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JustForFun/TheOneWith '''[[{{Netorare}} NTR]]'''... and a ZombieApocalypse caused by flag-shaped parasites.
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* HappyEndingOverride: Hitoshi Kuragari, the down-on-his-luck family man who first appeared in the second game as a Drill Moles player, had an unknown status for several games after leaving Happiness Island. Turns out Hitoshi became homeless and much more unhealthy since then due to the after effects of the drugs the BB Army had forced him to take. His final appearance can end with him either still homeless or dead depending of the player's actions, but fortunately [[EarnYourHappyEnding there is a good ending]] where Hitoshi is reunited with his daughter Hideko and his health improves, with the epilogue showing Hero 11 in friendly terms with him and both of his children.
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* NoDeathRun: Averted in the vertical shmup minigame. Unlike in the previous three, you get extra lives to use even at the maximum difficulty.
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* {{Stellification}}: If the player reunites Hiroshi with his daughter Hideko, one outcome is for his health to deteriorate until he dies in the hospital. The epilogue shows both Hero 11 and Hideko in tears as they imagine Hitoshi's face among the stars.
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** Pennant Race's game over screen is a monochrome shot of the protagonist sitting on a chair with his head low in shame. This is most likely an ironic reference to ''Manga/TommorowsJoe'', with Power Pro-kun on the same infamous death pose as Joe but torn with regret. The next game follows on this by parodying the death scene of Raoh from ''Manga/FistOfTheNorthStar''.
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** Pennant Race's game over screen is a monochrome shot of the protagonist sitting on a chair with his head low in shame. This is most likely an ironic reference to ''Manga/TommorowsJoe'', ''Manga/TomorrowsJoe'', with Power Pro-kun on the same infamous death pose as Joe but torn with regret. The next game follows on this by parodying the death scene of Raoh from ''Manga/FistOfTheNorthStar''.
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** Pennant Race's game over screen is a monochrome shot of the protagonist sitting on a chair with his head low in shame.
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** Pennant Race's game over screen is a monochrome shot of the protagonist sitting on a chair with his head low in shame. This is most likely an ironic reference to ''Manga/TommorowsJoe'', with Power Pro-kun on the same infamous death pose as Joe but torn with regret. The next game follows on this by parodying the death scene of Raoh from ''Manga/FistOfTheNorthStar''.
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JustForFun/TheOneWith '''[[{{Netorare}} NTR]]'''... and a ZombieApocalypse caused by flag-shaped parasites.
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''Power Pro-kun Pocket 11'' is a 2008 Baseball simulator + visual novel + card game + turn based RPG developed by Pawapuro Production, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS.
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''Power Pro-kun Pocket 11'' is a 2008 Baseball simulator + visual novel dating sim + card game + turn based RPG developed by Pawapuro Production, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS.
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* FinalDeath: The cure for the flag parasitism in ''Flag People'' is only found in chapter 2, so avoid losing allies until then.
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* {{Permadeath}}: The cure for the flag parasitism in ''Flag People'' is only found in chapter 2, so avoid losing allies until then.
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* ShoutOut: One of the [[https://www.youtube.com/watch?v=gHnTkTpMiHg Outer Success main themes]] borrows from [[https://www.youtube.com/watch?v=onO0zLU34Gw a support song]] for the Chiba Lotte Marines team.
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* ShoutOut: ShoutOut:
** One of the [[https://www.youtube.com/watch?v=gHnTkTpMiHg Outer Success main themes]] borrows from [[https://www.youtube.com/watch?v=onO0zLU34Gw a support song]] for the Chiba Lotte Marinesteam.team.
** During ''Flag People'', the aliens create a creature based on something worshipped like a god by mankind -- WesternAnimation/MickeyMouse. Suda is glad they didn't create an "[[Franchise/{{Pokemon}} electric mouse]]" instead.
** One of the [[https://www.youtube.com/watch?v=gHnTkTpMiHg Outer Success main themes]] borrows from [[https://www.youtube.com/watch?v=onO0zLU34Gw a support song]] for the Chiba Lotte Marines
** During ''Flag People'', the aliens create a creature based on something worshipped like a god by mankind -- WesternAnimation/MickeyMouse. Suda is glad they didn't create an "[[Franchise/{{Pokemon}} electric mouse]]" instead.
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* AscendedExtra: After a genie previously appeared in the Pennant mode for ''8'', another one is a main character in this game's Outer Success mode.
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* AscendedExtra: AscendedExtra:
** After a genie previously appeared in the Pennant mode for ''8'', another one is a main character in this game's Outer Successmode.mode.
** The aliens that menace Paraiso City in ''Flag People'' also debuted as minor characters in ''8''.
** After a genie previously appeared in the Pennant mode for ''8'', another one is a main character in this game's Outer Success
** The aliens that menace Paraiso City in ''Flag People'' also debuted as minor characters in ''8''.
* DemotedToExtra: In ''Flag People'', Kameda is for the first time demoted from a BigBad to a DiscOneFinalBoss. He invaded the story's world but ended up infected by the flag parasites.
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* OurZombiesAreDifferent: In the RPG scenario, aliens stab people in the head with a yellow flag device that turns them into brainwashed and hateful drones.
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* OurZombiesAreDifferent: In the RPG scenario, aliens stab people in the head with a yellow flag device parasite that turns them into brainwashed and hateful drones.drones. Ripping the flag off kills the host, and although the flag creatures are weak to water, a proper cure is only found in chapter 2.
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!!!Inner Success Mode: Strange Grouper People Edition
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!!!Inner Success Mode: Strange Grouper Flag People Edition
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* ActionBomb: If Hero 11B ever gets flagged in the second chapter of ''Grouper People'', he painfully finds a self-destruction mechanism has been installed into his body by the government. Thankfully, this is so his mind can be transferred to a cloned body.
* AndThenJohnWasAZombie: The obvious Game Over outcome in ''Grouper People Edition'' during the first chapter.
* AndThenJohnWasAZombie: The obvious Game Over outcome in ''Grouper People Edition'' during the first chapter.
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* ActionBomb: If Hero 11B ever gets flagged in the second chapter of ''Grouper ''Flag People'', he painfully finds a self-destruction mechanism has been installed into his body by the government. Thankfully, this is so his mind can be transferred to a cloned body.
* AndThenJohnWasAZombie: The obvious Game Over outcome in''Grouper ''Flag People Edition'' during the first chapter.
* AndThenJohnWasAZombie: The obvious Game Over outcome in
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* FinalDeath: The cure for the flag parasitism in ''Grouper People'' is only found in chapter 2, so avoid losing allies until then.
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* FinalDeath: The cure for the flag parasitism in ''Grouper ''Flag People'' is only found in chapter 2, so avoid losing allies until then.
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An alien invasion causes a ZombieApocalypse of people controlled by flag-shaped devices stuck on their heads. The protagonist must survive and drive them off from Paraiso city.
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An alien invasion causes a ZombieApocalypse of people controlled by flag-shaped devices stuck on their heads. The protagonist must survive and until armed forces come to drive them off from Paraiso city.
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* AndThenJohnWasAZombie: The obvious Game Over outcome in ''Grouper People Edition''.
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* AndThenJohnWasAZombie: The obvious Game Over outcome in ''Grouper People Edition''.Edition'' during the first chapter.
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!!!Inner Success Mode: Strange Flag People Edition
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!!!Inner Success Mode: Strange Flag Grouper People Edition
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* AndThenJohnWasAZombie: The obvious Game Over outcome in ''Flag People Edition''.
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* ActionBomb: If Hero 11B ever gets flagged in the second chapter of ''Grouper People'', he painfully finds a self-destruction mechanism has been installed into his body by the government. Thankfully, this is so his mind can be transferred to a cloned body.
* AndThenJohnWasAZombie: The obvious Game Over outcome in''Flag ''Grouper People Edition''.
* AndThenJohnWasAZombie: The obvious Game Over outcome in
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* FinalDeath: The cure for the flag parasitism in ''Grouper People'' is only found in chapter 2, so avoid losing allies until then.
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An alien invasion causes a ZombieApocalypse of people controlled by flag-shaped devices stuck on their heads. The protagonist must survive and drive them off.
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An alien invasion causes a ZombieApocalypse of people controlled by flag-shaped devices stuck on their heads. The protagonist must survive and drive them off.off from Paraiso city.
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* CreepyShadowedUndereyes: All the zombies in the RPG scenario have exhausted eyebags.
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* OurZombiesAreDifferent: In the RPG scenario, aliens stab people in the head with a yellow flag device that turns them into brainwashed and hateful drones.
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** Failing the main scenario causes the protagonist to either by killed or transformed by Jin's curse.
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** Failing the main scenario causes the protagonist to either by killed or transformed by Jin's curse. Getting killed yields the episodic haiku screen, but getting transformed lets you see the results before you get kicked out to the title screen.
** For the zombie apocalypse scenario, the protagonist can end up stabbed in the head with a mind control flag and zombified or distraught by the destruction of Paraiso city.
** For the zombie apocalypse scenario, the protagonist can end up stabbed in the head with a mind control flag and zombified or distraught by the destruction of Paraiso city.
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* NonStandardCharacterDesign: One character in the game is a SmugSmiler goblin. Like, he has visible lips despite everyone but the CartoonCreature Horuhisu lacking them.
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* NonStandardCharacterDesign: One character in the game is a SmugSmiler goblin. Like, he demon previously seen in ''RPG-Style Fantasy''. He has a visible lips mouth despite everyone but the CartoonCreature Horuhisu lacking them.
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''Power Pro-kun Pocket 11'' is a 2008 Baseball simulator + visual novel + card game + turn based RPG developed by Pawapuro Production, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS. It features a Mini Success mode again, but it is an ExcusePlot one where you lead the Guppies team through a chain of 10 difficult matches. This mode was also featured with some changes in ''12'' and ''13'' and then enhanced into ''"Koshien Assault"'' in ''14''.
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''Power Pro-kun Pocket 11'' is a 2008 Baseball simulator + visual novel + card game + turn based RPG developed by Pawapuro Production, formerly Diamond Head, and published by Konami for the UsefulNotes/NintendoDS. UsefulNotes/NintendoDS.
It features a Mini Success mode again, but it is an ExcusePlot one where you lead the Guppies team through a chain of 10 difficult matches. This mode was also featured with some changes in ''12'' and ''13'' and then enhanced into ''"Koshien Assault"'' in ''14''.
It features a Mini Success mode again, but it is an ExcusePlot one where you lead the Guppies team through a chain of 10 difficult matches. This mode was also featured with some changes in ''12'' and ''13'' and then enhanced into ''"Koshien Assault"'' in ''14''.