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** In a weird example of a game retroactively becoming a tech demo, in 2019 NVIDIA teamed up with a group of modders to demonstrate their new real-time raytracing technology by releasing a source port of the game that uses it. This is taxing on even the absolute highest end consumer graphics cards.


* MadeOfExplodium: Apparently whatever they were using for a fuel source on the moon base is like this, as when set it to blow up the [[spoiler: it apparently destroys the entire moon, or at least a large part of it. It's possible the moon is ''way'' smaller than Earth's moon, though it doesn't look that way in the mission briefing.]]

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* MadeOfExplodium: Apparently whatever they were using for a fuel source on the moon base is like this, as when set it to blow up the [[spoiler: it [[spoiler:it apparently destroys the entire moon, or at least a large part of it. It's possible the moon is ''way'' smaller than Earth's moon, though it doesn't look that way in the mission briefing.]]briefing]].

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* TookALevelInBadass: Taken UpToEleven with the Beta Class brain. While the original brain was very slow and had no ranged attacks, making them pretty much sitting ducks, the Beta Class brain has both EyeBeams and, even worse, a CombatTentacles attack with a ''very'' long reach (about 30 feet or so) which also pulls you towards the brain and drains your health, meaning if you get into range [[HorribleRapeRadius it's pretty much lights out.]]

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* MadeOfExplodium: Apparently whatever they were using for a fuel source on the moon base is like this, as when set it to blow up the [[spoiler: it apparently destroys the entire moon, or at least a large part of it. It's possible the moon is ''way'' smaller than Earth's moon, though it doesn't look that way in the mission briefing.]]

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* DamageSpongeBoss: The Beta Class supertank. They are basically the same as the normal supertank but with more hp (about 2500) meaning you just have to strafe and shoot for a while (having a QuadDamage or double fire (a new powerup that makes you shoot twice as fast) will help).

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* PrepareToDie: said verbatim by the [[DemonicSpiders gladiators.]]

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* ArtisticLicensePhysics: The railgun is said to shoot depleted uranium slugs, and is said to launch them magnetically. Real depleted uranium isn't magnetic.

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* BackStab: A variant: the railgun (and only the railgun) will do double damage if you shoot an enemy who hasn't been agroed yet.

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** There's an odd bug where sometimes some enemies (gladiators being one) that don't have line of sight to you but have body parts sticking out where you can shoot them wont react when shot as long as you stay out of their line of sight and will just stand there getting shot until you kill them (the game has no SubsystemDamage so it doesn't matter what body part you shoot.)

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* NoEndorHolocaust: The ending cutscene implies [[spoiler: The ''entire freaking moon of Stroggos'' blew up when you destroyed the moon base. Which, logically should make the planet uninhabitable, yet this is not the case]]


* KaizoTrap: After [[spoiler:defeating the Makron]] in the last level, you get access to an EasterEgg secret room. One of the portraits can kill you if you tand near it long enough.

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* KaizoTrap: After [[spoiler:defeating the Makron]] in the last level, you get access to an EasterEgg secret room. One A few of the portraits can kill you if you tand stand near it them long enough.enough, like Todd Hollenshead's or Tim Willits's.

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* KaizoTrap: After [[spoiler:defeating the Makron]] in the last level, you get access to an EasterEgg secret room. One of the portraits can kill you if you tand near it long enough.


* FakeUltimateMook: The Tank series of Strogg look like they could be a threat to the player due to being a WalkingArsenal, but they're so slow and their attacks are so painfully telegraphed that it's easy to take them out unscathed. Their successor, the Light Tank in VideoGame/QuakeIV was given the ability to jog toward the player in an attempt to mitigate this issue.

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* FakeUltimateMook: The Tank series of Strogg look like they could be a threat to the player due to being a WalkingArsenal, WalkingArmory, but they're so slow and their attacks are so painfully telegraphed that it's easy to take them out unscathed. Their successor, the Light Tank in VideoGame/QuakeIV was given the ability to jog toward the player in an attempt to mitigate this issue.

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* FakeUltimateMook: The Tank series of Strogg look like they could be a threat to the player due to being a WalkingArsenal, but they're so slow and their attacks are so painfully telegraphed that it's easy to take them out unscathed. Their successor, the Light Tank in VideoGame/QuakeIV was given the ability to jog toward the player in an attempt to mitigate this issue.

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* TheGoomba:
** The light guards. They are armed only with blasters and have all of 20 hp, meaning even 2 shots from the blaster is enough to kill them.
** The brains are likely an unintentional example. They can take a fair amount of punishment, but due to being extremely slow and having no ranged attacks they are pretty much sitting ducks. They have a power screen which increases their life expectancy somewhat, however it only protects them from frontal attack, mean you can just circle-straife around behind them.

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