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Video Game / Power Pro-kun Pocket 11

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Power Pro-kun Pocket 11 is a 2008 Baseball simulator + visual novel + card game + turn based RPG developed by Pawapuro Production, formerly Diamond Head, and published by Konami for the Nintendo DS. It features a Mini Success mode again, but it is an Excuse Plot one where you lead the Guppies team through a chain of 10 difficult matches. This mode was also featured with some changes in 12 and 13.

Outer Success Mode: New Baseball Club Namazu Edition

When "Hero 11" finds a genie inside a lamp with three wishes to grant, he asks to get promoted in the Namazu team, to achieve a huge salary raise in the next year and for the team to win a championship two years later. Then he's told that not only will the genie not grant those wishes, but that he'll be cursed to death if does not work his ass off to earn all of those achievements by himself.

Inner Success Mode: Strange Flag People Edition

An alien invasion causes a Zombie Apocalypse of people controlled by flag-shaped devices stuck on their heads. The protagonist must survive and drive them off.

This game features the following tropes:

  • And Then John Was a Zombie: The obvious Game Over outcome in Flag People Edition.
  • Ascended Extra: A somewhat different genie previously appeared in the Pennant mode for 8.
  • Call-Back:
    • In the staff roll we see illustrations depicting the casts of 2, 5 and 8, in which the Moglars/Hoppers team played a major role.
    • The cover art for the vertical shmup minigame shows the same Pawapuro-kun pilot from the shmup minigames from 4 and 5.
  • Cast from Hit Points: In the vertical shmup minigame, each Smart Bomb costs a life. You don't lose powerups, though.
  • Damn You, Muscle Memory!: The roulette's speed in the Card Baseball mode now varies depending on the batter's stats. It increased the difficulty enough that 12 rebalanced it back to how it was before.
  • Earn Your Bad Ending: Like in 3, getting the worst ending requires you to botch a final boss fight that would've been skipped if you role-played Hero 11 as a good guy.
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  • Easter Egg: Again, click and hold the bottom left corner of the touch screen in the minigame menu to play a hidden one.
  • Fate Worse than Death: Depending of your relationship with Jin, he either turns you into a dog with a human head or a genie instead of killing you if you fail his tasks.
  • Final Boss: You can fight Jin at the end of the game if your Relationship Values with him are neutral. If you befriend him, the option won't be available in the first place.
  • Genie in a Bottle: Jin, your main antagonist (friend?) in the Outer Success story.
  • Guide Dang It!:
    • It is all too possible for one to play Club Namazu and find none of the love interests or most of the minigames despite checking out every location.
    • Sometimes the picture book minigame will ask you to choose two pictures that either do or don't match. You won't score unless you know Japanese.
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  • Jerkass Genie: Jin used to be a kind genie, but he grew disgusted of humanity's greed and now curses them to death instead.
  • Luck-Based Mission: The Card Baseball mode is now a pain in the ass. The roulette will spin too fast most of the time for the player to reliably score anything. Choosing this mode for Outer Success already drops your starting power stat to 0, so why punish players any further?
  • New Game+:
    • The item shop for the second Outer playthrough onwards doesn't have a secret love interest anymore, so instead the developers went and locked into the shop several important plot events. This includes answers for mysteries of previous games, such as how the Propeller Team came to be and what the time criminal from 6 was after.
    • You can enter custom characters in My Pennant mode to play a year-long Baseball season.
  • No Death Run: Averted in the vertical shmup minigame. Unlike in the previous three, you get extra lives to use even at the maximum difficulty.
  • Non-Standard Character Design: One character in the game is a Smug Smiler goblin. Like, he has visible lips despite everyone but the Cartoon Creature Horuhisu lacking them.
  • Recycled In Space: The 3 timed goals for Club Namazu are the usual stuff, but now there's a genie threatening to kill you if you fail.
  • The Rival: The Hoppers team is faced several times through Club Namazu. No, Hero 8 doesn't appear.
  • Zombie Apocalypse: In the Inner Success story, a city gets Brainwashed and Crazy by weird flags atop their heads.
  • Unexpected Gameplay Change: The game includes a simple soccer simulator, a "pick the correct picture" puzzle and two shmups.


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