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''Quake Champions'' is a FirstPersonShooter of the HeroShooter variety, and the sixth entry to ''VideoGame/{{Quake}}'' developed by Creator/IdSoftware and Saber Interactive. An Early Access version was released for the PC in 2017 and went free-to-play the following year. In 2022, the game reached what is considered the full version.

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''Quake Champions'' is a FirstPersonShooter of the HeroShooter variety, and hybrid ArenaShooter[=/=]HeroShooter, and the sixth entry to ''VideoGame/{{Quake}}'' developed by Creator/IdSoftware and Saber Interactive. An Early Access version was released for the PC in 2017 and went free-to-play the following year. In 2022, the game reached what is considered the full version.

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''Champions'' is a direct successor of ''VideoGame/QuakeIIIArena'' and features the good ol' ''Quake'' gameplay along with a large number of playable characters and some modifications to the formula. The main draw of the game is the [[CharacterClassSystem Champion system]], where individual characters have individual stats (such as weight, speed, starting health, health cap, armor cap), up to two passive abilities, and one activable ability. Thus, each character plays differently. But the HeroShooter elements end there, as the rest of the game is pure Arena Shooter: players still need to pick up weapons, armor and powerups to get the upper hand in battle.

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''Champions'' is a direct successor of ''VideoGame/QuakeIIIArena'' and features the good ol' classic ArenaShooter style of ''Quake'' gameplay along with some elements taken from the HeroShooter genre such as a large number of playable characters and some modifications to the formula. The main draw of the game is the with their own abilities (called [[CharacterClassSystem Champion system]], where Champions]]) and individual characters have individual stats (such as weight, speed, starting health, health cap, armor cap), stats, up to two three passive abilities, and one activable ability.an Ultimate called "Active Ability". Thus, each character plays differently. But the HeroShooter elements end there, as the rest of the game is pure Arena Shooter: ArenaShooter: players still need to pick up weapons, armor and powerups to get the upper hand in battle.

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''Quake Champions'' is a FirstPersonShooter, and the sixth entry to ''VideoGame/{{Quake}}'' developed by Creator/IdSoftware and Saber Interactive. An Early Access version was released for the PC in 2017 and went free-to-play the following year. In 2022, the game reached what is considered the full version.

''Champions'' is a direct successor of ''VideoGame/QuakeIIIArena'' and features the good ol' ''Quake'' gameplay along with a large number of playable characters and some modifications to the formula. The main draw of the game is the [[CharacterClassSystem Champion system]], where individual characters have individual stats (such as weight, speed, starting health, health cap, armor cap), up to two passive abilities, and one activable ability. Thus, each character plays differently. But the HeroShooter elements end there, as players still need to pick up weapons, armor and powerups to get the upper hand in battle.

The players start with the [[ChainsawGood Gauntlet]] and another weapon of their choice (either Machinegun, Shotgun,
or Nailgun) as their ranged starter. The pickupable weapons of the game are [[VideoGame/QuakeI the Super Nailgun, the Rocket Launcher, the Lightning Gun]], [[VideoGame/QuakeII the Super Shotgun, the Railgun]], [[VideoGame/QuakeIIIArena the Heavy Machinegun]] and the Tri-Bolt.

to:

''Quake Champions'' is a FirstPersonShooter, FirstPersonShooter of the HeroShooter variety, and the sixth entry to ''VideoGame/{{Quake}}'' developed by Creator/IdSoftware and Saber Interactive. An Early Access version was released for the PC in 2017 and went free-to-play the following year. In 2022, the game reached what is considered the full version.

''Champions'' is a direct successor of ''VideoGame/QuakeIIIArena'' and features the good ol' ''Quake'' gameplay along with a large number of playable characters and some modifications to the formula. The main draw of the game is the [[CharacterClassSystem Champion system]], where individual characters have individual stats (such as weight, speed, starting health, health cap, armor cap), up to two passive abilities, and one activable ability. Thus, each character plays differently. But the HeroShooter elements end there, as the rest of the game is pure Arena Shooter: players still need to pick up weapons, armor and powerups to get the upper hand in battle.

The players start with the [[ChainsawGood Gauntlet]] and another weapon of their choice (either Machinegun, Shotgun,
Shotgun, or Nailgun) as their ranged starter. The pickupable weapons of the game are [[VideoGame/QuakeI the Super Nailgun, the Rocket Launcher, the Lightning Gun]], [[VideoGame/QuakeII the Super Shotgun, the Railgun]], [[VideoGame/QuakeIIIArena the Heavy Machinegun]] and the Tri-Bolt.



[[folder:Trailers]]
* [[https://www.youtube.com/watch?v=sa-6fQyNkZo Announcement]]
* [[https://www.youtube.com/watch?v=-UhHcEiegb8 Gameplay]]
* [[https://www.youtube.com/watch?v=rHrq31NWBCg Closed Beta]]
* [[https://www.youtube.com/watch?v=lLEUD0WnTzs Raw Gameplay]]
* [[https://www.youtube.com/watch?v=bD3zUhBAiJI Quake World Championship]]
* [[https://www.youtube.com/watch?v=b_KGYyl5LwE Early Access trailer]]
* [[https://www.youtube.com/watch?v=W_SsJUUKpMA Winter Celebration trailer]]
* [[https://www.youtube.com/watch?v=UEfi8fxKZBE Instagib trailer]]
* [[https://www.youtube.com/watch?v=oZXDrXHZgZA Spring celebration trailer]]
* [[https://www.youtube.com/watch?v=HcZDwQuvqsE E3 2018]]
* [[https://www.youtube.com/watch?v=1sKHX1UDSEo QuakeCon 2018]]
* [[https://www.youtube.com/watch?v=8NM3ng8URjw Slipgate Festival announcement]]
* Character trailers: [[https://www.youtube.com/watch?v=7IpArsMcs3o Nyx]] - [[https://www.youtube.com/watch?v=GuzmgVt_SYg Scalebearer]] - [[https://www.youtube.com/watch?v=SlAi93dNSbk Anarki]] - [[https://www.youtube.com/watch?v=pNYgUxPx95Q Slash]] - [[https://www.youtube.com/watch?v=oq7Dy1kkuLA Clutch]] - [[https://www.youtube.com/watch?v=OooVUvC1KGE Galena]] - [[https://youtu.be/d-TaJO_58ZE Ranger]] - [[https://www.youtube.com/watch?v=DEcx1mIQEfc Sorlag]] - [[https://www.youtube.com/watch?v=gyCHUJj7fEw B.J.]] - [[https://www.youtube.com/watch?v=rfigQa0UT7c Athena]] - [[https://www.youtube.com/watch?v=LLu3izM96Xc Eisen]]
* Character Story trailers: [[https://www.youtube.com/watch?v=SEZLj3RFDio Keel]] - [[https://www.youtube.com/watch?v=6xmNyFu3mgw Strogg & Peeker]]
* Tutorials: [[https://www.youtube.com/watch?v=ZyJjWVPVmVo What is Quake Champions?]] - [[https://www.youtube.com/watch?v=-h1hI5Yjhhk Health, Armor and You: Controlling Your Stack]] - [[https://www.youtube.com/watch?v=WBUrH2chhi8 Power Ups: Turning The Tides of War]] - [[https://www.youtube.com/watch?v=sx1znXqL0aU Keel]] - [[https://www.youtube.com/watch?v=M24O38IlTdM&t=3s Strogg & Peeker]] - [[https://www.youtube.com/watch?v=9IN5spGwE1Y Slipgate mode]] - [[https://www.youtube.com/watch?v=aLnyZiXc1i0 Athena]]
* Map trailers: [[https://www.youtube.com/watch?v=ePnikEEWCp8 Blood Covenant]] - [[https://www.youtube.com/watch?v=IMAtZNi1sPM Burial Chamber]] - [[https://youtu.be/d-TaJO_58ZE Ruins of Sarnath]] - [[https://www.youtube.com/watch?v=c6IEq0Aswg4 Lockbox]]
* Streams, Dev Diaries and Other videos: [[https://www.youtube.com/watch?v=XUMX6Z4IA9E Dev Diary #1 (December Update)]] - [[https://www.youtube.com/watch?v=RVNaatysbjU Dev Diary #2 (Hitbox improvements)]] - [[https://www.youtube.com/watch?v=sTg8NHLjzxc Community Stream #1]] - [[https://www.youtube.com/watch?v=rNpfsadLSUQ Community Stream #2]] - [[https://www.youtube.com/watch?v=KQcFF78N1ps Community Stream #3]] - [[https://www.youtube.com/watch?v=Wwd1LNPwWoQ PAX West Stream]] - [[https://www.youtube.com/watch?v=NOXh970d3Mg Community Stream #4]] - [[https://www.youtube.com/watch?v=A87gGXmnew0 Community Stream #5]].
[[/folder]]



* GatlingGood: The Machinegun, Nailgun and their Super variants.
* GuestFighter: [[VideoGame/{{Wolfenstein}} William "B.J." Blazkowicz]] and [[VideoGame/Doom2016 the Doom Slayer]]. How they ended up in the Quake universe, short of RuleOfCool, is anybody's guess, at this point. Subverted with Galena, whose outfits (which bear the Serpent Riders insignia) suggest she originated from the universe of the ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' games, even though she hasn't appeared in any of the instalments of that series.
* HeroShooter: Has a bit of this, with characters featuring passive and active abilities plus a starting weapon out of three, though ''Champions'' allows every player to collect and use every weapon the game has to offer.

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* GatlingGood: The Machinegun, Nailgun, Heavy Machinegun and Super Nailgun and their Super variants.
are all rapid-fire weapons.
* GuestFighter: GuestFighter:
**
[[VideoGame/{{Wolfenstein}} William "B.J." Blazkowicz]] and [[VideoGame/Doom2016 the Doom Slayer]]. How they ended up in the Quake universe, short of RuleOfCool, is anybody's guess, at this point. point.
**
Subverted with Galena, whose outfits (which bear the Serpent Riders insignia) suggest she originated from the universe of the ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' games, even though she hasn't appeared in any of the instalments installments of that series.
* HeroShooter: Has a bit of this, with characters featuring passive and active abilities plus a starting weapon out of three, though ''Champions'' allows every player to collect and use every weapon the game has to offer.
series.



* LimitBreak: Some Abilities can be seen as this, such as Doom Slayer's Berserk and B.J.'s DualWielding.
* MassiveMultiplayerCrossover: Like ''Arena'' and ''Live'', the game features characters, weapons and abilities taken from the entire Quake universe, alongside other assets created solely for this game.

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* LimitBreak: Some Abilities can be seen as this, such as Doom Slayer's Berserk and B.J.'s DualWielding.
All Champions have an active ability, where they unleash their personal power in the match for own/team bonuses or nerfs to the other players, but few of them really qualify for the trope. The Hourglass pickups in the maps reduce the ability cooldown.
* MassiveMultiplayerCrossover: Like ''Arena'' and ''Live'', the game features characters, weapons and abilities taken from the entire Quake Id universe, alongside other assets characters created solely for this game.


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** "Citadel" from ''Quake Live'' returns as "Stone Keep".
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* StatOverflow: The game has the Stimpack and Megahealth items. Stimpacks add +5 HP, Megahealth adds a degenerating +100 HP, and both items can overheal to a maximum of 200.

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''Quake Champions'' is a FirstPersonShooter, and the sixth entry to ''VideoGame/{{Quake}}'' developed by Creator/IdSoftware and Saber Interactive. An Early Access version was released for the PC in 2017, and went free-to-play the following year. In 2022, the game reached what is considered the full version.

''Champions'' is a direct successor of ''VideoGame/QuakeIIIArena'' and features the good ol' ''Quake'' gameplay along with a large quantity of playable characters and some modifications to the formula. The main draw of the game is the [[CharacterClassSystem Champion system]], where individual characters have individual stats (such as weight, speed, starting health, health cap, armor cap), up to two passive abilities, and one activable ability. Thus, each character plays differently. But the HeroShooter elements end there, as players still need to pick up weapons, armor and powerups in order to get the upper hand in battle.

to:

''Quake Champions'' is a FirstPersonShooter, and the sixth entry to ''VideoGame/{{Quake}}'' developed by Creator/IdSoftware and Saber Interactive. An Early Access version was released for the PC in 2017, 2017 and went free-to-play the following year. In 2022, the game reached what is considered the full version.

''Champions'' is a direct successor of ''VideoGame/QuakeIIIArena'' and features the good ol' ''Quake'' gameplay along with a large quantity number of playable characters and some modifications to the formula. The main draw of the game is the [[CharacterClassSystem Champion system]], where individual characters have individual stats (such as weight, speed, starting health, health cap, armor cap), up to two passive abilities, and one activable ability. Thus, each character plays differently. But the HeroShooter elements end there, as players still need to pick up weapons, armor and powerups in order to get the upper hand in battle.



Available gamemodes are Deathmatch, Team Deathmatch, Instagib, a 3-on-3 best-of-five-rounds Tournament mode, Sacrifice and CaptureTheFlag. Plus, there's an Arcade Mode with several sub-gametypes such as Unholy Trinity[[note]]All characters use the Railgun, Rocket Launcher and Lightning Gun, and abilities are turned off[[/note]], Hot Rockets[[note]]Everyone uses a special Rocket Launcher which deals 3x damage and does no self damage on rocket jumping.[[/note]], Mystery Champion[[note]]A random champion is selected upon being fragged or suiciding.[[/note]] and Team Instagib[[note]]Instagib, [[JustForFun/RecycledInSpace but with teams!]][[/note]].

to:

Available gamemodes are Deathmatch, Team Deathmatch, Instagib, a 3-on-3 best-of-five-rounds Tournament mode, Sacrifice and CaptureTheFlag. Plus, there's an Arcade Mode with several sub-gametypes such as Unholy Trinity[[note]]All characters use the Railgun, Rocket Launcher and Lightning Gun, and abilities are turned off[[/note]], Hot Rockets[[note]]Everyone uses a special Rocket Launcher which deals 3x damage and does no self damage self-damage on rocket jumping.[[/note]], Mystery Champion[[note]]A random champion is selected upon being fragged or suiciding.suicide.[[/note]] and Team Instagib[[note]]Instagib, [[JustForFun/RecycledInSpace but with teams!]][[/note]].



* ''Returning from VideoGame/QuakeIIIArena'': Blood Covenant[[note]]f.k.a. "The Camping Grounds"[[/note]], The Longest Yard.
* ''Returning from Quake Live'': Blood Run, Citadel[[note]]f.k.a. "Stone Keep"[[/note]], Insomnia.
* ''New maps'': Ruins of Sarnath, Burial Chamber, Lockbox, Corrupted Keep, Church of Azathoth, Tempest Shrine, Vale of Pnath, Molten Falls, Awoken, The Tower of Koth.

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* ''Returning from VideoGame/QuakeIIIArena'': Blood Covenant[[note]]f.k.a. "The Camping Grounds"[[/note]], The Longest Yard.
Yard[[note]]Also includes a [=CTF=] variation[[/note]].
* ''Returning from Quake Live'': Blood Run, Citadel[[note]]f.k.a. "Stone Keep"[[/note]], Insomnia.
Keep"[[/note]].
* ''New maps'': Ruins of Sarnath, Burial Chamber, Lockbox, Corrupted Keep, Church of Azathoth, Tempest Shrine, Vale of Pnath, Molten Falls, Awoken, The Tower of Koth.Koth, Deep Embrace, Vestibule of Exile, Insomnia, Crucible.



* AlternateHistory: Anarki, Slash, and Visor came from the universe where cybernetics and hover technology became widespread in the 90's, which the former has the [[SovietSuperscience Soviet Union as one of the countries leading in development]] before its collapse.

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* AlternateHistory: Anarki, Slash, and Visor came from the universe where cybernetics and hover technology became widespread in the 90's, '90s, which the former has the [[SovietSuperscience Soviet Union as one of the countries leading in development]] before its collapse.



** Anarki: "Air Blade"
** B.J.: "[[VideoGame/Wolfenstein3D The Legend]]"
** Clutch: "Drillbit"
** Doom Slayer: "[[VideoGame/{{Doom}} Doom Guy]]"
** Galena: "Acolyte"
** Ranger: "[[VideoGame/CommanderKeen Quarterback]]"
** Slash: "Siren"
** Sorlag: "[[VideoGame/QuakeIIIArena Brood Keeper]]"
** Visor: "Visor Prime"
* AnnouncerChatter: Way more subdued than in ''Arena'' and ''Live''. Considering the fact that there's a lot more of awards to announce, [[Administrivia/TropesAreTools this is a good thing]].

to:

** Anarki: "Air Blade"
Blade".
** Athena: "[[VideoGame/QuakeIV Coalition]]".
** B.J.: "[[VideoGame/Wolfenstein3D The Legend]]"
Legend]]".
** Clutch: "Drillbit"
"Drillbit".
** Death Knight: "Ashen King".
** Doom Slayer: "[[VideoGame/{{Doom}} Doom Guy]]"
Guy]]".
** Eisen: "Space Trucker".
** Galena: "Acolyte"
"Acolyte".
** Keel: "Lance Corporal".
** Ranger: "[[VideoGame/CommanderKeen Quarterback]]"
Quarterback]]".
** Slash: "Siren"
"Siren".
** Sorlag: "[[VideoGame/QuakeIIIArena Brood Keeper]]"
Keeper]]".
** Strogg & Peeker: "Tyrant"
** Visor: "Visor Prime"
Prime".
* AnnouncerChatter: Way more subdued than in ''Arena'' and ''Live''. Considering the fact that there's Because there are a lot more of awards to announce, [[Administrivia/TropesAreTools this is a good thing]].



* AscendedFridgeHorror: [[VideoGame/QuakeI The first game]] ended with the Ranger apparently still in Shub-Niggurath's dimension. ''Champions'' reveals that the Ranger has been stuck in the dimension for twenty years and is severely traumatized as a result.

to:

* AscendedFridgeHorror: [[VideoGame/QuakeI The first game]] ended with the Ranger apparently still in Shub-Niggurath's dimension. ''Champions'' reveals that the Ranger has been stuck in the dimension for twenty years and is severely traumatized as a result.



* BraggingRightsReward: There are several awards obtained in-game and post-game which don't bring any meaningful bonus:

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* BraggingRightsReward: There are several awards obtained in-game and post-game which that don't bring any meaningful bonus:



** "Avatar of Death": Kill 10 enemies with 3 or less seconds between each kill.

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** "Avatar of Death": Kill 10 enemies with 3 or less fewer seconds between each kill.



** "Precise": Make a long distance kill with a direct rocket hit from the Rocket Launcher.

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** "Precise": Make a long distance long-distance kill with a direct rocket hit from the Rocket Launcher.



** "Triple Kill": Kill 3 enemies with 3 or less seconds between each kill.

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** "Triple Kill": Kill 3 enemies with 3 or less fewer seconds between each kill.



* BribingYourWayToVictory: Averted for the most part. You ''can'' purchase a Champion with Platinum if you're so inclined, but their unique abilities aren't terribly game-changing (made even less game-changing after a patch that heavily nerfed unique abilities) and most of player performance boils down to regular [=FPS=] skill - you'll have little trouble amassing frags if you're accustomed to ''III'' and ''Live''. Everything else purchasable with real money in the game is cosmetic and can be obtained through loot boxes (including the Champions themselves at a rare chance).

to:

* BribingYourWayToVictory: Averted for the most part. You ''can'' purchase a Champion with Platinum if you're so inclined, but their unique abilities aren't terribly game-changing (made even less game-changing after a patch that heavily nerfed unique abilities) and most of player performance boils down to regular [=FPS=] skill - you'll have little trouble amassing frags if you're accustomed to ''III'' and ''Live''. Everything else purchasable with real money in the game is cosmetic and can be obtained through loot boxes (including the Champions themselves at a rare chance).



* CharacterClassSystem: Every character has passive and active abilities which differentiate them in the battlefield. Like ''VideoGame/{{Overwatch}}'', players can also switch between characters when the need arises.
* {{Cyberpunk}}: The world that Anarky, Slash, and Visor has widespread proliferation of cybernetic implants and hover technology, but also many of its areas are shown to be [[WretchedHive gritty and crime-ridden]].
* EyeScream: One of the maps feature an area with a big trapped eye. It can (and will) receive weapon damage.
* {{Freemium}}: The game is "free to play" on Steam, with a starting champion -Ranger- avaiable to everyone and other champions on a weekly free rotation. Originally, free-to-play players were only able to rent champions for a day using free currency. The system was later changed to a more standardized system, and [=F2P=] players became able to obtain Platinum coins to buy champions with. Later updates added loot boxes and battle passes.

to:

* CharacterClassSystem: Every character has passive and active abilities which differentiate them in on the battlefield. Like ''VideoGame/{{Overwatch}}'', players can also switch between characters when the need arises.
* {{Cyberpunk}}: The world that Anarky, Slash, and Visor has the widespread proliferation of cybernetic implants and hover technology, but also many of its areas are shown to be [[WretchedHive gritty and crime-ridden]].
* EyeScream: One of the maps feature features an area with a big trapped eye. It can (and will) receive weapon damage.
* {{Freemium}}: The game is "free to play" on Steam, with a starting champion -Ranger- avaiable available to everyone and other champions on a weekly free rotation. Originally, free-to-play players were only able to rent champions for a day using free currency. The system was later changed to a more standardized system, and [=F2P=] players became able to obtain Platinum coins to buy champions with. Later updates added loot boxes and battle passes.



* GameplayAndStorySegregation: Many characters have accessories which could be used in the battlefield as weapons such as knives, chainsaws, blades, spikes... yet everyone is restricted to just the same stuff as everyone else. Sans their attacks.

to:

* GameplayAndStorySegregation: Many characters have accessories which that could be used in on the battlefield as weapons such as knives, chainsaws, blades, and spikes... yet everyone is restricted to just the same stuff as everyone else. Sans their attacks.



* GuestFighter: [[VideoGame/{{Wolfenstein}} William "B.J." Blazkowicz]] and [[VideoGame/Doom2016 the Doom Slayer]]. How they ended up in the Quake universe, short of RuleOfCool, is anybody's guess, at this point. Subverted with Galena, whose outfits (which bear the Serpent Riders insignia) suggest she originated from the universe of the ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' games, even though she hasn't actually appeared in any of the installments of that series.

to:

* GuestFighter: [[VideoGame/{{Wolfenstein}} William "B.J." Blazkowicz]] and [[VideoGame/Doom2016 the Doom Slayer]]. How they ended up in the Quake universe, short of RuleOfCool, is anybody's guess, at this point. Subverted with Galena, whose outfits (which bear the Serpent Riders insignia) suggest she originated from the universe of the ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' games, even though she hasn't actually appeared in any of the installments instalments of that series.



* LeaningOnTheFourthWall: some of Slash's post-respawn voice lines seem to be directed at the player, notably "Are we even trying?", "Take it easy, big guy" and "Someone needs a chill-pill".

to:

* LeaningOnTheFourthWall: some Some of Slash's post-respawn voice lines seem to be directed at the player, her opponents, notably "Are we even trying?", "Take it easy, big guy" and "Someone needs a chill-pill".chill pill".



* {{Mayincatec}}: One of the maps, Ruins of Sarnath, takes place among some mayan ruins.
* MoreDakka: The players can choose to start with either the Machinegun or the Nailgun, and also can pick up the [[VideoGame/QuakeLive Heavy Machinegun]] and the [[VideoGame/QuakeI Super Nailgun]].

to:

* {{Mayincatec}}: One of the maps, Ruins of Sarnath, takes place among some mayan ruins.
* MoreDakka:
MoreDakka:
**
The players can choose to start with either the Machinegun or the Nailgun, Nailgun and also can pick up the [[VideoGame/QuakeLive Heavy Machinegun]] and the [[VideoGame/QuakeI Super Nailgun]].Nailgun]].
** B.J.'s DualWielding active ability has him pull out a second instance of his currently-held weapon, effectively doubling his rate of fire and damage output.



* TheRival: Nyx and Scalebearer to each other. Scalebearer led the Greiss in conquering worlds until they were defeated by Nyx's people. This led to Scalebearer's exile, where he discovered the Orb, the source of the powers of Nyx's people. He stole it, and Nyx was sent after him in order to retrieve it.

to:

* TheRival: Nyx and Scalebearer to each other. Scalebearer led the Greiss in conquering worlds until they were defeated by Nyx's people. This led to Scalebearer's exile, where he discovered the Orb, the source of the powers of Nyx's people. He stole it, and Nyx was sent after him in order to retrieve it.



* SovietSuperscience: Soviet Union in Slash/Visor/Anarky universe managed to develop cybernetics, but its collapse led to many of its scientists running back-alley facilities for daring youths to obtain illegal implants.
* StylisticSuck: The weapon skins from ''VideoGame/QuakeI'' stay faithful to the game's era, by placing the position of the guns in the bottom-center of the screen, in a game where having the weapons offset to the side is the standard. This also includes the ''VideoGame/{{Doom}}'' skin(s).

to:

* SovietSuperscience: The Soviet Union in Slash/Visor/Anarky universe managed to develop cybernetics, but its collapse led to many of its scientists running back-alley facilities for daring youths to obtain illegal implants.
* StylisticSuck: StylisticSuck:
**
The weapon skins from ''VideoGame/QuakeI'' stay faithful to the game's era, by placing the position of the guns in the bottom-center bottom centre of the screen, in a game where having the weapons offset to the side is the standard. This also includes the ''VideoGame/{{Doom}}'' skin(s).skin(s).
** Ranger’s “Quakeguy” skin, released during Quake's 25th Anniversary, is a direct port of his original Quake 1 model in all his blocky, low-polygonal glory.

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!! See also:
* [[Characters/QuakeChampions the Character sheet]] for the game.
* [[MythologyGag/QuakeChampions the Mythology Gag page]] for the game.
* [[ShoutOut/{{Quake}} the Shout Out]] page for the series.
----


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* MythologyGag: Too many to the point of having [[MythologyGag/QuakeChampions its own page]].


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* ShoutOut: [[ShoutOut/{{Quake}} Shares a page with the rest of the franchise.]]
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Moved to Trivia per TRS.


* AscendedFanfic:
** Anarki's passive has basically the physics from the GameMod [[CompetitiveMultiplayer Challenge Pro-Mode Arena]] (CPMA) first used officially by ''Quake Live''.
** ztn's classic Blood Run map, originally for ''[[VideoGame/QuakeI Quake]]'' and whose popularity skyrocketed in ''VideoGame/QuakeIIIArena'' and ''Quake Live'' is now an official map.
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Available gamemodes are Deathmatch, Team Deathmatch, Instagib, a 3-on-3 best-of-five-rounds Tournament mode, Sacrifice and CaptureTheFlag. Plus, there's an Arcade Mode with several sub-gametypes such as Unholy Trinity[[note]]All characters use the Railgun, Rocket Launcher and Lightning Gun, and abilities are turned off[[/note]], Hot Rockets[[note]]Everyone uses a special Rocket Launcher which deals 3x damage and does no self damage on rocket jumping.[[/note]], Mystery Champion[[note]]A random champion is selected upon being fragged or suiciding.[[/note]] and Team Instagib[[note]]Instagib, [[RecycledInSpace but with teams!]][[/note]].

to:

Available gamemodes are Deathmatch, Team Deathmatch, Instagib, a 3-on-3 best-of-five-rounds Tournament mode, Sacrifice and CaptureTheFlag. Plus, there's an Arcade Mode with several sub-gametypes such as Unholy Trinity[[note]]All characters use the Railgun, Rocket Launcher and Lightning Gun, and abilities are turned off[[/note]], Hot Rockets[[note]]Everyone uses a special Rocket Launcher which deals 3x damage and does no self damage on rocket jumping.[[/note]], Mystery Champion[[note]]A random champion is selected upon being fragged or suiciding.[[/note]] and Team Instagib[[note]]Instagib, [[RecycledInSpace [[JustForFun/RecycledInSpace but with teams!]][[/note]].
Is there an issue? Send a MessageReason:
None


''Quake Champions'' is a FirstPersonShooter, and the sixth entry to ''VideoGame/{{Quake}}'' developed by Creator/IdSoftware and Saber Interactive. It was released for the PC in 2017, and went free-to-play the following year.

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''Quake Champions'' is a FirstPersonShooter, and the sixth entry to ''VideoGame/{{Quake}}'' developed by Creator/IdSoftware and Saber Interactive. It An Early Access version was released for the PC in 2017, and went free-to-play the following year.
year. In 2022, the game reached what is considered the full version.
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Dewicked trope


* KnifeNut: This being Quake Champions, [[OrnamentalWeapon it's all for show]].
** B.J. has knife accesory across most of his costumes, and his ''VideoGame/ReturnToCastleWolfenstein'' knife as a "Vanity" accesory.
** Ranger's "Infantry" costume has an accessory which gives him one.

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* NostalgiaLevel:
** [[VideoGame/QuakeIIIArena "The Camping Grounds"]] makes a return as "Blood Covenant".
** Also from ''III'' returns "The Longest Yard".
** The Summer 2021 update brought a retro version of [=DM6=] (The Dark Zone) from ''VideoGame/QuakeI''.

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* NostalgiaLevel:
** [[VideoGame/QuakeIIIArena "The Camping Grounds"]] makes a return as "Blood Covenant".
** Also from ''III'' returns "The Longest Yard".
**
NostalgiaLevel: The Summer 2021 update brought a retro version of [=DM6=] (The Dark Zone) from ''VideoGame/QuakeI''.''VideoGame/QuakeI''.
* RemixedLevel:
** [=q3dm6=]: "The Camping Grounds" from ''VideoGame/QuakeIIIArena'' makes a return as a remixed version with more playable areas called "Blood Covenant". The tutorial level is also based on this map.
** Also from ''III'' returns "The Longest Yard". This time with an extended platform where the Tri-Bolt can be found.
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Unsure of which skins are canon and which are mods, so starting simple.

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* StylisticSuck: The weapon skins from ''VideoGame/QuakeI'' stay faithful to the game's era, by placing the position of the guns in the bottom-center of the screen, in a game where having the weapons offset to the side is the standard. This also includes the ''VideoGame/{{Doom}}'' skin(s).
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* SwapFighter: This is [[VideoGame/EnemyTerritoryQuakeWars Strogg & Peeker's]] schtick: the Strogg does most of the fighting, and once their ability bar is full and the ability key is pressed, he becomes invisible and the player controls Peeker, a drone with the ability to shoot at its enemies.

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