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''Punishing'' is developed and published by [=KuroGames=] using the Unity Engine and first released in December 2019. It is currently available in Chinese through an official client, Bilibili and Taptap, with plans for a Japanese, Taiwanese and a Global release underway.

to:

''Punishing'' is developed and published by [=KuroGames=] using the Unity Engine and first released in December 2019. It is currently was originally only available in Chinese through an official client, Bilibili and Taptap, Taptap -- the Taiwanese version was released in August 2020, with plans for a Japanese, Taiwanese Japanese and a Global release underway.
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''Punishing: Grey Raven'' (战双帕弥什) is an online, free-to-play 3D Chinese ActionRPG for {{UsefulNotes/Android|Games}} and [[UsefulNotes/IOSGames iOS]].

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''Punishing: Grey Gray Raven'' (战双帕弥什) is an online, free-to-play 3D Chinese ActionRPG for {{UsefulNotes/Android|Games}} and [[UsefulNotes/IOSGames iOS]].
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* BeachEpisode: 2020's ''Grand Blue'' event, preceded by the ''Memories on Venus Beach'' short story, where Gray Raven squad explored an abandoned beach side resort and amusement park. (And of course, several characters got new swimsuits to commemorate the event.)

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* BeachEpisode: 2020's ''Grand Blue'' event, preceded by the ''Memories on Venus Beach'' short story, where Gray Raven squad explored explore an abandoned beach side resort and amusement park. (And of course, several characters got new swimsuits to commemorate the event.)
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Added DiffLines:

* MeleeATrois: ''Kowloong Metropolis'' has Eden vs Kowloon vs the Ascendants, and winds up dragging every previously seen faction into the fight, each with their own agenda.
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* PlayAsABoss: Certain hidden chapters include an opportunity to play from the perspective of bosses like Berserk/Dark Kamui and Roland. The former example eventually became PromotedToPlayable as Camu.
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* Beach Episode: 2020's Grand Blue event, preceded by the "Memories on Venus Beach" mini-event, where Gray Raven squad explored an abandoned beach side resort and amusement park. (And of course, several characters got new swimsuits to commemorate the event.)

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* Beach Episode: BeachEpisode: 2020's Grand Blue ''Grand Blue'' event, preceded by the "Memories ''Memories on Venus Beach" mini-event, Beach'' short story, where Gray Raven squad explored an abandoned beach side resort and amusement park. (And of course, several characters got new swimsuits to commemorate the event.)
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Added DiffLines:

* Beach Episode: 2020's Grand Blue event, preceded by the "Memories on Venus Beach" mini-event, where Gray Raven squad explored an abandoned beach side resort and amusement park. (And of course, several characters got new swimsuits to commemorate the event.)
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'''Page is under construction'''

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'''Page is under construction'''
NeedsWikiMagicLove'''
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[[caption-width-right:350:The abyss looks long into you\\

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[[caption-width-right:350:The abyss looks long into you\\
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[[caption-width-right:350:The abyss looks long into you, when you look long into an abyss[[note]]Top: Lucia, Bottom (L-R): Bianca, Liv, Watanabe, Kamui, Nanami, Lee, and Karenina[[/note]]]]

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[[caption-width-right:350:The abyss looks long into you, you\\
when you look long into an abyss[[note]]Top: Lucia, Bottom (L-R): Bianca, Liv, Watanabe, Kamui, Nanami, Lee, and Karenina[[/note]]]]
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[[caption-width-right:350:Your soldiers for retaking Earth.[[note]]Top: Lucia, Bottom (L-R): Bianca, Liv, Watanabe, Kamui, Nanami, Lee, and Karenina[[/note]]]]

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[[caption-width-right:350:Your soldiers for retaking Earth.[[note]]Top: [[caption-width-right:350:The abyss looks long into you, when you look long into an abyss[[note]]Top: Lucia, Bottom (L-R): Bianca, Liv, Watanabe, Kamui, Nanami, Lee, and Karenina[[/note]]]]
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->''From here on out, commanders, your choices and the actions of your Reconstructed will be the sole light that can guide humanity through this dark age. We pray for your safety as you once again tread upon our homeland.''

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->''From here on out, commanders, your choices and the actions of your Reconstructed constructs will be the sole light that can guide humanity through this dark age. We pray for your safety as you once again tread upon our homeland.''



In the distant future, mankind's first zero-point energy nuclear reactor gives birth to a new type of virus in its vacuumed chambers, known as "the Punishing". When it escapes and spreads along the wind currents of Earth's atmosphere following an explosion, the cybernetic pathogen proceeds to kill humans upon infection and turn machines into "Vectors" that mindlessly seek to destroy anything with a human consciousness. Humanity thus sees no other option but to escape into space, where survivors live aboard the space colony ''Eden''. To reclaim their lost planet, humans devise a way to modify their bodies into virus-resistant combat cyborgs: the Reconstructed.

You are the commander of a team of Reconstructed Soldiers: Gray Raven Squad. With them at your side, the counter-invasion of Earth will begin its next chapter.

to:

In the distant future, mankind's first zero-point energy nuclear reactor gives birth to a new type of virus in its vacuumed vacuum chambers, known as "the Punishing". When it escapes and spreads along the wind currents of Earth's atmosphere following an explosion, the cybernetic pathogen proceeds to kill humans upon infection and turn machines into "Vectors" that infect machines, causing them to mindlessly seek to destroy anything with a human consciousness. Humanity thus sees no other option but to escape into space, where survivors live aboard the space colony ''Eden''. To reclaim their lost planet, humans devise a way to modify their bodies into virus-resistant combat cyborgs: the Reconstructed.

Reconstructed Soldiers, or in its short form, the constructs.

You are the commander of a team of Reconstructed Soldiers: constructs: Gray Raven Squad. With them at your side, the counter-invasion of Earth will begin its next chapter.



* LimitBreak: All Reconstructed have a meter under their health that can be filled and then expended for one particular high-powered attack. They shouldn't be considered {{Finishing Move}}s, given the durability of enemies. Fire them off as quick as you can for free and safe damage. Other Reconstructed use the meter to activate a SuperMode, rather than a single attack.
* MesACrowd: Each Reconstructed variation are considered separate characters, meaning there's nothing preventing a player from assembling a team with two, or even three of the same character.

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* LimitBreak: All Reconstructed constructs have a meter under their health that can be filled and then expended for one particular high-powered attack. They shouldn't be considered {{Finishing Move}}s, given the durability of enemies. Fire them off as quick as you can for free and safe damage. Other Reconstructed constructs use the meter to activate a SuperMode, rather than a single attack.
* MesACrowd: Each Reconstructed construct variation are considered separate characters, meaning there's nothing preventing a player from assembling a team with two, or even three of the same character.
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At its core, ''Punishing'' is an high-speed action game in the vein of ''VideoGame/DevilMayCry'' or ''{{VideoGame/Bayonetta}}'', with the wrinkle of a MatchThreeGame: As players land hits with default attacks, a queue begins randomly filling with one of three different types of special moves. If two or three prompts get joined together, the attack becomes much more powerful, and opens access to each character's unique passives.

to:

At its core, ''Punishing'' is an a high-speed action game in the vein of ''VideoGame/DevilMayCry'' or ''{{VideoGame/Bayonetta}}'', with the wrinkle of a MatchThreeGame: As players land hits with default attacks, a queue begins randomly filling with one of three different types of special moves. If two or three prompts get joined together, the attack becomes much more powerful, and opens access to each character's unique passives.
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->''From here on out, commanders, your choices and the actions of your Structured will be the sole light that can guide humanity through this dark age. We pray for your safety as you once again tread upon our homeland.''

to:

->''From here on out, commanders, your choices and the actions of your Structured Reconstructed will be the sole light that can guide humanity through this dark age. We pray for your safety as you once again tread upon our homeland.''



In the distant future, mankind's first zero-point energy nuclear reactor gives birth to a new type of virus in its vacuumed chambers, known as "the Punishing". When it escapes and spreads along the wind currents of Earth's atmosphere following an explosion, the cybernetic pathogen proceeds to kill humans upon infection and turn machines into "Vectors" that mindlessly seek to destroy anything with a human consciousness. Humanity thus sees no other option but to escape into space, where survivors live aboard the space colony ''Eden''. To reclaim their lost planet, humans devise a way to modify their bodies into virus-resistant combat cyborgs: the Structured.

You are the commander of a team of Structured: Gray Raven Squad. With them at your side, the counter-invasion of Earth will begin its next chapter.

to:

In the distant future, mankind's first zero-point energy nuclear reactor gives birth to a new type of virus in its vacuumed chambers, known as "the Punishing". When it escapes and spreads along the wind currents of Earth's atmosphere following an explosion, the cybernetic pathogen proceeds to kill humans upon infection and turn machines into "Vectors" that mindlessly seek to destroy anything with a human consciousness. Humanity thus sees no other option but to escape into space, where survivors live aboard the space colony ''Eden''. To reclaim their lost planet, humans devise a way to modify their bodies into virus-resistant combat cyborgs: the Structured.

Reconstructed.

You are the commander of a team of Structured: Reconstructed Soldiers: Gray Raven Squad. With them at your side, the counter-invasion of Earth will begin its next chapter.



* LimitBreak: All Structured have a meter under their health that can be filled and then expended for one particular high-powered attack. They shouldn't be considered {{Finishing Move}}s, given the durability of enemies. Fire them off as quick as you can for free and safe damage. Other Structured use the meter to activate a SuperMode, rather than a single attack.
* MesACrowd: Each Structured variation are considered separate characters, meaning there's nothing preventing a player from assembling a team with two, or even three of the same character.

to:

* LimitBreak: All Structured Reconstructed have a meter under their health that can be filled and then expended for one particular high-powered attack. They shouldn't be considered {{Finishing Move}}s, given the durability of enemies. Fire them off as quick as you can for free and safe damage. Other Structured Reconstructed use the meter to activate a SuperMode, rather than a single attack.
* MesACrowd: Each Structured Reconstructed variation are considered separate characters, meaning there's nothing preventing a player from assembling a team with two, or even three of the same character.
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* ElementalPowers: Certain attacks have properties besides physical damage. There is [[FireIceLightning fire, ice, and lightning]], as per usual, but other elements, like Dark damage, also exist. ElementalRockPaperScissors is also in play, as a result, with different enemies being weak or resistant to certain damage types.

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* ElementalPowers: Certain attacks have properties besides physical damage. There is [[FireIceLightning fire, ice, and lightning]], as per usual, but other elements, like Dark damage, also exist. ElementalRockPaperScissors is also in play, play as a result, with different enemies being weak or resistant to certain damage types.
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* ElementalPowers: Certain attacks have properties besides physical damage. There is [[FireIceLightning fire, ice, and lightning]], as per usual, but other elements, like Dark damage, also exist. Certain Structured are geared towards particular damage types, and are subsequently more useful in certain gameplay modes based on the enemy composition.

to:

* ElementalPowers: Certain attacks have properties besides physical damage. There is [[FireIceLightning fire, ice, and lightning]], as per usual, but other elements, like Dark damage, also exist. Certain Structured are geared towards particular damage types, and are subsequently more useful ElementalRockPaperScissors is also in play, as a result, with different enemies being weak or resistant to certain gameplay modes based on the enemy composition.damage types.
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* BulletTime: Similar to ''{{VideoGame/Bayonetta}}'', a correctly timed dodges causes enemies to temporarily slow to a crawl, allowing players a chance to land some free hits.
* FireIceLightning: The three most common elements, as per usual, complete with the StandardStatusEffects. Certain Structured are geared towards particular damage types, and are subsequently more useful in certain gameplay modes based on the enemy composition.

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* BulletTime: Similar to ''{{VideoGame/Bayonetta}}'', a correctly timed dodges causes enemies to temporarily slow to a crawl, allowing players a chance to land some free hits.
hits. Furthermore, any special attacks performed at this time will be at their highest value, as if they were fully combined.
* FireIceLightning: The three most common elements, ElementalPowers: Certain attacks have properties besides physical damage. There is [[FireIceLightning fire, ice, and lightning]], as per usual, complete with the StandardStatusEffects.but other elements, like Dark damage, also exist. Certain Structured are geared towards particular damage types, and are subsequently more useful in certain gameplay modes based on the enemy composition.
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* AnInteriorDesignerIsYou: ''Punishing'''s barracks systems can get decorated with certain furniture sets. Classy pub? Sure. Chinese restaurant? Of course. Austere funeral service? Well, why not?

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* AnInteriorDesignerIsYou: ''Punishing'''s barracks systems can get system allows for rooms to be decorated with certain furniture sets.to resemble other places. Classy pub? Sure. Chinese restaurant? Of course. Austere funeral service? Well, why not?
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* LimitBreak: All Structured have a meter under their health that can be filled and then expended for one particular high-powered attack. They shouldn't be considered a FinishingMove, however, given they can knock off only a bar and maybe a half at best, while tougher enemies have five, and bosses have 30 as a rule. Fire them off as quick as you can for free and safe damage.

to:

* LimitBreak: All Structured have a meter under their health that can be filled and then expended for one particular high-powered attack. They shouldn't be considered a FinishingMove, however, {{Finishing Move}}s, given they can knock off only a bar and maybe a half at best, while tougher enemies have five, and bosses have 30 as a rule.the durability of enemies. Fire them off as quick as you can for free and safe damage. Other Structured use the meter to activate a SuperMode, rather than a single attack.
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%%Page creator acknowledges the need for extensive rewrites when officially translated material arrives. When it does, come with a hatchet.
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* MesACrowd: Each Structured variation are considered separate characters, meaning there's nothing preventing a player from assembling a team with two, or even three of the same character.

Added: 335

Changed: 1125

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* AfterTheEnd

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* AfterTheEndAfterTheEnd: The Punishing virus has left the world devastated, leaving various robots and post-humans to battle to see who will inherit the Earth.



* AnInteriorDesignerIsYou
* LimitBreak
* SprintMeter
* UnexpectedGameplayChange

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* AnInteriorDesignerIsYou
FireIceLightning: The three most common elements, as per usual, complete with the StandardStatusEffects. Certain Structured are geared towards particular damage types, and are subsequently more useful in certain gameplay modes based on the enemy composition.
* LimitBreak
AnInteriorDesignerIsYou: ''Punishing'''s barracks systems can get decorated with certain furniture sets. Classy pub? Sure. Chinese restaurant? Of course. Austere funeral service? Well, why not?
* SprintMeter
LimitBreak: All Structured have a meter under their health that can be filled and then expended for one particular high-powered attack. They shouldn't be considered a FinishingMove, however, given they can knock off only a bar and maybe a half at best, while tougher enemies have five, and bosses have 30 as a rule. Fire them off as quick as you can for free and safe damage.
* UnexpectedGameplayChangeSprintMeter: ''Punishing'''s dodges are fueled by a regenerating meter, to prevent players from trying to avoid attacks by just spamming evasive moves over and over.
* UnexpectedGameplayChange: Every so often the game's special events toss in wrinkles into the typical hack-and-slash fare. ''Eternal Engine'' had a short chapter involving a driving sequence, while ''Kowloong Metropolis'' had rudimentary stealth sequences, including activating distracting props, stealthy walking, and {{Back Stab}}s.
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* SprintMeter

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* SprintMeterSprintMeter
* UnexpectedGameplayChange
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* LimitBreak

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* LimitBreakAnInteriorDesignerIsYou
* LimitBreak
* SprintMeter
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''Punishing'' is developed and published by [=KuroGames=] using the Unity Engine and first released in December 2019. It is currently available in Chinese through an official client, Bilibili and Taptap, with plans for Japanese, Taiwan and a Global release underway.

to:

''Punishing'' is developed and published by [=KuroGames=] using the Unity Engine and first released in December 2019. It is currently available in Chinese through an official client, Bilibili and Taptap, with plans for a Japanese, Taiwan Taiwanese and a Global release underway.
Is there an issue? Send a MessageReason:
None


->''From here on out commanders, your choices and the actions of your Structured will be the sole light that can guide humanity through this dark age. We pray for your safety as you once again tread upon our homeland.''

to:

->''From here on out out, commanders, your choices and the actions of your Structured will be the sole light that can guide humanity through this dark age. We pray for your safety as you once again tread upon our homeland.''



In the distant future, mankind's first zero-point energy nuclear reactor gives birth to a new type of virus in its vacuumed chambers, known as "the Punishing". When it escapes and spreads along the wind currents of Earth's atmosphere following an explosion, the cybernetic pathogen proceeds to kill humans upon infection and turns machines into "Vectors" that mindlessly seek to destroy anything with a human consciousness. Humanity thus sees no other option but to escape into space, where survivors live aboard the space colony ''Eden''. To reclaim their lost planet, humans devise a way to modify their bodies into virus-resistant combat cyborgs: the Structured.

to:

In the distant future, mankind's first zero-point energy nuclear reactor gives birth to a new type of virus in its vacuumed chambers, known as "the Punishing". When it escapes and spreads along the wind currents of Earth's atmosphere following an explosion, the cybernetic pathogen proceeds to kill humans upon infection and turns turn machines into "Vectors" that mindlessly seek to destroy anything with a human consciousness. Humanity thus sees no other option but to escape into space, where survivors live aboard the space colony ''Eden''. To reclaim their lost planet, humans devise a way to modify their bodies into virus-resistant combat cyborgs: the Structured.



* BulletTime

to:

* BulletTimeBulletTime: Similar to ''{{VideoGame/Bayonetta}}'', a correctly timed dodges causes enemies to temporarily slow to a crawl, allowing players a chance to land some free hits.
* LimitBreak
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[[caption-width-right:350:Your soldiers for retaking Earth.[[note]]Top: Lucia, Bottom (L-R): Bianca, Liv, Watanabe, Kaumi, Nanami, Lee, and Karenina[[/note]]]]

to:

[[caption-width-right:350:Your soldiers for retaking Earth.[[note]]Top: Lucia, Bottom (L-R): Bianca, Liv, Watanabe, Kaumi, Kamui, Nanami, Lee, and Karenina[[/note]]]]
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* AfterTheEnd

to:

* AfterTheEndAfterTheEnd
* BulletTime
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--> --Hassan, Resistance Leader, in a speech titled "Age of Humanity's Counterattack"

to:

--> --Hassan, --'''Hassan, Resistance Leader, in a speech titled "Age of Humanity's Counterattack"
Counterattack"'''
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_story.jpg]]
[[caption-width-right:350:Your soldiers for retaking Earth.[[note]]Top: Lucia, Bottom (L-R): Bianca, Liv, Watanabe, Kaumi, Nanami, Lee, and Karenina[[/note]]]]

->''From here on out commanders, your choices and the actions of your Structured will be the sole light that can guide humanity through this dark age. We pray for your safety as you once again tread upon our homeland.''
--> --Hassan, Resistance Leader, in a speech titled "Age of Humanity's Counterattack"

''Punishing: Grey Raven'' (战双帕弥什) is an online, free-to-play 3D Chinese ActionRPG for {{UsefulNotes/Android|Games}} and [[UsefulNotes/IOSGames iOS]].

In the distant future, mankind's first zero-point energy nuclear reactor gives birth to a new type of virus in its vacuumed chambers, known as "the Punishing". When it escapes and spreads along the wind currents of Earth's atmosphere following an explosion, the cybernetic pathogen proceeds to kill humans upon infection and turns machines into "Vectors" that mindlessly seek to destroy anything with a human consciousness. Humanity thus sees no other option but to escape into space, where survivors live aboard the space colony ''Eden''. To reclaim their lost planet, humans devise a way to modify their bodies into virus-resistant combat cyborgs: the Structured.

You are the commander of a team of Structured: Gray Raven Squad. With them at your side, the counter-invasion of Earth will begin its next chapter.

At its core, ''Punishing'' is an high-speed action game in the vein of ''VideoGame/DevilMayCry'' or ''{{VideoGame/Bayonetta}}'', with the wrinkle of a MatchThreeGame: As players land hits with default attacks, a queue begins randomly filling with one of three different types of special moves. If two or three prompts get joined together, the attack becomes much more powerful, and opens access to each character's unique passives.

''Punishing'' is developed and published by [=KuroGames=] using the Unity Engine and first released in December 2019. It is currently available in Chinese through an official client, Bilibili and Taptap, with plans for Japanese, Taiwan and a Global release underway.

'''Page is under construction'''

----
!! This game provides examples of:

* AfterTheEnd

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