader Josip Broz Tito.

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** The Tito Artillery is named after a Yugoslav communist revolutionary and political leader Josip Broz Tito.UsefulNotes/JosipBrozTito.

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* AntiAir: Most units that can fire on air units fulfil this role (more or less), since there aren't many units that can do so at the first place.

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* AntiAir: Most units that can fire on air units fulfil fulfill this role (more or less), since there aren't many units that can do so at the first place.



** The USA maintains a 'stabilising' military presence with bases around the world and the creation of puppet states to secure vital resources.
** The UK, unlike in real life, has managed to keep its colonies by opening fire on protestors demanding independence, losing all support from the newly formed European Federation and the continent at large.

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** The USA maintains a 'stabilising' 'stabilizing' military presence with bases around the world and the creation of puppet states to secure vital resources.
** The UK, unlike in real life, has managed to keep its colonies by opening fire on protestors protesters demanding independence, losing all support from the newly formed European Federation and the continent at large.large.
** Japan, meanwhile, has similarly retained a sizable portion of its Imperial possessions. Though it doesn't respond with the same degree of force as the UK in keeping those possessions, it's heavily implied that life for many non-Japanese isn't exactly pleasant.



* EveryoneHasStandards: It's implied that Soviets find Libya's use of slaves and more questionable policies distasteful. Though that doesn't stop them from keeping the Libyans close.



* ShownTheirWork: The European Federation's borders, given the timeline divergence, are based on pre-WW2 boundaries.



* UnitedEurope: The full name of the European faction is 'European Federation', consisting of France, Germany, Italy, Belgium, Luxembourg and the Netherlands.

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* UnitedEurope: The full name of the European faction is the 'European Federation', consisting of France, Germany, Italy, Belgium, Luxembourg and the Netherlands.

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* VehicularTurnabout: Engineers can commandeer any vehicles whose drivers have been killed by Dante or a Vulture (no matter who originally built them); Saboteurs can hijack enemy vehicles by entering them and killing their drivers (if they have drivers at the first place).

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* AntiAir: Most units that can fire on air units fulfil this role (more or less), since there aren't many units that can do so at the first place.



* ShotgunsAreJustBetter: Assault [=GIs=] and Robot Tanks are fitted shotguns and autocannons that can tear apart groups of infantry at once, thanks to their wide-spreading scatter effect.

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* ShotgunsAreJustBetter: Assault [=GIs=] and Robot Tanks are fitted with shotguns and autocannons that can tear apart groups of infantry at once, thanks to their wide-spreading scatter effect.

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* AllThereInTheScript: The full name of the unit created by the New Soviet Man support power is Homosos Cyborg, although you won't know it if you haven't looked at the pre-release PTR changelogs (mousing over them only displays ''Cyborg'').



* DemotedToExtra: A few vanilla units like the Sentry Gun, Sea Scorpion, Apocalypse or [=V3=] Launcher (renamed Vertigo) have been demoted to campaign- and/or crate-only assets due to overlap with other existing units. Similarly, the Hercules and Defender from older versions of the mod, though since removed as buildable units, can still be found in crates as well.

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* DemotedToExtra: A few vanilla units like the Sentry Gun, Sea Scorpion, Apocalypse or [=V3=] Launcher (renamed Vertigo) have been demoted to campaign- and/or crate-only assets due to overlap with other existing units. Similarly, the Hercules and Defender from older versions of the mod, though since removed as buildable units, can still be found in crates as well.well, as can the Tesla Battery, a unit that was supposed to replace the Tesla Mammoth but never made it out of PTR.



* SnipingTheCockpit: Dante and Vultures can kill drivers of enemy non-tier 4 vehicles if their HP is low enough and if they have drivers at the first place.

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* SnipingTheCockpit: Dante and Vultures can kill drivers of enemy non-tier 4 land vehicles if their HP is low enough and if they have drivers at the first place.

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** The Aircraft Carrier doesn't attack by itself and serves as a platform for drones to bombard enemy units from afar.

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** The War Turtle, Crocodile and Aircraft Carrier doesn't don't attack by itself themselves and serves serve as a platform platforms for a small helicopter (for the former two) or drones (for the latter) to bombard enemy units from afar.



** The Gunboat can deploy to disable its movement and attack, and gain a rapid repair rate in return.



* KaizoTrap: The second (and ostensibly final) objective in Green Energy (USA 2) is to capture the Libyan Nuclear Reactor. However, upon doing so, the Libyans will sellout their buildings and rush their remaining units at the Nuclear Reactor in an attempt to destroy it. If you fail to anticipate this (there's no warning beforehand) and let they destroy the Nuclear Reactor, be prepared to restart the mission.

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* KaizoTrap: The second (and ostensibly final) objective in Green Energy (USA 2) is to capture the Libyan Nuclear Reactor. However, upon doing so, the Libyans will sellout their buildings and rush their remaining units at the Nuclear Reactor in an attempt to destroy it. If you fail to anticipate this (there's no warning beforehand) and let they them destroy the Nuclear Reactor, be prepared to restart the mission.



* TheMedic: The Medic's main purpose is to heal other infantry and one of the Iron Grunt's is to repair vehicles. Engineers can repair vehicles when put inside an IFV or Scorcher.

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* TheMedic: The Medic's main purpose is to heal other infantry infantry; the Rig's and Lifeboat's is to repair ships; and one of the Iron Grunt's is to repair vehicles. vehicles (which can also be done by Engineers can repair vehicles when put inside an IFV or Scorcher.Scorcher).



* NoSelfBuffs: Medics cannot heal themselves and only have the same rate of HP regeneration as basic infantry. [=IFVs=] and Scorchers carrying Engineers can only repair other vehicles and require another IFV or Scorcher to remove Terror Drones from themselves.

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* NoSelfBuffs: Medics cannot heal themselves and only have the same rate of HP regeneration as basic infantry. [=IFVs=] and Scorchers carrying Engineers can only repair other vehicles and require another IFV or Scorcher to remove Terror Drones from themselves.themselves; similarly, Rigs and Lifeboats cannot repair themselves either.



* SeeTheInvisible: All heroes, anti-air defences, Psychic Sensors, Tech Observation Posts, Attack Dogs, Navy [=SEALs=], SAS Commandos, Shinobi, Headhunters, Crazy Ivans, Firebrands, [=IFVs=], deployed [=TeraHertz=] Tanks, Aegis Cruisers, Dolphins, Destroyers, Rykovs, Titos, Giant Squid, Typhoons and Akula Subs can see cloaked or submerged enemies.

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* SeeTheInvisible: All heroes, anti-air and naval defences, Psychic Sensors, Tech Observation Posts, Attack Dogs, Navy [=SEALs=], SAS Commandos, Shinobi, Headhunters, Crazy Ivans, Firebrands, [=IFVs=], deployed [=TeraHertz=] Tanks, Aegis Cruisers, Dolphins, Destroyers, Rykovs, Titos, Giant Squid, Typhoons and Akula Subs can see cloaked or submerged enemies.



* ShotgunsAreJustBetter: Assault [=GIs=] and Robot Tanks are fitted shotguns and autocannons that can tear apart groups of infantry at once, thanks to its wide-spreading scatter effect.

to:

* ShotgunsAreJustBetter: Assault [=GIs=] and Robot Tanks are fitted shotguns and autocannons that can tear apart groups of infantry at once, thanks to its their wide-spreading scatter effect.
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''Red-Resurrection'' is a GameMod for the RealTimeStrategy game ''VideoGame/CommandAndConquerRedAlert2''. It features the two classic factions of the VideoGame/CommandAndConquerRedAlertSeries, the Allied Nations and the Soviet Union (Yuri's faction has been folded back to the Soviet arsenal). Each faction has a greatly expanded roster from the original game and consists of four countries with 12-15 unique units, buildings and support powers each: the Allies consisting of the USA, the UK, the Federal Republic of Europe and the Empire of Japan; and the Soviets made up of Russia, Libya, Yugoslavia and the Confederation. In addition to the mod's own campaign, the vanilla campaign from ''Red Alert 2'' has been ported to work with the additional content of ''Red-Resurrection''.

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''Red-Resurrection'' is a GameMod for the RealTimeStrategy game ''VideoGame/CommandAndConquerRedAlert2''. It features the two classic factions of the VideoGame/CommandAndConquerRedAlertSeries, the Allied Nations and the Soviet Union (Yuri's faction has been folded back to the Soviet arsenal). Each faction has a greatly expanded roster from the original game and consists of four countries with 12-15 unique units, buildings and support powers each: the Allies consisting of the USA, the UK, the Federal Republic of Europe European Federation and the Empire of Japan; and the Soviets made up of Russia, Libya, Yugoslavia and the Confederation. In addition to the mod's own campaign, the vanilla campaign from ''Red Alert 2'' has been ported to work with the additional content of ''Red-Resurrection''.



* UnitedEurope: The full name of the European faction is 'Federal Republic of Europe', consisting of France, Germany, Italy, Belgium, Luxembourg and the Netherlands.

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* UnitedEurope: The full name of the European faction is 'Federal Republic of Europe', 'European Federation', consisting of France, Germany, Italy, Belgium, Luxembourg and the Netherlands.
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* KaizoTrap: The second (and ostensibly final) objective in Green Energy (USA 2) is to capture the Libyan Nuclear Reactor. However, upon doing so, the Libyans will sellout their buildings and rush their remaining units at the Nuclear Reactor in an attempt to destroy it. If you fail to anticipate this (there's no warning beforehand) and let they destroy the Nuclear Reactor, be prepared to restart the mission.


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* NoCelebritiesWereHarmed: President Hamza al-Sanussi of Libya is clearly modelled after real-world Libyan president UsefulNotes/MuammarGaddafi.

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* BaselessMission: In the entire USA campaign except for the final mission Fire and Fury, you have no control over a base.

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* BaselessMission: In three missions of the entire USA campaign except for the final mission Fire (Intervention, Smackdown and Fury, Hand of Fate), you have no control over a base.


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* StormingTheBeaches: The first USA mission Intervention involves destroying the defences on the beaches near Benghazi to allow American main forces to land on Libya.

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''Red-Resurrection'' is a GameMod for the RealTimeStrategy game ''VideoGame/CommandAndConquerRedAlert2''. It features the two classic factions of the VideoGame/CommandAndConquerRedAlertSeries, the Allied Nations and the Soviet Union (Yuri's faction has been folded back to the Soviet arsenal). Each faction has a greatly expanded roster from the original game and consists of four countries with 12-15 unique units, buildings and support powers each: the Allies consisting of the USA, the UK, the Federal Republic of Europe and the Empire of Japan; and the Soviets made up of Russia, Libya, Yugoslavia and the Confederation. While the mod doesn't have a campaign of its own, the vanilla campaign from ''Red Alert 2'' has been ported to work with the additional content of ''Red-Resurrection''.

to:

''Red-Resurrection'' is a GameMod for the RealTimeStrategy game ''VideoGame/CommandAndConquerRedAlert2''. It features the two classic factions of the VideoGame/CommandAndConquerRedAlertSeries, the Allied Nations and the Soviet Union (Yuri's faction has been folded back to the Soviet arsenal). Each faction has a greatly expanded roster from the original game and consists of four countries with 12-15 unique units, buildings and support powers each: the Allies consisting of the USA, the UK, the Federal Republic of Europe and the Empire of Japan; and the Soviets made up of Russia, Libya, Yugoslavia and the Confederation. While In addition to the mod doesn't have a campaign of its own, mod's own campaign, the vanilla campaign from ''Red Alert 2'' has been ported to work with the additional content of ''Red-Resurrection''.



* ArbitraryMinimumRange: The Research Institute's Plague Strike, Grand Cannon, Cataclysm and most artillery have a significant minimum range and cannot fire on targets that stand too near.

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* ArbitraryMinimumRange: The Research Institute's Plague Strike, Grand Cannon, Death Hand Silo, Cataclysm and most artillery have a significant minimum range and cannot fire on targets that stand too near.



* BaselessMission: In the entire USA campaign except for the final mission Fire and Fury, you have no control over a base.



** Units infected by Plague Strike become weakened, taking an extra 50% damage.



* HeroMustSurvive: Tanya must not be killed in both missions during which she appears.



* HPToOne: Despite its sheer potential damage, the Plague Strike can never kill enemies by itself, instead keeping their health at 1.



* ItsRainingMen: Both factions have access to paradrops from their respective airfields or a neutral Tech Airport. Additionally, the US has access to mercenary paradrops, Japan deploys their Iron Grunts via the same method, and Libya's Tank Drop support power can paradrop Hammer Tanks.

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* ItsRainingMen: Both factions have access to paradrops from their respective airfields or a neutral Tech Airport. Additionally, the US has access to mercenary paradrops, Japan deploys their Iron Grunts via the same method, Russian Spetsnaz are delivered by a Badger plane and Libya's Tank Drop support power can paradrop Hammer Tanks.



* KingMook: Colonel Keen, a hero who appears exclusively as an ally in the United States campaign, looks exactly like a normal Abrams Tank except for his hero insignia.



* MultiplayerOnlyItem: Many units (including all heroes except Tanya) only appear in skirmish games and are never featured in the campaign.

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* MultiplayerOnlyItem: Many units (including all heroes except Tanya) only appear in skirmish games and are never featured in the campaign. In particular, Spies and Saboteurs are explicitly forbidden from being trained.



* PercentDamageAttack:
** Against vehicles, a Valkyrie's bomb inflicts 34% of the target's maximum HP as damage.
** Units hit by Plague Strike take damage relative to their current health and will never die to the infection itself.

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* PercentDamageAttack:
**
PercentDamageAttack: Against vehicles, a Valkyrie's bomb inflicts 34% of the target's maximum HP as damage.
** Units hit by Plague Strike take damage relative to their current health and will never die to the infection itself.
damage.



** Spetsnaz's Blackout charges attach to buildings and disable them for 45 seconds when detonated.



** Nikoomba, the informant whom you have to contact in the USA mission Green Energy, is named after the leader of a village whom you have to kill in the first mission in the Nod campaign of ''[[VideoGame/CommandAndConquerTiberianDawn Tiberian Dawn]]''.



* ThrowDownTheBomblet: Grenadiers are armed with conventional grenades; Crazy Ivans with dynamite charges (which they can throw unlike in the vanilla game); Firebrands with molotov cocktails, Volkov with tremor grenades and Lamia with rad grenades. SAS Commandos can also throw their plastic explosive charges a short distance, unlike normal [=SEALs=] who must get close to plant them.

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* ThrowDownTheBomblet: Grenadiers are armed with conventional grenades; Crazy Ivans with dynamite charges (which they can throw unlike in the vanilla game); Firebrands with molotov cocktails, Volkov with tremor grenades and Lamia with rad grenades. SAS Commandos can also throw their plastic explosive charges a short distance, unlike normal [=SEALs=] who must get close to plant them.them, as can Spetsnaz and their Blackout charges.

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* BombDisposal: Engineers can defuse bombs planted by Crazy Ivans and Sunburst Drones attached to friendly vehicles.

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* BombDisposal: Engineers can defuse bombs planted by Crazy Ivans and Ironsmiths, and Sunburst Drones attached to friendly vehicles.



* DefenselessTransports: Amphibious Transports and Dropships have no weapons to defend themselves.

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** When a Demolition Truck is destroyed, its payload will explode at the site of destruction.
* DefenselessTransports: Amphibious Transports and Transports, Dropships and Battle Fortresses have no weapons to defend themselves.themselves (although Battle Fortresses can crush anything that is smaller than themselves or not a hero).



** The Aircraft Carrier doesn't attack by themselves and serves as a platform for drones to bombard enemy units from afar.

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** The Aircraft Carrier doesn't attack by themselves itself and serves as a platform for drones to bombard enemy units from afar.



** The [=TeraHertz=] Tank needs to maintain firing on a target for 6 seconds in order to fully immobilise it.



* ImMelting: Infantry killed by any nuclear or radiation weapon melt into puddles of residue.



* ItsRainingMen: Both factions have access to paradrops from their respective airfields or a neutral Tech Airport. Additionally, the US has access to mercenary paradrops, the UK can drop decoy vehicles, Japan deploys their Iron Grunts via the same method, and Libya's Tank Drop support power can paradrop Hammer Tanks.

to:

* ItsRainingMen: Both factions have access to paradrops from their respective airfields or a neutral Tech Airport. Additionally, the US has access to mercenary paradrops, the UK can drop decoy vehicles, Japan deploys their Iron Grunts via the same method, and Libya's Tank Drop support power can paradrop Hammer Tanks.



* MakingASplash: Giant Squid attack fling water at enemy infantry and buildings.

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* MakingASplash: Giant Squid attack fling water at enemy infantry and buildings.buildings by flinging water at them.



* NitroBoost: The European Warp Node speeds up friendly units around it considerably.

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* NitroBoost: The European Units standing near a friendly Warp Node speeds up friendly units around it considerably.and vehicles affected by Fusion Thrusters gain a massive boost in movement speed.



** By concentrating a wave of 'tremendously high frequency' radiation at a target a [=TeraHertz=] Tank will disable any electronic systems, leaving vehicles defenceless.

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** By concentrating a wave of 'tremendously high frequency' radiation at a target When deployed, a [=TeraHertz=] Tank will disable any electronic systems, leaving vehicles defenceless.emits a disorienting noise, preventing enemies from using most support powers within the area.



* SeeTheInvisible: All heroes, anti-air defences, Psychic Sensors, Tech Observation Posts, Attack Dogs, Navy [=SEALs=], SAS Commandos, Shinobi, Headhunters, Crazy Ivans, Firebrands, [=IFVs=], Aegis Cruisers, Dolphins, Destroyers, Rykovs, Titos, Giant Squid, Typhoons and Akula Subs can see cloaked or submerged enemies.

to:

* SeeTheInvisible: All heroes, anti-air defences, Psychic Sensors, Tech Observation Posts, Attack Dogs, Navy [=SEALs=], SAS Commandos, Shinobi, Headhunters, Crazy Ivans, Firebrands, [=IFVs=], deployed [=TeraHertz=] Tanks, Aegis Cruisers, Dolphins, Destroyers, Rykovs, Titos, Giant Squid, Typhoons and Akula Subs can see cloaked or submerged enemies.

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* AdaptationNameChange: Some units from the vanilla game got renamed in the mod: Liberty Tank (from Grizzly Tank), Hammer Tank (Rhino Tank), Rykov (Flak Track), Vertigo ([=V3=] Launcher), Tesla Mammoth (Tesla Tank), Service Crane/Outpost (Service Depot) and Science Lab/Research Institute/War Palace/Revolutionary HQ (Battle Lab).

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* AdaptationNameChange: Some units from the vanilla game got renamed in the mod: Liberty Tank (from Grizzly Tank), Hammer Tank (Rhino Tank), Rykov (Flak Track), Vertigo ([=V3=] Launcher), Tesla Mammoth (Tesla Tank), Service Crane/Outpost (Service Depot) Depot), Pop Shell (Tank Bunker) and Science Lab/Research Institute/War Palace/Revolutionary HQ (Battle Lab).



* AmphibiousAutomobile: [=MCVs=], ore miners, Robot Tanks, Rykovs, Grinders, Tsunami Tanks and Amphibious Transports can move on land and water alike. Inverted with Zhabas and Destroyers, which are ships that can move onto land.

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* AmphibiousAutomobile: [=MCVs=], ore miners, Robot Tanks, Skitters, Rykovs, Grinders, Tsunami Tanks and Amphibious Transports can move on land and water alike. Inverted with Zhabas and Destroyers, which are ships that can move onto land.



* ArbitraryHeadcountLimit: It is only possible for one player to have one Ore Purifier, one Industrial Plant, one Cloning Vats, one Duplication Facility, one superweapon of each type, four Sentinel Nests, three Bastions, three Slave Miners, two Outposts, one Cataclysm or one Vortex Tank at any given time.

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* ArbitraryHeadcountLimit: It is only possible for one player to have one Ore Purifier, one Industrial Plant, one Cloning Vats, one Duplication Facility, one superweapon of each type, four Sentinel Nests, three Bastions, three Slave Miners, two Outposts, one Cataclysm or one Vortex Tank at any given time.



* AttackDrone: Both factions make use of robots in the form of the Allied Robot Tank and Aircraft Carrier's [=UAVs=], the British decoy vehicles and Sentinel Nests, the Japanese Sunburst Drone, the Soviet Terror Drone, the Yugoslav Overseer, Dante's Fury Drones, and the Chaos Drone from the Secret Lab.

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* AttackDrone: Both factions make use of robots in the form of the Allied Robot Tank and Aircraft Carrier's [=UAVs=], the British decoy vehicles and Sentinel Nests, the Japanese Sunburst Drone, the Soviet Terror Drone, the Yugoslav Overseer, Dante's Fury Drones, and the Chaos Drone from the Secret Lab.



** The Battle Fortress is a moving citadel that can carry up to four infantry passengers who are able to fire from its gunports, making the true weapon of the Battle Fortress highly customisable. Similarly, the Mercenary Humvee's two passengers are capable of firing out as well.

to:

** The Battle Fortress is a moving citadel that Mercenary Humvee can carry up to four two infantry passengers who are able to fire from its gunports, making the its true weapon of the Battle Fortress highly customisable. Similarly, the Mercenary Humvee's two passengers are capable of firing out as well.customisable.



** The Battle Fortress, though unarmed, is a moving citadel can carry up to six soldiers and buff the armour of all friendly infantry nearby.



* BarrierWarrior: Archangels can cast a shield over ground vehicles, increasing their armour.

to:

* BarrierWarrior: BarrierWarrior:
**
Archangels can cast a shield over ground vehicles, increasing their armour.armour.
** Ironsmiths plant Iron Shells on friendly vehicles. When detonated, they release a coating of resonating molecules, similar to the effect of the Iron Curtain, boosting the armour of the target and nearby vehicles by 100%.



* DelayedExplosion: Wildcats fire rockets which embed on the ground and explode after a short delay.



** The Aircraft Carrier and Sentinel Nest don't attack by themselves and serve as a platform for drones to bombard enemy units from afar.

to:

** The Aircraft Carrier and Sentinel Nest don't doesn't attack by themselves and serve serves as a platform for drones to bombard enemy units from afar.



** Each Skitter comes with three Crab Mines, small robotic explosive carriers that will automatically detect and jump on nearby enemies.



** The Pop Shell can be occupied by a turreted non-hovering vehicle which is only vulnerable to certain attacks.



* GrenadeLauncher: Rikishi wield cryo grenade launchers.

to:

* GrenadeLauncher: Skitters are outfitted with light grenade launchers; Rikishi wield cryo grenade launchers.



** The primary weapon of a Battle Fortress is a magnetic beam powerful enough to stop any vehicle in its tracks.



* MasterOfAll: The Battle Fortress is capable of carrying several infantrymen and allowing them to fire from its many operable gun ports. Properly kitted with the correct soldiers, the Fortress can be adapted against any kind of enemies.

to:

* MasterOfAll: The Battle Fortress is capable of carrying several infantrymen and allowing them to fire from its many operable gun ports. Properly kitted Gurkhas are tough soldiers equipped with the correct soldiers, the Fortress can be adapted a machine gun effective against any kind of enemies.infantry and a missile launcher good against all other targets.



** Battle Fortresses boost the armour of nearby infantry by 25%.



** The Arms Jammer causes enemy ranged vehicles to do no damage within its radius.

to:

** The Pintail fires an Arms Jammer causes enemy ranged which prevents all vehicles to do no damage within its radius.standing near the target from using ranged weapons.



* RayGun: Lightnings, Black Eagles, Aroostooks, Archangels, Sentinels, Cosmonauts, Minamoto and the Decimator Mech use traditional lasers; Dolphins, Prism Tanks and Prism Towers use prism refractors; Desolators and Lamia's cannon fire radiation beams; Titos fire heat rays and Floating Discs fire dissolver beams.

to:

* RayGun: Lightnings, Black Eagles, Aroostooks, Archangels, Sentinels, Cosmonauts, Minamoto and the Decimator Mech use traditional lasers; Dolphins, Prism Tanks and Prism Towers use prism refractors; Desolators and Lamia's cannon fire radiation beams; Titos fire heat rays and Floating Discs fire dissolver beams.



** The Skitter, a fast harasser hovercraft armed with grenade launchers and three Crab Mines which can never be reloaded, is the Vulture from ''Starcraft''.



* YouShallNotPass: Desolators can create a contamination zone deadlier than a nuclear missile's, and destroy nearly anything that comes through in a matter of moments.
* YouWillNotEvadeMe: The Battle Fortress is equipped with an electro-magnetic beam to drag vehicles towards it.

to:

* YouShallNotPass: Desolators can create a contamination zone deadlier than a nuclear missile's, and destroy nearly anything that comes through in a matter of moments.
* YouWillNotEvadeMe: The Battle Fortress is equipped with an electro-magnetic beam to drag vehicles towards it.
moments.

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* ArbitraryMinimumRange: The Research Institute's Plague Strike, Grand Cannon, Cataclysm and most artillery have a significant minimum range and cannot fire on targets that stand too near.



* DiscardAndDraw: Using New Soviet Man transforms all friendly basic infantry in the targeted area into Homosos Cyborgs, a heavy infantry unit armed with a generalist anti-ground cannon and no AA capability. This means that this trope will apply if the original infantry are Flak Troopers or Guardian [=GIs=] (who can no longer fire on the air), mercenaries or Initiates (who lose the ability to earn money) and Rikishi (who trade off the ability to slow down foes), but this rarely happens in practice, since players prefer to use New Soviet Man on Conscripts (the cheapest basic infantry available), in which case it is mostly a straight upgrade.



* EnemyExchangeProgram: It's possible to make use of enemy units by capturing their production buildings with Engineers, mind controlling them (and, in case of enemy infantry, return them to your Cloning Vats so you can build them), or killing their drivers with Vultures or Dante and then have your Engineers commandeer them. Infiltrating an enemy Construction Yard allows you to build a more expensive 'stolen' version of the corresponding MCV from War Factories, which deploys into a fully operational Construction Yard like normal [=MCVs=].

to:

* EnemyExchangeProgram: It's possible to make use of enemy units by capturing their production buildings with Engineers, mind controlling them (and, in case of enemy infantry, return them to your Cloning Vats so you can build them), or killing their drivers with Vultures or Dante and then have your Engineers commandeer them. Infiltrating an enemy Construction Yard of the opposite faction allows you to build a more expensive 'stolen' version of the corresponding MCV from War Factories, which deploys into a fully operational Construction Yard like normal [=MCVs=].



* HPToOne: Despite its sheer potential damage, the Plague Strike can never kill enemies by itself, instead keeping their health at 1.



* LuckilyMyShieldWillProtectMe: Their riot shields make Assault [=GIs=] very durable by infantry standards.



* PstandardPsychicPstance: The Psi Corps Trooper's cameo depicts him holding two fingers up to his forehead.



* RayGun: Lightnings, Black Eagles, Aroostooks, Archangels, Seeker Drones, Sentinels, Cosmonauts, Minamoto and the Decimator Mech use traditional lasers; Dolphins, Prism Tanks and Prism Towers use prism refractors; Desolators and Lamia's cannon fire radiation beams; Titos fire heat rays and Floating Discs fire dissolver beams.

to:

* RayGun: Lightnings, Black Eagles, Aroostooks, Archangels, Seeker Drones, Sentinels, Cosmonauts, Minamoto and the Decimator Mech use traditional lasers; Dolphins, Prism Tanks and Prism Towers use prism refractors; Desolators and Lamia's cannon fire radiation beams; Titos fire heat rays and Floating Discs fire dissolver beams.


Added DiffLines:

* TeslaTechTimeline: UsefulNotes/NikolaTesla's country of birth Yugoslavia features as a member state of the Soviet Union. The Yugoslav government spent a large budget on military research, turning the potential of Serbia's favourite son into reality and arming themselves with his potent electrical and energy based weapons.

Added: 265

Changed: 263

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* DeadlyGas: The missile fired from a Death Hand unleashes a truly horrendous cloud of poison gas upon impact.

to:

* DeadlyGas: DeadlyGas:
**
The missile fired from a Death Hand unleashes a truly horrendous cloud of poison gas upon impact.impact.
** The Disruptor's weapon contaminates a vehicle with poison gas, dealing damage to nearby infantry.
** Bubo Zombies explode in a violent toxic cloud when (re)killed.



** The Magnetron's magnetic cannon turns enemy vehicles magnetic, slowing down the target and attracting others to it, and deals damage to infantry and buildings.

to:

** The Magnetron's magnetic cannon turns enemy vehicles magnetic, slowing down the target and attracting others to it, nearby other vehicles, and deals damage to infantry and buildings.



* NitroBoost: The European Warp Node speeds up units (friendly ''and'' enemy) around it considerably.

to:

* NitroBoost: The European Warp Node speeds up friendly units (friendly ''and'' enemy) around it considerably.



** The Allied secondary superweapon Chronosphere can teleport a group of vehicles to any point on the map. Europe has access to the Quantum Leap support power, which teleports buildings.

to:

** The Allied secondary superweapon Chronosphere can teleport a group of vehicles to any point on the map. Europe has access to the Quantum Leap support power, Lab, which teleports buildings.grants the ability to teleport friendly non-tech buildings with Quantum Leap.



* YouNukeEm: The iconic Soviet superweapon is a big Tactical Nuke Silo. Smaller nuclear warheads are used by the Demolition Truck, Vulture, Stalin's Fist and Cataclysm.
* YouRequireMoreVespeneGas: Credits (needed to build all units and buildings or use most support powers) would be gold. Power is, well, power: it is produced by power plants and required by many buildings; having power demand exceed power supply would result in production speed being slowed down, most base defences malfunctioning and support power cooldowns being put on hold. Population is exclusively used by jet aircraft: you can only have at most 4 jets per airfield in your possession.

to:

* YouNukeEm: The iconic Soviet superweapon is a big Tactical Nuke Silo. Smaller nuclear warheads are used by the Demolition Truck, Vulture, Akula Sub, Stalin's Fist and Cataclysm.
* YouRequireMoreVespeneGas: Credits (needed to build all units and buildings or use most support powers) would be gold. Power is, well, power: it is produced by power plants and required by many buildings; having power demand exceed power supply would result in production speed being slowed down, radar and most base defences malfunctioning shutting down, and support power cooldowns being put on hold. Population is exclusively used by jet aircraft: you can only have at most 4 jets per airfield in your possession.
Is there an issue? Send a MessageReason:
The Magnetron is added as a secret lab tech unit in version 2.2.10


* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Yuri Prime, Slave Miner, Lasher, Chaos Drone, Mastermind, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod itself, although their data (mostly) remains in the mod and they can be used in custom maps if you so desire.

to:

* AdaptedOut: The fate of the Terrorist, Tank Destroyer, Chrono Commando, Psi Commando, Chrono Ivan, Robot Control Center and most Yuri units (excluding the Initiate, Yuri Clone, Virus, Yuri Prime, Slave Miner, Lasher, Chaos Drone, Magnetron, Mastermind, Floating Disc and Cloning Vats) as well as the hero Boris: they are nowhere to be seen in the mod itself, although their data (mostly) remains in the mod and they can be used in custom maps if you so desire.

Added: 447

Changed: 409

Removed: 223

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* AmphibiousAutomobile: [=MCVs=], ore miners, Robot Tanks, Rykovs, Grinders, Tsunami Tanks and Amphibious Transports can move on land and water alike. Inverted with Destroyers, which are ships that can move onto land.

to:

* AmphibiousAutomobile: [=MCVs=], ore miners, Robot Tanks, Rykovs, Grinders, Tsunami Tanks and Amphibious Transports can move on land and water alike. Inverted with Zhabas and Destroyers, which are ships that can move onto land.



* BlindedByTheLight: Enemy infantry hit by an Assault GI's flashbangs are blinded and cannot shoot back.



* CombatTentacles: Giant Squid use their tentacles to disable the movement of enemy ships.



** All enemy infantry and vehicles near a Bastion take 25% extra damage.



** The Gunboat can deploy to disable its movement and attack, and gain a rapid repair rate in return.



** The Bastion increases the armour of friendly vehicles within 10 cells by 25%.

to:

** The Bastion increases the armour of friendly vehicles infantry within 10 cells by 25%.



** The Bastion can forcibly 'garrison' (read: imprison) up to enemy units inside it, rendering them hapless. These units can be freed by destroying the Bastion, or manually by the player so they could be safely disposed of.



* GiantSquid: Giant Squid serve as the Soviets' basic tier 1 naval unit. Unlike in the original game, they do not use CombatTentacles and attack by flinging water at enemies instead.

to:

* GiantSquid: Giant Squid serve as the Soviets' basic support tier 1 3 naval unit. Unlike in the original game, they do not use CombatTentacles and attack by flinging water at enemies instead.unit.



* MakingASplash: Giant Squid attack by flinging water at enemies.

to:

** The Magnetron's magnetic cannon turns enemy vehicles magnetic, slowing down the target and attracting others to it, and deals damage to infantry and buildings.
* MakingASplash: Giant Squid attack by flinging fling water at enemies.enemy infantry and buildings.



* SeeTheInvisible: All heroes, anti-air defences, Psychic Sensors, Tech Observation Posts, Attack Dogs, Navy [=SEALs=], SAS Commandos, Shinobi, Headhunters, Crazy Ivans, Firebrands, [=IFVs=], Dolphins, Destroyers, Rykovs, Titos, Giant Squid, Typhoons and Akula Subs can see cloaked or submerged enemies.

to:

* SeeTheInvisible: All heroes, anti-air defences, Psychic Sensors, Tech Observation Posts, Attack Dogs, Navy [=SEALs=], SAS Commandos, Shinobi, Headhunters, Crazy Ivans, Firebrands, [=IFVs=], Aegis Cruisers, Dolphins, Destroyers, Rykovs, Titos, Giant Squid, Typhoons and Akula Subs can see cloaked or submerged enemies.



* ShotgunsAreJustBetter: Robot Tanks are fitted with a powerful autocannon that can tear apart groups of infantry at once, thanks to its wide-spreading scatter effect.

to:

* ShotgunsAreJustBetter: Assault [=GIs=] and Robot Tanks are fitted with a powerful autocannon shotguns and autocannons that can tear apart groups of infantry at once, thanks to its wide-spreading scatter effect.



* SiegeEngines: Aroostooks, Bishops, Penguins, Shoguns, Aircraft Carriers, Buratinos, Titos, Siege Choppers, Blitzers, Cataclysms, Sea Dragons, Dreadnoughts and Akula Subs outrange most stationary defences and are good against buildings.

to:

* SiegeEngines: Aroostooks, Bishops, Penguins, Shoguns, Aircraft Carriers, Buratinos, Titos, Siege Choppers, Blitzers, Cataclysms, Sea Dragons, Dreadnoughts and Dreadnoughts, Akula Subs and Magnetrons outrange most stationary defences and are good against buildings.



* TimeStandsStill: Within a Chrono Freeze bubble, all units (except Allied heroes) are frozen in time, being unable to act but cannot take damage (attacks that bypass armour like mind control or the Terror Drone's instant kill affect them as normal).

to:

* TimeStandsStill: Within a Chrono Freeze bubble, all units (except Allied heroes) are frozen in time, being unable to act but cannot take damage (attacks that bypass armour like mind control or the Terror Drone's instant kill affect them as normal).

Added: 362

Changed: 160

Removed: 172

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None


* ContractualBossImmunity: All heroes and both epic units are immune to crushing, mind control, chaos, master control, Chrono Freeze and the Terror Drone's instant kill. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode and War Machines in Scavengers mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.

to:

* ContractualBossImmunity: All heroes and both epic units are immune to crushing, mind control, chaos, master control, Chrono Freeze control and the Terror Drone's instant kill. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode and War Machines in Scavengers mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.



* HatePlague: Scramblers and Chaos Drones can send units beneath or around them into a state of confusion where they attack any target, friend or foe, for a short time.



* TimeStandsStill: Within a Chrono Freeze bubble, all non-heroic units are frozen in time, being unable to act but cannot be affected by anything (except Terror Drones instagibbing them from outside the bubble).

to:

* TimeStandsStill: Within a Chrono Freeze bubble, all non-heroic units (except Allied heroes) are frozen in time, being unable to act but cannot be affected by anything (except take damage (attacks that bypass armour like mind control or the Terror Drones instagibbing Drone's instant kill affect them from outside the bubble).as normal).



* UnfriendlyFire: Scramblers and Chaos Drones can send units beneath or around them into a state of confusion where they attack any target, friend or foe, for a short time.


Added DiffLines:

* VeteranUnit: Most combat units can gain experience by killing foes and get promoted once the total cost of their kills exceed three (for Veteran rank) and six (for Elite rank) times their own.

Added: 1631

Changed: 697

Removed: 537

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* {{A Commander is You}}:
** Spammer: Libyan Republic. Mass production advantage and cheap unit (except for Devastator Tank as they would belong to Brute).
** Guerilla: Confederation. Due to their technology disadvantage they rely on guerilla tactics and helicopter support.
** Brute: Russia and European Federation. Both rely on slow but tough units and they are the only one who have the Epic Unit.
** Technical: United Kingdom and Yugoslav. Both of them rely on gimmick technology and weird ability.
** Generalist: Empire of Japan and USA.



* ACommanderIsYou:
** USA: Generalist. A relatively versatile and straightforward faction, with a slight focus on heavy firepower.
** Europe: Brute. The slowest and most heavily armoured Allied subfaction as well as the only one with an epic unit.
** UK: Technical. The weird utility subfaction of the Allies, relying more on spec ops and other special toys than brute strength.
** Japan: Generalist/Economist
** Russia: Brute. All about steamrolling and pounding the enemy into submission with Cyborgs or Gravellers and unit blobs supported by the Cataclysm.
** Yugoslavia: Ranger/Technical. They rely on the firepower and weird abilities granted by their electrical and energy weapons.
** Libya: Spammer/Brute/Industrial. The spam faction of the game, with cheap units and easy mass production supported by the battering ram that is the Devastator.
** Confederation: Guerrilla/Ranger. Due to their technology disadvantage they rely on guerilla tactics and helicopter support.



** The Tito can swap between using its heat rays, effective against infantry and light vehicles, or a long-range artillery cannon, the latter of which will also slow it down.

to:

** The Tito can swap between using its heat rays, effective against infantry and light vehicles, or a long-range artillery cannon, the latter of effective against infantry and buildings, which will also slow it down.



** In its default mode, the Terror Drone is a melee unit that uses its claws to instantly kill infantry and infests vehicles to slowly destroy them from inside. When deployed, it becomes stationary and invisible until decloaking to fire a missile at close range, good against infantry and light vehicles.

to:

** In its default mode, the Terror Drone is a melee unit that uses its claws to instantly kill infantry and infests vehicles to slowly destroy them from inside. When deployed, it becomes stationary and stationary, invisible until and capable of decloaking to fire a missile at close range, good against infantry and light vehicles.



** Vehicles infected by Chitzkoi are periodically affected by a brief EMP in addition to the damage.



* FactionCalculus: Allies (Subversive) vs Soviets (Powerhouse) as is the standard in the series.

to:

* FactionCalculus: Allies (Subversive) vs Soviets (Powerhouse) as is the standard in the series. Within each faction, the sliding scales from Powerhouse to Subversive are: Europe, USA, Japan, UK (for the Allies) and Russia, Libya, Yugoslavia, Confederation (for the Soviets).



* FieldPowerEffect: The Bastion increases the armour of friendly vehicles within 10 cells by 25%.

to:

* FieldPowerEffect: FieldPowerEffect:
** The Service Crane and Outpost gradually repairs all nearby vehicles and cyborgs.
**
The Bastion increases the armour of friendly vehicles within 10 cells by 25%.



* HazmatSuit: Desolators wear hazmat suits to protect themselves from their own radioactive weapons.



* HistoricalDomainCharacter: The bear Wojtek, one of the two European heroes, is based on a real life [https://en.wikipedia.org/wiki/Wojtek_(bear) bear] that served in the Polish army in UsefulNotes/WorldWarII.

to:

* HistoricalBadassUpgrade: The real bear Wojtek was primarily a mascot and ammo carrier for his unit, while the Wojtek in this mod is more than capable of fighting by himself, even moreso than his master Brut (who serves in a more supportive role).
* HistoricalDomainCharacter: The bear Wojtek, one of the two European heroes, is based on a real life [https://en.[[https://en.wikipedia.org/wiki/Wojtek_(bear) bear] bear]] that served in the Polish army in UsefulNotes/WorldWarII.



* InvulnerableAttack: Chitzkoi cannot be attacked by anything when leaping at an enemy.



* WorkerUnit: The MCV is needed to build structures and losing the MCV without being able to replace it usually means losing the game. Ore miners gather ore to facilitate the player's economy.

to:

* WorkerUnit: The MCV is needed to build structures and losing the MCV without being able to replace it usually means losing the game. Ore miners gather ore and transport it to facilitate the player's economy.Refineries for procession into money.

Added: 210

Changed: 9

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None


* HistoricalDomainCharacter: The bear Wojtek, one of the two European heroes, is based on a real life [https://en.wikipedia.org/wiki/Wojtek_(bear) bear] that served in the Polish army in UsefulNotes/WorldWarII.



** The Iron Grunt, a paradropped unit that doubles as heavy-duty harvester and miner, is adapted from the ''VideoGame/StarcraftII'' MULE.

to:

** The Iron Grunt, a paradropped unit that doubles as heavy-duty harvester repairer and miner, is adapted from the ''VideoGame/StarcraftII'' MULE.

Added: 137

Changed: 41

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no ST in competitive


* ActionBomb: The job of the Demolition Truck, Scourge and Dante's Fury Drones is simple: get close to the enemy and kaboom. The Sunburst Drone's is a little more complex: it attaches itself to an enemy vehicle, and can be detonated manually later on. The Bubo Zombie, on the other hand, are capable of fighting like normal zombies but are most dangerous when they die (again) and explode in a deadly toxic cloud.

to:

* ActionBomb: The job of the Demolition Truck, Scourge and Dante's Fury Drones is simple: get close to the enemy and kaboom. The Sunburst Drone's is a little more complex: it attaches itself to an enemy vehicle, and can be detonated manually later on. The Bubo Zombie, Zombies, on the other hand, are capable of fighting like normal zombies but are most dangerous when they die (again) and explode in a deadly toxic cloud.



* AdaptationNameChange: Some units from the vanilla game got renamed in the mod: Liberty Tank (from Grizzly Tank), Hammer Tank (Rhino Tank), Rykov (Flak Track), Vertigo ([=V3=] Launcher), Tesla Mammoth (Tesla Tank), Service Crane/Outpost (Service Depot) and Science Lab/War Palace/Revolutionary HQ (Battle Lab).

to:

* AdaptationNameChange: Some units from the vanilla game got renamed in the mod: Liberty Tank (from Grizzly Tank), Hammer Tank (Rhino Tank), Rykov (Flak Track), Vertigo ([=V3=] Launcher), Tesla Mammoth (Tesla Tank), Service Crane/Outpost (Service Depot) and Science Lab/War Lab/Research Institute/War Palace/Revolutionary HQ (Battle Lab).



* AttackDrone: Both factions make use of robots in the form of the Allied Robot Tank and Aircraft Carrier's [=UAVs=], the British decoy vehicles and Sentinel Nests, the Japanese Sunburst and Seeker Drone, the Soviet Terror Drone, the Yugoslav Overseer, Dante's Fury Drones, and the Chaos Drone from the Secret Lab.

to:

* AttackDrone: Both factions make use of robots in the form of the Allied Robot Tank and Aircraft Carrier's [=UAVs=], the British decoy vehicles and Sentinel Nests, the Japanese Sunburst and Seeker Drone, the Soviet Terror Drone, the Yugoslav Overseer, Dante's Fury Drones, and the Chaos Drone from the Secret Lab.



* BoringButPractical: Walls. The opposite of flash, the only thing that walls do is preventing units and certain kinds of projectiles from passing through them. However, walls are very cheap and it's extremely important to block sneaky spies from resetting your shroud or unlocking stolen tech units for the enemy; it's a dead giveaway that a player is bad if he does not wall off his Construction Yards, labs and superweapons in a multiplayer game.

to:

* BoringButPractical: Walls. The opposite of flash, the only thing that walls do is preventing units and certain kinds of projectiles from passing through them. However, walls are very cheap and it's extremely important to block sneaky spies from resetting your shroud or unlocking stolen tech units for the enemy; it's a dead giveaway that a player is bad if he does not wall off his Construction Yards, labs Yards and superweapons in a multiplayer game.


Added DiffLines:

** The Iron Grunt, a paradropped unit that doubles as heavy-duty harvester and miner, is adapted from the ''VideoGame/StarcraftII'' MULE.

Changed: 187

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None


* DefogOfWar: In addition to normal scouting, the Soviets can reveal portions of the map with the Spy Plane, the Allied Spy Satellite Uplink can reveal the whole map (except where covered by enemy Gap Generators), the neutral Spy Satellite Uplink reveals periodically more and more of the map once per 4 minutes until the whole map is revealed, and the Secret Lab grants the Psychic Reveal power which reveals a small circular area.

to:

* DefogOfWar: In addition to normal scouting, the Soviets can reveal portions of the map with the Spy Plane, the Allied Spy Satellite Uplink can reveal the whole map (except where covered by enemy Gap Generators), the neutral Spy Satellite Uplink reveals periodically more and more of the map once per 4 3 minutes until the whole map is revealed, and the Secret Lab grants the Psychic Reveal power which reveals a small circular area.



* LivingWeapon: Plague Strike launches a missile filled with the deadly BH392 'Plague', a biological weapon which saturates affected units with a life-sapping infection.

to:

* LivingWeapon: Plague Strike launches a missile filled with the deadly BH392 [=BH392=] 'Plague', a biological weapon which saturates affected units with a life-sapping infection.



** The Shinobi, Sunburst Drone, Cryo Warrior and Tsunami Tank are taken from ''VideoGame/CommandAndConquerRedAlert3'' with minor changes. The Destroyer's amphibious capability also comes from the Assault Destroyer there with a different art design. The Mirage Tank's design and cameo are based on the concept art of the unit of the same name in that game, the Scrambler is reusing the Cryocopter's design, while the Bishop is visually based on the Athena Cannon.

to:

** The Shinobi, Sunburst Drone, Cryo Warrior Drone and Tsunami Tank are taken from ''VideoGame/CommandAndConquerRedAlert3'' with minor changes. The Destroyer's amphibious capability also comes from the Assault Destroyer there with a different art design. The Mirage Tank's design and cameo are based on the concept art of the unit of the same name in that game, the Scrambler is reusing the Cryocopter's design, while the Bishop is visually based on the Athena Cannon.Cannon, while the Cryo Warrior is based on the Cryo Legionnaire with a reworked weapon.



* StoneWall: Miners have a lot of health and only a normal machine gun (in case of War Miners and Slave Miners) or nothing at all (for Chrono Miners) to defend themselves.

to:

* StoneWall: Miners have a lot of health and only a normal machine gun (in case of War Miners and Slave Miners) or nothing at all (for Chrono Miners) Miners and Iron Grunts) to defend themselves.



* TimeStandsStill: Within a Chrono Freeze bubble, all non-heroic units are frozen in time, being unable to act but cannot be affected by anything.

to:

* TimeStandsStill: Within a Chrono Freeze bubble, all non-heroic units are frozen in time, being unable to act but cannot be affected by anything.anything (except Terror Drones instagibbing them from outside the bubble).

Added: 1951

Changed: 1418

Removed: 740

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* AdaptationalVillainy: The Allies in this mod have never been the goody two shoes they were in vanilla. The USA uses military force to extort resources out of other countries, the UK and Japan hold onto colonies by force, the latter being particularly brutal, while Europe is ''merely'' a police state.



* ArbitraryHeadcountLimit: It is only possible for one player to have one Ore Purifier, one Industrial Plant, one Cloning Vats, one Duplication Facility, one superweapon of each type, four Sentinel Nests, three Slave Miners, two Outposts, one Cataclysm or one Vortex Tank at any given time. Units unlocked by Arms Deal have build limits as well: 16 for Bazookas; 8 for Psi Corps Troopers, X-Soldiers and Desolators; 6 for Tors, Buratinos, Overseers, Titos and Blights; 4 for Gravelers, Tesla Mammoths and Devastators.

to:

* ArbitraryHeadcountLimit: It is only possible for one player to have one Ore Purifier, one Industrial Plant, one Cloning Vats, one Duplication Facility, one superweapon of each type, four Sentinel Nests, three Bastions, three Slave Miners, two Outposts, one Cataclysm or one Vortex Tank at any given time. Units unlocked by Arms Deal have build limits as well: 16 for Bazookas; 8 for Psi Corps Troopers, X-Soldiers and Desolators; 6 for Tors, Buratinos, Overseers, Titos and Blights; 4 for Gravelers, Tesla Mammoths and Devastators.time.



* ContractualBossImmunity: All heroes and both epic units are immune to crushing, mind control, chaos, master control and the Terror Drone's instant kill. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode and War Machines in Scavengers mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.

to:

* ContractualBossImmunity: All heroes and both epic units are immune to crushing, mind control, chaos, master control control, Chrono Freeze and the Terror Drone's instant kill. Both epic units also cannot be omnicrushed and are only half as susceptible to EMP. Demolition Trucks in Sole Survivor mode and War Machines in Scavengers mode, which are treated as {{Hero Unit}}s, have the same immunities as said epic units.



** The Cazador fires a flare that illuminates the area, reducing the armour of units by 50% and buildings by 25% (friend or foe).



** The Tito can swap between a mobile vehicle armed with light lasers or a stationary artillery piece.

to:

** The Tito can swap between a mobile vehicle armed with using its heat rays, effective against infantry and light lasers vehicles, or a stationary long-range artillery piece.cannon, the latter of which will also slow it down.



* FieldPowerEffect: The Bastion increases the armour of friendly vehicles within 10 cells by 25%.



** The Bastion can forcibly 'garrison' (read: imprison) up to enemy units inside it, rendering them hapless. These units can be freed by destroying the Bastion, or manually by the player so they could be safely disposed of.



* {{Hologram}}: Holographic Deception uses advanced optical illusion techniques to create an army of illusory infantry. They deal no damage and have little HP, so they're only useful to deceive your opponent.



** Using Plasteel Injection distributes a blend of highly advanced, fast-setting construction materials into friendly structures, rapidly repairing them.
** Activating Chronofreeze creates a 'rift' that permeates the space around all friendly Warp Nodes, sometimes causing such as projectiles to be partially absorbed, increasing the armour of all units around the Warp Nodes.



* ItsRainingMen: Both factions have access to paradrops from their respective airfields or a neutral Tech Airport. Additionally, the US has access to mercenary paradrops, the UK can drop decoy vehicles, Japan deploys their Repairbots and Seeker Drones via the same method, and Libya's Tank Drop support power can paradrop Hammer Tanks.
* JackOfAllStats: The adaptation system allows the IFV to quickly be equipped to handle almost any problem efficiently.

to:

* ItsRainingMen: Both factions have access to paradrops from their respective airfields or a neutral Tech Airport. Additionally, the US has access to mercenary paradrops, the UK can drop decoy vehicles, Japan deploys their Repairbots and Seeker Drones Iron Grunts via the same method, and Libya's Tank Drop support power can paradrop Hammer Tanks.
* JackOfAllStats: JackOfAllStats:
**
The adaptation system allows the IFV to quickly be equipped to handle almost any problem efficiently.efficiently.
** Homosos Cyborgs are relatively cheap and cost-efficient units (if you use New Soviet Man correctly) whose weapons can deal good damage (though not excel) against most targets on land.



* KillItWithIce: Rikishi, Cryo Commandos and Penguins can dramatically reduce the speed of anything they target and shatter infantry with their cryo weapons.

to:

* KillItWithIce: Rikishi, Cryo Commandos Warriors and Penguins can dramatically reduce the speed of anything they target and shatter infantry with their cryo weapons.



* LivingWeapon: Plague Strike launches a missile filled with the deadly BH392 'Plague', a biological weapon which saturates affected units with a life-sapping infection.



* TheMedic: The Medic's and Repairbot's main purposes are to heal other infantry and repair vehicles (respectively). Engineers can repair vehicles when put inside an IFV or Scorcher.

to:

* TheMedic: The Medic's and Repairbot's main purposes are purpose is to heal other infantry and one of the Iron Grunt's is to repair vehicles (respectively).vehicles. Engineers can repair vehicles when put inside an IFV or Scorcher.



* NitroBoost: The European Warp Node speeds up units (friendly ''and'' enemy) around it considerably except when Chronofreeze is activated.

to:

* NitroBoost: The European Warp Node speeds up units (friendly ''and'' enemy) around it considerably except when Chronofreeze is activated.considerably.



** Infantry units, no matter how much HP they have, are food if attacked by an Attack Dog, Terror Drone or Chitzkoi. In turn, a Terror Drone inside a vehicle is vulnerable to being instantly destroyed if that vehicle is repaired by an IFV or Scorcher carrying an Engineer.

to:

** Infantry units, no matter how much HP they have, are food if attacked by an Attack Dog, Terror Drone or Chitzkoi. In turn, a Terror Drone inside a vehicle is vulnerable to being instantly destroyed if that vehicle is repaired by an IFV or Scorcher carrying an Engineer.Engineer, or an Iron Grunt.



* PercentDamageAttack: Against vehicles, a Valkyrie's bomb inflicts 34% of the target's maximum HP as damage.

to:

* PercentDamageAttack: PercentDamageAttack:
**
Against vehicles, a Valkyrie's bomb inflicts 34% of the target's maximum HP as damage.damage.
** Units hit by Plague Strike take damage relative to their current health and will never die to the infection itself.



* RaceLift: The original Cryo Legionnaire from ''Red Alert 3'' belonged to the Allies, which did not include Japan (and the Legionnaires themselves were stated to come from either the USA or Europe). The Cryo Legionnaire in this mod is a proud Japanese patriot.
* RandomNumberGod: The Confederation's Arms Deal ability gives them access to a random other Soviet tier 3-4 unit (except heroes, the Scourge, Cataclysm, Akula and Perun), which is re-rolled every 5 minutes. While the ability does have its uses, you can never rely on it giving you a specific unit that you want.
* RayGun: Lightnings, Black Eagles, Aroostooks, Archangels, Seeker Drones, Sentinels, Cosmonauts, Minamoto and the Decimator Mech use traditional lasers; Cryo Legionnaires have a freeze ray; Dolphins, Prism Tanks and Prism Towers use prism refractors; Desolators and Lamia's cannon fire radiation beams; Titos fire heat rays and Floating Discs fire dissolver beams.

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* RaceLift: The original Cryo Legionnaire from ''Red Alert 3'' belonged to the Allies, which did not include Japan (and the Legionnaires themselves were stated to come from either the USA or Europe). The Cryo Legionnaire in this mod (renamed Cryo Warrior) is a proud Japanese patriot.
* RandomNumberGod: The Confederation's Arms Deal ability gives them access to a random other Soviet tier 3-4 unit (except heroes, the Scourge, Cataclysm, Akula and Perun), which is re-rolled every 5 minutes. While the ability does have its uses, you can never rely on it giving you a specific unit that you want.
* RayGun: Lightnings, Black Eagles, Aroostooks, Archangels, Seeker Drones, Sentinels, Cosmonauts, Minamoto and the Decimator Mech use traditional lasers; Cryo Legionnaires have a freeze ray; Dolphins, Prism Tanks and Prism Towers use prism refractors; Desolators and Lamia's cannon fire radiation beams; Titos fire heat rays and Floating Discs fire dissolver beams.



** The Shinobi, Sunburst Drone, Cryo Legionnaire and Tsunami Tank are taken from ''VideoGame/CommandAndConquerRedAlert3'' with minor changes. The Destroyer's amphibious capability also comes from the Assault Destroyer there with a different art design. The Mirage Tank's design and cameo are based on the concept art of the unit of the same name in that game, the Scrambler is reusing the Cryocopter's design, while the Bishop is visually based on the Athena Cannon.

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** The Shinobi, Sunburst Drone, Cryo Legionnaire Warrior and Tsunami Tank are taken from ''VideoGame/CommandAndConquerRedAlert3'' with minor changes. The Destroyer's amphibious capability also comes from the Assault Destroyer there with a different art design. The Mirage Tank's design and cameo are based on the concept art of the unit of the same name in that game, the Scrambler is reusing the Cryocopter's design, while the Bishop is visually based on the Athena Cannon.



* SmokeOut: Shinobi turn invisible by using a smoke bomb.

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* SmokeOut: SmokeOut:
**
Shinobi turn invisible by using a smoke bomb.bomb.
** Dark Shroud calls in a plane to drop a cloud of black smoke that severely reduces the targeting capabilities of whatever inside.



* TemporaryBlindness: Any units in close proximity to the bright red flames of the Cazador's fireworks are blinded, losing firepower temporarily.

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* TemporaryBlindness: Any units standing in close proximity to the bright red flames of the Cazador's fireworks a Dark Shroud are blinded, losing firepower temporarily.temporarily.
* TimeStandsStill: Within a Chrono Freeze bubble, all non-heroic units are frozen in time, being unable to act but cannot be affected by anything.

Added: 481

Changed: 403

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* DefogOfWar: In addition to normal scouting, the Soviets can reveal portions of the map with the Spy Plane, while the Allied Spy Satellite Uplink and the neutral Satellite Uplink can do so to the whole map (except where covered by enemy Gap Generators). In the Scavengers game mode, all players have access to the Psychic Reveal support power, which simply reveals a circular area around the targeted point.

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* DefogOfWar: In addition to normal scouting, the Soviets can reveal portions of the map with the Spy Plane, while the Allied Spy Satellite Uplink and the neutral Satellite Uplink can do so to reveal the whole map (except where covered by enemy Gap Generators). In Generators), the Scavengers game mode, all players have access to neutral Spy Satellite Uplink reveals periodically more and more of the map once per 4 minutes until the whole map is revealed, and the Secret Lab grants the Psychic Reveal support power, power which simply reveals a small circular area around the targeted point.area.



** In its default mode, the Terror Drone is a melee unit that uses its claws to instantly kill infantry and infests vehicles to slowly destroy them from inside. When deployed, it becomes stationary and invisible until decloaking to fire a missile at close range, good against infantry and light vehicles.



** Speedways work as this in practice by increasing your miners' speed and reducing the time they need to spend moving between the ore field and Refinery.

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** Speedways Warp Nodes work as this in practice by increasing your miners' speed and reducing the time they need to spend moving between the ore field and Refinery.



* NitroBoost: The European Speedway speeds up units around it considerably.

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* NitroBoost: The European Speedway Warp Node speeds up units (friendly ''and'' enemy) around it considerably.considerably except when Chronofreeze is activated.



* RegeneratingHealth: Unlike in the vanilla game, most units (except [=IFVs=], Robot Tanks, Terror Drones, Scorchers and main battle tanks) can regenerate HP when out of combat.



* SniperRifle: Snipers, Viruses and Dante use one to snipe enemy infantry from long ranges. Headhunters have a similar but shorter-ranged sniper rifle.

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* SniperRifle: Snipers, Viruses and Dante use one to snipe enemy infantry from long ranges. Headhunters have a similar but shorter-ranged anti-materiel sniper rifle.

Changed: 8

Removed: 232

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** Generalist: Empire of Japan.
** Balanced: USA. Their units is tanky but not as tanky as Russia or Libya. Their playstyle is straight forward and they are able to retain their mobility advantage along with their toughness through various units and support power.

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** Generalist: Empire of Japan.
** Balanced: USA. Their units is tanky but not as tanky as Russia or Libya. Their playstyle is straight forward
Japan and they are able to retain their mobility advantage along with their toughness through various units and support power.USA.
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** Spammer: Libyan Republic.
** Guerilla: Confederation.

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** Spammer: Libyan Republic.
Republic. Mass production advantage and cheap unit (except for Devastator Tank as they would belong to Brute).
** Guerilla: Confederation. Due to their technology disadvantage they rely on guerilla tactics and helicopter support.
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** Balanced: USA. Their units is tanky but not as tanky as Russia or Libya.

to:

** Balanced: USA. Their units is tanky but not as tanky as Russia or Libya. Their playstyle is straight forward and they are able to retain their mobility advantage along with their toughness through various units and support power.
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** Brute: Russia and European Federation. Both rely on slow but tough units and they are the only one who have Epic Unit.

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** Brute: Russia and European Federation. Both rely on slow but tough units and they are the only one who have the Epic Unit.

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