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The mod has ended its development in May 2023, with goodpea2 and Mine Power stepping down the mod. The mod is currently having three major different continuations: Solstice, 2.0 and 3.0, with fans picking up its pace.

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The mod has ended its development in May 2023, with goodpea2 and Mine Power stepping down the mod. The mod is currently having three major different continuations: Solstice, 2.0 Solstice and 3.2.0, with fans picking up its pace.
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The mod has ended its development in May 2023, with goodpea2 and Mine Power stepping down the mod. The mod is currently having two major different continuations: Solstice and 2.0, with fans picking up its pace.

to:

The mod has ended its development in May 2023, with goodpea2 and Mine Power stepping down the mod. The mod is currently having two three major different continuations: Solstice Solstice, 2.0 and 2.3.0, with fans picking up its pace.
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''Plants vs. Zombies 2: Project [=ECLISE=]'' is a mod created by goodpea2 and Mine Power, featuring an entirely different take of [[VideoGame/PlantsvsZombies2 Plants vs. Zombies 2]]', where players need to use the gimmick of tiering and tough levels that requires players to build different defenses to defeat the zombies. The mod features custom contents including plants and zombies for the players, alongside custom contents such as minigames and custom levels by fans. It has been divided into Beta and Alpha, with each features different difficulty ramp.

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''Plants vs. Zombies 2: Project [=ECLISE=]'' is a mod created by goodpea2 and Mine Power, featuring an entirely different take of [[VideoGame/PlantsvsZombies2 ''[[VideoGame/PlantsvsZombies2 Plants vs. Zombies 2]]', 2]]'', where players need to use the gimmick of tiering and tough levels that requires players to build different defenses to defeat the zombies. The mod features custom contents including plants and zombies for the players, alongside custom contents such as minigames and custom levels by fans. It has been divided into Beta and Alpha, with each features different difficulty ramp.
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''Plants vs. Zombies 2: Project [=ECLISE=]'' is a mod created by goodpea2 and Mine Power, featuring an entirely different take of ''VideoGame/PlantsVsZombies2'', where players need to use the gimmick of tiering and tough levels that requires players to build different defenses to defeat the zombies. The mod features custom contents including plants and zombies for the players, alongside custom contents such as minigames and custom levels by fans. It has been divided into Beta and Alpha, with each features different difficulty ramp.

to:

''Plants vs. Zombies 2: Project [=ECLISE=]'' is a mod created by goodpea2 and Mine Power, featuring an entirely different take of ''VideoGame/PlantsVsZombies2'', [[VideoGame/PlantsvsZombies2 Plants vs. Zombies 2]]', where players need to use the gimmick of tiering and tough levels that requires players to build different defenses to defeat the zombies. The mod features custom contents including plants and zombies for the players, alongside custom contents such as minigames and custom levels by fans. It has been divided into Beta and Alpha, with each features different difficulty ramp.
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** The Shadow Zombie is completely invisible to a naked eye, yet can still be detected to plants. However, he can still eats the players' brains if they don't carefully detect him.

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** The Shadow Zombie is completely invisible near-invisible to a naked eye, yet can still be detected to plants. However, he can still eats the players' brains if they don't carefully detect him.

Added: 221

Changed: 14

Removed: 234

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* AnIcePerson:
** Crystal-shroom falls into this trope, due to her appearance plus her ability to chill zombies (freeze when fed with Plant Food).
** Ice-shroom also falls into this, due to his crystal-look and ability to freeze zombies.



* IceCrystal:
** Crystal-shroom falls into this trope, due to her appearance plus her ability to chill zombies (freeze when fed with Plant Food).
** Ice-shroom also falls into this, due to his crystal-look and ability to freeze zombies.
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* Ice Crystal:

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* Ice Crystal:IceCrystal:
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Added DiffLines:

*Ice Crystal:
**Crystal-shroom falls into this trope, due to her appearance plus her ability to chill zombies (freeze when fed with Plant Food).
**Ice-shroom also falls into this, due to his crystal-look and ability to freeze zombies.
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Added DiffLines:

[[quoteright:976:https://static.tvtropes.org/pmwiki/pub/images/eclise_logo_2.png]]
[[caption-width-right:976:The Mod that changed Plants vs. Zombies 2 forever.]]

''Plants vs. Zombies 2: Project [=ECLISE=]'' is a mod created by goodpea2 and Mine Power, featuring an entirely different take of ''VideoGame/PlantsVsZombies2'', where players need to use the gimmick of tiering and tough levels that requires players to build different defenses to defeat the zombies. The mod features custom contents including plants and zombies for the players, alongside custom contents such as minigames and custom levels by fans. It has been divided into Beta and Alpha, with each features different difficulty ramp.

The mod has ended its development in May 2023, with goodpea2 and Mine Power stepping down the mod. The mod is currently having two major different continuations: Solstice and 2.0, with fans picking up its pace.

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!Tropes

*DemBones: The Zombie Amber, who functions similar to a Dry Bones, where it can regenerate itself when knocked down.
*EnemyMime: The Mime Zombie, who is a wide eater that can trigger an attack damaging the leftmost plant in his lane.
*InvincibilityPowerUp: The runes from Far Future can make a zombie invincible to everything when stepped on.
*InvisibleJerkass:
**The Shadow Zombie is completely invisible to a naked eye, yet can still be detected to plants. However, he can still eats the players' brains if they don't carefully detect him.
**The Zombie Nether Dodo, who is cannot be detected by most attacks unless it flies over certain plants. It can even ignore mowers too... yikes!
*StickyBomb: Sun Urchin mostly fall into this trope, as stated by goodpea2 that it was originally having a sticking animation on it, but due to limitations. Though what makes up for it is the sun carrier effect plus how fast the zombie react to it.
*NonActionBigBad: Dr. Zomboss, now resolved to not directly attack his enemies, he now sits back and orchestrate them.
*NostalgiaLevel: Have you ever noticed that Invisighoul, Column Like See Em, and other mini games from the first [=PvZ=] game returning to this mod?

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