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** The Venner Automatic Rifle is an AK.
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* GoingInCircles: This is one of the random events that can happen when travelling to a new node. It causes the loss of 1 fuel.
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* EmergencyWeapon: Characters equiped with a firearm can also fight with their fists for a low damage attack, unless they carry a knife in their "item" slot[[note]]knives can also be equiped as the primary weapon; three characters (Brunhilda, Le Fantôme, and Shani) are initially unable to use firearms, and the latter never gain any perk granting gun proficiency[[/note]], which allows to use a much more damaging melee attack.
* EvolvingTitleScreen: At the game's start, the title screen shows the current party of adventurers from the last save resting in the scenery of the current adventure.
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* LimitedLoadout: Each character can only carry three items in the same time: a main weapon, a tool (can be a secondary weapon like a knife or grenades), and an outfit (serves as armour).

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* LimitedLoadout: Each character can only carry three items in the same time: a main weapon, a tool an "item" (can be a secondary weapon like a knife or grenades), grenades, a healing item, or a tool to repair outfits), and an outfit (serves as armour).

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* ShoutOut: In one of the random events, the adventurers unearth something which looks like a [[Film/{{Stargate}} stargate]].

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* ShoutOut: ShoutOut:
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In one of the random events, the adventurers unearth something which looks like a [[Film/{{Stargate}} stargate]].stargate]].
** Peirera looks like [[Franchise/{{Tintin}} Captain Haddock]], except he has a white beard instead of a black one.[[note]]the developers aknowledge ''Tintin'' as the main source of inspiration for the game[[/note]]
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* ActionGirl: 7 of the 16 adventurers are female. Only one (the scientist Natalya Shushokova) is available since the start of the game, though.

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* ActionGirl: 7 of the 16 adventurers are female. Only one (the scientist Natalya Shushokova) is available since the start of the game, though.doesn't require to complete challenges to be available.



* AmazonBrigade: Creating a all-women party is possible. Completing one adventure with one is the prerequisite to unlock the adventuress Rose Sheffield.

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* AmazonBrigade: Creating a all-women party is possible. Completing one an adventure with one is the prerequisite to unlock the adventuress Rose Sheffield.
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* BadassPreacher: Monsignor Carlo Veduti, Italian Vatican legate. His weapon of choice is an assault rifle and he has a bonus against undead enemies.

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* BadassPreacher: Monsignor Carlo Veduti, Italian Vatican legate. His weapon of choice is an assault a sniper rifle and he has a bonus against undead enemies.
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* NoodleIncident: When you rescue Morten:
-->You won't believe what I got my hands on in Casablanca! Too bad the Nazis took everything. Ah well, maybe another time...
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* MuggedForDisguise: That's how the party obtains the Wehrmacht uniforms they then wear to infiltrate the German base while looking for Morten.
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* HyperspaceArsenal: Mostly averted. Adventurers can only carry their gear (a weapon, a tool / secondary weapon, and an outfit) without having their own personal stash. The Jeep's inventory contains 10 slots, though some usable tools can stack. On the other hand, the valuable bag is bottomless.

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* HyperspaceArsenal: Mostly averted. Adventurers can only carry their gear (a weapon, a tool / secondary weapon, and an outfit) without having their own personal stash. The Jeep's inventory contains 10 slots, though some usable tools can stack. On the other hand, the valuable Valuables bag is bottomless.



* VendorTrash: The inventory screen has an bottomless "valuable bag", in which loot which aren't equipment, money, or usable supply are immediately stored in; you can sell its whole content to the merchants on the worldmap (the same is done automatically when you're back on the main menu at the completion of an adventure). What count as vendor trash includes precious artifacts, like statues, sarcophageous, ancient necklaces, etc., as well as random trash (wallet, worn gloves...), though the former ones are of course much more valuable than the latter.

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* VendorTrash: The inventory screen has an bottomless "valuable bag", "Valuables" bag, in which loot which aren't equipment, money, or usable supply are immediately stored in; you can sell its whole content to the merchants on the worldmap (the same is done automatically when you're back on the main menu at the completion of an adventure). What count as vendor trash includes precious artifacts, like statues, sarcophageous, ancient necklaces, etc., as well as random trash (wallet, worn gloves...gloves, toothbrush, dog biscuit...), though the former ones are of course much more valuable than the latter.
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* ArbitraryHeadcountLimit: From 2 to 4 party members, depending on the adventure.

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* ArbitraryHeadcountLimit: From You can't have more than 2 to 4 party members at the start of the adventure. Random events in the adventures can add more party members, depending but you never can have more than 4 party members on the adventure.same time.
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* AncientAstronauts: Never stated but implied at the end of the "Wrath of God" adventure: the eponymous Wrath of God is a superweapon found in a cave, in the middle of an alien-looking architecture including the hologram of a rotating planet Earth, but the nature of the artifact (or its surrounding) is never revealed.
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* ContinuingIsPainful: If all party members of the current adventure are downed, the player is taken back to the start menu. To start again, you keep the loot and experience levels, but the downed party members are temporarily unavailable unless you can afford their medical bill. If you didn't do well, you have to start over with even less resources than what you have at the first try.

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* ContinuingIsPainful: If all party members of the current adventure are downed, the player is taken back to the start menu. To start again, you keep the loot money, loot, and experience levels, but the downed party members are temporarily unavailable unless you can afford their medical bill. If you didn't do well, you have to start over with even less resources than what you have at the first try.
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** The Willoughby .303 Ghillie is a scoped Lee–Enfield rifle.
** The Hastings Bomb No. 23 is a Mills Bomb.

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* ContinuingIsPainful: If all party members of the current adventure are downed, the player is taken back to the start menu. To start again, you keep the loot and experience levels, but have to start with the supplies and money you had when the game over triggered, and the downed party members are temporarily unavailable. If you didn't do well, you have to start over with even less resources than what you have at the first try.

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* BodyArmorAsHitPoints: Outfits add a "protection" value which works as a life meter consumed first. The protection doubles as the armour's life meter and must be replenished by repairing the outfit.
* ContinuingIsPainful: If all party members of the current adventure are downed, the player is taken back to the start menu. To start again, you keep the loot and experience levels, but have to start with the supplies and money you had when the game over triggered, and the downed party members are temporarily unavailable.unavailable unless you can afford their medical bill. If you didn't do well, you have to start over with even less resources than what you have at the first try.



* HyperspaceArsenal: Mostly averted. Adventurers can only carry their gear (a weapon, a tool / secondary weapon, and an outfit) without having their own personal stash. The Jeep's inventory contains 10 slots, though some usable tools can stack. On the other hand, the valuable bag is bottomless.
* InformedEquipment: Not only the adventurers' sprites remain identic when you change their weapon and outfit, but several of them have starting outfit which don't even look like their ingame model



* ResourcesManagementGameplay: You start with a limited pool of fuel and ammo[[note]]10 fuel and 50 bullets in default difficulty, 20 fuel and 60 bullets in the easiest setting, and 8 fuel and 40 bullets in the hardest setting[[/note]], which represents the maximum quantity you can carry on the same time (it's possible to buy increased cap). Travelling between two nodes on the worldmap consumes 1 fuel, and using guns consumes bullets. You can resupply by finding merchants if you're lucky enough (their stock is random, so they don't necessarily carry fuel and bullets), as result of random worldmap events, or as loot earned for winning a tactical encounter.

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* ResourcesManagementGameplay: You start with a limited pool of fuel and ammo[[note]]10 fuel and 50 bullets in default difficulty, ammo (initially capped to 20 fuel and 60 bullets in bullets, the easiest setting, and 8 fuel and 40 bullets in the hardest setting[[/note]], which represents the maximum starting quantity you can carry depends on the same time a difficulty meter), which (it's possible to buy increased cap). Travelling between two nodes on the worldmap consumes 1 fuel, and using guns consumes bullets. You can resupply by finding merchants if you're lucky enough (their stock is random, so they don't necessarily carry fuel and bullets), as result of random worldmap events, or as loot earned for winning a tactical encounter. There's also random events which consume more fuel than the 1 unit required to travel to the next node.


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* ShoutOut: In one of the random events, the adventurers unearth something which looks like a [[Film/{{Stargate}} stargate]].


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* TraumaInn:
** Some nodes have a tent icon hovering over them. They represent places offering the option to rest until the next day (usually an oasis ccording to the flavour text), which offer full healing (health and outfits) to the full party, for free (beside the fuel consumed to reach the place). Those can be used several times.
** There's also non-repeatable, scripted events where helping locals results in the person giving food and shelter to the party for the night, with the same result.


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* VendorTrash: The inventory screen has an bottomless "valuable bag", in which loot which aren't equipment, money, or usable supply are immediately stored in; you can sell its whole content to the merchants on the worldmap (the same is done automatically when you're back on the main menu at the completion of an adventure). What count as vendor trash includes precious artifacts, like statues, sarcophageous, ancient necklaces, etc., as well as random trash (wallet, worn gloves...), though the former ones are of course much more valuable than the latter.
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* PaperThinDisguise: When searching for Morten, the adventurers infiltrate a German base while wearing stolen German uniforms and enter through the gate while driving a car (the narration mentions the gate was guarded by a bored sentinel who barely looked at them before opening). Note that available party members include women and non-Caucasian persons.
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** The Zeisig Sturmkarabiner M18 is a M3 SMG (the "Grease Gun").
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* ArtisticLicenseGeography: Egyptian-looking ruins show up in Morocco, Palestine, Syria...

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* AuthorityEqualsAsskicking: Officers have more hitpoints than mooks.



* MultinationalTeam: 16 player characters available from 14 different countries (3 American, 2 British, a Russian, a German, a Brasilian, a Spanish, an Arab, an Italian, an Icelandic, a Belgian, an Indian, an African[[note]]actual country not specified; she would be a subject of an European country unless she is Liberian or Ethiopian[[/note]], a Caribbean, and a French)[[note]]That's ''17''. The Indian character, Dr. Gopal Chandraputra, is described as "Anglo-Indian"[[/note]].

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* MultinationalTeam: 16 player characters available from 14 different countries (3 American, 2 British, a Russian, a German, a Brasilian, a Spanish, an Arab, an Italian, an Icelandic, a Belgian, an Indian, an African[[note]]actual country not specified; she would be a subject of an European country unless she is Liberian or Ethiopian[[/note]], a Caribbean, and a French)[[note]]That's ''17''. The Indian French)[[note]]Those figure doesn't seem to add up because one character, the Indian Dr. Gopal Chandraputra, is counted two times because he is described as "Anglo-Indian"[[/note]].
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-> ''The year is 1936 and Nazi activity is increasing in intensity by the day.''
-> ''Tirelessly, they send their expeditions into the vastness of the deserts and the inhospitable mountains of the Middle East.''
-> ''North Africa, Arabia - what could the armies of evil be looking for?''
-->-- '''Codex - Introduction section'''

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The story is split in 5 campaigns ("adventures"); finishing one for the first time unlocks the next one. Experience levels, money, and loot are kept between campaigns.

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The story is split in 5 campaigns ("adventures"); finishing one for the first time unlocks the next one. Experience levels, money, and loot are kept between campaigns.
campaigns. The first adventure happens on a single worldmap, while the other ones involve several of them.


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* TravelMontage: Loading screens use this. It's usually not animated (when loading a tactical encounter ou leaving one), but an animated variant is used when the party moves to the next map during an adventure.
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* TranslationConvention: All dialogs appear in the language chosen in the game settings, whereas they are lines from the local people, the multinational team of player characters, or the Nazi mooks.
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** The Steiner Pistole 34 is a Walther P38.


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* AntiFrustrationFeatures: Once a tactical encounter is over, the score screen has an option to automatically reload each weapon (proceed without choosing this option would require to manually reload each gun from the inventory screen to be sure to have fully loaded guns for the next encounter).
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* OneWordTitle
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* NoSwastikas: When encountering Nazis, there are banners and insigna painted on their vehicles, but it looks like a skull instead of a swastika.

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* NoSwastikas: When encountering Nazis, there are banners and insigna painted on their vehicles, but it looks like [[https://steamcdn-a.akamaihd.net/steam/apps/546430/ss_741463320747ed37762b35dc1e0f1aaa3362db9e.jpg?t=1555077481 a broad white strip between two thin red strips]], with a skull inside a white circle in the middle of the symbol, instead of a swastika.the infamous plain-red-with-a-black-swastika-inside-a-white-circle-in-the-middle symbol.
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* NoSwastikas: When encountering Nazis, there are banners and insigna painted on their vehicles, but it looks like a skull instead of a swastika.

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''Pathway'' is a TurnBasedTactics {{Roguelike}} released on April 11, 2019 on PC, Mac, and Linux, developed by Robotality and published by Chucklefish. The game consists in leading a team of adventurers in 1936's North Africa and Middle East, competing against Nazi Germany to prevent them to gain treasures.

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''Pathway'' is a TurnBasedTactics {{Roguelike}} released on April 11, 2019 on PC, Mac, and Linux, developed by Robotality and published by Chucklefish. The game consists in leading a team of adventurers in 1936's North Africa and Middle East, competing against Nazi Germany to prevent them to gain treasures.
treasures. The story begins when the NonEntityGeneral recruits a team of adventurers to rescue a friend of him/her, Morten, who has been captured by the Nazis.



The game has sixteen player characters available, though only six are playable at the start. The rest must be unlock by completing challenges (kill 100 Nazi, kill 5 enemies with a bleeding effect...). Party size ranges from 2 to 4.

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The game has sixteen player characters available, though only six are playable at the start. The rest must be unlock by completing challenges (kill 100 Nazi, Nazis, kill 5 enemies with a bleeding effect...). Party size ranges from 2 to 4.



* BadassPreacher: Monsignor Carlo Veduti, Italian Vatican legate. His weapon of choice is an asault rifle and he has bonus against undead enemies.
* ContinuingIsPainful: If all party members of the current adventure are downed, the player is taken back to the start menu. You keep the loot and experience levels, but have to start with the supplies and money you had when the game over triggered, and the downed party members are temporarily unavailable. If you didn't do well, you have to start over with even less resources than what you have at the first try.

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* BadassPreacher: Monsignor Carlo Veduti, Italian Vatican legate. His weapon of choice is an asault assault rifle and he has a bonus against undead enemies.
* BigDamnHeroes: The goal of the first adventures is to rescue Morten from the Nazis. Once you find him, he's about to be shot by a firing squad and the tactical encounter which follows features him tied to a pole.
* ContinuingIsPainful: If all party members of the current adventure are downed, the player is taken back to the start menu. You To start again, you keep the loot and experience levels, but have to start with the supplies and money you had when the game over triggered, and the downed party members are temporarily unavailable. If you didn't do well, you have to start over with even less resources than what you have at the first try.


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* NonEntityGeneral: The player's avatar isn't one of the party members but the unammed, unseen leader of the expedition.
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* GlobalCurrency: Ancient gold coins that can be found as loot or as random events are immediately added to the expedition money pool and then work as well as whatever currency you where carrying to buy fuel, ammo, or other supplies.
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* TurnBasedCombat: How the combat sequences are played.
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''Pathway'' is a TurnBasedTactics {{Roguelike}} released on April 11, 2019 on PC, Mac, and Linux, developed by Robotality and published by Chucklefish. The game consists in leading a team of adventurers in 1936's North Africa and Middle East, competing against Nazi Germany to prevent them to gain treasures.

As a {{Roguelike}}, the game uses a procedurally-generated map made of nodes which effect is randomly chosen when you enter them (treasure discovery, combat, or just no effect), beside the nodes which effect is shown on the map (resting area, merchant...). Also, sometimes a node features a challenge which gives unique reward if one of your player characters has a specific skill (for instance, "intimidation" to force a captured Nazi to give information). Outside combat sequences, all is done through a ChooseYourOwnAdventure interface. You also need to manage your fuel and ammo supply.

The game has sixteen player characters available, though only six are playable at the start. The rest must be unlock by completing challenges (kill 100 Nazi, kill 5 enemies with a bleeding effect...). Party size ranges from 2 to 4.

The story is split in 5 campaigns ("adventures"); finishing one for the first time unlocks the next one. Experience levels, money, and loot are kept between campaigns.

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!!This game contains examples of:

* ActionGirl: 7 of the 16 adventurers are female. Only one (the scientist Natalya Shushokova) is available since the start of the game, though.
* AKA47: Guns have made-up names.
** The Hastings Service Pistol is a Webley revolver.
** The Preussisch-Moser M1907 is a Mauser C96.
** The Adler & Stahlknecht STG-34 is a [=StG=] 44.
* AmazonBrigade: Creating a all-women party is possible. Completing one adventure with one is the prerequisite to unlock the adventuress Rose Sheffield.
* ArbitraryHeadcountLimit: From 2 to 4 party members, depending on the adventure.
* ArtisticLicenseCars: Jeeps in 1936 (historically, they started being sold in 1941). The player characters' party drive one to travel on the worldmap. They also show up in German camps.
* BadassPreacher: Monsignor Carlo Veduti, Italian Vatican legate. His weapon of choice is an asault rifle and he has bonus against undead enemies.
* ContinuingIsPainful: If all party members of the current adventure are downed, the player is taken back to the start menu. You keep the loot and experience levels, but have to start with the supplies and money you had when the game over triggered, and the downed party members are temporarily unavailable. If you didn't do well, you have to start over with even less resources than what you have at the first try.
* FakeAristocrat: Baron von B. is described in his character sheet as a "German Gentleman Imposter".
* FatherNeptune: Captain Luiz "Piranha" Pereira is a white-bearded man wearing a sailor cap. His subtitle is "Brazilian Steamboat Smuggler".
* LimitedLoadout: Each character can only carry three items in the same time: a main weapon, a tool (can be a secondary weapon like a knife or grenades), and an outfit (serves as armour).
* MultinationalTeam: 16 player characters available from 14 different countries (3 American, 2 British, a Russian, a German, a Brasilian, a Spanish, an Arab, an Italian, an Icelandic, a Belgian, an Indian, an African[[note]]actual country not specified; she would be a subject of an European country unless she is Liberian or Ethiopian[[/note]], a Caribbean, and a French)[[note]]That's ''17''. The Indian character, Dr. Gopal Chandraputra, is described as "Anglo-Indian"[[/note]].
* NonLethalKO: Party members whose hitpoints get reduced to 0 and fail to be reanimated in time are removed from the current adventure but are merely sent to the hospital and become playable again after completing an adventure (or immediatly if you pay).
* RagtagBunchOfMisfits: An Italian prelate, an Icelandic female wrestler, a Brazilian smuggler, a Belgian female spy, an Arab prince and art collector...
* ResourcesManagementGameplay: You start with a limited pool of fuel and ammo[[note]]10 fuel and 50 bullets in default difficulty, 20 fuel and 60 bullets in the easiest setting, and 8 fuel and 40 bullets in the hardest setting[[/note]], which represents the maximum quantity you can carry on the same time (it's possible to buy increased cap). Travelling between two nodes on the worldmap consumes 1 fuel, and using guns consumes bullets. You can resupply by finding merchants if you're lucky enough (their stock is random, so they don't necessarily carry fuel and bullets), as result of random worldmap events, or as loot earned for winning a tactical encounter.
* {{Retraux}}: A 2019 game with very pixelated, 2D, 16 bits-like graphics.
* ThoseWackyNazis: The main enemies are the mooks of the Nazi archaeological expeditions.
* TwoFistedTales: Let's see... The Thirties... Adventures in exotic locations... Nazis as bad guys... It's basically ''Franchise/IndianaJones: The Roguelike''.
* UniversalAmmunition: Despite the available guns being pistols, revolvers, assault rifles, sniper rifles, and shotguns, there is a single ammo pool to reload everything.

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