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** If a teammate tears down one of Castle's barricades for whatever reason, Castle regains it back in his inventory, despite the animation showing the armor panel being completely destroyed.

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** If a teammate tears down one of Castle's barricades for whatever reason, armor panels with a crowbar, Castle regains it back in his inventory, despite the animation showing the armor panel barricade being completely destroyed.



** On Plane, the one room designated "toilet" is empty save for a ladder to the server room upstairs.

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** On Plane, the one room designated "toilet" is empty save and there is a random "ladder room" for a ladder access to the server room upstairs.upstairs connecting to the press section.

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All There In The Script is when such information is only seen the script. It is clearly in supplemental material in game.


** If a teammate tears down one of Castle's metal barricades for whatever reason, Castle regains it back in his inventory, despite the animation showing the armor panel being completely destroyed.

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** If a teammate tears down one of Castle's metal barricades for whatever reason, Castle regains it back in his inventory, despite the animation showing the armor panel being completely destroyed.



* AllThereInTheScript: The real names of the operators are never mentioned in an actual match. You can only find them in the operator bios on the operator page, or on [[TheWikiRule the Rainbow Six Wiki]].



** Your operators' actual armor rating, which is on a three-point scale, generally means a difference of one or two bullets depending on the weapon. However, Rook's Armor Pack ability allows additional resistance of about four or five extra bodyshots. It's useless in medium skill play, where everyone gets headshots, but vital in both low and high skill where nobody either has the skill or gets the chance.

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** Your operators' actual armor rating, which is on a three-point scale, generally means a difference of one or two bullets depending on the weapon. However, Rook's Armor Pack ability allows additional resistance of about four one or five extra two more bodyshots. It's useless in medium skill play, where everyone gets headshots, but vital in both low and high skill where nobody either has the skill or gets the chance.
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* ColorCodedForYourConvenience: Drones and Cameras will change color based on who's controlling them at the moment. Those controlled by the Attackers flash yellow; those controlled by Defenders flash blue. This also extends to team-centric gadgets, such as the lights on Nomad's airjabs and Jager's ADS.

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* ColorCodedForYourConvenience: Drones and Cameras will change color based on who's controlling them at the moment. Those controlled by the Attackers flash yellow; those controlled by Defenders flash blue. This also extends to team-centric gadgets, such as the lights on Nomad's airjabs and Jager's ADS. When the teams swap sides, camera color follows with them.
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* '''Operation North Star''': Adds a First Nations helicopter pilot and medical officer[[note]]Thunderbird[[/note]] and a rework of Favela.
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** On April 15, 2021, Smoke and Mute received bundles turning them into [[WesternAnimation/RickAndMorty Pickle Rick and a Gromflomite]] respectively.

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** On April 15, 2021, Smoke and Mute Sledge received bundles turning them into [[WesternAnimation/RickAndMorty Pickle Rick and a Gromflomite]] respectively.



** Run-outs as a Defender, which can be done in conjunction with a barricade trick to surprise Attackers. A well-executed run-out can allow you to gun down unexpecting Attackers very easily, especially if they're busy rappelling or droning the map for your teammates, but flunking this maneuver will just get you shot.

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** Run-outs as a Defender, which can be done in conjunction with a prepped barricade trick to surprise Attackers. A well-executed run-out can allow you to gun down unexpecting Attackers very easily, especially if they're busy rappelling or droning the map for your their teammates, but flunking this maneuver will just get you shot.shot or exploded with a claymore.
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* DifficultButAwesome: Certain feats of EmergentGameplay are known to be rather difficult to pull off properly, but will yield extremely good results for their team if one is skilled enough.
** Operator "tricks" rely on having both high situational awareness and good reflexes to be able to react to the other team's actions in a heartbeat. If done properly, a potential enemy utility or breach can be nullified entirely. If not, then the player will get an explosive to the face, or worse.
** Run-outs as a Defender, which can be done in conjunction with a barricade trick to surprise Attackers. A well-executed run-out can allow you to gun down unexpecting Attackers very easily, especially if they're busy rappelling or droning the map for your teammates, but flunking this maneuver will just get you shot.
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!! Apocalypse
From May 4th to May 18th, 2021, the Apocalypse event takes place in a ''Film/MadMax''-inspired version of Outback. The attacking Warband wants to steal the [[MacGuffin last plant on Earth]] from the Keepers, who are able to pick up the plant and move it around the map. To help the attackers, there is no prep-phase or reinforcing and the Attackers can secure rooms; any Defender that steps into them will be pinged.


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* RecursiveCanon: ''Rainbow Six Siege'' arcade cabinets and manga books can be found on some maps.
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** On April 15, 2021, Smoke and Mute received bundles turning them into [[WesternAnimation/RickAndMorty Pickle Rick and a Gromflomite]] respectively.
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* RocketTagGameplay: One-shot headshots and very fast time-to-kill make any firefight fast-paced and deadly. This is taken UpToEleven in the [[VideoGame/GoldenEye1997 Golden Gun]] arcade playlist, where any hit is an instant kill. Make your one shot count.
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* ColorCodedForYourConvenience: Drones and Cameras will change color based on who's controlling them at the moment. Those controlled by the Attackers flash yellow; those controlled by Defenders flash blue.

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* ColorCodedForYourConvenience: Drones and Cameras will change color based on who's controlling them at the moment. Those controlled by the Attackers flash yellow; those controlled by Defenders flash blue. This also extends to team-centric gadgets, such as the lights on Nomad's airjabs and Jager's ADS.
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* ColorCodedForYourConvenience: Drones and Cameras will change color based on who's controlling them at the moment. Those controlled by the Attackers flash yellow; those controlled by Defenders flash blue.
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** Some maps have unusually large "dead" spaces, inaccessible between hard walls, such as above white stairs on Oregon and between Tellers and Small Office on Bank.
** Some unbreakable windows do not match up between the interior and exterior, such as on Oregon.
** Villa's third floor is completely inaccessible, without the suggestion of stairs or a hatch on the second floor.
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** [=ACOGs=] being a coveted item for Defenders, especially Jager, was acknowledged in M.U.T.E. Protocal with a giant ACOG hologram in one of the rooms.

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** [=ACOGs=] being a coveted item for Defenders, especially Jager, was acknowledged in M.U.T.E. Protocal Protocol with a giant ACOG hologram in one of the rooms.
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* CallForward: The Smasher's mechanics of smashing through walls and knocking operators back (potentially through walls as well) were recycled for Nomad's Airjabs and Oryx's Remah Dash.
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** A bounty reward for finding [[GameBreakingBug bugs]] on the TTS is the [[https://redd.it/bnfu29 Raptor Legs charm]].
** [=ACOGs=] being a coveted item for Defenders, especially Jager, was acknowledged in M.U.T.E. Protocal with a giant ACOG hologram in one of the rooms.
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* GameBreakingBug:

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* GameBreakingBug:GameBreakingBug: Being made on the same engine as the legendarily-buggy ''VideoGame/AssassinsCreedUnity'', this was bound to happen.



** The discovery of a Clash glitch in mid-2019 essentially divided the fanbase with the two factions - people who exploited it and people who hated it. Ubisoft eventually disabled Clash gamewide until they could issue a fix for the glitch. Unfortunately, history repeated on December 12, 2019, when the discovery of another glitch forced Ubisoft to disable her ''again''. She was re-enabled on January 10, 2020.[[RunningGag And then disabled on February 21, 2020, where she still remains now.]]

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** The discovery of a Clash glitch in mid-2019 essentially divided the fanbase with the two factions - people who exploited it and people who hated it. Ubisoft eventually disabled Clash gamewide until they could issue a fix for the glitch. Unfortunately, history repeated on December 12, 2019, when the discovery of another glitch forced Ubisoft to disable her ''again''. She was re-enabled on January 10, 2020.[[RunningGag And then disabled on February 21, 2020, where she still remains now.]]2020]], until it was finally fixed.
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*** It used to be even more ridiculous during the earlier versions of the game and the Alpha, where hatches were the size of freezer doors instead of a neat little square, but the reinforcement panels themselves were just as small as they are now. Reinforcing a hatch has the window-sized panel unfolding [[https://www.youtube.com/watch?v=eOebAyrK3TQ?t=17s an utterly bizarre amount of plates]] from within its thin structure to cover the entire surface.
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* {{Crossover}}:
** The ''Series/MoneyHeist'' event was a special playlist of Hostage on Bank with a unique hostage and themed cosmetics for Vigil and Hibana.
** Ash received an Elite Skin dressing her up as classic [[VideoGame/TombRaider Lara Croft]].
** Zofia received an Elite Skin dressing her up as classic [[VideoGame/ResidentEvil1 Jill Valentine]] for Resident Evil's 25th anniversary.

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Merge per TRS


* DamageOverTime:
** Defending Operator Smoke has special Gas Grenades that can down and kill enemies quite quickly if they can't leave the area of affect. This is especially effective against Slow Operators like Fuze, where they can't get out of the poisonous fog quick enough.
** Capitao, Goyo and reworked Tachanka have incendiary gadgets that blanket an area in fire, dealing damage over time to anyone in their area of effect.



* GradualGrinder:
** Defending Operator Smoke has special Gas Grenades that can down and kill enemies quite quickly if they can't leave the area of affect. This is especially effective against Slow Operators like Fuze, where they can't get out of the poisonous fog quick enough.
** Capitao, Goyo and reworked Tachanka have incendiary gadgets that blanket an area in fire, dealing damage over time to anyone in their area of effect.



** Impact Grenades are available to the Defenders, and while they deal less damage, they'll create openings cleanly and relatively efficiently. [[GradualGrinder Smoke]], [[JackOfAllStats Castle]], [[MightyGlacier Rook]] and [[MechanicallyUnusualClass Caveira]] are some of the more common users of this gadget.

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** Impact Grenades are available to the Defenders, and while they deal less damage, they'll create openings cleanly and relatively efficiently. [[GradualGrinder [[DamageOverTime Smoke]], [[JackOfAllStats Castle]], [[MightyGlacier Rook]] and [[MechanicallyUnusualClass Caveira]] are some of the more common users of this gadget.

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** SAS Defender Smoke uses remote toxic gas grenades to cut off choke points and plant spots, and while his yellow clouds are not as opaque, he can also use them to conceal movement.



* TheStoic: ''Everyone''. While characters do have quotes, there is a very high chance where they will simply stay silent, giving few hints to their less stoic personalities. In fact, the people who talk the most in this game are probably the White Mask AI enemies. {{Justified}} since Rainbow is an elite unit of professionals.
* StoneWall:
** The Attacking Operators Montagne and Blitz (Along with the Recruits) wield specialized Ballistic Shields and are generally the most heavily armored of the attackers, but are limited to pistols as a result.
** Defending Operators Echo and Clash play a far more defensive approach compared to the other Heavy Armored Defenders. While they do still have decent firepower, these Defenders are better suited to support roles due to their gadgets and loadouts.


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** Shields are worn on operator's backs without attachment points when not equipped.
** Sledge and Capitao wear their primary gadgets on their backs when not using them and have actual mounts to attach them to.
* TheStoic: ''Everyone''. While characters do have quotes, there is a very high chance where they will simply stay silent, giving few hints to their less stoic personalities. In fact, the people who talk the most in this game are probably the White Mask AI enemies. {{Justified}} since Rainbow is an elite unit of professionals.
* StoneWall:
** The Attacking Operators Montagne and Blitz wield specialized Ballistic Shields and are generally the most heavily armored of the attackers, but are limited to pistols as a result.
** Defending Operators Echo and Clash play a far more defensive approach compared to the other Heavy Armored Defenders. While they do still have decent firepower, these Defenders are better suited to support roles due to their gadgets and loadouts.
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* CompetitiveMultiplayer: Outside of Situations and Terrorist Hunt, all of the game modes are 5v5 player versus player. It is also worthy to note that there are two matchmaking lobbies, Casual and Competitive, with Competitive rounds being 1 minute shorter.

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* CompetitiveMultiplayer: Outside of Situations and Terrorist Hunt, all of the game modes are 5v5 player versus player. It is also worthy to note that there are two three matchmaking lobbies, Casual Casual, Unranked and Competitive, Ranked, with Competitive rounds being 1 minute shorter.the Ranked playlists giving out seasonal charms based on player performance. Ranked and Unranked are bomb only, and allow each team to ban one of out three maps given to them and one operator from each side. The Defender can also choose their site, locking the ones that they win on.

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* {{Hammerspace}}:

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* {{Hammerspace}}:{{Hammerspace}}: Everyone's primary weapons and gadgets are pulled out of thin air, along with most of their ammunition, but some take the cake.



* HelmetsAreHardlyHeroic: Many of the Operators by default don't wear any helmets, not like they provide any additional protection in-game. The rest are either wearing hats or balaclavas or are just bare-headed.


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* HelmetsAreHardlyHeroic: Many of the Operators by default don't wear any helmets, not like they provide any additional protection in-game. The rest are either wearing hats or balaclavas or are just bare-headed.


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* SticksToTheBack: Zig-Zagged. Primary weapons disappear when secondary weapons are selected to, but secondary weapons can be seen in their holsters or attached to where the holsters ''should'' be, as bulky weapons like machine pistols and secondary shotguns would not fit in them.
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it also makes defender utility "gone"

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** The Gonne-6, introduced in ''Crimson Heist'', is a secondary weapon that fires a single explosive round to clear utility. Its name is derived from "handgonne," an archaic word for "hand cannon".
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* FriendlyFireproof: Fully averted, and you can injure or even hose down your teammates and hostages if you so choose. However, doing so enough times will activate Reverse Friendly Fire on you (and in the case of a hostage being killed, immediately ends the round for your team as a loss), after which point any further damage dealt to friendlies will be inflicted upon you instead (or in the case of a gadget-sourced damage, the device itself will be destroyed). This persists until the match is over regardless of how many rounds it takes. If you were the one being killed by friendly fire, you will get the option to confirm the act as intentional griefing, or forgive it as an accident, which may or may not result in the offender being forcibly kicked from the match the next time they repeat it.

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* FriendlyFireproof: FriendlyFireproof:
** Played straight in the way of most non-explosive gadgets, which will never activate on a friendly stepping into them, so you will never have to worry about crossing a doorway that a Kapkan teammate had trapped, nor will Welcome Mats put you into [=DBNO=] if you're a Defender.
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Fully averted, averted for guns and explosives, and you can injure or even hose down your teammates and hostages if you so choose. However, doing so enough times will activate Reverse Friendly Fire on you (and in the case of a hostage being killed, immediately ends the round for your team as a loss), after which point any further damage dealt to friendlies will be inflicted upon you instead (or in the case of a gadget-sourced damage, the device itself will be destroyed). This persists until the match is over regardless of how many rounds it takes. If you were the one being killed by friendly fire, you will get the option to confirm the act as intentional griefing, or forgive it as an accident, which may or may not result in the offender being forcibly kicked from the match the next time they repeat it.
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* FriendlyFireproof: Fully averted, and you can hose down your teammates and hostages if you so choose. However, doing so enough times will activate Reverse Friendly Fire on you, after which point any further damage dealt to friendlies will be inflicted upon you instead (or in the case of a gadget-sourced damage, the device itself will be destroyed). This persists until the match is over regardless of how many rounds it takes. If you were the one being killed by friendly fire, you will get the option to confirm the act as intentional griefing, or forgive it as an accident, which may or may not result in the offender being forcibly kicked from the match the next time they repeat it.

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* FriendlyFireproof: Fully averted, and you can injure or even hose down your teammates and hostages if you so choose. However, doing so enough times will activate Reverse Friendly Fire on you, you (and in the case of a hostage being killed, immediately ends the round for your team as a loss), after which point any further damage dealt to friendlies will be inflicted upon you instead (or in the case of a gadget-sourced damage, the device itself will be destroyed). This persists until the match is over regardless of how many rounds it takes. If you were the one being killed by friendly fire, you will get the option to confirm the act as intentional griefing, or forgive it as an accident, which may or may not result in the offender being forcibly kicked from the match the next time they repeat it.
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* FriendlyFireproof: Fully averted, and you can hose down your teammates and hostages if you so choose. However, doing so enough times will activate Reverse Friendly Fire on you, after which point any further damage dealt to friendlies will be inflicted upon you instead (or in the case of a gadget-sourced damage, the device itself will be destroyed). This persists until the match is over regardless of how many rounds it takes. If you were the one being killed by friendly fire, you will get the option to confirm the act as intentional griefing, or forgive it as an accident, which may or may not result in the offender being forcibly kicked from the match the next time they repeat it.



* FriendlyFireproof: Fully averted, and you can hose down your teammates and hostages if you so choose. However, doing so enough times will activate Reverse Friendly Fire on you, after which point any further damage dealt to friendlies will be inflicted upon you instead (or in the case of a gadget-sourced damage, the device itself will be destroyed). This persists until the match is over regardless of how many rounds it takes. If you were the one being killed by friendly fire, you will get the option to confirm the act as intentional griefing, or forgive it as an accident, which may or may not result in the offender being forcibly kicked from the match the next time they repeat it.
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* FriendlyFireproof: Fully averted, and you can hose down your teammates and hostages if you so choose. However, doing so enough times will activate Reverse Friendly Fire on you, after which point any further damage dealt to friendlies will be inflicted upon you instead (or in the case of a gadget-sourced damage, the device itself will be destroyed). This persists until the match is over regardless of how many rounds it takes. If you were the one being killed by friendly fire, you will get the option to confirm the act as intentional griefing, or forgive it as an accident, which may or may not result in the offender being forcibly kicked from the match the next time they repeat it.

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Available from August 4th to August 24th, 2020, M.U.T.E. Protocol takes place on a [[{{Zeerust}} retrofuturistic]] version of Tower. Attackers are tasked with securing two out of three servers from the Defenders with no drone phase - the Attackers ARE the drones! Attackers dematerialize when they enter their drones and rematerialize where their drones were when they exit. Defenders can use a network of bulletproof cameras to teleport around the map and can add to the network with their own cameras.

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Available from August 4th to August 24th, 2020, M.U.T.E. Protocol takes place on a [[{{Zeerust}} retrofuturistic]] version of Tower. Attackers are tasked with securing two out of three servers from the Defenders with no drone phase - -- the Attackers ARE the drones! Attackers dematerialize when they enter their drones and rematerialize where their drones were when they exit. Defenders can use a network of bulletproof cameras to teleport around the map and can add to the network with their own cameras.



!! Road to S.I.
Since 2019, this playlist has been active every January to Febuary to promote the Six Invitational esports event. In 2019, the playlist consisted of the seven maps in the esports map pool with Unranked gameplay rules, and gave out promotional cosmetics in special packs acquired through purchase or completing challenges. \\\

The S.I. 2020 playlist kept the same rules but instead moved to a new map called Stadium, combining elements of Oregon and old Hereford while introducing a new material: bulletproof glass. All operators are available, even the ones players do not own. Cosmetics have been moved to a 35-tier battlepass. In addition, the playlist is accompanied by the CGI cinematic "Tournament of Champions," a public training exercise intended to test Rainbow on everything they had learned in Harry's "Program."\\\

The S.I. 2021 playlist contains much of the same, but this time Stadium has been reconfigured to be a combination of Border and Coastline. Cosmetics are tied to a 100-tier battlepass available since the beginning of ''Operation Neon Dawn''. Included with the event is the cinematic "The Playbook."



A co-op {{Spinoff}} game called ''Rainbow Six Quarantine'' was announced at E3 2019, and is set to release in 2020.

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A co-op {{Spinoff}} game called ''Rainbow Six Quarantine'' was announced at E3 2019, and is set to release in 2020.
2021.
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More info on Y 6 S 1 incoming

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!! Year 6
* '''Operation Crimson Heist''': Adds an Argentinian former burglar [[note]]Flores[[/note]] and a rework of Border.

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alphabetization, shrapnel system


* CommonTongue: Even though Team Rainbow is an international team, all Operators in game use English, with the occasional GratuitousForeignLanguage popping in a few times here and there and in some Operator trailers. [[JustifiedTrope This makes sense since having everyone speak their mother tongue would severely mess up communication]].



* ConcussionFrags: Interestingly, both subverts this trope and plays it straight; Frag grenades will damage the environment in a realistic way, leaving a consistent pattern of shrapnel holes in surrounding walls just like a real frag would, but in terms of damage it behaves the same way as in other games, only doing damage within a limited radius and not via shrapnel. Hence, the grenades behave like frag grenades relative to the environment, and concussion grenades relative to the players.
* CoOpMultiplayer: Terrorist Hunt is the co-op mode of the game, though it receives far less attention in comparison to the competitive modes. Bomb, Hostage Protection, and Hostage Extraction are available modes, slightly modified from multiplayer modes to accommodate for AI behavior, and there is also the Terrorist Hunt Classic mode, where the objective is to simply kill all terrorists. In addition, Article 5, the final "Situation", is also a co-op game of Terrorist Hunt Bomb, and it is possible to be matched up into one when searching a Normal difficulty game with the Bomb mode enabled.[[note]]The mission is technically a round of Terrorist Hunt - Bomb on the Bartlett University map (just gassed up), though it is worthy to mention that the multiplayer map was a cleared-up version of the originally Situations-only map and released far later.[[/note]]
* CommonTongue: Even though Team Rainbow is an international team, all Operators in game use English, with the occasional GratuitousForeignLanguage popping in a few times here and there and in some Operator trailers. [[JustifiedTrope This makes sense since having everyone speak their mother tongue would severely mess up communication]].


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* ConcussionFrags: Interestingly, both subverts this trope and plays it straight; Frag grenades will damage the environment in a realistic way, leaving a consistent pattern of shrapnel holes in surrounding walls just like a real frag would, but in terms of damage it behaves the same way as in other games, only doing damage within a limited radius. However, explosions can also damage gadgets and players through destructible cover, with the path represented by a hole that shrapnel would have made. Hence, the grenades behave like frag grenades relative to the environment, and concussion grenades relative to the players.


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* CoOpMultiplayer: Terrorist Hunt is the co-op mode of the game, though it receives far less attention in comparison to the competitive modes. Bomb, Hostage Protection, and Hostage Extraction are available modes, slightly modified from multiplayer modes to accommodate for AI behavior, and there is also the Terrorist Hunt Classic mode, where the objective is to simply kill all terrorists. In addition, Article 5, the final "Situation", is also a co-op game of Terrorist Hunt Bomb, and it is possible to be matched up into one when searching a Normal difficulty game with the Bomb mode enabled.[[note]]The mission is technically a round of Terrorist Hunt - Bomb on the Bartlett University map (just gassed up), though it is worthy to mention that the multiplayer map was a cleared-up version of the originally Situations-only map and released far later.[[/note]]

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