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** The makeshift organs seem to be from the money box in the previous game Exoptable Money. Dr. Money remarks the organs failing can be blamed on coming from dubious origins, but he (and you) keep getting money for them anyway.



* EverybodysDeadDave: See KillEmAll below.



* KillEmAll: Only the player character and Dr. Money survive to the end of the story. Whether or not the player contracts the virus is left ambiguous. ''Exoptable Money'' reveals that Doctor Money would later [[spoiler:become the richest man alive, [[HoistByHisOwnPetard until he dies of the virus as well]].]]
** [[spoiler: According to the alternate end, the person Dr. Money locked up had been vaccinated against the virus, so even if they do contract it, they should be fine... if they chose to leave the cell, anyway. Staying ends with them dying by the twelfth day, presumably from having their organs donated.]]

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* KillEmAll: KillEmAll[=/=]EverybodysDeadDave: Only the player character and Dr. Money survive to the end of the story. Whether or not the player contracts the virus is left ambiguous. ''Exoptable Money'' reveals that Doctor Money would later [[spoiler:become the richest man alive, [[HoistByHisOwnPetard until he dies of the virus as well]].]]
** [[spoiler: According to the alternate end, the person Dr. Money locked up had been vaccinated against the virus, so even if they do contract it, they should be fine... if they chose to leave the cell, anyway. Staying ends with them dying by the twelfth day, presumably from having all their organs donated.]]



** [[spoiler: Well. You don't know why of all people ''you'' were chosen, but you do find out why you were imprisoned in the alternate end.]]

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** [[spoiler: Well. You Well, you don't know why of all people ''you'' were chosen, but you do find out why you were imprisoned in the alternate end.]]
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* EveryonesDeadDave: See KillEmAll below.

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* EveryonesDeadDave: EverybodysDeadDave: See KillEmAll below.

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* BloodStainedLetter: Charlotte's [[ThatWasTheLastEntry "goodbye"]] letter.

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* BloodStainedLetter: Charlotte's [[ThatWasTheLastEntry "goodbye"]] penultimate letter.



* EveryonesDeadDave: See KillEmAll below.



** [[spoiler: According to the alternate end, the person Dr. Money locked up had been vaccinated against the virus, so even if he or she does contract it, they should be fine.]]

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** [[spoiler: According to the alternate end, the person Dr. Money locked up had been vaccinated against the virus, so even if he or she does they do contract it, they should be fine.fine... if they chose to leave the cell, anyway. Staying ends with them dying by the twelfth day, presumably from having their organs donated.]]
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** [[spoiler: Well. You don't know why of all people ''you'' were chosen, but you do find out why you were imprisoned in the alternate end.]]
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** [[spoiler: According to the alternate end, the person Dr. Money locked up had been vaccinated against the virus, so even if he or she does contract it, they should be fine.]]
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* ControllabledHelplessness: The Game.

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* ControllabledHelplessness: ControllableHelplessness: The Game.
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* ControlledHelplessness: The Game.

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* ControlledHelplessness: ControllabledHelplessness: The Game.
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* ControlledHelplessness: The Game.

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Might as well split these up since we know there are multiple endings.


Play it [[http://gamejolt.com/games/adventure/presentable-liberty/42997/ here]] on [=GameJolt=].

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Play it It can be downloaded [[http://gamejolt.com/games/adventure/presentable-liberty/42997/ here]] on [=GameJolt=].[=GameJolt=].

Even the names of tropes on this page could be considered massive '''spoilers''', so many end-game plot twists are unmarked. Playing the game before reading this page is advised.



* BittersweetEnding: If you choose to leave the elevator, you escape to Charlotte's cake shop where you find her suicide note. Whether or not you contract the virus is left ambiguous [[spoiler:until you play the alternate end, where Doctor Money reveals that you had been injected with the real cure this whole time.]]



* DownerEnding[=/=]BittersweetEnding: By the end of the game, you finally manage to escape... [[spoiler:but everyone you know is dead, along with the entire population of the city.]]

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* DownerEnding[=/=]BittersweetEnding: By DownerEnding: If you choose to stay in the end cell on day five, you remain isolated from the rest of the game, town and safe from the disease. The only person left to write to you finally manage is Doctor Money, who explains [[spoiler:you were immune to escape... [[spoiler:but everyone you know is dead, along with the entire population of virus the city.whole time. Salvadore's sacrifice was useless, twelve days pass and he sells your organs off for an extremely high price.]]

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* DownerEnding[=/=]BittersweetEnding: By the end of the game, you finally manage to escape... [[spoiler:but everyone you know and love is dead, along with the entire population of the city.]]

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* DownerEnding[=/=]BittersweetEnding: By the end of the game, you finally manage to escape... [[spoiler:but everyone you know and love is dead, along with the entire population of the city.]]



* GaveUpTooSoon: Charlotte [[spoiler: ultimately commits suicide just before Salvadore manages to free you]].



* MadnessMantra: Mr. Smiles was promised that so long as the player remains happy, his daughters will stay safe and healthy. As the weeks go on, his letters dissolve into thinly-veiled begging.

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* MadnessMantra: Mr. Smiles Smiley was promised that so long as the player remains happy, his daughters will stay safe and healthy. As the weeks go on, his letters dissolve into thinly-veiled begging.


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* [[MissedHimByThatMuch Missed Her By That Much]]: At one point, Charlotte plays her gramophone in hopes that you'll hear it. You do, and it turns out that Salvadore did as well. He even attempted to find the source of the music, but Charlotte turned the gramophone off before he could work out where exactly it was coming from. Even worse, Charlotte considered playing it again, but decided against it.


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* RedHerring: A few notes from Salvadore hint that he may have contracted the virus, and another few make it sound as though he is about to succumb to it. [[spoiler: He ends up successfully reaching the prison you're in and even manages to free you, only to die in the process of doing so]].
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** [[spoiler:This is the reason why Dr. Money is keeping the character locked up. They were injected with the real antidote and are being kept in the elevator until the value for their organs is incredibly high.]]
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* {{Greed}}: Five words: ''You are worth every penny''.


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* ManipulativeBastard: Dr. Money. Oh so much.
* MultipleEndings: Believe or not, there are two endings available to the game:
** If the player chooses to leave the cell, they'll discover the elevator buttons and install them on the cell. They will leave the building and discover Charlotte's bakery along with one final letter. It's unknown what happens after they read the letter.
** If the player chooses not to leave the cell, the generate will reactivate and lock the door again. Dr. Money will send a few more notes, explaining the situation: the player is a cure for the virus created by Dr. Money. Now that a few select people are immune, Dr. Money will be able to sell their healthy organs to the public at an outrageous price. The twelve days go by and the character is one day approached by a mysterious figure before they die.
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* ChekhovsGun: The cable hanging from the wall of your cell next to the door. It doesn't have any meaning until the very end of the game, when you find and replace the buttons that were originally wired to it... revealing your cell was actually the building's elevator all along.

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* ChekhovsGun: The cable hanging from the wall of your cell next to the door. It doesn't have any meaning until the very end of the game, when you game until [[spoiler:you find and replace the buttons that were originally wired to it... revealing your cell was actually the building's elevator all along.]]



* DownerEnding[=/=]BittersweetEnding: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entire population of the city.

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* DownerEnding[=/=]BittersweetEnding: By the end of the game, you finally manage to escape... but [[spoiler:but everyone you know and love is dead, along with the entire population of the city.]]



* DrivenToSuicide: Charlotte, at the end of the game, after you were unable to visit her in time.

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* DrivenToSuicide: Charlotte, [[spoiler:Charlotte, at the end of the game, after you were unable to visit her in time.]]



* TheImmune: Charlotte, who never contracts the virus at any point, even after leaving her shop. She does eventually die, but of suicide out of sheer loneliness.

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* TheImmune: Charlotte, who never contracts the virus at any point, even after leaving her shop. She [[spoiler:She does eventually die, but of suicide out of sheer loneliness.]]



* SoundtrackDissonance: Charlotte's gramophone plays cheerfully over her suicide note.

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* SoundtrackDissonance: Charlotte's gramophone plays cheerfully over her [[spoiler:her suicide note.]]



* SuicideByCop: Your Happy Buddy sells off all their organs for upfront cash [[DespairEventHorizon once they discover their daughters are dead]].

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* SuicideByCop: Your Happy Buddy sells off all their organs for upfront cash [[DespairEventHorizon [[spoiler:[[DespairEventHorizon once they discover their daughters are dead]].]]
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* ChekhovsGun: The cable hanging from the wall of your cell next to the door. It doesn't have any meaning until the very end of the game, when you find and replace the buttons that were originally wired to it... revealing your cell was actually the building's elevator all along.


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* HeroicMime: You can't even reply to any of those letters. The senders even start to wonder if you're still alive after a while.
* TheImmune: Charlotte, who never contracts the virus at any point, even after leaving her shop. She does eventually die, but of suicide out of sheer loneliness.


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* TheGhost: ''Everyone''. The only character you actually see is your pet bug. You don't even get a mirror.
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* KillEmAll: Only the player character and Dr. Money survive to the end of the story. Whether or not the player contracts the virus is left ambiguous.

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* KillEmAll: Only the player character and Dr. Money survive to the end of the story. Whether or not the player contracts the virus is left ambiguous. ''Exoptable Money'' reveals that Doctor Money would later [[spoiler:become the richest man alive, [[HoistByHisOwnPetard until he dies of the virus as well]].]]
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* POVSequel: To ''[[http://gamejolt.com/games/adventure/exoptable-money/36236/ Exoptable Money]]'', a ''VideoGame/CookieClicker'' style game about a box that makes cash.
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* PlayerPunch: Charlotte's penultimate letter is stained with blood. From there, any chance at a happy ending goes horribly downhill.

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* ApocalypticLog: Charlotte's and Salvadore write to you as ThePlague slowly turns the city around you into a ghost town.
* BloodStainedLetter: Charlotte's [[ThatWasTheLastEntry "goodbye" letter]].

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* ApocalypticLog: Charlotte's Charlotte and Salvadore write to you as ThePlague slowly turns the city around you into a ghost town.
* BlandNameProduct: "Doctor Money's Portable Entertainment Product[[TradeSnark ™]], a rip-off of the GameBoy.
*
BloodStainedLetter: Charlotte's [[ThatWasTheLastEntry "goodbye" letter]]."goodbye"]] letter.
* BodyHorror: The people who take Dr. Money's antidote suffer from organ failure soon after, so Money begins offering transplants. Charlotte notes that there's "something wrong" with the makeshift organs, but never elaborates.


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* DramaticIrony: Salvadore writes that he's excited to return to his hometown after traveling for so long. Unfortunately, [[SilentProtagonist there's no way for you to tell him]] how bad an idea that is.


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* GameWithinAGame: The [[GameBoy Portable Entertainment Product]] is fully functional and can play up to five games. [[StylisticSuck They're intentionally rubbish]], but help pass the time between letters.


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* LeftHanging: You never do find out why you were imprisoned, who was delivering the letters, or why the building you were trapped in was so tall.


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* SidetrackedByTheGoldenSaucer: Characters will continue to send you letters, regardless of whether or not you actually read them. It's possible to ignore a large part of the plot just by playing the PEP minigames nonstop.
* SoundtrackDissonance: Charlotte's gramophone plays cheerfully over her suicide note.

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''Presentable Liberty'' is an indie horror game. You play as an unnamed prisoner, constantly receiving letters from a myriad of enigmatic characters.

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''Presentable Liberty'' is an indie horror game. You play as an unnamed prisoner, constantly receiving prisoner in a near-empty cell with nothing to do but read the letters from a myriad of enigmatic characters.
characters slide under your door.


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* ApocalypticLog: Charlotte's and Salvadore write to you as ThePlague slowly turns the city around you into a ghost town.
* BloodStainedLetter: Charlotte's [[ThatWasTheLastEntry "goodbye" letter]].


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* DyingTown: By the time Salvadore returns from his travels the city is abandoned to the point where he can sleep in a stranger's apartment without fear of consequence.


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* FeaturelessProtagonist: Salvadore's letters imply that you might be male, but even that is questionable.


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* GoneHorriblyRight: It's implied that ThePlague was artificially created so Dr. Money could sell his antidote to the townspeople. People got sick, but the antidote was completely ineffective.


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* NobodyPoops: Your cell doesn't have a bathroom, even though your character can still eat.


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* PaintTheTownRed: Unseen, but seems to occur when the antidote causes the townspeople's organs to start failing en masse.
--> '''Salvadore:''' ...do you know what's going on out here? The virus? The organs? ...the blood?

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Presentable Liberty is an indie horror game. You play as an unnamed prisoner, constantly receiving letters from a myriad of enigmatic characters.

Play it [[http://gamejolt.com/games/adventure/presentable-liberty/42997/ here]] on GameJolt.

to:

Presentable Liberty ''Presentable Liberty'' is an indie horror game. You play as an unnamed prisoner, constantly receiving letters from a myriad of enigmatic characters.

Play it [[http://gamejolt.com/games/adventure/presentable-liberty/42997/ here]] on GameJolt.[=GameJolt=].



* DownerEnding[=/=]BittersweetEnding: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.

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* BreadEggsMilkSquick: Mr. Smiles buys you a video game by selling his house, his food, and one of his lungs - but you really shouldn't worry about him.
* CosmeticAward: Completing any of the minigames nets you a medal to hang up on your cell wall.
* DownerEnding[=/=]BittersweetEnding: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety entire population of the human race.city.



* EmphasizeEVERYTHING: Mr. Smiles tends to use so many exclamation marks, they go into the border of his letters. [[OOCIsSeriousBusiness He drops the forced enthusiasm when his daughters die]].
* {{Foreshadowing}}: Peer down the corridor through your door and you'll notice a white, homely door that absolutely does not belong in a prison. The building was never meant to be a jail - Dr. Money repurposed it to house you.
* KillEmAll: Only the player character and Dr. Money survive to the end of the story. Whether or not the player contracts the virus is left ambiguous.
* MadnessMantra: Mr. Smiles was promised that so long as the player remains happy, his daughters will stay safe and healthy. As the weeks go on, his letters dissolve into thinly-veiled begging.
--> just stay happy for me for the love of all that is holy stay happy [[ParanoiaFuel they're watching]]
* NothingIsScarier: You can't reach the window in your cell, so you only have your imagination and the letters of others to fill you in on what's happening in the outside world.



* PlayerPunch: The end of the game.

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* PlayerPunch: The end of the game.Charlotte's penultimate letter is stained with blood. From there, any chance at a happy ending goes horribly downhill.



* SuicideByCop: Your Happy Buddy sells off all their organs for upfront cash [[DespairEventHorizon once they discover their daughters are dead]].

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* SuicideByCop: Your Happy Buddy sells off all their organs for upfront cash [[DespairEventHorizon once they discover their daughters are dead]].dead]].
* TradeSnark: Your very own Happy Buddy™ is introduced this way.
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* SuicideByCop: Your Happy Buddy sells off all their organs for upfront cash [[DespairEventHorizon once they discover their daughters are dead]].
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* DriventoSuicide: Charlotte, at the end of the game, after you were unable to visit her in time.
* OOCisSeriousBusiness: Your Happy Buddy always talks to you in CAPSLOCK and an obviously [[StepfordSmiler pasted on]] over happiness. So on day five when his first letter to you not only changes font but states that ''he no longer cares if you are happy or not'', you know something is wrong.

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* DriventoSuicide: DrivenToSuicide: Charlotte, at the end of the game, after you were unable to visit her in time.
* OOCisSeriousBusiness: OOCIsSeriousBusiness: Your Happy Buddy always talks to you in CAPSLOCK and an obviously [[StepfordSmiler pasted on]] over happiness. So on day five when his first letter to you not only changes font but states that ''he no longer cares if you are happy or not'', you know something is wrong.
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* DownerEnding[[=/=]]BittersweetEnding: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.

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* DownerEnding[[=/=]]BittersweetEnding: DownerEnding[=/=]BittersweetEnding: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.
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* [=[[DownerEnding Downer Ending]]/[[BittersweetEnding Bittersweet Ending]]=]: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.
* [=[[DriventoSuicide Driven to Suicide]]=]: Charlotte, at the end of the game, after you were unable to visit her in time.
* [=[[OOCisSeriousBusiness OOc is Serious Business]]=]: Your Happy Buddy always talks to you in CAPSLOCK and an obviously [[StepfordSmiler pasted on]] over happiness. So on day five when his first letter to you not only changes font but states that ''he no longer cares if you are happy or not'', you know something is wrong.
* [=[[PlayerPunch Player Punch]]=]: The end of the game.
* [=[[StepfordSmiler Stepford Smile]]=}: Though you never actually see him smile, your Happy Buddy is clearly this.

to:

* [=[[DownerEnding Downer Ending]]/[[BittersweetEnding Bittersweet Ending]]=]: DownerEnding[[=/=]]BittersweetEnding: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.
* [=[[DriventoSuicide Driven to Suicide]]=]: DriventoSuicide: Charlotte, at the end of the game, after you were unable to visit her in time.
* [=[[OOCisSeriousBusiness OOc is Serious Business]]=]: OOCisSeriousBusiness: Your Happy Buddy always talks to you in CAPSLOCK and an obviously [[StepfordSmiler pasted on]] over happiness. So on day five when his first letter to you not only changes font but states that ''he no longer cares if you are happy or not'', you know something is wrong.
* [=[[PlayerPunch Player Punch]]=]: PlayerPunch: The end of the game.
* [=[[StepfordSmiler Stepford Smile]]=}: StepfordSmiler: Though you never actually see him smile, your Happy Buddy is clearly this.
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* [={{DownerEnding Downer Ending}}/{{BittersweetEnding Bittersweet Ending}}=]: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.
* [={{DriventoSuicide Driven to Suicide}}=]: Charlotte, at the end of the game, after you were unable to visit her in time.
* [={{OOCisSeriousBusiness OOc is Serious Business}}=]: Your Happy Buddy always talks to you in CAPSLOCK and an obviously [[StepfordSmiler pasted on]] over happiness. So on day five when his first letter to you not only changes font but states that ''he no longer cares if you are happy or not'', you know something is wrong.
* [={{PlayerPunch Player Punch}}=]: The end of the game.
* [={{StepfordSmiler Stepford Smile}}=}: Though you never actually see him smile, your Happy Buddy is clearly this.

to:

* [={{DownerEnding [=[[DownerEnding Downer Ending}}/{{BittersweetEnding Ending]]/[[BittersweetEnding Bittersweet Ending}}=]: Ending]]=]: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.
* [={{DriventoSuicide [=[[DriventoSuicide Driven to Suicide}}=]: Suicide]]=]: Charlotte, at the end of the game, after you were unable to visit her in time.
* [={{OOCisSeriousBusiness [=[[OOCisSeriousBusiness OOc is Serious Business}}=]: Business]]=]: Your Happy Buddy always talks to you in CAPSLOCK and an obviously [[StepfordSmiler pasted on]] over happiness. So on day five when his first letter to you not only changes font but states that ''he no longer cares if you are happy or not'', you know something is wrong.
* [={{PlayerPunch [=[[PlayerPunch Player Punch}}=]: Punch]]=]: The end of the game.
* [={{StepfordSmiler [=[[StepfordSmiler Stepford Smile}}=}: Smile]]=}: Though you never actually see him smile, your Happy Buddy is clearly this.
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* [=DownerEnding/BittersweetEnding=]: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.
* [=DriventoSuicide=]: Charlotte, at the end of the game, after you were unable to visit her in time.
* [=OOCisSeriousBusiness=]: Your Happy Buddy always talks to you in CAPSLOCK and an obviously [[StepfordSmiler pasted on]] over happiness. So on day five when his first letter to you not only changes font but states that ''he no longer cares if you are happy or not'', you know something is wrong.
* [=PlayerPunch=]: The end of the game.
* [=StepfordSmiler=}: Though you never actually see him smile, your Happy Buddy is clearly this.

to:

* [=DownerEnding/BittersweetEnding=]: [={{DownerEnding Downer Ending}}/{{BittersweetEnding Bittersweet Ending}}=]: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.
* [=DriventoSuicide=]: [={{DriventoSuicide Driven to Suicide}}=]: Charlotte, at the end of the game, after you were unable to visit her in time.
* [=OOCisSeriousBusiness=]: [={{OOCisSeriousBusiness OOc is Serious Business}}=]: Your Happy Buddy always talks to you in CAPSLOCK and an obviously [[StepfordSmiler pasted on]] over happiness. So on day five when his first letter to you not only changes font but states that ''he no longer cares if you are happy or not'', you know something is wrong.
* [=PlayerPunch=]: [={{PlayerPunch Player Punch}}=]: The end of the game.
* [=StepfordSmiler=}: [={{StepfordSmiler Stepford Smile}}=}: Though you never actually see him smile, your Happy Buddy is clearly this.

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* [=Downer Ending/Bittersweet Ending=]: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.

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* [=Downer Ending/Bittersweet Ending=]: [=DownerEnding/BittersweetEnding=]: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.race.
* [=DriventoSuicide=]: Charlotte, at the end of the game, after you were unable to visit her in time.
* [=OOCisSeriousBusiness=]: Your Happy Buddy always talks to you in CAPSLOCK and an obviously [[StepfordSmiler pasted on]] over happiness. So on day five when his first letter to you not only changes font but states that ''he no longer cares if you are happy or not'', you know something is wrong.
* [=PlayerPunch=]: The end of the game.
* [=StepfordSmiler=}: Though you never actually see him smile, your Happy Buddy is clearly this.
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Play it [[http://gamejolt.com/games/adventure/presentable-liberty/42997/ here]] on GameJolt.
Is there an issue? Send a MessageReason:
None


Presentable Liberty is an indie horror game. You play as an unnamed prisoner, constantly receiving letters from a myriad of enigmatic characters.

to:

Presentable Liberty is an indie horror game. You play as an unnamed prisoner, constantly receiving letters from a myriad of enigmatic characters.characters.
----
!! This game provides examples of:
* [=Downer Ending/Bittersweet Ending=]: By the end of the game, you finally manage to escape... but everyone you know and love is dead, along with the entirety of the human race.
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Presentable Liberty is an indie horror game. You play as an unnamed prisoner, constantly receiving letters from a myriad of enigmatic characters.

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