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That would be Foreshadowing.


*** An optional dialogue in Tartarus has Fuuka muse on the possibility of Shadows gathering in other places similar to Tartarus; if Junpei responds, he suggests an underground location - alluding to Mementos (and possibly the Abyss of Time as well).

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*** An optional dialogue in Tartarus has Fuuka muse on the possibility of Shadows gathering in other places similar to Tartarus; if Junpei responds, he suggests an underground location - alluding to Mementos (and possibly the Abyss of Time as well).Mementos.


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** An optional dialogue in Tartarus has Fuuka muse on the possibility of Shadows gathering in other places similar to Tartarus; if Junpei responds, he suggests an underground location. ''Episode Aigis -The Answer-'' has S.E.E.S. explore the Abyss of Time, an underground Shadow nest hidden beneath the Iwatodai Dorm.
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** Record stores and UsefulNotes/{{Compact Disc}}s are still prominent.

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** Record stores and UsefulNotes/{{Compact Platform/{{Compact Disc}}s are still prominent.
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** Party chatter while exploring Tartarus will include lines about how it would be useful if Tartarus had "safe rooms" that the party could recover in or if the team had a car that they could use to run shadows over with. Both were gameplay elements in ''Persona 5''.

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duplicate, already under Call Forward


** The 3D in-engine cutscenes usually recreate moments, animations or camera angles from the [[Anime/Persona3TheMovie movie adaptations]]. A few examples include the Protagonist grabbing Junpei's arm before the Priestess Shadow boss fight, and the camera briefly focusing on the moon as Shinjiro dies.

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** The 3D in-engine cutscenes usually recreate moments, animations or camera angles from the [[Anime/Persona3TheMovie movie adaptations]]. A few examples include the Protagonist grabbing Junpei's arm before the Priestess Shadow boss fight, fight and the camera briefly focusing on the moon as Shinjiro dies.



* MusicalNod: "Full Moon Full Life" - the new opening theme for ''Reload'' - incorporates part of the melody of "Burn My Dread" - the opening theme of the original ''Persona 3''.

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* MusicalNod: "Full Moon Moon, Full Life" - the new opening theme for ''Reload'' - incorporates part of the melody of "Burn My Dread" - the opening theme of the original ''Persona 3''.



** During the 3D in-engine cutscene of the protagonist lying on Aigis' lap, there are moments interspersed during her narration from the final battle that take inspiration from the film adaptation; a scene where the protagonist turns back to his group of friends with his hair parted and one where Aigis holds onto the protagonist's evoker after the Great Seal was cast. The former is adapted from the moment where Makoto Yuuki tells Aigis and his friends to "live," mirroring the last words of his mother in the film, with Makoto dropping his Evoker and it landing at Aigis' feet before he ascends to fight Nyx's Core. This leads to the latter scene, where Aigis laments her failure at protecting Makoto, gripping at his Evoker with tears in her eyes (though the moment of the protagonist dropping his Evoker isn't depicted in ''Reload''). Similarly, Aigis begging for the protagonist to return to them during the Nyx Core battle is brought over from the movie as well, replacing her original cry of "I won't allow this world to be destroyed!" in the English dub.
** During the 7/07 full moon event, examining the TV in the hotel room causes Junpei to say "[[VideoGame/Persona4 What if there was a shadow in the TV? Yeah, right, like that would ever happen...]]"

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** During the 3D in-engine cutscene of the protagonist lying on Aigis' lap, there are moments interspersed during her narration from the final battle that take inspiration from the film adaptation; a scene where the protagonist turns back to his group of friends with his hair parted and one another where Aigis holds onto the protagonist's evoker after the Great Seal was cast. The former is adapted from the moment where Makoto Yuuki (the protagonist's CanonName in the movies) tells Aigis and his friends to "live," mirroring the last words of his mother in the film, with film. Makoto ends up dropping his Evoker and Evoker, where it landing lands at Aigis' feet before he ascends to fight Nyx's Core. This leads to into the latter scene, where Aigis laments her failure at protecting Makoto, gripping at his Evoker with tears in her eyes (though the moment of the protagonist dropping his Evoker isn't depicted in ''Reload''). Similarly, Aigis begging for the protagonist to return to them during the Nyx Core battle is brought over from the movie as well, replacing her original cry of "I won't allow this world to be destroyed!" in the English dub.
** During the 7/07 full moon event, examining the TV in the hotel room causes Junpei to say "[[VideoGame/Persona4 What if there was a shadow in the TV? Yeah, right, like that would ever happen...]]"
dub.



* ThemeMusicWithholding: Unlike the original, "Burn My Dread" doesn't play in the game's opening, and its riffs are only referred to in the game's new opening theme, and it wouldn't be until more than a month after the game's release that a new version was released with the game's official soundtrack. But for in-game context, it isn't until the very end of the game, where "Burn My Dread -Last Battle Reload-", a re-arrangement of the original final battle theme, finally plays. This rendition is much more melancholy, signaling both the end of the protagonist's journey, with the lyrics also giving some FiveSecondForeshadowing about the protagonist's fate.

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* ThemeMusicWithholding: Unlike the original, "Burn My Dread" doesn't play in the game's opening, and its riffs are only referred to in the game's new opening theme, and it wouldn't be until more than a month after the game's release that a new version was released with the game's official soundtrack. But for soundtrack as a bonus track. In terms of in-game context, it isn't until the very end of the game, game where "Burn My Dread -Last Battle Reload-", a re-arrangement of the original final battle theme, theme against [[PostFinalBoss Nyx Core]], finally plays.plays, during the same fight as well. This rendition is much more melancholy, signaling both the end of the protagonist's journey, with the lyrics also giving some FiveSecondForeshadowing about the protagonist's fate.
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* ThemeMusicWithholding: Unlike the original, "Burn My Dread" doesn't play in the game's opening, and its riffs are only referred to in the game's new opening theme. It isn't until the very end of the game, where "Burn My Dread -Last Battle Reload-", a re-arrangement of the original final battle theme, finally plays. This rendition is much more melancholy, signaling both the end of the protagonist's journey, with the lyrics also giving some FiveSecondForeshadowing about the protagonist's fate.

to:

* ThemeMusicWithholding: Unlike the original, "Burn My Dread" doesn't play in the game's opening, and its riffs are only referred to in the game's new opening theme. It theme, and it wouldn't be until more than a month after the game's release that a new version was released with the game's official soundtrack. But for in-game context, it isn't until the very end of the game, where "Burn My Dread -Last Battle Reload-", a re-arrangement of the original final battle theme, finally plays. This rendition is much more melancholy, signaling both the end of the protagonist's journey, with the lyrics also giving some FiveSecondForeshadowing about the protagonist's fate.
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None


* ArbitraryHeadcountLimit: As usual, you can only have [[CantDropTheHero the hero]] and three other party members at a time. The others stay behind with the handwave that they're staying to protect the navigator in case a shadow shows up.

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* ArbitraryHeadcountLimit: As usual, you can only have [[CantDropTheHero the hero]] and three other party members at a time. The others stay behind with the handwave that they're staying to protect the navigator in case a shadow Shadow shows up.
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* ArbitraryHeadcountLimit: As usual, you can only have [[CantDropTheHero the hero]] and three other party members at a time. The others stay behind with the handwave that they're staying to protect the navigator in case a shadow shows up.

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** From May 10 onwards, Elizabeth now stands outside the Velvet Room doors in Paulownia Mall and Tartarus to [[ReducedDowntimeFeatures faciliate a faster way]] of turning in her requests or asking the location of missing persons.



** You can now visit the Iwatodai Strip Mall on evenings, which wasn't possible in the previous iterations.

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** You can now visit the Iwatodai Station and Iwatodai Strip Mall on evenings, which wasn't possible in the previous iterations.
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** During the 7/07 full moon event, examining the TV in the hotel room causes Junpei to say "[[VideoGame/Persona4 What if there was a shadow in the TV? Yeah, right, like that would ever happen...]]

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** During the 7/07 full moon event, examining the TV in the hotel room causes Junpei to say "[[VideoGame/Persona4 What if there was a shadow in the TV? Yeah, right, like that would ever happen...]]]]"
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None

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** During the 7/07 full moon event, examining the TV in the hotel room causes Junpei to say "[[VideoGame/Persona4 What if there was a shadow in the TV? Yeah, right, like that would ever happen...]]
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* TemptingFate: [[https://www.youtube.com/watch?v=_2XnfqqhICg One Tartarus conversation]] has Fuuka, who has no way of knowing that the protagonist will ultimately be forced to sacrifice himself to stop the Fall, confidently state that all five second-years in SEES will ''definitely'' make it to their third year.
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** In NewGamePlus runs of ''Portable'', the good ending was revised to allow the Protagonist to spend their final moments with a loved one, instead of passing away on Aigis' lap. ''Reload'' removes that option, and instead provides an expanded version of the original ending.

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** In NewGamePlus runs of ''Portable'', the good ending was revised to allow the Protagonist to spend their final moments with a loved one, instead of passing away on Aigis' lap. ''Reload'' removes that option, and instead provides an expanded version of the original ending.ending - though this isn't locked behind NewGamePlus.
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* MediumBlending: A few of the cutscenes are animated in an anime style, instead of being done in-engine.
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** Shinjiro's death is based on the film adaptation's portrayal of the event, where he bleeds out in Akihiko's arms, as opposed to the original game which had him do a DyingWalk.

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** Shinjiro's death is based on the film adaptation's portrayal of the event, where he bleeds out in Akihiko's arms, as opposed to the original game which had him do a DyingWalk.TheDyingWalk.
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* EasierThanEasy: The lower difficulties are Normal, Easy, and Peaceful.

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** [[spoiler:Shinjiro's death is based on the film adaptation's portrayal of the event, where he bleeds out in Akihiko's arms, as opposed to the original game which had him do a DyingWalk.]]

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** [[spoiler:Shinjiro's Shinjiro's death is based on the film adaptation's portrayal of the event, where he bleeds out in Akihiko's arms, as opposed to the original game which had him do a DyingWalk.]]



** While Noriko Kashiwagi made an AdaptationalEarlyAppearance in the Operation Babe Hunt scenes in both ''Portable'' and the film adaptation, she is cut out entirely for ''Reload''. On a similar note, Vincent Brooks, who made an EarlyBirdCameo in Club Escapade in the ''Portable'' version[[note]]Vincent's appearance in ''Portable'' originally served as a bit of ProductionForeshadowing for ''VideoGame/{{Catherine}}''[[/note]], is also absent in ''Reload''.

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** While Noriko Kashiwagi made an AdaptationalEarlyAppearance in the Operation Babe Hunt scenes in both ''Portable'' and the film adaptation, she is cut out entirely for ''Reload''. On a similar note, ''Reload''.
**
Vincent Brooks, who made an EarlyBirdCameo in Club Escapade in the ''Portable'' version[[note]]Vincent's appearance in ''Portable'' originally served as a bit of ProductionForeshadowing for ''VideoGame/{{Catherine}}''[[/note]], is also absent in ''Reload''.



** In NewGamePlus runs of ''Portable'', the good ending was revised to allow the Protagonist to spend their final moments with a loved one, instead of passing away on Aigis' lap. ''Reload'' removes that option, and instead provides an expanded version of the original ending.



** You can still find Shinjiro's swimsuit outfit in Tartarus after he dies, with added narration remarking that the protagonist wonders what he would have looked like in it.

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** You can still find Shinjiro's swimsuit outfit extra outfits in Tartarus after he dies, with added narration remarking that the protagonist Protagonist wonders what he would have looked like in it.



** In the BadEnding, Junpei teases the Protagonist over being particularly close to "a certain someone." In the previous versions of the game, Yukari would always react in surprise before getting embarrassed - implying she was who Junpei was referring to. In ''Reload'', Yukari's reaction differs if the Player chose to date her or someone else - if the Protagonist chose to date someone else, she reacts in confusion; if he chose to date her, the ending retains the original dialogue.



** Shinjiro's final Linked Episode requires you to [[spoiler:visit his room in the dorm after his death]], but no indicator icon nor a text message pre-emptively informs this to the player. It also requires you to hold off on giving Mitsuru the form he needs to extend his leave of absence.

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** Shinjiro's final Linked Episode requires you to [[spoiler:visit visit his room in the dorm after his death]], death, but no indicator icon nor a text message pre-emptively informs this to the player. It also requires you to hold off on giving Mitsuru the form he needs to extend his leave of absence.
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* SoundtrackDissonance: Via the first wave of the Expansion Pass [[DownloadableContent DLC]], you can set the catchy "Junes Theme" instrumental jingle from ''VideoGame/Persona4'' as your Dungeon BGM that plays whenever you explore [[EldritchLocation Tartarus]], or during some of the Full Moon Operations.
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* CherryBlossoms: Beating the game and saving your progress decorates the save file with some sakura petals. What they represent is a "new beginning" as that save file can then be used for a NewGamePlus. Having a cleared save file also [[EvolvingTitleScreen changes the title screen]] into a view of a daytime sky with a cherry blossom tree in the background.
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Damn you autocorrect.


* AsLongAsItSoundsForeign: Film posters outside the cinema may be in English. Unlike some samples of this trope, they're mostly fragments of correct sentences instead of complete gibberish.

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* AsLongAsItSoundsForeign: Film posters outside the cinema may be in English. Unlike some samples examples of this trope, they're mostly fragments of correct sentences instead of complete gibberish.
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* InterfaceSpoiler: The game's internal calendar runs from April 2009 to March 2010. The party start by fighting Shadows, one or two of which turn up on every full moon. Sooner or later, players will notice that the last scheduled Shadow battle is ''months'' before the end of the calendar.
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* AsLongAsItSoundsForeign: Film posters outside the cinema may be in English. Unlike some samples of this trope, they're mostly fragments of correct sentences instead of complete gibberish.
** '''Friday in a certain day'''\\
[-Fans of a Dutch soccer team-]\\
[-Americans heading off to war are facing-]
** '''The more than dreamin''' (not dreaming or dreamin', dreamin)
** '''Detonator'''\\
[-A troubling trend for a Dutch-]
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** Your navigator will always point out the object of interest if you've entered a floor that contains a rare treasure, a [[MetalSlime golden Hand Shadow]], a Monad Door, or a missing person. The camera may also randomly focus on it beforehand.

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** Your navigator will always point out the object of interest if you've entered a floor that contains a rare treasure, a [[MetalSlime golden Hand Shadow]], a Monad Door, or a missing person.person, or a cat. The camera may also randomly focus on it beforehand.

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