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* LookBehindYou: Fukiko attempts this on the protagonist if he [[HeKnowsTooMuch discovers the truth]] behind their organization. The obvious choice is to ignore Fukiko and then fight her in a top-down shooter minigame, but depending on your stats you can actually fall for it and then react in time by either injuring Fukiko or blasting the gun out of her hand.

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* LookBehindYou: Fukiko attempts this on the protagonist if he [[HeKnowsTooMuch discovers the truth]] behind their organization. The obvious choice is to ignore All dialogue choices [[PressXToDie will cause a game over]], while ignoring Fukiko and then letting the timer run out will let you fight her in a top-down shooter minigame, but depending minigame. Depending on your stats you can actually fall for it and then stats, "Turn around while drawing your weapon" will give the protagonist the chance to react in time by either injuring Fukiko or blasting the gun out of her hand.
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''Power Pro-kun Pocket 8'' is a 2005 Baseball simulator + dating sim + ''VideoGame/{{Minesweeper}}'' developed by Pawapuro Productions, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS. The Baseball simulator engine has been changed again, and features a SpritePolygonMix with larger character sprites. Like in ''3'', the Inner Success is just a ''Minesweeper'' clone, but it does have a little storyline.

to:

''Power Pro-kun Pocket 8'' is a 2005 Baseball simulator + dating sim + ''VideoGame/{{Minesweeper}}'' developed by Pawapuro Productions, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS.Platform/NintendoDS. The Baseball simulator engine has been changed again, and features a SpritePolygonMix with larger character sprites. Like in ''3'', the Inner Success is just a ''Minesweeper'' clone, but it does have a little storyline.
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* OffModel: The protagonist in ''Showa Adventure'' is the same one from the previous game's ''Taisho Adventure''. The main menu depicts him with an AdventurerOutfit, but then you see the developers recycled Hero 8's standard baseball dude dialogue portraits for him. Similarly, the menu illustrations depict Hero 8 with a different outfit than the one he uses in the story's opening.
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[[JustForFun/TheOneWith The One Where...]] you wonder "Do robots dream of electric Baseball"?

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[[JustForFun/TheOneWith The One Where...]] Where you wonder "Do robots dream of electric Baseball"?
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* ThinkOfTheCensors: In Somushi's scenario for ''Showa Adventure'', she talks about her family to Hero 7B and half of her dialogue is bleeped out when she goes over the circunstances or her birth. Yuda starts shouting [[BreakingTheFourthWall that]] ''[[BreakingTheFourthWall Power Pro-kun Pocket 8]]'' [[BreakingTheFourthWall will be cancelled]] at this rate, as if what she told them is worse than [[VideoGame/PowerProKunPocket6 the goat-fucking and executions two installments ago]]...

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* ThinkOfTheCensors: In Somushi's scenario for ''Showa Adventure'', she talks about her family to Hero 7B and half of her dialogue is bleeped out when she [[TooMuchInformation goes over over]] the circunstances or her birth. Yuda starts shouting [[BreakingTheFourthWall that]] ''[[BreakingTheFourthWall Power Pro-kun Pocket 8]]'' [[BreakingTheFourthWall will be cancelled]] at this rate, as if what she told them is worse than [[VideoGame/PowerProKunPocket6 the goat-fucking and executions two installments ago]]...
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** This time game over screen for Pennant mode shows the protagonist lying on his face in the middle of a street.

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** This time The game over screen for Pennant mode shows the protagonist lying on his face in the middle of a street.street, forever shamed for failing to become The Best in Japan.

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* CreativeClosingCredits: The staff roll shows scenes from previous games, mainly featuring the Glasses Clan guys that starred in each of them. The final shot shows Hero 8 walking around a plain, and then cuts to a TheEnd illustration of him brandishing a bat and a gun.

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* CreativeClosingCredits: The staff roll shows scenes from previous games, mainly featuring the Glasses Clan guys that starred in each of them. The final shot shows Hero 8 walking around a plain, field, and then cuts to a TheEnd illustration of him brandishing a bat and a gun.



** In ''Showa Adventure'', Kameda has a new Gundar Golem to cause trouble as usual... but it explodes on a minefield before we even see what it looks like.

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** In ''Showa Adventure'', Kameda has a new Gundar Golem to cause trouble as usual... but it [[TheUnfought explodes on a minefield minefield]] before we even see what it looks like.



* GiantSpaceFleaFromNowhere: The antagonist of the final chapter of ''Showa Adventure'' is a Saori-chan who seemingly appears as a normal person instead of a doll this time, though Yuda notes her mouth doesn't move when she talks.

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* GiantSpaceFleaFromNowhere: The antagonist of the final chapter of ''Showa Adventure'' is not Kameda but instead a Saori-chan who seemingly appears as a normal person instead of a doll this time, though Yuda notes her mouth doesn't move when she talks.



* NonStandardCharacterDesign: Like the previous Saori-chans, the one in ''Showa Adventure'' has a normal-looking face instead of the chibi look of the other characters.

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* NonStandardCharacterDesign: Like the previous Saori-chans, the one in ''Showa Adventure'' has a normal-looking face instead of the mouthless chibi look of the other characters.


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* SchrodingersQuestion: In the opening cutscene of Showa Adventure, you must decide in a dialogue tree why is it that the protagonist came to explore a dangerous minefield in a jungle. You start with just one scenario and must unlock the rest one after the other.


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* ThinkOfTheCensors: In Somushi's scenario for ''Showa Adventure'', she talks about her family to Hero 7B and half of her dialogue is bleeped out when she goes over the circunstances or her birth. Yuda starts shouting [[BreakingTheFourthWall that]] ''[[BreakingTheFourthWall Power Pro-kun Pocket 8]]'' [[BreakingTheFourthWall will be cancelled]] at this rate, as if what she told them is worse than [[VideoGame/PowerProKunPocket6 the goat-fucking and executions two installments ago]]...


Added DiffLines:

* UnreliableNarrator: Somushi keeps telling contradictory stories about her past to Hero 7B in ''Showa Adventure''.
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Direct link.


* SkillTree: There is a Study mechanic to complement the standard Training option. You must use a different kind of skill points on it and you must commit to a path on the tree. Choosing a different path of traits just wastes all your progress.

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* SkillTree: SkillScoresAndPerks: There is a Study mechanic to complement the standard Training option. You must use a different kind of skill points on it and you must commit to a path on the tree. Choosing a different path of traits just wastes all your progress.
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Added DiffLines:

[[JustForFun/TheOneWith The One Where...]] you wonder "Do robots dream of electric Baseball"?
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None


''Power Pro-kun Pocket 8'' is a 2005 Baseball simulator + datimg sim + ''VideoGame/{{Minesweeper}}'' developed by Pawapuro Productions, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS. The Baseball simulator engine has been changed again, and features a SpritePolygonMix with larger character sprites. Like in ''3'', the Inner Success is just a ''Minesweeper'' clone, but it does have a little storyline.

to:

''Power Pro-kun Pocket 8'' is a 2005 Baseball simulator + datimg dating sim + ''VideoGame/{{Minesweeper}}'' developed by Pawapuro Productions, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS. The Baseball simulator engine has been changed again, and features a SpritePolygonMix with larger character sprites. Like in ''3'', the Inner Success is just a ''Minesweeper'' clone, but it does have a little storyline.

Added: 317

Changed: 18

Is there an issue? Send a MessageReason:
None


''Power Pro-kun Pocket 8'' is a 2005 Baseball simulator + visual novel + ''VideoGame/{{Minesweeper}}'' developed by Pawapuro Productions, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS. The Baseball simulator engine has been changed again, and features a SpritePolygonMix with larger character sprites. Like in ''3'', the Inner Success is just a ''Minesweeper'' clone, but it does have a little storyline.

to:

''Power Pro-kun Pocket 8'' is a 2005 Baseball simulator + visual novel datimg sim + ''VideoGame/{{Minesweeper}}'' developed by Pawapuro Productions, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS. The Baseball simulator engine has been changed again, and features a SpritePolygonMix with larger character sprites. Like in ''3'', the Inner Success is just a ''Minesweeper'' clone, but it does have a little storyline.


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* {{Tilesweeper}}: The alternate mode is a ''Minesweeper'' game where you must get across the field while avoiding mines. Like in ''Pawapoke 3'', it was included because the developers had no experience with the Nintendo DS hardware to finish a RPG mode before the release date but they did include a story this time.
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Added DiffLines:

* SomethingElseAlsoRises: From here on there is a Trajectory stat that affects how high the ball flies after a hit (not to the point they all become pop flies). It is presented as an arrow pointing upwards and is used for sexual innuendo scenes in story scenarios.
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* BlackComedyRape: [[MachoCamp Seiji Onizame]] is still part of the Moles turned Hoppers staff, and if you befriend him too much you're [[DepravedHomosexual not going to like]] [[BadEnding what happens]]. Oh, and he can end up fucking the protagonist to death midway through the story too. [[https://www.youtube.com/watch?v=TCOEzlmK6as Really.]]

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* BlackComedyRape: [[MachoCamp Seiji Onizame]] is still part of the Moles turned Hoppers staff, staff and if you befriend him too much you're [[DepravedHomosexual not going helps with Hero 8's muscle training, which like in ''5'' is suggested to like]] [[BadEnding what happens]]. Oh, involve dubious methods -- note the implied RapeDiscretionShot[=s=] and he the loss of the [[SomethingElseAlsoRises Trajectory]] stat when those happen. Said TrainingFromHell can end up fucking the protagonist to death midway through the story too. [[https://www.even ''[[https://www.youtube.com/watch?v=TCOEzlmK6as Really.]] kill]]'' the protagonist and befriending Seiji too much results in a bad ending where he continues to stalk him.
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Added DiffLines:

* BlackComedyRape: [[MachoCamp Seiji Onizame]] is still part of the Moles turned Hoppers staff, and if you befriend him too much you're [[DepravedHomosexual not going to like]] [[BadEnding what happens]]. Oh, and he can end up fucking the protagonist to death midway through the story too. [[https://www.youtube.com/watch?v=TCOEzlmK6as Really.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GiantSpaceFleaFromNowhere: The antagonist of the final chapter of ''Showa Adventure'' is a Saori-chan who seemingly appears as a normal person instead of a doll this time, though Yuda notes her mouth doesn't move when she talks.


Added DiffLines:

* NonStandardCharacterDesign: Like the previous Saori-chans, the one in ''Showa Adventure'' has a normal-looking face instead of the chibi look of the other characters.
Is there an issue? Send a MessageReason:
None


Cyborgs and RidiculouslyHumanRobots have become commonplace in the ''Pawapoke'' setting. To regulate them there is the secret CCR police organization, and they have sent a certain agent "Hero 8" to investigate the Oogami Hoppers Baseball team (formely Moglars, from ''2'' and ''5'') which is suspected of hosting an illegal cyborg. But can he do it when he doesn't know the first thing about Baseball?

to:

Cyborgs and RidiculouslyHumanRobots have become commonplace in the ''Pawapoke'' setting. To regulate them there is the secret CCR police organization, and they have sent a certain agent "Hero 8" to investigate the Oogami Hoppers Baseball team (formely Moglars, Moles, from ''2'' and ''5'') which is suspected of hosting an illegal cyborg. But can he do it when he doesn't know the first thing about Baseball?
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None

Added DiffLines:

* EarnYourHappyEnding: In Tomoko's route, certain conditions must be fulfilled to ensure she survives the story after Hero 8 learns she is an android and the Cyborg Alliance is attacked by the CCR. If done right, the two eventually reunite during the epilogue.


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** In one of Tomoko's bad endings, she erases Hero 8's memories of their school days but is suddenly attacked and blown to pieces by Haibara. Afterwards, Hero 8 is seen visiting their bench on a park but not knowing why he's wracked by a feeling of loss. Her other bad ending leaves her fate ambiguous, and so Hero 8 keeps waiting for her on their meeting place.

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* DemotedToExtra: In ''6'', the crayon doll Horuhisu was a minor character and in ''7'' he was the TrueFinalBoss of ''Taisho Adventure''. From this game onwards, Horuhisu is reduced to making cameos on certain minigames.

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* DemotedToExtra: DemotedToExtra:
**
In ''6'', the crayon doll Horuhisu was a minor character and in ''7'' he was the TrueFinalBoss of ''Taisho Adventure''. From this game onwards, Horuhisu is reduced to making cameos on certain minigames.minigames.
** In ''Showa Adventure'', Kameda has a new Gundar Golem to cause trouble as usual... but it explodes on a minefield before we even see what it looks like.
Is there an issue? Send a MessageReason:
None


* CreativeClosingCredits: The staff roll shows scenes from previous games, mainly showing the Glasses Clan guys that starred in each of them. The final shot shows Hero 8 walking around a plain, and then cuts to a TheEnd illustration of him brandishing a bat and a gun.

to:

* CreativeClosingCredits: The staff roll shows scenes from previous games, mainly showing featuring the Glasses Clan guys that starred in each of them. The final shot shows Hero 8 walking around a plain, and then cuts to a TheEnd illustration of him brandishing a bat and a gun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CreativeClosingCredits: The staff roll shows scenes from previous games, mainly showing the Glasses Clan guys that starred in each of them. The final shot shows Hero 8 walking around a plain, and then cuts to a TheEnd illustration of him brandishing a bat and a gun.
Is there an issue? Send a MessageReason:
None


** The ''Minesweeper'' game is known to rarely spawn mines that are adjacent to 0-marked tiles. If the spin attack is used to clear away the surrounding tiles, the misplaced mines won't trigger.

to:

** The ''Minesweeper'' game is known to rarely spawn mines that are adjacent where they aren't supposed to 0-marked tiles.be, even around tiles marked with a zero. If the spin attack is used to clear away the surrounding tiles, the misplaced mines won't trigger.
Is there an issue? Send a MessageReason:
None


** Clearing the story but failing all objectives makes Hero 8 leave both the CCR and Hoppers, resulting in the worst ending, the loss of the custom character and a game over that displays the "終" screen for one of the last times in the series.

to:

** Clearing the story but failing all objectives makes Hero 8 leave both the CCR and Hoppers, resulting in the worst ending, the loss of the custom character and a game over that displays the dreaded "終" screen for one of the last times ("end", in the series. sense of death) screen.
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** Clearing the story but failing all objectives makes Hero 8 leave both the CCR and Hoppers, resulting in the worst ending and a game over that displays the "終" screen for the last time in the series (excluding ''Dash'').

to:

** Clearing the story but failing all objectives makes Hero 8 leave both the CCR and Hoppers, resulting in the worst ending ending, the loss of the custom character and a game over that displays the "終" screen for one of the last time times in the series (excluding ''Dash'').series.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


''Power Pro-kun Pocket 8'' is a 2005 Baseball simulator + visual novel + ''VideoGame/{{Minesweeper}}'' clone developed by Pawapuro Productions, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS. The Baseball simulator engine has been changed again, and features a SpritePolygonMix with larger character sprites. Like in ''3'', the Inner Success is just a ''Minesweeper'' clone, but it does have a little storyline.

to:

''Power Pro-kun Pocket 8'' is a 2005 Baseball simulator + visual novel + ''VideoGame/{{Minesweeper}}'' clone developed by Pawapuro Productions, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS. The Baseball simulator engine has been changed again, and features a SpritePolygonMix with larger character sprites. Like in ''3'', the Inner Success is just a ''Minesweeper'' clone, but it does have a little storyline.



Cyborgs and RidiculouslyHumanRobots have become commonplace in the ''Pawapoke'' setting. To regulate them there is the secret CCR police organization, and they have sent a certain agent "Hero 8" to investigate the Oogami Hoppers Baseball team which is suspected of hosting an illegal cyborg. But can he do it when he doesn't know the first thing about Baseball?

to:

Cyborgs and RidiculouslyHumanRobots have become commonplace in the ''Pawapoke'' setting. To regulate them there is the secret CCR police organization, and they have sent a certain agent "Hero 8" to investigate the Oogami Hoppers Baseball team (formely Moglars, from ''2'' and ''5'') which is suspected of hosting an illegal cyborg. But can he do it when he doesn't know the first thing about Baseball?



* EndlessGame: ''Showa Adventure'' goes on for as long as you can endure. You can finish it from the shopkeeper menu after you clear 15 boards, but you need 25 to actually see a proper ending.

to:

* EndlessGame: ''Showa Adventure'' goes on for as long as you can endure.endure and stops having story events at board 100. You can finish it from the shopkeeper menu after you clear 15 boards, but you need 25 to actually see a proper ending.



** The Minesweeper game is known to rarely spawn mines that are adjacent to 0-marked tiles. If the spin attack is used to clear away the surrounding tiles, the misplaced mines won't trigger.

to:

** The Minesweeper ''Minesweeper'' game is known to rarely spawn mines that are adjacent to 0-marked tiles. If the spin attack is used to clear away the surrounding tiles, the misplaced mines won't trigger.



* OffModel: The protagonist in ''Showa Adventure'' is the same one from the previous game's ''Taisho Adventure''. The main menu depicts him with an AdventurerOutfit, but then you see the developers recycled Hero 8's standard baseball dude dialogue portraits for him.

to:

* OffModel: The protagonist in ''Showa Adventure'' is the same one from the previous game's ''Taisho Adventure''. The main menu depicts him with an AdventurerOutfit, but then you see the developers recycled Hero 8's standard baseball dude dialogue portraits for him. Similarly, the menu illustrations depict Hero 8 with a different outfit than the one he uses in the story's opening.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Clearing the story but failing all objectives makes Hero 8 leave both the CCR and Hoppers, resulting in the worst ending and a game over that displays the "終" screen for the last time in the series (excluding ''Dash'').
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenreBusting: From here on, Konami began marketing the series as "Baseball Variety" instead of as a sports simulator.
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None

Added DiffLines:

* ArtEvolution: The game's spritework has been rehauled for the Nintendo DS' higher resolution.

Added: 416

Changed: 227

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* GameBreakingBug: If you register over 60 characters the system breaks and it becomes impossible to either register new ones or even viewing epilogues after beating the Success mode. This forces players to completely reset the cartridge's data.

to:

* GameBreakingBug: GameBreakingBug:
**
If you register over 60 characters the system breaks and it becomes impossible to either register new ones or even viewing view epilogues after beating the Success mode. This forces players to completely reset the cartridge's data.data.
** The Minesweeper game is known to rarely spawn mines that are adjacent to 0-marked tiles. If the spin attack is used to clear away the surrounding tiles, the misplaced mines won't trigger.

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