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* AdaptationalEarlyAppearance: A few enemies that originally debuted in Chapter 3 were pushed to Chapter 2, including Cavefish, Sekils, Rot Rats and Posh Gruuls.

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* AdaptationalEarlyAppearance: A few enemies that originally debuted in Chapter 3 were pushed to Chapter 2, including Moonstones, Cavefish, Sekils, Rot Rats and Posh Gruuls.



* DebugRoom: Each chapter (other than chapter 1) has a 'cheat' room, located in the Guardpost (chapter 2) and Sun Temple (chapter 3) and only accessible by using the console to give yourself the Alexandrite Key. Inside each room is a book containing a list of console commands, non-canon party members who can be recruited into the party, and four treasure chests containing the Boots of Speed (Perma-Haste with no caveats), Alexandrite (an accessory with blatantly overpowered stats and skills), Holy Hand Grenade (deals 999999 Divine damage to any enemy) and Unlucky Coin (which serves to ensure that the wielder will quickly get KO'd).



* ForegoneVictory: Gryystal is a crystallized Gruul with no attacks or elemental resistances. Lampshaded in its description:
-->''It can't attack, so if you need help defeating it, only YALORT can save you.''



* OptionalPartyMember: Non-canon party members are only recruitable by using the console to give yourself the Alexandrite Key, which unlocks a side 'cheat' room in the Guardpost (chapter 2) and Sun Temple (chapter 3). Despite this status, they all have fully developed skillsets and exclusive items.

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* OptionalPartyMember: Non-canon party members play no role in the main story and are only recruitable by using the console to give yourself the Alexandrite Key, which unlocks a side 'cheat' room in the Guardpost (chapter 2) and Sun Temple (chapter 3).DebugRoom. Despite this status, they all have fully developed skillsets and exclusive items.



* ZeroEffortBoss: Gryystal is a crystallized Gruul with no attacks or elemental resistances. Lampshaded in its description:
-->''It can't attack, so if you need help defeating it, only YALORT can save you.''
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* BossInMookClothing: Jack O' Booms have a lot of hit points and their only attack is a OneHitKill that takes several rounds to charge and wipes out your entire party.

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* ZeroEffortBoss: Gryystal is a crystallized Gruul with no attacks or resistances.

to:

* ZeroEffortBoss: Gryystal is a crystallized Gruul with no attacks or resistances.elemental resistances. Lampshaded in its description:
-->''It can't attack, so if you need help defeating it, only YALORT can save you.''

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Changed: 233

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* AdaptationalEarlyAppearance: Rot Rats and Sekils, which first appeared in the original third game, first appear in ''Project Nineveh'' Chapter 2.

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* AdaptationalEarlyAppearance: A few enemies that originally debuted in Chapter 3 were pushed to Chapter 2, including Cavefish, Sekils, Rot Rats and Sekils, which first appeared in the original third game, first appear in ''Project Nineveh'' Chapter 2.Posh Gruuls.



* FlunkyBoss: Whereas the original Lake Hag has no minions, here it is accompanied by two Puckerfish.
* KingMook: One treasure chest in the Eastern Glens, which contains the new item Honeycomb, is guarded by the Queen Wasp, which is mechanically just a renamed Blade Bee with an abnormally high level (11) for the area. Similarly, Ignatz, Milton, Marshall and Irving are functionally identical to standard Rot Rats, but are treated as a boss fight due to their level (26 for Ignatz, 14 for the minions) compared to the second floor of the Goznor Sewer.



* OptionalPartyMember: Non-canon party members are only recruitable by using the console to give yourself the Alexandrite Key and use it to unlock a side 'cheat' room in the Guardpost (chapter 2) and Sun Temple (chapter 3). Despite this status, they all have fully developed skillsets and exclusive items.

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* OptionalPartyMember: Non-canon party members are only recruitable by using the console to give yourself the Alexandrite Key and use it to unlock Key, which unlocks a side 'cheat' room in the Guardpost (chapter 2) and Sun Temple (chapter 3). Despite this status, they all have fully developed skillsets and exclusive items.



* ZeroEffortBoss: Gryylstal is a crystallized Gruul with no attacks or resistances.

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* ZeroEffortBoss: Gryylstal Gryystal is a crystallized Gruul with no attacks or resistances.
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* AdaptationalEarlyAppearance: Rot Rats and Sekils, which first appeared in the original third game, first appear in ''Project Nineveh'' Chapter 2.


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* ZeroEffortBoss: Gryylstal is a crystallized Gruul with no attacks or resistances.

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''Project Nineveh'' is a FanSequel of the ''VideoGame/{{MARDEK}}'' series. Developed by a group of dedicated fans, it seeks to complete ''MARDEK'' by expanding and improving upon the three chapters released by Tobias Cornwall and developing the remaining five chapters, which never made it past the drawing board before the series in its original form was officially cancelled. The new additions seek to improve the player experience, while maintaining the original series' identity.

Not to be confused with ''VideoGame/TamingDreams'' and ''VideoGame/AtonalDreams'', which are {{Continuity Reboot}}s made by Tobias Cornwall himself.

The mod can be downloaded from its Discord server [[https://discord.gg/qP96rr5naa here]].

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!!As a GameMod for ''VideoGame/{{MARDEK}}'', the same tropes in the parent game apply. Tropes unique to ''Project Nineveh'' itself include:

* AdaptationalBadass: Many bosses have been buffed to provide a greater challenge to the player, especially those that were deemed too easy in the original version.
* AdaptationExpansion: The original series has been expanded with new graphics, music, dialogue and areas to explore.
* AdaptationNameChange: The minibosses in the Dark Temple were renamed from Molestors to Tormentors, and the Golems who guard treasure chests in the Earth Temple from Niggardly Golems to Miserly Golems.
* ArtEvolution: Numerous art assets, including treasure chests, terrain, medals, encyclopaedia, skill and enemy icons have been updated to higher standards.
* DoorToBefore: One addition to the Goznor Sewer-Catacomb complex is a door that leads from the first floor of the Sewer to the fourth floor of the Catacomb. Just like in the original game, defeating the boss of the dungeon (who drops the key) will automatically return you to Castle Goznor; the door is still useful in that you won't need to cross the second floor of the Sewer and the first four floors of the Catacomb again in order to access the optional fifth floor.
* FanSequel: One goal of Project Nineveh is to finish the original ''MARDEK'' series by developing the five remaining chapters, which were planned but never made by Tobias Cornwall.
* LevelLimiter: The No Experience passive skill, unlocked by the Letter from Mum (which is found inside Mardek's bedroom and is thus one of the very first items obtainable in the game), disables all experience gain when turned on.
* MythologyGag: The Canonia Shaman was given the name Sylvia, which is the name of the Goznor Shaman's ''VideoGame/TamingDreams'' counterpart.
* NamedByTheAdaptation: All shamans now have been given personal names instead of simply being called by their job.
* NonStandardSkillLearning: Expanded from the original game (where this mechanic is only used by Meraeador's inventions), some unique skills cannot be mastered and are only available while the item is equipped.
* OptionalPartyMember: Non-canon party members are only recruitable by using the console to give yourself the Alexandrite Key and use it to unlock a side 'cheat' room in the Guardpost (chapter 2) and Sun Temple (chapter 3). Despite this status, they all have fully developed skillsets and exclusive items.
* PoisonMushroom: The Unlucky Coin, an item used for debugging that is nonetheless obtainable by regular players, inflicts Perma-Poison and Perma-Bleed and massively reduces the equipped character's stats (except for a boost to AGL, ensuring that the wielder will quickly get KO'd).
-->''This coin is unlucky! The last 578 owners of this coin have all perished in horrible ways, but you know what they say... 579th try's a charm! Useful for solo runs, or other such situations when your party members should just get out of your way and DIE.''
* SuperBoss: Mimameith and Laeradr, two aspects of the World Tree, are even more powerful than the existing {{Superboss}}es in the original version and completely optional to fight.
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