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* NintendoHard: The ''Spinning Vaccum'' minigame is a ''VideoGame/{{Contra}}'' parody with two stages. During ''Mission Hunter'' you're required to just clear the first stage with 8 lives, and it's pretty tough -- though mostly for FakeDifficulty reasons. Although you have a run button, enemies spawn at fixed points of the level and will overwhelm you if you don't take things slowly. Your [[JumpPhysics jump]] is high, floaty and has a ''fixed height''. Enemy positions are frequently designed such that if you don't destroy them immediately with the "Wide" shot or something you'll end up jumping out of the way only to crash into something else. And you only get 4 lives to clear both levels in free play mode.

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* NintendoHard: The ''Spinning Vaccum'' Vacuum'' minigame is a ''VideoGame/{{Contra}}'' parody with two stages. During ''Mission Hunter'' you're required to just clear the first stage with 8 lives, and it's pretty tough -- though mostly for FakeDifficulty reasons. Although you have a run button, enemies spawn at fixed points of the level and will overwhelm you if you don't take things slowly. Your [[JumpPhysics jump]] is high, floaty and has a ''fixed height''. Enemy positions are frequently designed such that if you don't destroy them immediately with the "Wide" shot or something you'll end up jumping out of the way only to crash into something else. And you only get 4 lives to clear both levels in free play mode.
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* ItsAWonderfulFailure:
** This time game over screen for Pennant mode shows the protagonist lying on his face in the middle of a street.
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* ContinuingIsPainful: You actually get infinite continues now, but you're still punished every time you retry the story.

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* ContinuingIsPainful: You actually get infinite continues now, but you're still punished every time you retry the story. After enough game overs, your stats will hit rock-bottom and persisting any further is pointless.
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** In the ''Spinning Vacuum'' minigame that's based on ''Contra'', the S power-up is not the Spread Shot. Instead it is "W", which probably stands for "wide" ("W" typically stands for "Double" in Japan, but the Spread shot is 3-way instead).

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** In the ''Spinning Vacuum'' minigame that's based on ''Contra'', the S power-up Spread Shot is not the Spread Shot.S power-up. Instead it is "W", which probably stands for "wide" ("W" typically stands for "Double" in Japan, but the Spread shot is 3-way instead).
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* CollectionSidequest: You can use Power Points to purchase a variety of parody toys and then view them on Gonda's museum.

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* CollectionSidequest: You can use Power Points to purchase a variety of parody toys and then view them on Gonda's Bonda's museum.
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* CollectionSidequest: You can use Power Points to purchase a variety of parody toys and then view them on Gonda's museum.

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* NewGamePlus: Clearing ''Showa Adventure'' grants you access to different endings for the next playthroughs.

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* NewGamePlus: NewGamePlus:
** As usual, you can use points to purchase up to three items for the second playthrough of ''Special Mission Hunter'' and onwards.
** You can enter custom characters in My Pennant mode to play a year-long season.
**
Clearing ''Showa Adventure'' grants you access to different endings for the next playthroughs.
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* OffModel: The protagonist in ''Showa Adventure'' is the same one from the previous game's ''Taisho Adventure''. The main menu depicts him with an AdventurerOutfit, but then you see the developers recycled Hero 8's standard baseball dude dialogue portraits for him.

Added: 250

Removed: 250

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* {{Nerf}}: Batters aren't always awarded the first base upon being hit by a pitch anymore. They have to get hit while far enough from the strike zone, but unlike in real life it doesn't register whether or not they have attempted to avoid the pitch.



* {{Nerf}}: Batters aren't always awarded the first base upon being hit by a pitch anymore. They have to get hit while far enough from the strike zone, but unlike in real life it doesn't register whether or not they have attempted to avoid the pitch.
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Added DiffLines:

* {{Nerf}}: Batters aren't always awarded the first base upon being hit by a pitch anymore. They have to get hit while far enough from the strike zone, but unlike in real life it doesn't register whether or not they have attempted to avoid the pitch.
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* SkillTree: There is a Study mechanic to complement the standard Training option. You must use a different kind of skill points on it and you must commit to a path on the tree. Choosing a different path of traits just wastes all your progress.

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* DamnYouMuscleMemory: In the ''Spinning Vacuum'' minigame that's based on ''Contra'', the S power-up is not the Spread Shot. Instead it is "W", which probably stands for "wide" ("W" typically stands for "Double" in Japan, but the Spread shot is 3-way instead).

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* DamnYouMuscleMemory: DamnYouMuscleMemory:
** It's the first Nintendo DS entry and the controls are more like the ones from the SNES' ''Power Pro'' games. For example, instead of pressing Direction+A to throw the ball to a base, each action button represents a base.
**
In the ''Spinning Vacuum'' minigame that's based on ''Contra'', the S power-up is not the Spread Shot. Instead it is "W", which probably stands for "wide" ("W" typically stands for "Double" in Japan, but the Spread shot is 3-way instead).


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* GameBreakingBug: If you register over 60 characters the system breaks and it becomes impossible to either register new ones or even viewing epilogues after beating the Success mode. This forces players to completely reset the cartridge's data.

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* DamnYouMuscleMemory: In the ''Spinning Vacuum'' minigame that's based on ''Contra'', the S power-up is not the Spread Shot.

to:

* DamnYouMuscleMemory: In the ''Spinning Vacuum'' minigame that's based on ''Contra'', the S power-up is not the Spread Shot. Instead it is "W", which probably stands for "wide" ("W" typically stands for "Double" in Japan, but the Spread shot is 3-way instead).



* EtTuBrute: When Hero 8 finds the CCR itself is controlled by criminal cyborgs, he tries to warn his partner Fukiko about it but she attempts to shoot him dead. She does that even if she's the chosen LoveInterest, albeit with a heavy heart.

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* EtTuBrute: When Hero 8 finds the CCR itself is controlled by criminal cyborgs, he tries to warn warns his partner Fukiko about it but she attempts to shoot him dead. She does that even if she's the chosen LoveInterest, albeit with a heavy heart.although she feels guilt over it.
* FeaturelessProtagonist: Hero 8 is made distinct from most Power Pros by the outfit he wears... just in the story's opening.



* GameOver: Despite having infinite continues, you can still get a game over from the absolute worst ending where Hero 8 leaves both Hoppers and the CCR. The game over screen even got changed so the "終" kanji now fills the entire top screen and irradiates an ''incredibly smug aura''.

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* GameOver: Despite having infinite continues, you can still get a game over your custom character erased from the absolute worst ending where Hero 8 leaves both Hoppers and the CCR. The game over screen even got changed so the "終" kanji now fills the entire top screen and irradiates an ''incredibly smug aura''.


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* MysteriousPast: Hero 8 has an unknown background.


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* NintendoHard: The ''Spinning Vaccum'' minigame is a ''VideoGame/{{Contra}}'' parody with two stages. During ''Mission Hunter'' you're required to just clear the first stage with 8 lives, and it's pretty tough -- though mostly for FakeDifficulty reasons. Although you have a run button, enemies spawn at fixed points of the level and will overwhelm you if you don't take things slowly. Your [[JumpPhysics jump]] is high, floaty and has a ''fixed height''. Enemy positions are frequently designed such that if you don't destroy them immediately with the "Wide" shot or something you'll end up jumping out of the way only to crash into something else. And you only get 4 lives to clear both levels in free play mode.


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* RecycledInSpace: Like in ''6'', the protagonist is an agent who infiltrates a Baseball team in search of a criminal. The difference is that one of them really is the culprit this time.
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* DemotedToExtra: In ''6'', the crayon doll Horuhisu was a minor character and in ''7'' he was the TrueFinalBoss of ''Taisho Adventure''. From this game onwards, Horuhisu is reduced to making cameos on certain minigames.
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* ContinuingIsPainful: You know how it works by now. Just a few continues to clear a two hour-long story.

to:

* ContinuingIsPainful: You know how it works by now. Just a few actually get infinite continues to clear a two hour-long now, but you're still punished every time you retry the story.



* GameOver: The game over screen got changed so the "終" kanji now fills the entire top screen and irradiates an ''incredibly smug aura''.

to:

* GameOver: Despite having infinite continues, you can still get a game over from the absolute worst ending where Hero 8 leaves both Hoppers and the CCR. The game over screen even got changed so the "終" kanji now fills the entire top screen and irradiates an ''incredibly smug aura''.



* NonstandardGameOver: It is possible to fail the story despite winning the final tournament. You'll lose your custom character, and unlike in ''6'' the game won't even give you Power Points for that.

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* NonstandardGameOver: It As mentioned above, is possible to fail the story despite winning the final tournament. You'll lose your custom character, and unlike in ''6'' the game won't even give you Power Points for that.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pawapoke8boxart.jpg]]
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* AntiFrustrationFeatures: In the ''Minesweeper'' game, you can stock items that reveal the location of mines and remove [[PoisonMushroom bad items]] from the board. There's also a jetpack item that lets you skip one board, but it is very rare and you can [[TooAwesomeToUse only keep one copy of it]].

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* AntiFrustrationFeatures: In the ''Minesweeper'' game, you can stock items that reveal the location of mines and remove [[PoisonMushroom bad items]] from the board. There's also a jetpack item that lets you skip one board, but it is very rare and you can [[TooAwesomeToUse only keep one copy of it]]. If you're standing on a 0 panel, you can perform a SpinAttack to reveal all surrounding panels at once.
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* AntiFrustrationFeatures: In the ''Minesweeper'' game, you can stock items that reveal the location of mines and remove [[PoisonMushroom bad items]] from the board. There's also a jetpack item that lets you skip one board, but it is very rare and you can [[TooAwesomeToUse only keep one copy of it]].
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Added DiffLines:

* SoundTest: From here on, the Sound Test menu is available from the beginning.
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* DamnYouMuscleMemory: In the ''Spinning Vacuum'' minigame that's based on ''Contra'', the S power-up is not the Spread Shot.
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* EasterEgg: If you touch and hold the top-left corner of the screen in the minigame menu, the game runs the shooting range minigame.
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** You will likely come across three minigames at fixed points of''Mission Hunter''. In particular, the ''Spinning Vacuum'' run and gun that's a ''VideoGame/{{Contra}}'' clone has to be cleared once found or you'll get a game over.

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** You will likely come across three minigames at fixed points of''Mission of ''Mission Hunter''. In particular, the ''Spinning Vacuum'' run and gun that's a ''VideoGame/{{Contra}}'' clone has to be cleared once found or you'll get a game over.
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''Power Pro-kun Pocket 8'' is a 2005 Baseball simulator + visual novel + ''VideoGame/{{Minesweeper}}'' clone developed by Pawapuro Productions, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS. The Baseball simulator engine has been changed again, and features a SpritePolygonMix with larger character sprites. Like in ''3'', the Inner Success is just a ''Minesweeper'' clone, but it does have a little storyline.

!!!Outer Success Mode: Special Mission Hunter Edition
Cyborgs and RidiculouslyHumanRobots have become commonplace in the ''Pawapoke'' setting. To regulate them there is the secret CCR police organization, and they have sent a certain agent "Hero 8" to investigate the Oogami Hoppers Baseball team which is suspected of hosting an illegal cyborg. But can he do it when he doesn't know the first thing about Baseball?

!!!Inner Success Mode: Showa Adventure Edition
A direct sequel to ''Taisho Adventure Edition'' from ''Pawapoke 7''. The detective protagonist goes on treasure hunts across minefields for his clients.
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!!This game features the following tropes:
* BecomingTheMask: Hero 8 infiltrates the Hoppers team without knowing anything about Baseball but makes honest efforts to help them win. Should you get the best ending, he becomes a professional ballplayer.
* ContinuingIsPainful: You know how it works by now. Just a few continues to clear a two hour-long story.
* EndlessGame: ''Showa Adventure'' goes on for as long as you can endure. You can finish it from the shopkeeper menu after you clear 15 boards, but you need 25 to actually see a proper ending.
* EtTuBrute: When Hero 8 finds the CCR itself is controlled by criminal cyborgs, he tries to warn his partner Fukiko about it but she attempts to shoot him dead. She does that even if she's the chosen LoveInterest, albeit with a heavy heart.
* FinalBoss: Fukiko and Haibara are fought [[SequentialBoss back-to-back]] at the true ending, but you can skip the first.
* GameOver: The game over screen got changed so the "終" kanji now fills the entire top screen and irradiates an ''incredibly smug aura''.
* GameOverMan: If Hero 8 is killed, you see him amongst angels flapping his way towards the sky in a silly singing pose. Can be something of a MoodWhiplash.
* InterfaceSpoiler: Avoided. You can unlock the final boss minigame for free play before you find it in the story proper, but the three antagonists you're supposed to fight will start out locked and hidden.
* KatanasAreJustBetter: Haibara wields a katana folded over 100 times that's capable of shooting [[RazorWind razor winds]].
* LookBehindYou: Fukiko attempts this on the protagonist if he [[HeKnowsTooMuch discovers the truth]] behind their organization. The obvious choice is to ignore Fukiko and then fight her in a top-down shooter minigame, but depending on your stats you can actually fall for it and then react in time by either injuring Fukiko or blasting the gun out of her hand.
* NewGamePlus: Clearing ''Showa Adventure'' grants you access to different endings for the next playthroughs.
* NonstandardGameOver: It is possible to fail the story despite winning the final tournament. You'll lose your custom character, and unlike in ''6'' the game won't even give you Power Points for that.
* TheReveal: The CCR organization is really a division of the corrupt Wolf conglomerate that is actually instigating the conflict between humans and androids. Fukiko and Haibara are well aware that Hero 8 is being sent on a fool's errand.
* UnexpectedGameplayChange:
** You will likely come across three minigames at fixed points of''Mission Hunter''. In particular, the ''Spinning Vacuum'' run and gun that's a ''VideoGame/{{Contra}}'' clone has to be cleared once found or you'll get a game over.
** The New Year fortune minigame is a more complicated version of the shooting range from ''7''.
** The fight against the criminal cyborg and the final bosses is portrayed as a top-down shooting game.
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