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[[folder:Tropes relating to ''Going Mobile!'']]

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[[folder:Tropes relating to ''Going [[folder:''Going Mobile!'']]



[[folder: Tropes relating to ''Clone Home'']]

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[[folder: Tropes relating to ''Clone [[folder:''Clone Home'']]
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[[folder:Tropes relating to ''Going Mobile!'']]


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[[/folder]]

[[folder: Tropes relating to ''Clone Home'']]
[[quoteright:189:https://static.tvtropes.org/pmwiki/pub/images/clone_home_logo_screen_8.png]]
[[caption-width-right:189:The key art to the ill-fated sequel.]]

''Ratchet & Clank: Clone Home'' was the sequel to ''Going Mobile!'' that was set to be released in the Fall of 2006, however it was cancelled for unknown reasons. It was set to be an even bigger and more impressive game than its predecessor, boasting 15 levels and a bigger arsenal of weapons. All of the information currently known about the game comes from its (quite short) announcement article from [=IGN=], which you can view [[https://web.archive.org/web/20060922112307/http://wireless.ign.com/articles/713/713028p1.html here]].


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* AbortedArc: How did Ratchet and Clank end up in this new location? Who was making these imitators? Due to the game's cancellation, we may never know.
* ArtEvolution: The game was to boast better grpahics from ''Going Mobile!'', with the handful of screenshots from the game showing them off.
* CloneArmy: Not explicitly stated, but judging by the name and the game's announcement mentioning "imitators that [Ratchet and Clank] do not find flattering", it's a safe assumption.
* ImmediateSequel: ''Clone Home'' was to take place immediately after ''Going Mobile!'''s cliffhanger ending.
* MissionPackSequel: From what little is known, this was most likely the case.
* NewWorkRecycledGraphics:
** While the environments and enemies got a visual upgrade, Ratchet and Clank's sprites were recycled from ''Going Mobile!''.
** The game's key art recycles promotional art of the duo from ''VideoGame/RatchetDeadlocked''.
* PunBasedTitle: On "phone home", referencing both ''Film/ETTheExtraTerrestrial'' and the fact that this was meant to be a phone game.
* RecycledPremise: Perhaps unintentional, but the game's premise is eerily similar to ''VideoGame/RatchetAndClankSizeMatters'' due to both involving the duo shrinking down and fighting clones. They were even revealed in the same month!
* UnlockableContent: Much like its predecessor, ''Clone Home'' was going to allow you to unlock an exclusive skin for Ratchet in...something. The actual game it was meant to work with is unknown.
[[/folder]]
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* {{Cliffhanger}}: Ratchet and Clank have collected every piece of the [[MacGuffin MCGuFIN]], not knowing where it will send them. The plot was resolved in the sequel...[[{{Cancellation}} oh, right]].

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* {{Cliffhanger}}: Ratchet and Clank have collected every piece of the [[MacGuffin MCGuFIN]], not knowing where it will send them. The plot was resolved in the sequel...[[{{Cancellation}} [[CutShort oh, right]].

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The story finds the duo getting zapped into a Secret Agent Clank vid-comic where they then have to find all of the pieces of a device called the [=MCGuFFIN=] in order to escape.

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The story finds the duo getting zapped into a Secret Agent Clank vid-comic where they then have to find all of the pieces of a device called the [=MCGuFFIN=] [[MacGuffin MCGuFIN]] in order to escape.



* {{Cliffhanger}}: Ratchet and Clank have collected every piece of the [[MacGuffin MCGuFIN]], not knowing where it will send them. The plot was resolved in the sequel...[[{{Cancellation}} oh, right]].



* NewWorkRecycledGraphics: The key art lifts the artwork of Ratchet and Clank straight from ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'''s cover art.
* NoEnding: Even ignoring the {{Cliffhanger}}, after Clank says he doesn't know where the two end up the game immediately sends you to a results screen.



* UnlockableContent: Though, not in the traditional sense. By beating the game and inputting your ''VideoGame/RatchetDeadlocked'' multiplayer name, you would receive a unique button combination that when entered into ''Deadlocked'' would grant you the Renegade armor.



* WinToExit: The point of the game, although Ratchet has to collect all the [=MCGuFIN=] pieces first.

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* WinToExit: The point of the game, although Ratchet has to collect all the [=MCGuFIN=] [[MacGuffin MCGuFIN]] pieces first.first.
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->'''''Clank:''''' ''I will now connect the [[MacGuffin MCGuFIN]] and we'll use this Infolink to transmute ourselves back into our analog forms.''\\
'''''Ratchet:''''' ''Where do you think we'll come out?''\\
'''''Clank:''''' ''Unknown.''

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* {{Bizarrchitecture}}: Despite taking place within a Secret Agent Clank Vid-Comic, all of the levels with the exception of the Maktar Casino don't resemble anything spy or supervillain related being more themed around circuitry. Even [[https://static.wikia.nocookie.net/ratchet/images/c/cb/Going_Mobile_cutscene_5.png/revision/latest?cb=20191013164306 Maximillian's office]] looks more like half of a normal hallway instead of a room.



* CutShort: After Maximillian is defeated, Ratchet and Clank use the [[MacGuffin MCGuFIN]] device with an Infolink to escape back into the real world, but Clank warns that ''where'' they'll pop up in it is unknown. This was supposed to be a set-up for a cancelled sequel, ''Ratchet & Clank: Clone Home'', so it's assumed the duo made it back safely.



* LeftHanging: After Maximillian is defeated, Ratchet and Clank use the [[MacGuffin MCGuFIN]] device with an Infolink to escape back into the real world, but Clank warns that ''where'' they'll pop up in it is unknown. This was supposed to be a set-up for a cancelled sequel, ''Ratchet & Clank: Clone Home'', so it's assumed the duo made it back safely.



* NewGamePlus: After beating the final boss, you're given the option of replaying the game in Challenge Mode. As usual, you get to keep your bolts and weapons upon starting it.

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* NewGamePlus: After beating the final boss, you're given the option of replaying the game in Challenge Mode. As usual, you get to keep your bolts and weapons upon starting it. Unlike the rest of the series, however, Challenge Mode here cannot be replayed infinitely, as after a Challenge Mode playthrough you will be kicked back to the main menu and loading your save will put you back to just before the final boss.
* OrcusOnHisThrone: Despite being the main antagonist of the game, Maximillian isn't mentioned until about halfway through. And after that, he doesn't even appear physically until the very end for the FinalBoss.
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* Over100PercentCompletion: Most likely unintentional, but it's possible to collect 31 out of 30 titanium bolts if you have already collected all 30 before entering Challenge Mode.

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* Over100PercentCompletion: Most likely unintentional, but it's It's possible to collect 31 out of 30 titanium bolts if you have already collected all 30 before entering bolts, as an extra Titanium bolt will spawn in the Security [=BIOS=] level in Challenge Mode.
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'''Please note: While there are two versions of the game[[note]](the 1.0.8 update/Series 60 version and the 1.9.8 update/Series 40 version)[[/note]], due to the Series 60 version being the more common/played of the two, the tropes below will be primarily based off of it.'''

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'''Please note: While there are two versions of the game[[note]](the 1.0.8 update/Series 60 version and the 1.9.8 update/Series 40 version)[[/note]], due to the Series 60 version being the more common/played of the two, game, the tropes below will be primarily based off of it.the more powerful Series 60 version due to it being the more common/played of the two.'''
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** Theres a few nods to ''VideoGame/RatchetAndClankGoingCommando''. The Lancer, Gravity Bomb and Minirocket (Tube) are part of your arsenal, and one type of enemy from the game, the Chickenbots, pop up. Your nanotech bar is styled in the same way as ''Going Commando''. Maximillian's Casino level is clearly based on the Maktar Nebula level from that game. The title itself is a reference to ''Going Commando''.

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** Theres a few nods to ''VideoGame/RatchetAndClankGoingCommando''.''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]''. The Lancer, Gravity Bomb and Minirocket (Tube) are part of your arsenal, and one type of enemy from the game, the Chickenbots, pop up. Your nanotech bar is styled in the same way as ''Going Commando''. Maximillian's Casino level is clearly based on the Maktar Nebula level from that game. The title itself is a reference to ''Going Commando''.



* GladiatorSubquest: Naturally. This game has one in the form of the Battle Arena. Due to this being a sidescroller, the arenas have been redesigned as [=2D=] levels with enemies you must seek out instead of an onslaught of enemies rushing after you.

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* GladiatorSubquest: Naturally.As is tradition for the series. This game has one in the form of the Battle Arena. Due to this being a sidescroller, the arenas have been redesigned as [=2D=] levels with enemies you must seek out instead of an onslaught of enemies rushing after you.
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'''Please note: While there are two versions of the game[[note]](the 1.0.8 update/Series 60 version, the 1.9.8 update/Series 40 version)[[/note]], due to the Series 60 version being the more common/played of the two, the tropes below will be primarily based off of it.'''

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'''Please note: While there are two versions of the game[[note]](the 1.0.8 update/Series 60 version, version and the 1.9.8 update/Series 40 version)[[/note]], due to the Series 60 version being the more common/played of the two, the tropes below will be primarily based off of it.'''

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'''Please note: While there are two versions of the game[[note]](the 1.0.8 update/Series 60 version, the 1.9.8 update/Series 40 version)[[/note]], due to the Series 60 version being the more common/played of the two, the tropes below will be primarily based off of it.'''



* UpdatedRerelease: The version 1.0.8 update, which supports phones with better graphic display, and version 1.9.8, for phones with weaker graphics.

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* UpdatedRerelease: The version 1.0.8 update, which supports phones with better graphic display, and version 1.9.8, for phones with weaker graphics. These releases are more commonly referred to as the Series 60 and Series 40 versions respectively.
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* HomingProjectile: Both the Circuit Jammer and R.Y.N.O. have these, with the former explaining it as the projectiles honing in on the enemies' electric signature.
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* GladiatorSubquest: The Battle Arena.

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* GladiatorSubquest: The Naturally. This game has one in the form of the Battle Arena.Arena. Due to this being a sidescroller, the arenas have been redesigned as [=2D=] levels with enemies you must seek out instead of an onslaught of enemies rushing after you.

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!!The static force that holds up to these tropes is very tenuous:

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!!The static force that holds up to !!I suggest you avoid any irregularities in these tropes is very tenuous:
tropes:


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* GladiatorSubquest: The Battle Arena.
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* LooseCanon: Similar to the other non-Insomniac games, when Going Mobile occurs isn't established, if it even happened at all. Most fans place it somewhere around ''Deadlocked'', leaning towards sometime before simply due to the game's use of visuals from ''Up Your Arsenal''.

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* LooseCanon: Similar to the other non-Insomniac games, when Going Mobile ''Going Mobile!'' occurs isn't established, if it even happened at all. Most fans place it somewhere around ''Deadlocked'', leaning towards sometime before simply due to the game's use of visuals from ''Up Your Arsenal''.

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** Theres a few nods to ''VideoGame/RatchetAndClankGoingCommando''. The Lancer, Gravity Bomb and Minirocket (Tube) are part of your arsenal, and one type of enemy from the game, the Chickenbots, pop up. Your nanotech bar is styled in the same way as Going Commando. Maximillian's Casino level is clearly based on the Maktar Nebula level from that game. The title itself is a reference to ''Going Commando''.

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** Theres a few nods to ''VideoGame/RatchetAndClankGoingCommando''. The Lancer, Gravity Bomb and Minirocket (Tube) are part of your arsenal, and one type of enemy from the game, the Chickenbots, pop up. Your nanotech bar is styled in the same way as Going Commando.''Going Commando''. Maximillian's Casino level is clearly based on the Maktar Nebula level from that game. The title itself is a reference to ''Going Commando''.


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* Over100PercentCompletion: Most likely unintentional, but it's possible to collect 31 out of 30 titanium bolts if you have already collected all 30 before entering Challenge Mode.

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** The game has a code that unlocks a new skin for multiplayer ''VideoGame/RatchetDeadlocked'', which was released just a month before this game.


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* DeathIsASlapOnTheWrist: Ratchet respawns quickly upon dying, and checkpoints are very frequent. Even arena challenges will automatically restart upon death instead of kicking you back out to the challenge select.
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* SilenceIsGolden: Played negatively: aside from the title screen music, the game has no soundtrack, and outside of firing guns and other occasional sound effects, there's no sound at all.

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* SilenceIsGolden: Played negatively: aside Aside from the title screen music, the game has music there is no soundtrack, soundtrack to speak of, and outside of firing guns and other occasional there are only around 4 sound effects, there's no effects in the entire game.[[note]]Those being gun fire, crates breaking, a select sound at all.ripped straight from ''Going Commando'', and a death grunt.[[/note]]
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* LeftHanging: After Maximillian is defeated, Ratchet and Clank use the [[MacGuffin MCGuFIN]] device with an Infolink to escape back into the real world, but Clank warns that ''where'' they'll pop up in it is unknown. This was supposed to be a set-up for a cancelled sequel, ''Ratchet and Clank: Clone Home'', so it's assumed the duo made it back safely.

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* LeftHanging: After Maximillian is defeated, Ratchet and Clank use the [[MacGuffin MCGuFIN]] device with an Infolink to escape back into the real world, but Clank warns that ''where'' they'll pop up in it is unknown. This was supposed to be a set-up for a cancelled sequel, ''Ratchet and & Clank: Clone Home'', so it's assumed the duo made it back safely.
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The story finds the duo getting zapped into a Secret Agent Clank vid-comic where they then have to find all of the pieces of a device called the MCGuFFIN in order to escape.

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The story finds the duo getting zapped into a Secret Agent Clank vid-comic where they then have to find all of the pieces of a device called the MCGuFFIN [=MCGuFFIN=] in order to escape.

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Unlike other Ratchet and Clank games, which are three-dimensional, this game is a side-scroller. There are 7 weapons to choose from that can be upgraded 3 times, and 4 kinds of enemies to fight.

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The story finds the duo getting zapped into a Secret Agent Clank vid-comic where they then have to find all of the pieces of a device called the MCGuFFIN in order to escape.

Unlike other Ratchet and Clank games, games which are three-dimensional, 3D platformers, this game is a side-scroller. There are 7 weapons to choose from that can be upgraded 3 times, and 4 kinds of enemies to fight.
fight. A sequel titled ''Clone Home'' was intended to release in 2006, however it was cancelled.
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''Ratchet & Clank: Going Mobile!'' is a 2005 mobile phone SpinOff game starring Franchise/RatchetAndClank, developed by Handheld Games.

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''Ratchet & Clank: Going Mobile!'' is a 2005 mobile phone SpinOff game starring Franchise/RatchetAndClank, [[Franchise/RatchetAndClank the titular duo]], developed by Handheld Games.
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* ExcitedShowTitle
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''Ratchet & Clank: Going Mobile'' is a 2005 mobile phone SpinOff game starring Franchise/RatchetAndClank, developed by Handheld Games.

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''Ratchet & Clank: Going Mobile'' Mobile!'' is a 2005 mobile phone SpinOff game starring Franchise/RatchetAndClank, developed by Handheld Games.
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!!The static force that holds up to these tropes is very tenuous.

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!!The static force that holds up to these tropes is very tenuous.
tenuous:
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!Tropes:

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!Tropes:
!!The static force that holds up to these tropes is very tenuous.
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-> '''Ratchet:''' "Where are we?!"\\
'''Clank:''' "It appears that the Bio Matter Converter technology, that we were invited to preview, has accidentally been triggered."\\
'''Ratchet:''' "And that means?"\\
'''Clank:''' "I believe we have been converted to digital information and stored within the conveter. Curious..."

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-> '''Ratchet:''' "Where Where are we?!"\\
we?!\\
'''Clank:''' "It It appears that the Bio Matter Converter technology, that we were invited to preview, has accidentally been triggered."\\
\\
'''Ratchet:''' "And And that means?"\\
means?\\
'''Clank:''' "I I believe we have been converted to digital information and stored within the conveter. Curious..."
Curious...
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[[caption-width-right:250:[[{{Tagline}} You Can Always]] [[{{Pun}} Call]] [[{{Tagline}} On Them.]]]]

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[[caption-width-right:250:[[{{Tagline}} You Can Always]] can always]] [[{{Pun}} Call]] call]] [[{{Tagline}} On Them.on them.]]]]
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[[caption-width-right:250:[[{{Tagline}} You Can Always Call On Them.]]]]

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[[caption-width-right:250:[[{{Tagline}} You Can Always Call Always]] [[{{Pun}} Call]] [[{{Tagline}} On Them.]]]]
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[[caption-width-right:250:[[{{Tagline}} You can always call on them.]]]]

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[[caption-width-right:250:[[{{Tagline}} You can always call on them.Can Always Call On Them.]]]]
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''Ratchet And Clank: Going Mobile'' is a 2005 mobile phone SpinOff game starring Franchise/RatchetAndClank, developed by Handheld Games.

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''Ratchet And & Clank: Going Mobile'' is a 2005 mobile phone SpinOff game starring Franchise/RatchetAndClank, developed by Handheld Games.

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