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* RingMenu: Used to purchase weapons within matches where that's a function, most notably "Search and Destroy". You only have 15 seconds to purchase everything you want before the round starts, so efficiency is helpful.



* SoundOff: The Americans in ''Push'' maps let a CallAndResponseSong out when an objective is destroyed.

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* SoundOff: The Americans in ''Push'' "Push" maps let a CallAndResponseSong out when an objective is destroyed.
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* SoundOff: The Americans in ''Push'' maps let a CallAndResponse one out when an objective is destroyed.

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* SoundOff: The Americans in ''Push'' maps let a CallAndResponse one CallAndResponseSong out when an objective is destroyed.
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* SoundOff: The Americans in ''Push'' maps let a CallAndResponse one out when an objective is destroyed.
-->''"That ain't shit -- it's mostly mud."''\\
''"Let's cover it up with enemy blood!"''

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* ExclusiveEnemyEquipment: Many weapons in '''Search and Destroy''' and '''Push''' are normally only available to one particular side -- if someone on the other side wants it, they'll have to pick one up off a dead enemy.



** ''Search and Destroy'': The same conditions as ''Counter-Strike''. If the bomb is detonated, the Terrorists win. If the bomb is defused, Counter-Terrorists win. If time runs out, Counter-Terrorists win.
** ''Push'': Attackers win immediately when the last objective is blown up regardless of how many Defenders are alive on the map. Defenders win immediately if the Attackers' available tickets goes below zero regardless of how many Attackers are alive on the map, or if time runs out.
** ''The Hide'': If one side is wiped out, the other side wins.
** ''Infection'': If all survivors are killed, the infected win.

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** ''Search '''Search and Destroy'': Destroy''': The same conditions as ''Counter-Strike''. If the bomb is detonated, the Terrorists win. If the bomb is defused, Counter-Terrorists win. If time runs out, Counter-Terrorists win.
** ''Push'': '''Push''': Attackers win immediately when the last objective is blown up regardless of how many Defenders are alive on the map. Defenders win immediately if the Attackers' available tickets goes below zero regardless of how many Attackers are alive on the map, or if time runs out.
** ''The Hide'': '''The Hide''': If one side is wiped out, the other side wins.
** ''Infection'': '''Infection''': If all survivors are killed, the infected win.

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* '''Push''': Inspired by ''VideoGame/DayOfDefeat''. Players are divided into two sides, Attackers and Defenders. The Attackers' goal is to destroy various objectives by planting explosives and preventing the other team from defusing them before the timer runs out (an air raid siren blares and the arrow marker changes shape to warn all players when explosives have been planted and show how much time is left); the Defenders' goal is to prevent objectives from being destroyed. Attackers only have a limited number of tickets that allow them to spawn into the playing area, and lose the round when they run out of tickets; Defenders can spawn in indefinitely. When a round ends with Attackers either claiming all objectives or running out of tickets, teams switch sides. The maps and weapons used are modeled after UsefulNotes/WorldWarII battles, with the Attackers as the US or Soviet Union (depending on the map) and the Defenders as Germany. Players spawn into the game with set loadouts for individual classes such as "Rifleman", "Anti-tank", "Medic", etc., which can be limited by the server for game balance.



* DeadMansSwitch: One tactic in Search and Destroy for the bombing side is to sit near a planted bomb and pull the pin on an explosive grenade but keep it held so that latch doesn't release. Bomb planting spots are designed to be exposed for maximum tension so they're likely to die if attacked due to having only one hand free to fire back, but if the other team isn't cognizant of the ThanatosGambit they can find themselves blown up by the grenade dropped by the now-dead player whose hand is no longer keeping the grenade latch clutched.



* FlippingTheBird: Update 29 gives players the ability to use proper hand gestures, including thumbs-up and thumbs-down, devil horns, and pointing... As well as this.

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* FlippingTheBird: Update 29 gives players the ability to use proper hand gestures, including thumbs-up and thumbs-down, devil horns, and pointing... As as well as this.



** ''Push'': Attackers win immediately when the last objective is blown up regardless of how many Defenders are alive on the map. Defenders win immediately if the Attackers' available tickets goes below zero regardless of how many Attackers are alive on the map, or if time runs out.



* MutualKill: It's not uncommon for two players to end up delivering the lethal shot to each other near-simultaneously. If this occurs with the last player on each side, the round's winner is determined by whoever dies that split-second slower than the other (unless the bomb has already been set -- then the bombing side wins because the defusing side has no way to stop it).



* SticksToTheBack: All weapons that are holstered over your shoulder are stuck to your back. Similarly, grenades, healing items, the bomb, and other pieces of gear are stuck to your front side.

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* SticksToTheBack: All weapons that are holstered over your shoulder are stuck to your back. Similarly, grenades, healing items, the bomb, and other pieces of gear are stuck to your front side.side (the bomb can also be stuck to the back if desired).
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_1_34.jpg]]
[[caption-width-right:350:Welcome to the Pavlov experience.]]

''Pavlov VR'' is a multiplayer-focused VirtualReality FirstPersonShooter released in 2017 by Vankrupt Games, with support for just about every major VR headset on the market allowed for use with it.

''Pavlov'' can best be described as ''VideoGame/CounterStrikeGlobalOffensive'' in virtual reality. The main focus of the game is on multiplayer content, with a variety of different game modes all played with a wide arsenal of different kinds of weaponry, all of which can be toyed with to the player's content. Much like ''CS:GO'', a menu can be used to purchase weapons, gear, and attachments, which uses in-game money that is accrued by winning rounds, killing players, and completing objectives.

[[folder: Game modes included in ''Pavlov'']]
* '''Team Deathmatch and Deathmatch''': Either two teams kill each other, or every player kills each other. Team or player who reaches the score limit or has the highest score when time runs out is declared the winner.
* '''Search and Destroy''': One team must place a bomb and defend it until it explodes, the other team must prevent them from planting it or defuse it in time if it ends up planted. Each round ends either when one team is wiped out, or one team has completed their objective. No respawning until the next round begins.
* '''Gun Game''': A free-for-all in which every player must get at least one kill with every single weapon included in the mode, including light machine guns, sniper rifles, pistols, and culminating in getting a kill with a knife. First player to do so wins.
* '''One in the Chamber''': All players are given a [[BlingBlingBang lavish, golden Desert Eagle]] that has only a single bullet in the clip. Every shot is a one-shot kill, and each kill nets you an additional bullet. However, if you miss, you're left with only your knife. First player to reach the score limit wins.
* '''VideoGame/TroubleInTerroristTown''': A social deduction game with a variety of roles. Among the players are a group of Traitors, who must kill the innocent players before time is up to win the game. If the innocents succeed in figuring out who the traitors are and eliminate them, then they win. Other roles include the Detective, who can assist the innocents in rooting out other players' roles, the Lone Wolf, who must kill everyone regardless of their affiliation, and the Jester, who must allow themselves to be killed by an innocent to win.
* '''VideoGame/PropHunt''': It's hide-and-seek, but one team plays as props. The props must blend into the environment and survive for the time limit, the hunters must find and kill them all before the round ends to win.
* '''The Hide''': Very much inspired by ''The Hidden''. One, two, or three players are randomly chosen to be monstrous experiments that have escaped containment, the rest of the players are tasked with hunting them down. The experiments, however, have a few tricks up their sleeves, mainly invisibility, thermal vision, and a variety of grenades to even the odds. Whichever side is left standing wins the round.
* '''Infection''': One player is chosen to be the first infected, then must kill the rest of the players. Each player that is killed is then turned into another infected, who join the horde to finish off the surviving players. If all players are dead, the infected win the round. If the players survive for long enough, they win the round.
* '''Zombie Wave Survival''': ExactlyWhatItSaysOnTheTin. You spawn with only a pistol and have to survive endless waves of the undead, with new weapons spawning for you in-between rounds. There is no winning, only lasting as long as you can.
[[/folder]]

!To read the trope page, scroll down with your dominant hand.
* ArmorIsUseless: Averted. Getting shot when you have armor greatly lessens the amount of damage you take, and getting shot in the head can protect you sometimes ''twice''. That is, if you aren't shot with one of the OneHitKill weapons.
* ArtificialStupidity: The bot players are, simply put, dumb as hell. While they aren't the worst when it comes to actually shooting, they are just abysmal when it comes to situational awareness. They'll walk in a straight line all together, they won't fire back until they've already been damaged even when they have sights on an enemy, and they just don't have a good sense of self-preservation.
* {{BFG}}: There are a few.
** The Light Machine Guns. All of them have incredible rates of fire, hit hard, and are capable of pumping out some incredible damage. This is all at the cost of very intricate and long reloads, as well as the possibility for some of them to overheat due to sustained fire.
** The .50 Caliber sniper rifle. It's massive, it holds only one bullet, and loading said bullet is rather difficult to do, but that one bullet is an instant kill regardless of where it hits. If you can master it, it is ''dangerous''.
* BlindedByTheLight: Flashbangs, obviously, blind and disorient a player by filling their vision with a blinding white light and muffling all audio besides a loud ringing. Using flashbangs in ''The Hide'' is actually encouraged, as it can not only disorient the monster, but cause it to let out a cry that can help you narrow down their location.
* BlueOrangeContrast: In gamemodes that involve zombies or monsters, specifically The Hide and Infection, the Aurora team is represented by blue, the monsters are represented by orange.
* BoomHeadshot: Unless a player is wearing a helmet, a headshot is a surefire way to get an insta-kill. It even comes punctuated with a loud, satisfying, and slightly disturbing, POP sound to indicate that it happened.
* DifficultButAwesome: Due to its nature as a VR game, the gunplay in general falls into this because of how involved it requires you to be. However, there are a few examples that are especially tough.
** '''Snipers.''' Simply put, unless you have a physical stock for this game, sniping is ''incredibly'' difficult because of how your gun sways with your movements. If you can master it, however, snipers can be a lethal part of the game and a valuable tool in a player's arsenal.
** The revolver only holds five bullets, and reloading it can be difficult. But, it ''is'' a one-shot kill if you get a headshot, and a two-shot anywhere else. If you can get good with the revolver, it can be extremely deadly.
* DoNotRunWithAGun: While you ''can'' run with a gun in your hands, you can't have them aimed up at all. To run, you must have them pointed downward.
* DramaticGunCock: If you just want to feel like a total badass, nothing is stopping you from cocking your gun in an overly-dramatic, yet oh-so satisfying way.
* FlippingTheBird: Update 29 gives players the ability to use proper hand gestures, including thumbs-up and thumbs-down, devil horns, and pointing... As well as this.
* GameMod: It's always been a feature, but Update 29 added an in-game mod browser where players can download custom maps, including full conversions of ''VideoGame/CallOfDutyZombies'' maps and ''VideoGame/CounterStrike'' maps.
* GunPorn: If you enjoy guns, this game is ''perfect'' for you. Dozens of weapons are here, from pistols to rifles to shotguns, all of which are rendered down to the finest detail on their screws. They each have (semi) realistic handling and recoil, accurate-to-life reloading methods, and are a ton of fun to just mess around with in the firing range or in proper matches.
* GunsAkimbo: Every single gun in the game can be dual-wielded... To varying degrees of effectiveness. Dual-wielding pistols? Probably not the worst idea. Dual-wielding ''[[{{BFG}} two fifty-caliber sniper rifles]]''? Just plain dumb.
* HandCannon: The Desert Eagle and revolver are both hard-hitting pistols that can easily kill even a helmeted player with a single headshot.
* HollywoodSilencer: Attaching a silencer to any of your weapons will muffle the sound far beyond what a silencer is capable of doing in real life. That said, enemies ''can'' still hear the sound from close by.
* ImperialStormtrooperMarksmanshipAcademy: Simply put, fully automatic firing will inevitably lead to this. Recoil on several weapons, when combined with the obvious challenges that virtual reality gunplay brings, means that it is ''incredibly'' easy to miss. A lot.
* InstantWinCondition: Many game modes have one.
** ''Search and Destroy'': The same conditions as ''Counter-Strike''. If the bomb is detonated, the Terrorists win. If the bomb is defused, Counter-Terrorists win. If time runs out, Counter-Terrorists win.
** ''The Hide'': If one side is wiped out, the other side wins.
** ''Infection'': If all survivors are killed, the infected win.
* LeeroyJenkins: It is ''incredibly'' common for one player to split off and do their own thing in just about every single game mode, even in game modes like ''The Hide'' where splitting off is guaranteed death.
* LuckilyMyShieldWillProtectMe: A riot shield can be purchased from the in-game buy menu, which protects the player from oncoming fire at the cost of taking up one of their hands.
* LudicrousGibs: If you play without censoring the gore, you're treated to some gnarly sights of bodies being bisected and dismembered from grenades and automatic weapons.
* MoreDakka: Several weapons have absurdly high rates of fire, such as the P90 and the Light Machine Guns.
* ResetButton: All of the signs of a previous round's struggle are removed upon the next round beginning.
* SawedOffShotgun: Yup, there's one here. You can even dual wield them! You can even flick the barrels up to close it upon loading in some shells.
* SmokeOut: Smoke bombs, especially after Update 29, are always a viable option for escape or obscuring a path. It is particularly useful in ''The Hide'' and ''Infection'', where it can be used to mask the monsters' approach or allow them to retreat.
* SniperDuel: It's possible, yes. Though, given how DifficultButAwesome sniper rifles can be, it may be a bit before one is actually good enough for it to be a proper duel.
* SniperPistol: It's possible to use certain pistols, specifically The Desert Eagle, as one. Attaching a scope to it allows you to use it at a surprisingly long range.
* SticksToTheBack: All weapons that are holstered over your shoulder are stuck to your back. Similarly, grenades, healing items, the bomb, and other pieces of gear are stuck to your front side.
* TauntButton: Certain gamemodes, specifically The Hide and Prop Hunt, allow players to taunt their enemies by clicking in the right analog stick.
* VideoGameCaringPotential: It never hurts to help out one of your teammates by buying them a gun, giving them an old one, giving them a healing item if they're wounded, or just otherwise lending a hand whenever you can. On the other hand...
* VideoGameCrueltyPotential: ...You can always just kill your teammates outright, as friendly fire is a thing in every single mode. [[VideoGameCrueltyPunishment Don't expect anyone to be on your side when you're voted to get kicked, though]].
** Similarly to ''Counter-Strike: Global Offensive'', there are chickens on the map "Sand" that can be killed.
* YourHeadAsplode: If you nail a headshot with a particularly powerful weapon, then the enemy's head will be completely annihilated, leaving either only half of their head remaining, or even just the stump of their neck.
* ZergRush: Two modes in particular invoke this. ''Zombie Wave Survival'' and ''Infection'' both have a massive horde of zombies flooding you and your team to try and overwhelm them through sheer numbers.
* ZombieApocalypse: ''Zombie Wave Survival'' and ''Infection'', obviously. Bonus points for those modes having apocalyptic variants of the game's main maps available.

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