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* [[ConvenientMiscarriage InconvenientMiscarriage]]: [[spoiler: Strongly implied.]]

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* [[ConvenientMiscarriage InconvenientMiscarriage]]: Inconvenient Miscarriage]]: [[spoiler: Strongly implied.]]
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* FoundFootageFilm: Done in the style of such films.

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* FoundFootageFilm: FoundFootageFilms: Done in the style of such films.

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* ApocalypticLog: Diary pages from the house's previous owner appear in random locations, providing clues to her tragic fate.

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* ApocalypticLog: Diary pages from the house's previous owner appear in random locations, providing clues to her tragic fate. Mattel's tapes become this if you die.
* [[spoiler: BittersweetEnding: In the full ending, Mattel learns the truth about the haunting and uses the furnace in the basement to destroy the house and the being haunting it, but dies doing so.]]


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* [[spoiler: EldritchAbomination: The ghost.]]


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* FoundFootageFilm: Done in the style of such films.
* [[spoiler: HeroicSacrifice: The best ending.]]


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* GuideDangIt: The full ending (which actually explains what's going on and [[spoiler: lets you stop it]]) is very difficult to get if you don't know what you're doing.


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* [[ConvenientMiscarriage InconvenientMiscarriage]]: [[spoiler: Strongly implied.]]
* InfantImmortality: [[spoiler: Averted.]]
-->"[[spoiler: The baby is gone.]]"


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* RedHerring: The previous owner's notes show her becoming convinced that her late husband is the being haunting the place. [[spoiler: It's not. It's some kind of HumanoidAbomination summoned by a previous owner.]]
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* TakingYouWithMe: [[spoiler: The ''best'' available ending for Mattel is this trope.]]
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* CameraAbuse: It's raining in Mattel's backyard, and smears of distortion slip across the camera's image when he goes outside, representing raindrops on the lens.

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* CameraAbuse: It's raining in Mattel's backyard, and smears of distortion slip across the camera's image when he goes outside, representing raindrops on the lens. In one [=CCTV=] scare, a soda can is flung into the camera hard enough to crack the lens.
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* EvilDetectingDog: Mattel's dog Cory evidently had a run-in with the haunting before his master did, and subsequently sat staring at the foot of the steps, as if watching for its return. [[spoiler: By the time Mattel starts recording things and the game begins, the dog has wasted away and died.]]
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* DramaticSlip: Mattel occasionally trips and falls, which can be alarming if he's sprinting back to bed before the camera's battery times out.
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* {{Poltergeist}}
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* RoomFullOfCrazy: Red writing appears on the walls and floor, sometimes when Mattel's back is turned for only a second or two.

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* RoomFullOfCrazy: Red writing appears on the walls and floor, sometimes when Mattel's back Mattel is turned for only a second or two.sleeping and other times when he merely turns his back.
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* OffscreenTeleportation: Mannequins suddenly appear in places Mattel ''just'' turned away from, a second ago.
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* GoryDiscretionShot: If Mattel dies, a mannequin appears before the InUniverseCamera in a corpse-like pose in lieu of an actual corpse.
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* HorrorDoesntSettleForSimpleTuesday: The last night of Mattel's recording is the night of July 4th (Independence Day in the USA).
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''Paranormal'' is an indie-produced horror game for PC, currently available in Early Access and undergoing further development. The game's style is reminiscent of FoundFootageFilms, as the player directs a new homeowner's attempts to capture his (very) haunted house's ever-intensifying supernatural manifestations via InUniverseCamera. Every running of ''Paranormal'' is unique, as the spooky events and increasingly-dangerous apparitions are generated randomly each time, becoming more extreme as Mattel's investigation stretches out over several nights. Assuming he lasts that long...

to:

''Paranormal'' is an indie-produced horror game for PC, currently available in via Steam's Early Access and undergoing further development. The game's style is reminiscent of FoundFootageFilms, as the player directs a new homeowner's attempts to capture his (very) haunted house's ever-intensifying supernatural manifestations via InUniverseCamera. Every running of ''Paranormal'' is unique, as the spooky events and increasingly-dangerous apparitions are generated randomly each time, becoming more extreme as Mattel's investigation stretches out over several nights. Assuming he lasts that long...
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* ImpaledWithExtremePrejudice: How the body of one of the house's previous owners was found. [[spoiler: Also how the kitchen apparition appears, nailed to the wall by a large pipe.]]

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* ImpaledWithExtremePrejudice: How the body of one of the house's previous owners was found. [[spoiler: Also how the kitchen apparition appears, nailed pinned to the wall by a large pipe.]]
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* ImpaledWithExtremePrejudice: How the body of one of the house's previous owners was found. [[spoiler: Also how the kitchen apparition appears, nailed to the wall by a large pipe.]]
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* TimeLimit: You have to get Mattel back to his room and into bed when his camera's battery runs low, giving it a chance to recharge (and the game, time to prepare the next night's scares).

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* TimeLimit: You have to get Mattel back to his room and into bed when his camera's battery runs low, giving it a chance to recharge while he sleeps (and the game, time to prepare the next night's scares).
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* RoomFullOfCrazy: Red writing appears on the walls and floor, sometimes when Mattel's back is turned for only a second or two.

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* RoomFullOfCrazy: Red writing appears on the walls and floor, sometimes when Mattel's back is turned for only a second or two.two.
* TimeLimit: You have to get Mattel back to his room and into bed when his camera's battery runs low, giving it a chance to recharge (and the game, time to prepare the next night's scares).
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* CreepyChangingPainting: Several paintings and murals around the house change their appearance to something ominous.

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* CreepyChangingPainting: Several paintings and murals around the house change their appearance to something ominous.and/or swap places between one night and the next.
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* OuijaBoard: There's one in the bedroom that spells out threats.
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* RoomFullOfCrazy: Red writing appears on the walls and floor, sometimes instantaneously when Mattel's back is turned for only a second or two.

to:

* RoomFullOfCrazy: Red writing appears on the walls and floor, sometimes instantaneously when Mattel's back is turned for only a second or two.
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* BloodyHandprint: Yes, and bloody ''footprints'' too, not always on the floor.

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* BloodyHandprint: Yes, Several, and bloody ''footprints'' too, not always on the floor.

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* DullSurprise: Even when objects are floating in midair and mannequins are creeping around behind him, Mattel's reactions tend to be muted at best.


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* FantasticallyIndifferent: Even when objects are floating in midair, the plumbing is bleeding, and mannequins are creeping around behind him, Mattel's reactions tend to be muted at best.
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''Paranormal'' is an indie-produced horror game for PC, currently available in Early Access and undergoing further development. The game's style is reminiscent of FoundFootageFilms, as the player directs Mattel's attempts to capture his (very) haunted house's ever-intensifying supernatural manifestations via InUniverseCamera. Every running of ''Paranormal'' is unique, as the spooky events and increasingly-dangerous apparitions are generated randomly each time, becoming more extreme as Mattel's investigation stretches out over several nights. Assuming he lasts that long...

to:

''Paranormal'' is an indie-produced horror game for PC, currently available in Early Access and undergoing further development. The game's style is reminiscent of FoundFootageFilms, as the player directs Mattel's a new homeowner's attempts to capture his (very) haunted house's ever-intensifying supernatural manifestations via InUniverseCamera. Every running of ''Paranormal'' is unique, as the spooky events and increasingly-dangerous apparitions are generated randomly each time, becoming more extreme as Mattel's investigation stretches out over several nights. Assuming he lasts that long...
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* InUniverseCamera: Mattel carries a camera with him while exploring his house at night; by day, while he's sleeping, closed-circuit cameras monitor cut-scene hauntings elsewhere in the house.

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* InUniverseCamera: Mattel carries a camera with him while exploring his house at night; by day, while he's sleeping, closed-circuit cameras monitor cut-scene hauntings elsewhere in the house.house.
* RoomFullOfCrazy: Red writing appears on the walls and floor, sometimes instantaneously when Mattel's back is turned for only a second or two.
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* BloodyHandprint: Yes, and bloody ''footprints'' too, not always on the floor.


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* CreepyDoll: The puppet-like mannequins Mattel uses to visualize space for his work are creepy enough ''before'' they start moving around the house.


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* ElectromagneticGhosts: The haunting messes with the car's lights and the radio, sometimes the television also.
* HauntedHouse
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* DullSurprise: Even when objects are floating in midair and mannequins are creeping around behind him, Mattel's reactions tend to be muted at best.
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* CreepyChangingPainting: Several paintings and murals around the house change their appearance to something ominous.
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ApocalypticLog: Diary pages from the house's previous owner appear in random locations, providing clues to her tragic fate.
CameraAbuse: It's raining in Mattel's backyard, and smears of distortion slip across the camera's image when he goes outside, representing raindrops on the lens.
InUniverseCamera: Mattel carries a camera with him while exploring his house at night; by day, while he's sleeping, closed-circuit cameras monitor cut-scene hauntings elsewhere in the house.

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* ApocalypticLog: Diary pages from the house's previous owner appear in random locations, providing clues to her tragic fate.
* CameraAbuse: It's raining in Mattel's backyard, and smears of distortion slip across the camera's image when he goes outside, representing raindrops on the lens.
* InUniverseCamera: Mattel carries a camera with him while exploring his house at night; by day, while he's sleeping, closed-circuit cameras monitor cut-scene hauntings elsewhere in the house.
Is there an issue? Send a MessageReason:
None


''Paranormal'' is an indie-produced horror game for PC, currently available in Early Access and undergoing further development. The game's style is that of a FoundFootageFilm, as the player directs Mattel's attempts to capture his (very) haunted house's ever-intensifying supernatural manifestations via InUniverseCamera. Every running of ''Paranormal'' is unique, as the spooky events and increasingly-dangerous apparitions are generated randomly each time, becoming more extreme as Mattel's investigation stretches out over several nights. Assuming he lasts that long...

to:

''Paranormal'' is an indie-produced horror game for PC, currently available in Early Access and undergoing further development. The game's style is that reminiscent of a FoundFootageFilm, FoundFootageFilms, as the player directs Mattel's attempts to capture his (very) haunted house's ever-intensifying supernatural manifestations via InUniverseCamera. Every running of ''Paranormal'' is unique, as the spooky events and increasingly-dangerous apparitions are generated randomly each time, becoming more extreme as Mattel's investigation stretches out over several nights. Assuming he lasts that long...
Is there an issue? Send a MessageReason:
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->''Hello, my name is Mattel Clark. I'm an artist, and I've come to believe that my house is haunted. Lately, things have been going bump in the night. A lot. So, I've set up cameras around my studio, and I've got one here, and I've started recording things to try and prove to people that I'm'' not ''going crazy.''


''Paranormal'' is an indie-produced horror game for PC, currently available in Early Access and undergoing further development. The game's style is that of a FoundFootageFilm, as the player directs Mattel's attempts to capture his (very) haunted house's ever-intensifying supernatural manifestations via InUniverseCamera. Every running of ''Paranormal'' is unique, as the spooky events and increasingly-dangerous apparitions are generated randomly each time, becoming more extreme as Mattel's investigation stretches out over several nights. Assuming he lasts that long...

!!Tropes:

ApocalypticLog: Diary pages from the house's previous owner appear in random locations, providing clues to her tragic fate.
CameraAbuse: It's raining in Mattel's backyard, and smears of distortion slip across the camera's image when he goes outside, representing raindrops on the lens.
InUniverseCamera: Mattel carries a camera with him while exploring his house at night; by day, while he's sleeping, closed-circuit cameras monitor cut-scene hauntings elsewhere in the house.

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