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* ExactlyWhatItSaysOnTheTin: Pirates is a game about... take a wild guess. Go on.

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* ExactlyWhatItSaysOnTheTin: Pirates is a game about... take a wild guess. Go on.about pirates.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pi01.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pi01.org/pmwiki/pub/images/pi02.png]]


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* {{Mayincatec}}: The stage in the Aztec jungles where you battle hostile tribespeople (which your enemies, hostile pirates, have somehow formed an alliance with) have you taking on mooks around totem pillars, Olmec heads, and plenty of Aztec-inspired structure. Which, like everything else in the game, can be destroyed. ALso, the treasure you spend the entire game seeking is located in a Mayan pyramid.

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* {{Mayincatec}}: The stage in the Aztec jungles where you battle hostile tribespeople (which your enemies, hostile pirates, have somehow formed an alliance with) have you taking on mooks around totem pillars, Olmec heads, and plenty of Aztec-inspired structure. Which, like everything else in the game, can be destroyed. ALso, Also, the treasure you spend the entire game seeking is located in a Mayan pyramid.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pi01.png]]
[[caption-width-right:350:Talk about ExactlyWhatItSaysOnTheTin.]]

''Pirates'' is 1994 arcade game made by NIX, a Spanish company and a ''VideoGame/{{Cabal}}'' clone - set in UsefulNotes/TheGoldenAgeOfPiracy.

You are a pirate and an adventurer in the 16th century, learning from an old seadog of a legend revolving around a cave filled with gold and booty, left behind and forgotten by another pirate lord decades ago. Alas, the seadog forgot in which island is the cavern located, but managed to produce three maps from his seafaring days for your adventure. You then set off to find the treasure, but ends up knee-deep in hostile territory owned by rival pirate enemies as you travel to the islands of La Isabea, Papeete, and Shetland in search for clues.

Gameplay-wise, ''Pirates'' is seen from a behind-the-back perspective throughout, with a crosshair indicating where your shots will hit as you control your character in avoiding bullets and projectiles. You spend the game dodging bullets, arrows, the occasional cannonballs (though this one can be shot to bits before they hit you) and can obtain cannons of your own to blow up large amount of enemies or deal greater damage on bosses.

The game was never ported to the NES or other gaming platforms for reasons unknown, though there are certain downloadable ports available for computers.
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!! Time to yo-ho-ho-em'-up!
* AirborneMook:
** Pirates on miniature hot-air balloons whose occupants fires away at you while airborne. These can be shot out of the air however, by aiming for the basket.
** For some weird reason, you'll sometimes face witches on [[FlyingBroomstick broomsticks]], at random, who floats at the top of an area while attacking you.
* BeneathTheEarth: The stage after the Aztec jungles, where you enter a cavern that leads underground into a subterranean cavern.
* BlowGun: Aztec natives uses these as a ranged attack, compared to common pirate mooks who uses firearms.
* BottomlessMagazines: Like every good shooter out there, you can repeatedly shoot enemies in the face without running out of ammunition. Or reloading. What's even better is that your weapons are old-timey flintlock pistols.
* CoolShip: One of the earliest bosses is a ''flying'' pirate ship, carried by a large propeller. {{Steampunk}}-style.
* DeathOfAThousandCuts: Your pistols can collapse entire buildings or sink enemy ships by shooting them enough times. The first stage have you destroying a small, pirate-occupied town by collapsing all the buildings via pistols!
* ExactlyWhatItSaysOnTheTin: Pirates is a game about... take a wild guess. Go on.
* GiantEnemyCrab: The underground cavern stage have one of these (tall enough to reach the cavern roof) serving as a boss, and it will occasionally release several smaller (as in, dog-sized) crab minions at you.
* GunsAkimbo: How you start each stage, with a flintlock pistol in each hand. Which can fire continuously without reloading.
* {{Mayincatec}}: The stage in the Aztec jungles where you battle hostile tribespeople (which your enemies, hostile pirates, have somehow formed an alliance with) have you taking on mooks around totem pillars, Olmec heads, and plenty of Aztec-inspired structure. Which, like everything else in the game, can be destroyed. ALso, the treasure you spend the entire game seeking is located in a Mayan pyramid.
* OneManArmy: You're on your own (unless you're on two-player mode, in which your friend plays as a lady pirate assisting you) raiding entire towns and fortresses, slaying enemy pirates by the dozens and ''winning''.
* OneWordTitle: Pirate. Just ''pirate''.
* {{Pirate}}: Yeah, well, of course. You're a bucaneer yourself, taking on hostile pirates while searching for missing gold.
* PirateBooty: What your quest revolves around, in search of a hidden treasure cave from a slain pirate lord after you obtained a map from an old seadog. Complete the last level and you'll be rewarded with the final cutscene where you entered a cavern filled with chests of gold, and sails away into the sunset with an entire ship of booty.
* PirateGirl: In two-player mode, the second player is a lady pirate.
* ShootTheBullet: You can shoot cannonballs out of the air before it hits you. Expectedly, you gain more points for destroying projectiles rather than just dodging them.
* TankGoodness: One of the bosses, ''somehow'' (despite the 16th century setting!) is a pirate tank made of bricks, with stone wheels and pirate cannons for it's three turrets.
* UniqueEnemy:
** While raiding the enemy ship on Papete, you randomly fight a chef enemy (wearing white, sticking out among the colourfully-dressed pirate mooks like a sore thumb) who attacks by throwing his cleavers at you. He's a one-of-a kind mook encountered only in that stage.
** The underground cavern contains two minor pirate mooks with ''two'' peglegs, and they're the only enemies with this design.
** There's a single Aztec chieftain [[ShieldBearingMook carrying a shield as large as himself]] in the final level, inside the pyramid. He can take plenty of hits thanks to said shield, but still goes down after a handful of cannonballs.
* WalkingDisasterArea: Let's put it this way: the first level is set in a port town occupied by pirates, with enemy ships a distance away. By the time you're through, ''every single building'' in said town is levelled to the ground, with derelict ships in the distance. And then you proceed to wipe out a larger port, a Mayan village, a stone fortress, and by the time you're sailing away with your new booty nothing much behind you is left standing.
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