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* OnlyICanKillHim: [[MirrorBoss Ghost Paladog]] can only be harmed/damaged by Paladog himself, all of Paladog's minions will simply pass through and ignore him, although they can still be hurt by the boss.

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* HeelFaceTurn: Mouse the Street Fighter is a reformed gangster. At the end of the game, he opens a highly successful cheese factory.

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* HeelFaceTurn: HeelFaceTurn:
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Mouse the Street Fighter is a reformed gangster. At the end of the game, he opens a highly successful cheese factory.factory.
** The BlackKnight Dark Dog who was corrupted by evil reforms and becomes a playable character once he's beaten.
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* GameplayAndStorySegregation: The critters are stated in the backstory to be IncorruptiblePurePureness who couldn't get their minds manipulated by TheLegionsOfHell. Then the mobile release features Dark Dog, who was explicitly stated to have been corrupted by evil (before his HeelFaceTurn).
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* BewitchedAmphibians: The one that transforms your units is based on a frog.

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* BewitchedAmphibians: The one that transforms your units is based on a frog.second boss, Frog Witch will temporarily turn Paladog's troops into useless frogs.

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Trope potholing


* BalefulPolymorph[=/=]BewitchedAmphibians: The second boss [[WickedWitch Frog Witch]] will turn your front units into frogs, temporarily making them useless and unable to fight. Up to 5 can be transformed at a time, so countering with a ZergRush will make life easier.
* BearsAreBadNews[=/=]BearyFriendly[=/=]BearyFunny: Bear the Royal Guard occupies a middle ground between all three of these, being a tough fighter, a good guy ''and'' a funny character.

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* BalefulPolymorph[=/=]BewitchedAmphibians: BalefulPolymorph: The second boss [[WickedWitch Frog Witch]] will turn your front units into frogs, temporarily making them useless and unable to fight. Up to 5 can be transformed at a time, so countering with a ZergRush will make life easier.
* BearsAreBadNews[=/=]BearyFriendly[=/=]BearyFunny: BearsAreBadNews: Bear the Royal Guard occupies a middle ground between all three of these, being is a tough fighter, a good guy ''and'' fighter.
* BearyFriendly: Bear the Royal Guard is your ally.
* BearyFunny: Bear is also
a funny character.character.
* BewitchedAmphibians: The one that transforms your units is based on a frog.

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* PunnyName: The [[RobinHood rabbit, Hood]], and [[Franchise/{{Rocky}} Rooky]] the Kangaroo.

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* PunnyName: PunnyName:
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The [[RobinHood [[Myth/RobinHood rabbit, Hood]], and [[Franchise/{{Rocky}} Rooky]] the Kangaroo.
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* GlassCannon: Hood the Rabbit has ''extremely'' low HP but can dish out lots of damage when in numbers. Monkey the Pirate and Penguin the

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* GlassCannon: Hood the Rabbit has ''extremely'' low HP but can dish out lots of damage when in numbers. Monkey the Pirate and Penguin the Wizard also have low HP, but the former can deal good damage to grouped enemies while the latter can deal heavy damage plus freeze, if he's in Paladog's aura.

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* BoringButPractical: Spamming Mouse the Street Fighter against bosses is actually quite a viable tactic against most of them, since a good number can only hit or affect one or a very limited number of units at a time.



* BoringButPractical: Spamming Mouse the Street Fighter against bosses is actually quite a viable tactic against most of them, since a good number can only hit or affect one or a very limited number of units at a time.
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* BoringButPractical: Spamming Mouse the Street Fighter against bosses is actually quite a viable tactic against most of them, since a good number can only hit or affect one or a very limited number of units at a time.
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* NotCompletelyUseless: Mouse the Street Fighter gets ''heavily'' outclassed by other units later on, but is useful as a cheap, easy-to spam decoy unit against Nom Nom Duck, who can OneHitKill a unit but at a very slow rate.

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* NotCompletelyUseless: Mouse the Street Fighter gets ''heavily'' outclassed by other units later on, but is useful as a cheap, easy-to spam decoy unit against Nom Nom Duck, Duck and certain other bosses, who can OneHitKill have a unit but at a very slow rate.rate of attack.
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* MightyGlacier: A huge number of Mooks are very durable and hit hard, but have a slow rate of attack. Taken UpToEleven by the Nom Nom Duck- its attack is slow, but it basically [[OneHitKill eats your troops in one hit]].

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* MightyGlacier: A huge number of Mooks are very durable and hit hard, but have a slow rate of attack. Taken UpToEleven by the Nom Nom Duck- its attack is slow, but it basically [[OneHitKill eats your Paladog's troops in one hit]].hit]], and up to twelve by the FinalBoss whose attack speed is slow but will OneHitKill ''huge groups'' of Paladog's troops.
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* KungFuProofMook: Ghosts, which turn intangible when they first reach you.

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* KungFuProofMook: Ghosts, which turn intangible when they first reach you.your front-most troops, rendering them invulnerable to attacks, and only re-appear once they get past said frontmost troops.

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* StealthPun. The Defensive Tortoise is the resident StoneWall. In other words, he's ''turtling''.

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* StealthPun. StealthPun:
**
The Defensive Tortoise is the resident StoneWall. In other words, he's ''turtling''.''turtling''.
** The shopkeeper is a pig who's really into earning money. In other words, he's literally a ''greedy pig''.
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* IncorruptiblePurePureness: Most of the Critters are said to be this- to the point where TheLegionsOfHell decided to all-out attack since they couldn't corrupt the Critters like they did with the humans. Subverted by Dark Dog, who ''did'' get brainwashed by the evil forces.

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* BossFight: At the end of every 12 levels is a boss unit, who's much stronger and tougher than normal mooks and has special abilities of their own:
** 1st Boss: Zombie King, who summons groups of zombies in threes in an attempt to overwhelm you.
** 2nd Boss: Frog Witch, who temporarily turns your troops into useless frogs.
** 3rd Boss: Soccer Skeleton, who punts troops a good distance back while stunning them.
** 4th Boss: Mummy King, who summons groups of mummies in threes in an attempt to overwhelm you.
** 5th Boss: Ghost King, who {{Teleport Spam}}s around the area freely to attack reinforcements or Paladog.
** 6th Boss: Nom Nom Duck, who eats units to OneHitKill them no matter their strength.
** 7th Boss: Ghost Paladog, who attacks with his version of the Fists of Fury, and can only be harmed by Paladog's spells.
** 8th Boss: The White Dragon, who uses icy breath to freeze groups of Paladog's troops.
** 9th Boss: The Succubus, who blows kiss projectiles that poison Paladog and his troops should they hit.
** FinalBoss: The [[BigBad Dark Lord]], who uses his scythe to OneHitKill groups of Paladog's troops and cause HPToOne to Paladog.



* EatingTheEnemy: The Nomnom Duck boss basically eats troops in one hit. He's quite vulnerable to mice spam, however, since he can only eat one unit at a time.

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* EatingTheEnemy: The Nomnom Duck boss basically eats troops in one hit. He's quite vulnerable to mice spam, however, since he can only eat one unit at a time.time with a long cooldown.



* KillerRabbit: Hood. Less literally, Mouse the Street Fighter.

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* KillerRabbit: Hood. Less literally, Mouse the Street Fighter. There's also Nom Nom Duck, who looks like a cartoony duck head, and it [[OneHitKill one-shots]] even the strongest troops by eating them whole.
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* TheUndead: Pretty much everything you fight are undeads in one way or another, the exceptions probably being the witches and ActionBomb units.

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* TheUndead: Pretty much everything you fight are undeads in one way or another, the exceptions probably being the witches witches, devils, and ActionBomb units.

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* EverythingsBetterWithPenguins: Penguin the Wizard, a SquishyWizard who uses ice spells from afar. Within Paladog's aura, his attacks gain the ability to freeze enemies.



* GlassCannon: Hood the Rabbit has ''extremely'' low HP but can dish out lots of damage when in numbers. Monkey the Pirate and Penguin the



* HeroicDog: Paladog

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* HeroicDog: PaladogPaladog himself. A less obvious one would be Dark Dog after he is reformed.

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* EvilCounterpart: Many of the enemies are basically TheUndead with similar abilities to that of Paladog's troops. Paladog himself has to contend with Ghost Paladog, who uses his Fist Of Fury, and can only be harmed by Paladog himself.

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* EvilCounterpart: Many of the enemies are basically TheUndead with similar abilities to that of Paladog's troops. troops:
** Mouse the Street Fighter: Weak melee units, being close-ranged enemies with low health.
** Hood the Rabbit: Most of the ranged units. They're even less durable than the melee units, but have range to compensate.
** Bear the Royal Guard: Spearmen skeletons and Mummies both use a mid-ranged attack and can take a pretty good beating before going down.
** Defensive Tortoise: {{Rock Monster}}s and shield-bearing armored knights cannot attack, but can take incredible punishment and are resistant to pushback.
** Monkey The Pirate: Puking Zombies attack with a ZombiePukeAttack that deals small splash damage around the target it hits.
** Elite Rhino: Most GiantMook enemies have powerful melee and lots of health.
** Penguin the Wizard: Beholders have a rapid-fire ranged attack that deals a great amount of damage.
** The Pink Dragon: The White Dragon boss. It looks very similar to the Pink Dragon, but uses ice breath to freeze troops instead of fire breath.
**
Paladog himself has to contend with two. Ghost Paladog, who uses his Fist Of Fury, Fury and can only be harmed by Paladog himself.himself, and Dark Dog, the BlackKnight counterpart to his Paladin.

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* BabiesEverAfter: In the ending, [[spoiler:Paladog marries the princess and they have puppies... ''six sons and six daughters''.]]



* DarkIsEvil: Dark Dog initially starts out as a dog who's been corrupted by the evil forces. However, once's he's beaten...
* DarkIsNotEvil: ...he does a HeelFaceTurn and helps to save the kingdom.



* UnexpectedGameplayChange: Every third level shifts from the usual type, be it EscortMission or a lane-based AoS type.

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* UnexpectedGameplayChange: UnexpectedGameplayChange:
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Every third level shifts from the usual type, be it EscortMission or a lane-based AoS type.type.
** Dark Dog's gameplay is ''very'' different from that of Paladog's.
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* HPToOne: The Dark Lord's scythe attack does this to Paladog if it hits him, instead of being a OneHitKill.

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* ActionBomb: One of the mooks is a humanoid with a bomb for its head, take too long to kill it and it explodes doing ''massive'' damage. There's also another variant with a C4 and Timer on its head, these hurt even more and have more health.



* LostWoods: The Mind Forest becomes far more sinister after the third boss.

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* LostWoods: The Mind Forest becomes far more sinister after the third first boss.



* UnexpectedGameplayChange: Every third level shifts from the usual type, be it EscortMission or a lane-based AoS type.



* ShoutOut: The television enemies attack by having a StringyHairedGhostGirl [[TheRing emerge from the screen and swipe at you]].

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* ShoutOut: ShoutOut:
**
The television enemies attack by having a StringyHairedGhostGirl [[TheRing emerge from the screen and swipe at you]].you]].
** One of the mooks is pretty much a [[TabletopGame/DungeonsAndDragons Beholder]] expy.



* TheWarSequence: Battlefield mode.


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* UnexpectedGameplayChange: Every third level shifts from the usual type, be it EscortMission or a lane-based AoS type.
* TheUndead: Pretty much everything you fight are undeads in one way or another, the exceptions probably being the witches and ActionBomb units.


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* TheWarSequence: Battlefield mode.
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* TurnUndead: One of the Maces allows Paladog to use this, it has a chance of [[OneHitKill instantly killing]] enemies and it affects a large area.
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* TheGrimReaper: The Dark Lord certainly has the look, wearing a black cloak and wielding a SinisterScythe. And he also has the ability to OneHitKill huge groups of your troops.

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* DegradedBoss: Several level bosses re-appear as ''normal enemies'' in later levels, complete with all their abilities.



* EpicFlail: Elite Rhino's WeaponOfChoice.



* SpiritedCompetitor: Rooky, who is always looking for stronger opponents. This battlefield provides an appropriate trial.



* ZergRush: Basic enemy tactic for the most part, the player can do it too by amassing huge numbers of troops. Certainly effective against bosses that can OneHitKill your units or otherwise disable them in some manner.

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* ZergRush: Basic enemy tactic for the most part, the player can do it too by amassing huge numbers of troops. Certainly effective against bosses that can OneHitKill your units or otherwise disable them in some manner.manner, but only one at a go.

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* PraetorianGuard: Bear the Royal Guard is well, a Royal Guard, and a pretty capable fighter. The enemy spearmen are presumably this to the Dark Lord, being Bear's EvilCounterpart.



* PunnyName: The [[RobinHood rabbit, Hood]].

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* PunnyName: The [[RobinHood rabbit, Hood]].Hood]], and [[Franchise/{{Rocky}} Rooky]] the Kangaroo.



* ShoutOut: the television enemies attack by having a StringyHairedGhostGirl [[TheRing emerge from the screen and swipe at you]].

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* ShoutOut: the The television enemies attack by having a StringyHairedGhostGirl [[TheRing emerge from the screen and swipe at you]].
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* ZergRush: Basic enemy tactic for the most part, the player can do it too by amassing huge numbers of troops. Certainly effective against bosses that can OneHitKill your units or otherwise disable them in some manner.

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* ZergRush: Basic enemy tactic for the most part, the player can do it too by amassing huge numbers of troops. Certainly effective against bosses that can OneHitKill your units or otherwise disable them in some manner.manner.
* ZombiePukeAttack: Certain zombies use a vomit attack that deals SplashDamage, essentially making them the EvilCounterpart of Monkey The Pirate.
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* BalefulPolymorph[=/=]BewitchedAmphibians: The second boss [[WickedWitch Frog Witch]] will turn your front units into frogs, temporarily making them useless and unable to fight. Up to 5 can be transformed at a time, so a ZergRush will make life easier.

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* BalefulPolymorph[=/=]BewitchedAmphibians: The second boss [[WickedWitch Frog Witch]] will turn your front units into frogs, temporarily making them useless and unable to fight. Up to 5 can be transformed at a time, so countering with a ZergRush will make life easier.
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* OneHitKill: Several bosses have the ability to kill your units in one hit. The FinalBoss in particular can one-shot ''multiple'' units in one go.

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* OneHitKill: Several Two bosses have the ability to kill your units in one hit. The FinalBoss in particular can one-shot ''multiple'' units in one go.
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* KingMook: The zombie king. His only attack is to summon zombies at you.

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* KingMook: The zombie king. His only attack is to summon zombies at you. Ditto for the Mummy King, whose only ability is to summon mummies at you.
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* NotCompletelyUseless: Mouse the Street Fighter gets ''heavily'' outclassed by other units later on, but is useful as a cheap, easy-to spam decoy unit against Nom Nom Duck, who can OneHitKill a unit but at a very slow rate.

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