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* ImplausibleDeniability: Some of the suspects' canned arrest lines can get rather incongruous depending on where you arrest them. For example: "I didn't do anything!" While holding a FAL... and standing inside a shipping container... with an emaciated human trafficking victim.
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It is [[SimilarlyNamedWorks unrelated to]] the ''Film/ReadyOrNot2019'' film, the sequel to ''Literature/AllAmericanGirl'' YoungAdult novel, or the Canadian [[Series/ReadyOrNot TV series]] from the '90s.

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It is [[SimilarlyNamedWorks unrelated to]] the ''Film/ReadyOrNot2019'' film, the sequel to ''Literature/AllAmericanGirl'' YoungAdult novel, the YoungAdultNovel ''Literature/AllAmericanGirlMegCabot'', or the Canadian [[Series/ReadyOrNot TV series]] from the '90s.
'90s.

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May likely add more faction and map specific canon info tomorrow


* DrugsAreBad: 213 Park Home centers around gang activity using a downtrodded suburban neighborhood as their base of operations, producing massive amounts of meth and digging tunnels under the neighborhood, both in a drug-induced haze and possibly as a means of granting access under the borders to Mexico as the gang has commanded. All occupants inside are crazed and delirious, rasping ominous threats from their ruined lungs or shouting manically with weapons drawn, culminating in who can only be assumed to be someones adolescent daughter OD'ing on meth in her bed, [[DeathOfAChild death rattling as her arms twitch aimlessly and blood is hacked up from her mouth with a blank stare]].
* DynamicEntry: Speed and surprise are essentially requirements for clearing rooms full of suspected hostiles. To that end, SWAT officers have access to a wide array of tools such as rams, explosives, and breaching shotguns to forcibly open doors as well as flashbangs to disorient anybody inside the room.
* ForDoomTheBellTolls: Once the dance music is successfully turned off in the nightclub of Neon Tomb the actual soundtrack kicks in, featuring heavy and slow usage of reverberating bells. Appropriately, this raid follows the aftermath of a mass terrorist shooting with the bodycount of victims being close to a hundred dead and dying, with the terrorists still blocking the exits in search of the few survivors hiding out.

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* DeadlyGas: Downplayed, CS gas ravages the body, creating all manner of unpleasant effects like intense coughing, mucus, tear and saliva accumulation, and skin irritation among other painful effects. It’ll stop suspects and civilians alike dead in their tracks and lingers for a while so you can easily detain them or keep non-compliant suspects in place, but isn’t as instantaneous as a flashbang and is liable to also gas your squadmates if they’re not using the gas mask or you have some particularly bad throwing aim.
* DrugsAreBad: 213 Park Home centers around gang activity using a downtrodded suburban neighborhood as their base of operations, producing massive amounts of meth and digging tunnels under the neighborhood, both in a drug-induced haze and possibly as a means of granting access under the borders to Mexico as the gang has commanded. All occupants inside are crazed and delirious, rasping ominous threats from their ruined lungs or shouting manically with weapons drawn, culminating in who can only be assumed to be someones adolescent daughter OD'ing on meth in her bed, [[DeathOfAChild death rattling as her arms twitch aimlessly and blood is hacked hacking up from her mouth with a blank stare]].
* DynamicEntry: Speed and surprise are essentially requirements for clearing rooms full of suspected hostiles. To that end, SWAT officers have access to a wide array of tools such as rams, explosives, and breaching shotguns to forcibly open doors as well as flashbangs to disorient anybody inside the room. \n C2 charges are the chief tool for this kind of entrance, the perfect choice if there are armed suspects guarding the door, the explosive force of the blast being enough to severely disorient or intimidate anyone on the other side into surrendering peacefully, or flat out kill/incapacitate them with the explosive door projectile if they’re right in the way.
* ForDoomTheBellTolls: Once the dance music is successfully turned off in the nightclub of Neon Tomb then the actual soundtrack kicks in, featuring heavy and slow usage of reverberating bells. Appropriately, this raid follows the aftermath of a mass terrorist shooting with the bodycount of victims being close to a hundred dead and dying, with the terrorists still blocking the exits in search of the few survivors hiding out.



** The Hand, a terrorist organization hailing from Yemen, rooted themselves in Los Suenos to avenge the US bombings of their homeland, and the killing of countless civilians and children, by orchestrating vengeful shootings. Their dialogue, translated from Arabic, is spiteful and remorseless of the mass death and destruction they wrought against civilians, their body count first coming close to a hundred dead in a nightclub mass shooting followed by even more carnage in a hospital, executing visitors, staff and patients-alike.

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** The Hand, a terrorist organization hailing from Yemen, rooted themselves in Los Suenos to avenge the US bombings of their homeland, and the killing of countless civilians and children, by orchestrating vengeful shootings. Their dialogue, translated from Arabic, is spiteful and remorseless of the mass death and destruction they wrought against civilians, their body count first coming close to a hundred dead in a nightclub mass shooting followed by even more carnage in a hospital, executing visitors, staff and patients-alike. On top of all this, some of their victims in the Nightclub are wearing ''suicide vests'' against their will, with their captors having zero qualms about blowing them up if they spot a cop trying to help them.



* StoryBreadcrumbs: Some maps lean heavily on environmental clues to give you further insight and context on the crime you are responding to as well as the criminals you are working to take down.

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* StoryBreadcrumbs: Some maps lean heavily on environmental clues to give you further insight and context on the crime you are responding to as well as the criminals you are working to take down. Aside from the brief summary explaining why SWAT was called, the exact crimes being performed need some proper investigation on the players end to be unraveled.


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* TooDumbToLive: Civilians on the scene of the crime are, understandably, terrified of both the armed criminals and SWAT they caught between, which can lead them to do ''very'' unsafe things to do near armed officers while tensions are high. Namely, they might point their finger at approaching officers in a way that can be mistaken for them aiming a pistol right at them, reach into their pocket to try and get their phone out to take a bunch of pictures of the cops aiming their guns at them (again, in a way that looks exactly like they’re about to quick draw a weapon from their pocket), and run directly at officers to get their attention (regularly from behind), putting players familiar with knife-wielding suspects who'd charge the exact same way to get some stabs in on edge. Trigger-happy players beware.

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* DrugsAreBad: 213 Park Homes centers around gang activity using a downtrodded suburban neighborhood as their base of operations, producing massive amounts of meth and digging tunnels under the neighborhood, both in a drug-induced haze and possibly as a means of granting access under the borders to Mexico as the gang has commanded. All occupants inside are crazed and delirious, rasping ominous threats from their ruined lungs and shouting manically with weapons drawn, culminating in who can only be assumed to be someone's adolescent daughter OD'ing on meth in her bed, [[DeathOfAChild death rattling as her arms twitch aimlessly and blood is hacked up from her mouth with a blank stare]].

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* DrugsAreBad: 213 Park Homes Home centers around gang activity using a downtrodded suburban neighborhood as their base of operations, producing massive amounts of meth and digging tunnels under the neighborhood, both in a drug-induced haze and possibly as a means of granting access under the borders to Mexico as the gang has commanded. All occupants inside are crazed and delirious, rasping ominous threats from their ruined lungs and or shouting manically with weapons drawn, culminating in who can only be assumed to be someone's someones adolescent daughter OD'ing on meth in her bed, [[DeathOfAChild death rattling as her arms twitch aimlessly and blood is hacked up from her mouth with a blank stare]].



* ForDoomTheBellTolls: Once the dance music is successfully turned off in the nightclub of Neon Tomb the actual soundtrack kicks in, featuring heavy and slow usage of reverberating bells. Appropriately, this raid follows the aftermath of a mass terrorist shooting with the bodycount of victims being close to a hundred dead and dying, with the terrorists still blocking the exits in search of the few survivors hiding out.



* HateSink: Amos Voll, the main suspect from Valley of Dolls is the leader [[spoiler: of a network of pedophiles]], making him one of the most despicable suspects in the whole game. A notable number of players have admitted to execute him once they learnt about his crimes.
* InstantDeathBullet: Generally averted, save for powerful shots to the head or what can only be assumed to a vital organ being struck, killing the target quickly. Suspects shot by SWAT teams can be audibly heard dying slowly, choking on their own blood as they fade away or screaming in agony until they're dead, or occasionally having entire death animations where they stagger in shock or flail on the ground if they're shot in the throat or limbs. Regularly, though, suspects will still cling to life and be left on the floor, ready to be detained by SWAT and still being counted as alive despite their injuries. Risky if the objective is to arrest a suspect alive, but could be your saving grace if it has to come down to deadly force.

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* HateSink: Amos Voll, the main suspect from Valley of Dolls is the leader [[spoiler: of a network of pedophiles]], making him one of the most despicable suspects in the whole game. A Although you incentivized to arrest him for his crimes, a notable number of players have admitted to execute executing him and his guards once they learnt about his crimes.
crimes, protocol be damned.
** The Hand, a terrorist organization hailing from Yemen, rooted themselves in Los Suenos to avenge the US bombings of their homeland, and the killing of countless civilians and children, by orchestrating vengeful shootings. Their dialogue, translated from Arabic, is spiteful and remorseless of the mass death and destruction they wrought against civilians, their body count first coming close to a hundred dead in a nightclub mass shooting followed by even more carnage in a hospital, executing visitors, staff and patients-alike.
--> ''This is war now, no one is innocent.''
--> ''We have sent the demons straight to hell.''
--> ''They died like cowards, there is no honor in any of them.''
* InstantDeathBullet: Generally averted, save for powerful shots to the head or what can only be assumed to a vital organ being struck, killing the target quickly. Suspects shot by SWAT teams can be audibly heard dying slowly, choking on their own blood as they fade away or screaming in agony until they're dead, or occasionally having entire death animations where they stagger in shock or flail on the ground if they're shot in the throat or limbs. Regularly, though, suspects will still cling to life and be left on the floor, ready to be detained by SWAT and still being counted as alive despite their injuries. Risky if the objective is to arrest a suspect alive, but could be your saving grace if it has to come down to deadly force. In contrast, SWAT players will die rather instantly and quietly when they take a fatal shot, playing this straight.



* IWantMyMommy: Port Hoken, a hotbed for human sex trafficking, is raided by the SWAT team to disrupt their operations. A cargo shipping container on the first floor of the building used to host 'auctions' having a bald, naked and emaciated-to-the-bone woman locked inside with only dog food to eat. The only thing she can mutter out is a plea for help and for her mom, more than likely a hint of how young she is despite how unrecognizable her condition left her.

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* IWantMyMommy: Port Hoken, a hotbed for human sex trafficking, is raided by the SWAT team to disrupt their operations. A cargo shipping container on the first floor of the main building used to host 'auctions' having has a bald, naked and emaciated-to-the-bone woman locked inside with only dog food to eat. The only thing she can mutter out is a plea for help and for her mom, more than likely a hint of how young she is despite how unrecognizable her condition living conditions left her.



* OnlyInItForTheMoney: In a step away from the other missions, "Valley of the Dolls" has you fighting private security guards rather than terrorists or gang members. That's because your main target is a wealthy millionaire who pays his guards handsomely to keep all unwanted guests away, even SWAT teams, as well as [[{{Foreshadowing}} not ask about what's going on in the basement]].
* PaedoHunt: A three-part mission arc has the SWAT team dismantle and reveal a child pornography ring that's found massive success in Los Suenos, beginning with the team using data taken from the Mindjot Datacenter to give themselves leads to the operation, then raiding Brixley Talent Times, a repurposed safe injection site, to disrupt an operation that acquires child for photography and trafficking from desperate parents in the neighborhood. After the arrest and detainment of everyone here, it's revealed that Amos Voll, a celebrity porn star with massive wealth and influence, sits at the top of the child pornography ring. Finally having the location and permission, the SWAT team arrives at the residence of the man himself to either arrest or terminate him, disrupting the CP ring from the root. Implications across the latter two maps suggest that the victims were both provided by their parents in a desperate bid for money and prosperity wherever they might end up, as well as possibly smuggled in from overseas by human traffickers, with the basement of Amo Voll ambigiously having barrels piled up in a concrete ditch, with it being a toss-up on whether he was disposing of props and evidence or the ''bodies'' of the children he's been filming.

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* OnlyInItForTheMoney: In a step away from the other missions, "Valley of the Dolls" has you fighting private security guards rather than terrorists or gang members. That's because your main target is a wealthy millionaire named Amos Voll, who pays his guards handsomely to keep all unwanted guests away, even SWAT teams, as well as [[{{Foreshadowing}} not ask about what's going on in the basement]].
** Preluding Valley of the Dolls, Mindjot is the corrupt data center housing evidence of the aforementioned crimes whose private security team, men wearing kevlar vests, white helmets and wielding personal defense weapons, are determined to protect from intruders, including the SWAT team. Dialogue for when they're successfully arrested has them outright beg and whine that they're only doing what they have to do to survive, because there's no other good way to live out in the streets of Los Suenos.
* PaedoHunt: A three-part mission arc has the SWAT team dismantle and reveal a child pornography ring that's found massive success in Los Suenos, beginning with the team using data taken from the Mindjot Datacenter to give themselves leads to the operation, then raiding Brixley Talent Times, a repurposed safe injection site, to disrupt an operation that acquires child children for photography and trafficking from desperate parents in the neighborhood. After the arrest and detainment of everyone here, it's revealed that Amos Voll, a celebrity porn star with massive wealth and influence, sits at the top of the child pornography ring. Finally having the location and permission, the SWAT team arrives at the residence of the man himself to either arrest or terminate him, disrupting the CP ring from the root. Implications across the latter two maps suggest that the victims were both provided by their parents in a desperate bid for money and prosperity wherever they might end up, as well as possibly smuggled in from overseas by human traffickers, with the basement of Amo Voll ambigiously having barrels piled up in a concrete ditch, with it being a toss-up on whether he was disposing of props and evidence or the ''bodies'' of the children he's been filming.

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* ArmorIsUseless: In a previous public build, armor did little to nothing when it comes to negating damage. You were just as easily killed by some punk shooting at you with a machine pistol when wearing heavy armor as you were when wearing no armor. An exception to this, however, is the ballistic shield, which still stops bullets to an impressive degree.

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* ArmorIsUseless: In a previous public build, armor did little to nothing when it comes to negating damage. You were just as easily killed by some punk shooting at you with a machine pistol when wearing heavy armor as you were when wearing no armor. An exception to this, however, is the ballistic shield, which still stops bullets to an impressive degree. In gameplay proper, the various armor types and levels effectively give you extra chances if you're hit in the torso, but they're still far from ideal from facing perpetrators head-on, especially if their spraying manages to land a stray bullet to your head or limbs. All the more reason to stick to cover and check your rooms carefully to avoid a swift death.


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* DrugsAreBad: 213 Park Homes centers around gang activity using a downtrodded suburban neighborhood as their base of operations, producing massive amounts of meth and digging tunnels under the neighborhood, both in a drug-induced haze and possibly as a means of granting access under the borders to Mexico as the gang has commanded. All occupants inside are crazed and delirious, rasping ominous threats from their ruined lungs and shouting manically with weapons drawn, culminating in who can only be assumed to be someone's adolescent daughter OD'ing on meth in her bed, [[DeathOfAChild death rattling as her arms twitch aimlessly and blood is hacked up from her mouth with a blank stare]].


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* GlassCannon: Suspects and SWAT alike are appropriately vulnerable to gunfire without heavy armor, which even then can only take so much punishment before their wearer goes down in a few shots, or worse, are bypassed entirely by armor piercing bullets. Being ambushed by criminals who get past your squads watch can spell doom for an officer, and likewise a clean shot or two to the chest is enough to bring down a suspect.


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* InstantDeathBullet: Generally averted, save for powerful shots to the head or what can only be assumed to a vital organ being struck, killing the target quickly. Suspects shot by SWAT teams can be audibly heard dying slowly, choking on their own blood as they fade away or screaming in agony until they're dead, or occasionally having entire death animations where they stagger in shock or flail on the ground if they're shot in the throat or limbs. Regularly, though, suspects will still cling to life and be left on the floor, ready to be detained by SWAT and still being counted as alive despite their injuries. Risky if the objective is to arrest a suspect alive, but could be your saving grace if it has to come down to deadly force.


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* IWantMyMommy: Port Hoken, a hotbed for human sex trafficking, is raided by the SWAT team to disrupt their operations. A cargo shipping container on the first floor of the building used to host 'auctions' having a bald, naked and emaciated-to-the-bone woman locked inside with only dog food to eat. The only thing she can mutter out is a plea for help and for her mom, more than likely a hint of how young she is despite how unrecognizable her condition left her.


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* PaedoHunt: A three-part mission arc has the SWAT team dismantle and reveal a child pornography ring that's found massive success in Los Suenos, beginning with the team using data taken from the Mindjot Datacenter to give themselves leads to the operation, then raiding Brixley Talent Times, a repurposed safe injection site, to disrupt an operation that acquires child for photography and trafficking from desperate parents in the neighborhood. After the arrest and detainment of everyone here, it's revealed that Amos Voll, a celebrity porn star with massive wealth and influence, sits at the top of the child pornography ring. Finally having the location and permission, the SWAT team arrives at the residence of the man himself to either arrest or terminate him, disrupting the CP ring from the root. Implications across the latter two maps suggest that the victims were both provided by their parents in a desperate bid for money and prosperity wherever they might end up, as well as possibly smuggled in from overseas by human traffickers, with the basement of Amo Voll ambigiously having barrels piled up in a concrete ditch, with it being a toss-up on whether he was disposing of props and evidence or the ''bodies'' of the children he's been filming.

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The child is still present on the Barricaded Suspects version of the map


* NothingIsScarier: Type 2. One version of the game involved searching the drug den at 213 Park Homes. One bedroom was painted pink and had a non-responsive girl twitching on her bed. As of the Jan 2022 update, the room is now empty. It's also much better decorated and clearly a kid's room, and a stark contrast to the squalor around it. So...where's the kid? Was she out at the time of the raid? Taken to someplace safer? Or...worse? Is the room someone's ''memorial''?



* ShoutOut: It could be a coincidence, but the respective serial numbers for the [=P92X=] and 416 are [[VideoGame/GirlsFrontline GFLHG003 and 65-000404]].

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* ShoutOut: ShoutOut:
**
It could be a coincidence, but the respective serial numbers for the [=P92X=] and 416 are [[VideoGame/GirlsFrontline GFLHG003 and 65-000404]].65-000404]].
** One of the missions is named "Film/ValleyOfTheDolls".
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** Enemy AI will open fire through doors and walls at the slightest noise from you and your team. It's worse when they have a direct line of sight on you as they're inhumanly quick on the draw, with many instances of them wiping out an entire team in just a couple of seconds with pinpoint accuracy despite firing full auto and very often even at long ranges. Prior to the January 2022 patch, it was entirely possible to get killed the very moment you start the mission because some gangbanger killed you from 200 feet with a TEC-9, even though you are wearing full body armor.

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** Enemy AI will open fire through doors and walls at the slightest noise from you and your team. It's worse when they have a direct line of sight on you as they're inhumanly you. They're ''inhumanly'' quick on the draw, and can shoot with many instances of them wiping pinpoint accuracy, even in full-auto and/or at long ranges. They can wipe out an entire team in just a couple of seconds with pinpoint accuracy despite firing full auto and very often even at long ranges.''seconds''. Prior to the January 2022 patch, it was entirely possible to get killed the very moment you start the mission because some gangbanger killed you from 200 feet with a TEC-9, even though you are wearing full body armor.
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* AcceptableBreaksFromReality: Keeps most of the ones from ''VideoGame/Swat4'', down to the curiously high number of double-hinged doors.
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* HateSink: Amos Voll, the main suspect from Valley of Dolls is the leader [spoiler: of a network of pedophiles]], making him one of the most despicable suspects in the whole game. A notable number of players have admitted to execute him once they learnt about his crimes.

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* HateSink: Amos Voll, the main suspect from Valley of Dolls is the leader [spoiler: [[spoiler: of a network of pedophiles]], making him one of the most despicable suspects in the whole game. A notable number of players have admitted to execute him once they learnt about his crimes.
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* HateSink: Amos Voll, the main suspect from Valley of Dolls is the leader [spoiler: of a network of pedophiles]], making him one of the most despicable suspects in the whole game. A notable number of players have admitted to execute him once they learnt about his crimes.

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* NoCommunitiesWereHarmed: The game takes place in the fictional city of Los Suenos, which is a pretty obvious {{Expy}} of Los Angeles.



* OnlyInItForTheMoney: In a step away from the other missions, "Valley of the Dolls" has you fighting private security guards rather than terrorists or gang members. That's because your main target is a wealthy millionaire who pays his guards handsomely to keep all unwanted guests away, even SWAT teams, as well as [[{{Foreshadowing}} not ask about what's going on in the basement]].



* StoryBreadcrumbs: Some maps lean heavily on environmental clues to give you further insight and context on the crime you are responding to as well as the criminals you are working to take down.



* TakeYourTime: Generally, the Barricaded Suspects and Raid game modes don't put any pressure on the player to complete missions within a specific time. The enemies won't attempt to flee the map or do anything that could cause a mission failure apart from attacking the SWAT officers. This means you can generally be slow and methodical with clearing the map. However, the Bomb, Active Shooter, and Hostage Situation modes deliberately avert this. In Bomb, the player needs to find a bomb and defuse it before it explodes, while in Active Shooter and Hostage Situation, the player needs to eliminate the suspects before they can kill all the hostages or civilians on the map.

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* TakeYourTime: Generally, the Barricaded Suspects and Raid game modes don't put any pressure on the player to complete missions within a specific time. The enemies won't attempt to flee the map or do anything that could cause a mission failure apart from attacking the SWAT officers. This means you can generally be slow and methodical with clearing the map. However, the Bomb, Bomb Threat, Active Shooter, and Hostage Situation modes deliberately avert this. In Bomb, Bomb Threat, the player needs to find a bomb and defuse it before it explodes, while in Active Shooter and Hostage Situation, the player needs to eliminate the suspects before they can kill all the hostages or civilians on the map.
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* ProperlyParanoid: It's standard procedure to restrain any and all people you come across during the mission, regardless of whether they are a criminal or civilian, dead or alive. After all, you can't be sure if the civilians are accomplices and downed enemies always have the potential of getting back up and becoming a threat again if they aren't properly supervised.

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* CherryTapping: It's possible to complete missions using nothing but nonlethal weaponry such as tasers and beanbag shotguns. However, the nonlethal weapons are generally very situational, and naturally aren't too effective against suspects wearing body armor.



* CowboyCop: As a SWAT officer, you're expected to follow procedures and give suspects an opportunity to surrender, and only fire if you're fired upon. While there's nothing stopping you from just ignoring all the rules and sweeping the whole level gunning down everybody without a second thought, your score will be ''heavily'' penalized for it.



* DynamicEntry: Speed and surprise are essentially requirements for clearing rooms full of suspected hostiles. To that end, SWAT officers have access to a wide array of tools such as rams, explosives, and breaching shotguns to forcibly open doors as well as flashbangs to disorient anybody inside the room.



%%ZCE * ShootOutTheLock: The gameplay trailer shows that this can be done, but only with a breaching shotgun.

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%%ZCE * ShootOutTheLock: The gameplay trailer shows that this can be done, but only with a breaching shotgun.shotgun is specifically designed for this.


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* TakeYourTime: Generally, the Barricaded Suspects and Raid game modes don't put any pressure on the player to complete missions within a specific time. The enemies won't attempt to flee the map or do anything that could cause a mission failure apart from attacking the SWAT officers. This means you can generally be slow and methodical with clearing the map. However, the Bomb, Active Shooter, and Hostage Situation modes deliberately avert this. In Bomb, the player needs to find a bomb and defuse it before it explodes, while in Active Shooter and Hostage Situation, the player needs to eliminate the suspects before they can kill all the hostages or civilians on the map.
Is there an issue? Send a MessageReason:
None


* ArmorIsUseless: As of the current public build, armor does little to nothing when it comes to negating damage. You are just as easily killed by some punk shooting at you with a machine pistol when wearing heavy armor as you are when wearing no armor. An exception to this, however, is the ballistic shield, which stops bullets to an impressive degree.

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* ArmorIsUseless: As of the current In a previous public build, armor does did little to nothing when it comes to negating damage. You are were just as easily killed by some punk shooting at you with a machine pistol when wearing heavy armor as you are were when wearing no armor. An exception to this, however, is the ballistic shield, which still stops bullets to an impressive degree.



* NeverBringAKnifeToAGunFight: Averted; knife-wielding suspects are startlingly fast and can spell doom for an off-guard officer. Especially annoying when it's the ones who appear to surrender, only to shank you with a knife once you get close. Taken to ridiculous extremes sometimes because the current build's knife suspects are quite broken and can [[GameBreakingBug cut through bulletproof ballistic shields for some weird reason and instakill the player.]] Knife-wielding suspects are also known to fake surrenders a ridiculous amount of times in non-lethal runs, [[ExtendedDisarming pulling out a knife each time they fake it, hilariously leading to a pile of knives littered around the suspect.]]

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* NeverBringAKnifeToAGunFight: Averted; knife-wielding suspects are startlingly fast and can spell doom for an off-guard officer. Especially annoying when it's the ones who appear to surrender, only to shank you with a knife once you get close. Taken to ridiculous extremes sometimes because the current build's knife suspects are quite broken and can [[GameBreakingBug cut through bulletproof ballistic shields for some weird reason and instakill the player.]] Knife-wielding suspects are were also known to fake surrenders a ridiculous amount of times in non-lethal runs, [[ExtendedDisarming pulling out a knife each time they fake it, hilariously leading to a pile of knives littered around the suspect.]]
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It's not "upcoming" anymore


''Ready Or Not'' (or ''[=RoN=]'' for short) is an upcoming CoOpMultiplayer FirstPersonShooter by VOID Interactive. The players control a SWAT team doing typical crackdowns on crime, as a SpiritualSuccessor to the ''VideoGame/{{SWAT}}'' series, most notably the fourth installment.

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''Ready Or Not'' (or ''[=RoN=]'' for short) is an upcoming a CoOpMultiplayer FirstPersonShooter by VOID Interactive. The players control a SWAT team doing typical crackdowns on crime, as a SpiritualSuccessor to the ''VideoGame/{{SWAT}}'' series, most notably the fourth installment.
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It is [[SimilarlyNamedWorks unrelated to]] the ''Film/ReadyOrNot2019'' film, the sequel to ''Literature/AllAmericanGirl'' YoungAdult novel, or the Canadian [[Series/ReadyOrNot TV series]] from the 90s.

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It is [[SimilarlyNamedWorks unrelated to]] the ''Film/ReadyOrNot2019'' film, the sequel to ''Literature/AllAmericanGirl'' YoungAdult novel, or the Canadian [[Series/ReadyOrNot TV series]] from the 90s.'90s.



* ArmorIsUseless: As of the current public build, armor does little to nothing when it comes to negating damage. You are just as easily killed by some punk shooting at you with a machine pistol when wearing heavy armor as you are when wearing no armor. An exception to this however, is the ballistic shield, which stops bullets to an impressive degree.
* ArtificialStupidity: The singleplayer SWAT AI isn't very consistent when reacting to threats. Sometimes, they will react accordingly and open fire at perps actively engaging them. Other times, they'll at best yell fruitlessly as you're gunned downed or they are, at worst stare blankly like idiots as you get gunned down or they do. They are also known to kill you by friendly fire on some occasions if you're standing in between them and perps.

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* ArmorIsUseless: As of the current public build, armor does little to nothing when it comes to negating damage. You are just as easily killed by some punk shooting at you with a machine pistol when wearing heavy armor as you are when wearing no armor. An exception to this this, however, is the ballistic shield, which stops bullets to an impressive degree.
* ArtificialStupidity: The singleplayer single-player SWAT AI isn't very consistent when reacting to threats. Sometimes, they will react accordingly and open fire at perps actively engaging them. Other times, they'll at best yell fruitlessly as you're gunned downed or they are, at worst stare blankly like idiots as you get gunned down or they do. They are also known to kill you by friendly fire on some occasions if you're standing in between them and perps.



* CrapsackWorld: US society has grown more cancerous than ever, so there's plenty for you to clean up. The voiceover in the gameplay trailer says it's "a unique, detailed and twisted facsimile of a modern United States. Ready or Not's vision of America is downtrodden, cruel and corrupt."

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* CrapsackWorld: US society has grown more cancerous than ever, so there's plenty for you to clean up. The voiceover in the gameplay trailer says it's "a unique, detailed and twisted facsimile of a modern United States. Ready or Not's vision of America is downtrodden, cruel cruel, and corrupt."



* NeverBringAKnifeToAGunFight: Averted, knife wielding suspects are startlingly fast and can spell doom for an off guard officer. Especially annoying when it's the ones who appear to surrender, only to shank you with a knife once you get close. Taken to ridiculous extremes sometimes because the current build's knife suspects are quite broken and can [[GameBreakingBug cut through bulletproof ballistic shields for some weird reason and instakill the player.]] Knife wielding suspects are also known to fake surrenders a ridiculous amount of times in non-lethal runs, [[ExtendedDisarming pulling out a knife each time they fake it, hilariously leading to a pile of knives littered around the suspect.]]

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* NeverBringAKnifeToAGunFight: Averted, knife wielding Averted; knife-wielding suspects are startlingly fast and can spell doom for an off guard off-guard officer. Especially annoying when it's the ones who appear to surrender, only to shank you with a knife once you get close. Taken to ridiculous extremes sometimes because the current build's knife suspects are quite broken and can [[GameBreakingBug cut through bulletproof ballistic shields for some weird reason and instakill the player.]] Knife wielding Knife-wielding suspects are also known to fake surrenders a ridiculous amount of times in non-lethal runs, [[ExtendedDisarming pulling out a knife each time they fake it, hilariously leading to a pile of knives littered around the suspect.]]



* NothingIsScarier: Type 2. One version of the game involved searching the drug den at 213 Park Homes. One bedroom was painted pink, and had a non-responsive girl twitching on her bed. As of the Jan 2022 update, the room is now empty. It's also much better decorated and clearly a kid's room, and a stark contrast to the squalor around it. So...where's the kid? Was she out at the time of the raid? Taken to someplace safer? Or...worse? Is the room someone's ''memorial''?

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* NothingIsScarier: Type 2. One version of the game involved searching the drug den at 213 Park Homes. One bedroom was painted pink, pink and had a non-responsive girl twitching on her bed. As of the Jan 2022 update, the room is now empty. It's also much better decorated and clearly a kid's room, and a stark contrast to the squalor around it. So...where's the kid? Was she out at the time of the raid? Taken to someplace safer? Or...worse? Is the room someone's ''memorial''?



** Active Shooter suspects are not affected by pepper spray and pepperball guns, despite them wearing nothing that would specifically protect them for it.

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** Active Shooter suspects are not affected by pepper spray and pepperball guns, despite them wearing nothing that would specifically protect them for from it.
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*** [[https://www.youtube.com/watch?v=yynmXp81fVs One Youtuber did some timing, and found the AI was literally reacting faster than humanly possible.]] And that's before you take into account the marksmanship handicaps of your average drug addict.

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*** [[https://www.youtube.com/watch?v=yynmXp81fVs One Youtuber did some timing, and found the AI was literally reacting faster than humanly possible.]] And that's before you take into account for the marksmanship handicaps of your average drug addict.
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*** [[https://www.youtube.com/watch?v=yynmXp81fVs One Youtuber did some timing, and found the AI was literally reacting faster than humanly possible.]] And that's before you take into account the marksmanship handicaps of your average drug addict.

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* ISurrenderSuckers: Criminals will sometimes try to pull this on you when ordered to surrender, seemingly getting on their knees with their hands raised only to suddenly pull out a gun and open fire.

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* ISurrenderSuckers: Criminals will sometimes try to pull this on you when ordered to surrender, seemingly getting on their knees with their hands raised only to suddenly pull out a gun and open fire. Or a knife and rushing.



* TheComputerIsACheatingBastard: Enemy AI will open fire through doors and walls at the slightest noise from you and your team. It's worse when they have a direct line of sight on you as they're inhumanly quick on the draw, with many instances of them wiping out an entire team in just a couple of seconds with pinpoint accuracy despite firing full auto and very often even at long ranges. Prior to the January patch, it was entirely possible to get killed the very moment you start the mission because some gangbanger killed you from 200 feet with a TEC-9, even though you wearing full body armor. There are even instances where by you checked a small room with no corners to hide in and everything seems clear, only to get killed by what seems to be an invisible enemy the moment you step in. Additionally, Active Shooter suspects are not affected by pepper spray and pepperball guns, despite them wearing nothing that would specifically protect them for it.

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* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
Enemy AI will open fire through doors and walls at the slightest noise from you and your team. It's worse when they have a direct line of sight on you as they're inhumanly quick on the draw, with many instances of them wiping out an entire team in just a couple of seconds with pinpoint accuracy despite firing full auto and very often even at long ranges. Prior to the January 2022 patch, it was entirely possible to get killed the very moment you start the mission because some gangbanger killed you from 200 feet with a TEC-9, even though you are wearing full body armor. armor.
**
There are even instances where by you checked a small room with no corners to hide in and everything seems clear, only to get killed by what seems to be an invisible enemy the moment you step in. Additionally, in.
**
Active Shooter suspects are not affected by pepper spray and pepperball guns, despite them wearing nothing that would specifically protect them for it.
Is there an issue? Send a MessageReason:
None


* ShoutOut: It could be a coincidence, but the respective serial numbers for the [=P92X=] and 416 are [[VideoGame/GirlsFrontline GFLHG005 and 65-000404]].

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* ShoutOut: It could be a coincidence, but the respective serial numbers for the [=P92X=] and 416 are [[VideoGame/GirlsFrontline GFLHG005 GFLHG003 and 65-000404]].
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* ShoutOut: It could be a coincidence, but the respective serial numbers for the [=P92X=] and 416 are [[VideoGame/GirlsFrontline GFLHG005 and 65-000404]].
Is there an issue? Send a MessageReason:
Moving the Kotaku article to YMMV


* MurderSimulators: [[https://archive.vn/gO0po Kotaku put out a controversial article about the game's proposed school shooter level and other things]], and took issue with people on the game's Discord "fantasizing" about...what weapons they'd use to stop said shooter (like any other level), and the potential to "descend into...Blue Lives Matter cosplay with fascist overtones and alt-right dog whistles." Kotaku's own comments were generally supportive, while gamers elsewhere were...[[UnderStatement less positive]].
Is there an issue? Send a MessageReason:
Moved from YMMV, with some adjustments made.

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* ArtificialStupidity: The singleplayer SWAT AI isn't very consistent when reacting to threats. Sometimes, they will react accordingly and open fire at perps actively engaging them. Other times, they'll at best yell fruitlessly as you're gunned downed or they are, at worst stare blankly like idiots as you get gunned down or they do. They are also known to kill you by friendly fire on some occasions if you're standing in between them and perps.


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* TheComputerIsACheatingBastard: Enemy AI will open fire through doors and walls at the slightest noise from you and your team. It's worse when they have a direct line of sight on you as they're inhumanly quick on the draw, with many instances of them wiping out an entire team in just a couple of seconds with pinpoint accuracy despite firing full auto and very often even at long ranges. Prior to the January patch, it was entirely possible to get killed the very moment you start the mission because some gangbanger killed you from 200 feet with a TEC-9, even though you wearing full body armor. There are even instances where by you checked a small room with no corners to hide in and everything seems clear, only to get killed by what seems to be an invisible enemy the moment you step in. Additionally, Active Shooter suspects are not affected by pepper spray and pepperball guns, despite them wearing nothing that would specifically protect them for it.
Is there an issue? Send a MessageReason:
Changed “is grown” to “has grown”.


* CrapsackWorld: US society is grown more cancerous than ever, so there's plenty for you to clean up. The voiceover in the gameplay trailer says it's "a unique, detailed and twisted facsimile of a modern United States. Ready or Not's vision of America is downtrodden, cruel and corrupt."

to:

* CrapsackWorld: US society is has grown more cancerous than ever, so there's plenty for you to clean up. The voiceover in the gameplay trailer says it's "a unique, detailed and twisted facsimile of a modern United States. Ready or Not's vision of America is downtrodden, cruel and corrupt."

Added: 703

Changed: 56

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None


* LuckilyMyShieldWillProtectMe: Riot shields let SWAT operatives shield themselves and fellow operatives from the bullets.

to:

* LuckilyMyShieldWillProtectMe: Riot shields let SWAT operatives shield themselves and fellow operatives from the bullets. [[GameBreakingBug But not knives for whatever reason.]]


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* NeverBringAKnifeToAGunFight: Averted, knife wielding suspects are startlingly fast and can spell doom for an off guard officer. Especially annoying when it's the ones who appear to surrender, only to shank you with a knife once you get close. Taken to ridiculous extremes sometimes because the current build's knife suspects are quite broken and can [[GameBreakingBug cut through bulletproof ballistic shields for some weird reason and instakill the player.]] Knife wielding suspects are also known to fake surrenders a ridiculous amount of times in non-lethal runs, [[ExtendedDisarming pulling out a knife each time they fake it, hilariously leading to a pile of knives littered around the suspect.]]
Is there an issue? Send a MessageReason:
None


* ArmorIsUseless: As of the current public build, armor does little to nothing when it comes to negating damage. You are just as easily killed by some punk shooting at you with a machine pistol when wearing heavy armor as you are when wearing no armor.

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* ArmorIsUseless: As of the current public build, armor does little to nothing when it comes to negating damage. You are just as easily killed by some punk shooting at you with a machine pistol when wearing heavy armor as you are when wearing no armor. An exception to this however, is the ballistic shield, which stops bullets to an impressive degree.
Is there an issue? Send a MessageReason:
None


* BlackComedy: In the reveal trailer, some SWAT officers investigate an absolutely horrific, {{Gorn}}-filled massacre in a nightclub... which is named "The Anal Staircase", in bold neon lettering.

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* BlackComedy: In the reveal trailer, some SWAT officers investigate an absolutely horrific, {{Gorn}}-filled massacre in a nightclub... which is named "The Anal Staircase", "[[ShoutOut The Anal]] [[Music/{{Coil}} Staircase]]", in bold neon lettering.
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Added DiffLines:

* ArmorIsUseless: As of the current public build, armor does little to nothing when it comes to negating damage. You are just as easily killed by some punk shooting at you with a machine pistol when wearing heavy armor as you are when wearing no armor.
Is there an issue? Send a MessageReason:
None


* MurderSimulators: [[https://archive.vn/gO0po Kotaku put out a controversial article about the game's proposed school shooter level and other things]], and took issue with people on the game's Discord "fantasizing" about...what weapons they'd use to stop said shooter, and the potential to "descend into...Blue Lives Matter cosplay with fascist overtones and alt-right dog whistles." Kotaku's own comments were generally supportive, while gamers elsewhere were...[[UnderStatement less positive]].

to:

* MurderSimulators: [[https://archive.vn/gO0po Kotaku put out a controversial article about the game's proposed school shooter level and other things]], and took issue with people on the game's Discord "fantasizing" about...what weapons they'd use to stop said shooter, shooter (like any other level), and the potential to "descend into...Blue Lives Matter cosplay with fascist overtones and alt-right dog whistles." Kotaku's own comments were generally supportive, while gamers elsewhere were...[[UnderStatement less positive]].
Is there an issue? Send a MessageReason:
None


* LuckilyMyShieldWillProtectMe: Riot shields as an option let SWAT operatives shield themselves and fellow operatives from the bullets.
* MurderSimulators: [[https://archive.vn/gO0po Kotaku put out a controversial article about the game's proposed school shooter level and other things]], and took issue with things like people on the game's Discord "fantasizing" about...what weapons they'd use to stop said shooter, and the potential "descend into...Blue Lives Matter cosplay with fascist overtones and alt-right dog whistles." Kotaku's own comments were generally supportive, while gamers elsewhere were...[[UnderStatement less positive]].

to:

* LuckilyMyShieldWillProtectMe: Riot shields as an option let SWAT operatives shield themselves and fellow operatives from the bullets.
* MurderSimulators: [[https://archive.vn/gO0po Kotaku put out a controversial article about the game's proposed school shooter level and other things]], and took issue with things like people on the game's Discord "fantasizing" about...what weapons they'd use to stop said shooter, and the potential to "descend into...Blue Lives Matter cosplay with fascist overtones and alt-right dog whistles." Kotaku's own comments were generally supportive, while gamers elsewhere were...[[UnderStatement less positive]].

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