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* AwesomeButImpractical: Watching VHS tapes in the sequel will provide you with a wide array of improvements but only a few of them will remain useful by the end of the game, with most of them either being rendered obsolete by newer things such as equipment or having such insignificant improvements that they are barely worth taking in the first place.

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* AwesomeButImpractical: if you go for a Way of the Bear build that maximizes your damage, you'll be capable of taking every enemy down in a few punches, even the Stamina oriented ones... That is, if you don't miss all your punches and run out of energy, or worse, have them all reflected at you.
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Watching VHS tapes in the sequel will provide you with a wide array of improvements but only a few of them will remain useful by the end of the game, with most of them either being rendered obsolete by newer things such as equipment or having such insignificant improvements that they are barely worth taking in the first place.


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** Ironically, despite what is described under AwesomeButImpractical, the Way of the Bear can also be this. If you forgo the last few perks in the tree, and instead build your character around the humble boxing punch (one of the first moves in the Bear perk tree, which is affected by several other perks, allowing it to hit harder, faster, and more frequently), then you'll have a much more balanced build. Add debuff abilities on top of it to cripple your opponents' agility and stamina, and you'll effectively end up with a LightningBruiser capable of taking down late game opponents easily, with nothing but mid game abilities.
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* HeroesWantRedheads: Adrian is introduced as Roy's sister and Roy is the one encouraging the player to interact with her. The player can then take up Roy's offer, leading to a romantic relationship with her.
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* MagikarpPower: endurance, and its specialization, the Way of the Turtle. You'll have a fairly boring early game, with drawn out fights, but once you reach the end of its perk tree? You'll have abilities that allow you to cut off energy regeneration for both you and your opponents, except '' you'' will have abilities that reduce energy cost, cost nothing, or straight up allow you to steal that of your opponents. Strength based opponents will melt through their energy bars quickly, whereas agility ones will find themselves unable to get through your guard. This means that, once the opponent's stamina is drained, a Turtle build will just knock them down '' over and over again'' until they don't get back up.

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* MagikarpPower: endurance, Endurance, and its specialization, the Way of the Turtle. You'll have a fairly boring early game, with drawn out fights, but once you reach the end of its perk tree? You'll have abilities that allow you to cut off energy regeneration for both you and your opponents, except '' you'' will have abilities that reduce energy cost, cost nothing, or straight up allow you to steal that of your opponents. Strength based opponents will melt through their energy bars quickly, whereas agility ones will find themselves unable to get through your guard. This means that, once the opponent's stamina is drained, a Turtle build will just knock them down '' over and over again'' until they don't get back up.



* OneStatToRuleThemAll: In the original version of the game, Agility was this, as consistently hitting your opponent was more important than hitting them harder but less often, and Way of the Tiger ignored Strength entirely by doing damage based on Agility instead. Given that Agility also influenced your ability to dodge attacks entirely (and therefore negate damage), making a build with anything other than Agility was essentially taking the much more difficult road. Later updates to the game balanced things out a bit more by making Strength more consistently useful, but Stamina is now the dump stat, better in a secondary role (to increase HP and Endurance) instead of a primary role (focusing on letter opponents wear themselves down by punching you in the face).

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* OneStatToRuleThemAll: In the original version of the game, Agility was this, as consistently hitting your opponent was more important than hitting them harder but less often, and Way of the Tiger ignored Strength entirely by doing damage based on Agility instead. Given that Agility also influenced your ability to dodge attacks entirely (and therefore negate damage), making a build with anything other than Agility was essentially taking the much more difficult road. Later updates to the game balanced things out a bit more by making Strength more consistently useful, but Stamina is now the dump stat, better in a secondary role (to increase HP and Endurance) instead of a primary role (focusing on letter letting opponents wear themselves down by punching you in the face).
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** By the time the sequel happens, [[spoiler: Fluffy is revealed as the BigBad of the story, responsible for kidnapping the hero, implanting chips into everyone including Adrian, starting a nuclear holocaust and creating a dystopian city over the course of twenty years]].

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** By the time the sequel happens, [[spoiler: Fluffy is revealed as the BigBad of the story, responsible for kidnapping the hero, implanting chips into everyone including Adrian, starting a nuclear holocaust and creating a dystopian city over the course of twenty years]].years. Fluffy also gets the same treatment after being defeated by the Hero's son]].
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**Installing Silver's Neurotraining program will increase the effectiveness of neurotraining at the cost of regular physical training, and the opposite can be true for the Workout Booster.
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* WhatHappenedToTheMouse: By the end of the sequel, no resolution is ever given about the rest of the cast of characters. Is Adrian dead or alive after being kidnapped? Did Red Eye get erased from existence when Fluffy kidnapped The Hero at the end of the first game? Did K die during his last stand?

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