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* MissKitty: Bridgetown's Maria.
* ObviousBeta: [[https://www.youtube.com/watch?v=pI_SvrECKIk Oh]] [[https://www.youtube.com/watch?v=Er1qEPAA7ok my]] [[https://www.youtube.com/watch?v=dmG_0bU1I5M dear]] [[https://www.youtube.com/watch?v=lofR-R_rFJ0 God]], [[https://www.youtube.com/watch?v=LjeliI79Zek yes]]! To summarize everything wrong with this game: collision errors, voiced dialogue that doesn't play, and texture faults are common. Add to that odd or incorrect NPC placement[[note]]people right at the edge of scaffolding ripe to be pushed off, and that woman urinating into the bush probably isn't meant to be[[/note]], poor NPC behavior[[note]]the guy who keeps "waking up" when a gun is pointed at him only to lie back down right afterwards, and the death scene that ''isn't animated at all''[[/note]], and some plain weird dialogue[[note]]such as the guy who keeps saying "Be brave" followed by some random expletive; something that was actually patched out of the game shortly after the video that made reference to it[[/note]] and you have one unfinished and buggy game--albeit quite a humorous end product. By the 1.10 patch, the outstanding problems have been cleaned up, but it still lacks polish.

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%% * MissKitty: Bridgetown's Maria.
* ObviousBeta: [[https://www.youtube.com/watch?v=pI_SvrECKIk Oh]] [[https://www.youtube.com/watch?v=Er1qEPAA7ok my]] [[https://www.youtube.com/watch?v=dmG_0bU1I5M dear]] [[https://www.youtube.com/watch?v=lofR-R_rFJ0 God]], [[https://www.youtube.com/watch?v=LjeliI79Zek yes]]! To summarize everything wrong with this game: collision errors, voiced dialogue that doesn't play, and texture faults are common. Add to that odd or incorrect NPC placement[[note]]people right at the edge of scaffolding ripe to be pushed off, and that woman urinating into the bush probably isn't meant to be[[/note]], poor NPC behavior[[note]]the guy who keeps "waking up" when a gun is pointed at him only to lie back down right afterwards, and the death scene that ''isn't animated at all''[[/note]], and some plain weird dialogue[[note]]such as the guy who keeps saying "Be brave" followed by some random expletive; something that was actually patched out of the game shortly after the video that made reference to it[[/note]] and you have one unfinished and buggy game--albeit quite a humorous end product. By the 1.10 patch, the outstanding problems have been cleaned up, but it still lacks polish.
Maria.
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* GreaterScopeVillain: The Patriarchs, a SerialNumbersFiledOff 17th century CaptainErsatz of [[Franchise/MetalGear the Patriots]]. They seemingly are behind much of the world's chaos and hold numerous positions of influence. Kensington was apparently a member, and Avery wanted to join, but they have no direct involvement with Neville or the Devil's Tines so are not confronted or addressed by the end of the game.

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* GreaterScopeVillain: The Patriarchs, a SerialNumbersFiledOff 17th century CaptainErsatz of [[Franchise/MetalGear [[VideoGame/MetalGear the Patriots]]. They seemingly are behind much of the world's chaos and hold numerous positions of influence. Kensington was apparently a member, and Avery wanted to join, but they have no direct involvement with Neville or the Devil's Tines so are not confronted or addressed by the end of the game.
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** FragileSpeedster: Schooners are the fastest ships in the game, but also the smallest, with the least firepower and durability. This will be your first ship after losing your original ship in the tutorial.
** MightyGlacier: Galleons and War Galleons are large ships with thick hulls and plenty of room for cannons and cargo, but are also the slowest ships in the game. They're good in firefights, but have trouble catching up with fleeing enemy ships to board them.
** TheMario: The Frigate falls between the speed of the Schooners and the power of the Galleons, leaning more towards speed. The drawback is that it doesn't carry as much cargo as the Galleons, which can be a problem for prospective high seas traders.
** LightningBruiser: The Man-O-War is the highest ranked ship in the game (other than the unique ships Santorio's Ship-Of-The-Line and Neville's Warship), and is both extremely fast and extremely powerful. It also costs a small fortune to acquire one for yourself.

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** * FragileSpeedster: Schooners are the fastest ships in the game, but also the smallest, with the least firepower and durability. This will be your first ship after losing your original ship in the tutorial.
** MightyGlacier: Galleons and War Galleons are large ships with thick hulls and plenty of room for cannons and cargo, but are also the slowest ships in the game. They're good in firefights, but have trouble catching up with fleeing enemy ships to board them.
** TheMario:
* JackOfAllStats: The Frigate falls between the speed of the Schooners and the power of the Galleons, leaning more towards speed. The drawback is that it doesn't carry as much cargo as the Galleons, which can be a problem for prospective high seas traders.
** * MightyGlacier: Galleons and War Galleons are large ships with thick hulls and plenty of room for cannons and cargo, but are also the slowest ships in the game. They're good in firefights, but have trouble catching up with fleeing enemy ships to board them.
*
LightningBruiser: The Man-O-War is the highest ranked ship in the game (other than the unique ships Santorio's Ship-Of-The-Line and Neville's Warship), and is both extremely fast and extremely powerful. It also costs a small fortune to acquire one for yourself.
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* VideoGameCrueltyPotential: Similar to most Bethesda games, plot-critical [=NPCs=] are unkillable, but you're free to murder pretty much everyone else in the game. Murdering random people doesn't even aggro an entire town, just any government soldiers that witness the crime, and the occasional overzealous bystander. This actually leads to a bug that makes the game UnwinnableByMistake, as some plot-critical [=NPCs=] are ''not'' unkillable and it's possible to accidentally kill them ''long'' before you realize they're plot critical [=NPCs=] and not just random civilians (as they're not marked as important until several missions later).

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* VideoGameCrueltyPotential: Similar to most Bethesda games, plot-critical [=NPCs=] are unkillable, but you're free to murder pretty much everyone else in the game. Murdering random people doesn't even aggro an entire town, just any government soldiers that witness the crime, and the occasional overzealous bystander. This actually leads to a bug that makes the game UnwinnableByMistake, UnintentionallyUnwinnable, as some plot-critical [=NPCs=] are ''not'' unkillable and it's possible to accidentally kill them ''long'' before you realize they're plot critical [=NPCs=] and not just random civilians (as they're not marked as important until several missions later).
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* EarlyGameHell: At the start of the game you lack any crowd control abilities, making fights against multiple enemies potentially quite tough and frustrating. Once you acquire 3 strong pistols and the hook attack ability, though, you're usually able to instantly kill 4 enemies at the start of the fight, which is generally enough to reduce any gang to a manageable number.

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* EarlyGameHell: At the start of the game you lack any crowd control abilities, making fights against multiple enemies potentially quite tough and frustrating.frustrating (this is further exacerbated by the fact that, unlike ''Assassin's Creed'' or ''Arkham'' series, you have to be facing an enemy to parry them, and need to manually target them to face them; something the game doesn't let you do with mouse aim). Once you acquire 3 strong pistols and the hook attack ability, though, you're usually able to instantly kill 4 enemies at the start of the fight, which is generally enough to reduce any gang to a manageable number.
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* ShoutOut: The final privateer mission for the British commander in Sainte Rose involves defeating a pirate fleet led by a "Captain Mack Sparrow" who captains a war galleon called the "Red Ruby", an obvious reference to the ''Franchise/PiratesOfTheCarribbean'' movies. This also happens to be one of the toughest naval fights in the game.

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* ShoutOut: The final privateer mission for the British commander in Sainte Rose involves defeating a pirate fleet led by a "Captain Mack Sparrow" who captains a war galleon called the "Red Ruby", an obvious reference to the ''Franchise/PiratesOfTheCarribbean'' ''Franchise/PiratesOfTheCaribbean'' movies. This also happens to be one of the toughest naval fights in the game.
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** The pirates in Port Royal are probably the weakest enemies in the game, which is pretty strange because Port Royal is the farthest city from the game's starting area and also the place where you can buy the most powerful non-unique ship in the game.
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* ShoutOut: The final privateer mission for the British commander in Sainte Rose involves defeating a pirate fleet led by a "Captain Mack Sparrow" who captains a war galleon called the "Red Ruby", an obvious reference to the ''Franchise/PiratesOfTheCarribbean'' movies.

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* ShoutOut: The final privateer mission for the British commander in Sainte Rose involves defeating a pirate fleet led by a "Captain Mack Sparrow" who captains a war galleon called the "Red Ruby", an obvious reference to the ''Franchise/PiratesOfTheCarribbean'' movies. This also happens to be one of the toughest naval fights in the game.

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* ContractualBossImmunity: The game's few bosses can dodge your kick attack and special instant-kill move, even though they're otherwise identical to regular enemies and (other than the final boss) aren't even that much tougher or more durable. They're still vulnerable to the hook attack, which deals massive damage when fully upgraded.

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* ContractualBossImmunity: The game's few bosses can dodge your kick attack and special instant-kill move, even though they're otherwise identical to regular enemies and (other than the final boss) aren't even that much tougher or more durable. They're still vulnerable to the hook attack, which deals massive damage when fully upgraded. The final fight also takes place in the rain, which prevents you from using your pistols reliably.



* DamageSpongeBoss: Neville has about 100,000 hit points in a game where enemies typically have a few thousand hit points. Even with the best weapons in the game it takes quite a lot of hits to kill him, and to top it off he heals a big portion of his health about halfway through the fight.

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* DamageSpongeBoss: Neville has about 100,000 hit points in a game where enemies typically have a few thousand hit points. Even with the best weapons in the game it takes quite a lot of hits to kill him, and to top it off he heals a big portion of his health about halfway through the fight. You can still kill him pretty quickly with parries and hook strikes, which deal tons of damage if properly leveled up.


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* ShoutOut: The final privateer mission for the British commander in Sainte Rose involves defeating a pirate fleet led by a "Captain Mack Sparrow" who captains a war galleon called the "Red Ruby", an obvious reference to the ''Franchise/PiratesOfTheCarribbean'' movies.
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** 7-foot tall brutes armed with giant hammers are a rare enemy type that appears occasionally in the latter parts of the game. They have about twice as much health as regular mooks, can't be parried, and will knock you flat on your ass if they hit you.
** Avery's bodyguard and [[TheDragon Dragon]] Ray also counts, he's a big brute a good head taller than everyone else who's also known as Baby Ray the Butcher of Orun for his brutality during his time as a slave overseer. At 25,000 hit points he's the second toughest enemy in the game next to Neville himself.

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** 7-foot tall brutes armed with giant hammers are a rare enemy type that appears occasionally in the latter parts of the game. They have about twice as much health as regular mooks, can't be parried, and will knock you flat on your ass if they hit you.
you. A particularly large and tough one is fought just immediately before you fight Neville himself.
** Avery's bodyguard and [[TheDragon Dragon]] Ray also counts, he's a big brute a good head taller than everyone else who's also known as Baby Ray the Butcher of Orun for his brutality during his time as a slave overseer. At 25,000 hit points he's the second toughest enemy in the game next to Neville himself.

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* ButForMeItWasTuesday: The Devil's Tines have killed many families, and when Raven comes for them not a single one of them has any idea who he is or why he's after them. Only Neville himself eventually recognizes Raven, as his fighting style reminds Neville of his father.



* ContractualBossImmunity: The game's few bosses can dodge your special instant-kill move, even though they're otherwise identical to regular enemies and (other than the final boss) aren't even that much tougher or more durable.

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* ContractualBossImmunity: The game's few bosses can dodge your kick attack and special instant-kill move, even though they're otherwise identical to regular enemies and (other than the final boss) aren't even that much tougher or more durable.durable. They're still vulnerable to the hook attack, which deals massive damage when fully upgraded.



* GiantMook: 7-foot tall brutes armed with giant hammers are a rare enemy type that appears occasionally in the latter parts of the game. They have about twice as much health as regular mooks, can't be parried, and will knock you flat on your ass if they hit you.

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* GiantMook: GiantMook:
**
7-foot tall brutes armed with giant hammers are a rare enemy type that appears occasionally in the latter parts of the game. They have about twice as much health as regular mooks, can't be parried, and will knock you flat on your ass if they hit you.you.
** Avery's bodyguard and [[TheDragon Dragon]] Ray also counts, he's a big brute a good head taller than everyone else who's also known as Baby Ray the Butcher of Orun for his brutality during his time as a slave overseer. At 25,000 hit points he's the second toughest enemy in the game next to Neville himself.
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* AWinnerIsYou: The game has no real denouement; once you kill Neville, there's a flashback that shows the full scene of the Devil's Tines killing Christopher's family, then the game just ends.


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* EarlyGameHell: At the start of the game you lack any crowd control abilities, making fights against multiple enemies potentially quite tough and frustrating. Once you acquire 3 strong pistols and the hook attack ability, though, you're usually able to instantly kill 4 enemies at the start of the fight, which is generally enough to reduce any gang to a manageable number.
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* UpdatedReRelease: The game was heavily criticized for being a bug-riddled mess, with many game-breaking bugs as well as such glaring oversights as large amounts of missing voice lines and even one cutscene where the German dub is used instead of English. The devs tried their best to fix all the bugs, and re-released the game as ''Vendetta: Curse of Raven's Cry''. The game is still a buggy mess, but less so than when it was first released.
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* BadassBystander: If your reputation is high enough, random bystanders may join in to help you if you get into a fight in town. This is quite rare, but it does happen.
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* PirateParrot: Well, it's a raven, but it serves much the same purpose.

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* PirateParrot: Well, it's a raven, but it serves much the same purpose.purpose, having served as Christopher's companion ever since his family was murdered when he was a kid. Several times the game suggests the raven is supernatural in nature, and the ending seems to suggest [[spoiler: it's the soul of Christopher's murdered brother.]]

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