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* FantasyCounterpartCulture : The city of Oasis.
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* GadgeteerGenius : Edessot.

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* GadgeteerGenius / ScienceHero : Edessot.Edessot, who lives in a workshop, assembles and disassembles robots, can repair trains, and fights with tools.



* SteamPunk : Steam boats, trains, and 19th-century-style factories in a swords and bows world.

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* SteamPunk : Steam boats, trains, robots, and 19th-century-style factories in a swords and bows world.

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* MiniGame : There are some in the game. Played with when you're getting ready to help a farmer harvest watermelons, but eventually... not.



* RandomEncounters : Yup.

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* PaletteSwap : For some enemies. They keep the same name though, only their stats change.
* RandomEncounters : Yup. Exceptions (= fights YOU can decide to start) are very rare.
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* LevelGrinding : Leveling up is slow and hard at first, but it gets better.


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* LostForever : What can happen for some items if you're not careful enough, as several places can only be visited once and/or before a certain point in the plot. Made worse by the fact that some chests can only be opened by backtracking to them much later in the game once you have the necessary skill/key to open them... and they contain some of the most important treasures.
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** Rudy's ''Hector Hammer'' attack is a reference to Sir Hector, the Mascot of the heavy metal band {{Music/Hammerfall}}

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** Rudy's ''Hector Hammer'' attack is a reference to Sir Hector, the Mascot of the heavy metal band {{Music/Hammerfall}}{{Music/Hammerfall}}.


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** You can find ingame {{Megadrive}}/{{Genesis}} cartridges of {{Alien Soldier}} and {{Phantasy Star IV}}.
** At some point in the game, if you play with the cartridge inserted into a [[OtherSegaSystems Sega 32X]], someone will give you the [[spoiler:{{Sonic}} shoes]] ! Doubles as TheDevTeamThinksOfEverything.

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** Rudy's ''Hector Hammer'' is a reference to Sir Hector, the Mascot of the heavy metal band Music/HammerFall

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** Rudy's ''Hector Hammer'' attack is a reference to Sir Hector, the Mascot of the heavy metal band Music/HammerFall{{Music/Hammerfall}}
** Kruller's ''Wind of Change'' spell is a reference to {{Music/Scorpions}}.
** Zellini's ''Bright Mind'' spell is learnt by reading ''Slade's Guide'', which is a reference to Slade, the thief who started the plot in ShiningForceII.
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* SteamPunk : Steam boats, trains, and 19th-century-style factories in a swords and bows world.
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* CrushKillDestroy / KillerRobot : You'll have to fight one in [[spoiler:one of Timpo's factories]].

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* ShoutOut : Rudy's ''Hector Hammer'' is a reference to Sir Hector, the Mascot of the heavy metal band Music/HammerFall

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* ShoutOut : Rudy's Lots !
**Rudy's
''Hector Hammer'' is a reference to Sir Hector, the Mascot of the heavy metal band Music/HammerFall
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* InnSecurity : Subverted. Some stays in inns are mandatory to advance the plot, but that does not mean you won't get your usual reste either. Not sure if they are always free, though. See also Trauma Inn below.

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* InnSecurity : Subverted. Some stays in inns are mandatory to advance the plot, but that does not mean you won't get your usual reste rest either. Not sure if they are always free, though. See also Trauma Inn below.
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* WelcomeToCorneria : Downplayed. The programmers usually made the effort that NPCs get two or three different things to say before starting again. What they have to say may even be real-life information or hint.
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* BehindTheBlack : It's where chests, switches, or platforms are hidden.
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* RandomEncounters : Yup.
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* InnSecurity : Some stays in inns are mandatory to advance the plot, but that does not mean you won't get your usual reste either. Not sure if they are always free, though. See also Trauma Inn below.

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* InnSecurity : Subverted. Some stays in inns are mandatory to advance the plot, but that does not mean you won't get your usual reste either. Not sure if they are always free, though. See also Trauma Inn below.
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* InnSecurity : Some stays in inns are mandatory to advance the plot, but that does not mean you won't get your usual reste either. Not sure if they are always free, though. See also Trauma Inn below.
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* BiggerOnTheInside : Typical for an {{eastern RPG}}.

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* WeSellEverything : Averted. Smaller hamlets may have only one or few shops, while bigger cities have several shops or market merchants that may sell the same goods at different prices.

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* WeBuyAnything : Except plot-critical quest items, of course. Price may change according to the buyer, though.
* WeSellEverything : Averted. Subverted. Smaller hamlets may have only one or few shops, while but bigger cities have several shops or market merchants that may sell the same goods at different prices.prices. Shops are usually specialised in weapons, armor, or accessories/potions/miscellaneous stuff.
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* GlobalCurrency : Gold seems to be that : merchants accept it everywhere, enemies carry gold coins, while chests can contain gold coins, block, bars... or "metal coins" (no amount stated), worth... ONE gold coin !


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* WeSellEverything : Averted. Smaller hamlets may have only one or few shops, while bigger cities have several shops or market merchants that may sell the same goods at different prices.
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* BottomlessMagazines : Played straight with Alina's bow/crossbow/speargun that never runs out of arrows/quarrels/spears. Averted with Edessot's thrown weapons that are in limited supply, take room in your limited inventory, and can (usually) only be found in limited chests, not bought.
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* CombatMedic : Alina. In Kruller's case, this trope is both played straight (he can only heal DURING combat) and subverted (he can't heal without ''gathering'' first, and his non-magic attacks are rather weak). He's more of a mage with some healing abilities.

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* CombatMedic : Alina.Alina (see Staff Chick too). In Kruller's case, this trope is both played straight (he can only heal DURING combat) and subverted (he can't heal without ''gathering'' first, and his non-magic attacks are rather weak). He's more of a mage with some healing abilities.
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* CombatMedic : Alina. In Kruller's case, this trope is both played straight (he can only heal DURING combat) and subverted (he can't heal without ''gathering'' first, and his non-magic attacks are weaker). He's more of a mage with some healing abilities.

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* CombatMedic : Alina. In Kruller's case, this trope is both played straight (he can only heal DURING combat) and subverted (he can't heal without ''gathering'' first, and his non-magic attacks are weaker).rather weak). He's more of a mage with some healing abilities.
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* CombatMedic : Alina ; to a lesser extent, Kruller (can't heal without ''gathering'' first, and his non-magic attacks are weaker). He's more of a mage with some healing abilities.

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* CombatMedic : Alina ; to a lesser extent, Kruller (can't Alina. In Kruller's case, this trope is both played straight (he can only heal DURING combat) and subverted (he can't heal without ''gathering'' first, and his non-magic attacks are weaker). He's more of a mage with some healing abilities.
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* CombatMedic : Alina ; to a lesser extent, Kruller (can't heal without ''gathering'' first, and his non-magic attacks are weaker). He's more of a mage with some healing abilities.
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* LifeDrain : Kruller has such a spell that targets all enemies.
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* InexplicableTreasureChests : Of course, there are treasure chests hidden in forests, jungles, mountains, etc. And their content will never be spoiled or rotten either, however long they've be stored there...

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* BountyHunter : [[spoiler:Zellini]] disguises as one at some point in the game.

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* BountyHunter : You meet one early in the game. [[spoiler:Zellini]] also disguises as one at some point in the game.


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* SideQuest : There are some of them in the game, with varying degree of complexity. Examples include delivering a letter, grabbing bunnies in [[spoiler:Reja forest]], collecting some stuff for a bounty hunter, fighting a lion for a prize in an arena, and navigating a maze in [[spoiler:Ludon city]].
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* MoneySpider : Most enemies are animals, yet you still earn gold when you defeat them. Subverted with Ryan the lion, since it's an arena bet.
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* ElementalPowers : Enemies and characters alike can have elemental (fire, water, earth and air) attacks, magics and/or resistances. Typically, Hoston's and Rudy's attacks are earth-based, Alina's water-based, Edessot's and Zellini's fire-based, and Kruller's air-based. Equipping accessories can give elemental resistance, while only enemies can have elemental weaknesses.
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* BonusBoss : Defeating [[spoiler:Ryan the lion in Assac's arena]] is hard and optional but gets you some always-useful cash and more importantly, an item that opens late-game access to a unique piece of equipment.
* BountyHunter : [[spoiler:Zellini]] disguises as one at some point in the game.

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