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* WhereAreTheyNowEnding: The ending shows what happened to Paladog and each of his various troops.

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* WhereAreTheyNowEnding: WhereAreTheyNowEpilogue: The ending shows what happened to Paladog and each of his various troops.
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* BlackKnight: Dark Dog. Despite having darkness and evil powers, [[DarkIsNotEvil he still fights against the demonic invasion]].

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* BlackKnight: Dark Dog. Despite having He's an EvilCounterpart to Paladog with darkness and evil powers, powers thanks to having corrupted by evil, but after he's defeated and redeemed, [[DarkIsNotEvil he still fights against the demonic invasion]].
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* HornyDevils: The second-to-last boss is a succubus who blows toxic kisses at Paladog and his troops to poison them.
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Has been released for the iOS and Android, with extra content containing a new playable character, Dark Dog.


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* BlackKnight: Dark Dog. Despite having darkness and evil powers, [[DarkIsNotEvil he still fights against the demonic invasion]].
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* WhereAreTheyNowEnding: The ending shows what happened to Paladog and each of his various troops.
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* EvilCounterpart: Many of the enemies are basically TheUndead with similar abilities to that of Paladog's troops.

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* EvilCounterpart: Many of the enemies are basically TheUndead with similar abilities to that of Paladog's troops. Paladog himself has to contend with Ghost Paladog, who uses his Fist Of Fury, and can only be harmed by Paladog himself.
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* MightyGlacier: A huge number of Mooks are very durable and hit hard, but have a slow rate of attack. Taken UpToEleven by the Nom Nom Duck- its attack is slow, but it basically [[OneHitKill eats your troops in one hit]].
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* ZergRush: Basic enemy tactic for the most part, the player can do it too by amassing huge numbers of troops. Certainly effective against bosses that can OneHitKill your units.

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* ZergRush: Basic enemy tactic for the most part, the player can do it too by amassing huge numbers of troops. Certainly effective against bosses that can OneHitKill your units.units or otherwise disable them in some manner.
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* MirrorMatch: Ghost Paladog, Paladog's EvilCounterpart. He uses Paladog's Fist of Fury mace, and to top it all off, can ''[[OnlyICanKillHim only]]'' [[OnlyICanKillHim be damaged by Paladog himself]].


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* WeCannotGoOnWithoutYou: No matter how many units Paladog has, and no matter how well they're doing, if Paladog falls, the level is lost.

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* BlownAcrossTheRoom: During a boss level, once the enemy Base is defeated and the boss appears, it will KnockBack all your units a good distace while stunning them. [[ImmuneToFlinching Paladog is immune]].

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* BlownAcrossTheRoom: During a boss level, once the enemy Base is defeated and the boss appears, it will KnockBack all your units a good distace distance while stunning them. [[ImmuneToFlinching Paladog is immune]].



* CriticalHit: Every unit has one but it only happens while in Paladog's aura. From dealing more damage to increased range to damaging every single unit on the level.
* CriticalHitClass: The core game mechanic is that the units only unleash their {{CriticalHit}}s while in Paladog's aura, ranging from more damage to knocking enemies back to hitting everything on the map. The easiest way to win is building nothing but archers, as a group of archers in the aura becomes less DeathOfAThousandCuts and more WaveMotionGun.

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* CriticalHit: Every unit has one but it only happens while in Paladog's aura. From dealing more damage to increased range to damaging every single unit on the level.
* CriticalHitClass: The core game mechanic is that the units only unleash their {{CriticalHit}}s {{Special Attack}}s while in Paladog's aura, ranging from more damage to knocking enemies back to hitting everything on the map. The easiest way to win is building nothing but archers, as a group of archers in the aura becomes less DeathOfAThousandCuts and more WaveMotionGun.



* IKnowMaddenKombat: The third boss, the Soccer Skeleton. He basically kicks your units like a soccer ball, sending them flying back and stunning them- even the Defensive Turtle is not immune. [[AchillesHeel However]], he can only kick ''one'' unit at a time.

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* IKnowMaddenKombat: The third boss, the Soccer Skeleton. He basically kicks your units like a soccer ball, [[PunchedAcrossTheRoom sending them flying back a good distance]] and stunning them- even the Defensive Turtle is not immune. [[AchillesHeel However]], he can only kick ''one'' unit at a time.



* RapidFireFisticuffs: Rooky the Kangaroo's CriticalHit.

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* RapidFireFisticuffs: Rooky the Kangaroo's CriticalHit.SpecialAttack.



* SadisticChoice: Levelling up can feel like this, as you must choose between three randomly-selected abilities to upgrade.

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* SadisticChoice: Levelling Leveling up can feel like this, as you must choose between three randomly-selected abilities to upgrade.


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* SpecialAttack: Every unit has one but it only happens while in Paladog's aura. From dealing more damage, to doubled defense, to increased range to damaging every single unit on the level.
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* IKnowMaddenKombat: The third boss, the Soccer Skeleton. He basically kicks your units like a soccer ball, sending them flying back and stunning them- even the Defensive Turtle is not immune. [[AchillesHeel However]], he can only kick ''one'' unit at a time.


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* [[PunchedAcrossTheRoom Kicked Across The Room]]: The Soccer Skeleton boss will punt all units he attacks, sending them flying back far and stunning them, messing up your front lines and stronger units. However, he doesn't attack too quickly and can [[AchillesHeel only kick one unit back at a time]].
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* BalefulPolymorph[=/=]BewitchedAmphibians: The second boss [[WickedWitch Frog Witch]] will turn your front units into frogs, temporarily making them useless and unable to fight. Up to 5 can be transformed at a time, so a ZergRush will make life easier.

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* SinisterScythe: Used by the [[BigBad Dark Lord]], and it {{One Hit Kill}}s large groups of Paladog's troops randomly in one go.



* ZergRush: Basic enemy tactic for the most part, the player can do it too by spamming Mouse or Hood, both are cheap units with low cooldown and cost.

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* ZergRush: Basic enemy tactic for the most part, the player can do it too by spamming Mouse or Hood, both are cheap units with low cooldown and cost.amassing huge numbers of troops. Certainly effective against bosses that can OneHitKill your units.
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* OneHitKill: Several bosses have the ability to kill your units in one hit. The FinalBoss in particular can one-shot ''multiple'' units in one go.

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* EatingTheEnemy: The Nomnom Duck boss basically eats troops in one hit. He's quite vulnerable to mice spam, however, since he can only eat one unit at a time.



* JustEatHim: The Nomnom Duck boss basically eats troops in one hit. He's quite vulnerable to mice spam, however.
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* JustEatHim: The Nomnom Duck boss basically eats troops in one hit. He's quite vulnerable to mice spam, however.


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* WarmUpBoss: The Zombie King. His ability is one of the less dangerous boss abilities in the game (summoning a group of 3 [[TheGoomba easily killed zombies]]) although this does allow the skeleton ninjas in the back to tank damage. But with Hood's SpecialAttack which penetrates all the enemies in front, even they die quickly once Hood is amassed enough.
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* BlownAcrossTheRoom: During a boss level, once the enemy Base is defeated and the Zombie King appears, it will KnockBack all your units a good distace while stunning them. [[ImmuneToFlinching Paladog is immune]].

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* BlownAcrossTheRoom: During a boss level, once the enemy Base is defeated and the Zombie King boss appears, it will KnockBack all your units a good distace while stunning them. [[ImmuneToFlinching Paladog is immune]].

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* ArcherArchetype: Hood the rabbit is your main ranged unit.

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* ArcherArchetype: Hood the rabbit is your main ranged unit. While he is less durable than Mouse the Street Fighter, he has good range and tends to stay behind frontal units.


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* ThrowDownTheBomblet: Monkey The Pirate's specialty is to throw bombs that deal SplashDamage from afar.
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The game's main mechanic is Paladog's Aura- friendly units within get a StatusBuff and can perform a SpecialAttack that's more powerful than their regular attacks.

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The game's main mechanic is Unlike most 2D army games, your character lacks a home base, and instead uses Paladog's Aura- HP as your HP bar. Paladog has a holy Aura that buffs friendly units within get within, giving them a StatusBuff and can allowing them to perform a SpecialAttack that's more powerful than their regular attacks.
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The game's main mechanic is Paladog's Aura- friendly units within get a StatusBuff and can perform a SpecialAttack that's more powerful than their regular attacks.
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* EvilCounterpart: Many of the enemies are basically "evil" variants of Paladog's troops.

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* EvilCounterpart: Many of the enemies are basically "evil" variants TheUndead with similar abilities to that of Paladog's troops.
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* AnimatedArmor: One of the enemy types, the shield-bearing variant doesn't attack but can absorb a lot of damage, while the axe wielding type can take hits and dish them out. [[EvilCounterpart Just like Defensive Tortoise and Elite Rhino respectively]].


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* BlownAcrossTheRoom: During a boss level, once the enemy Base is defeated and the Zombie King appears, it will KnockBack all your units a good distace while stunning them. [[ImmuneToFlinching Paladog is immune]].


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* ImmuneToFlinching: Paladog is immune to flinching or getting pushed back at all. This is helpful to know.
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* WorldOfFunnyAnimals: Arguably, the entire world has become this.

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* WorldOfFunnyAnimals: Arguably, the entire world has become this.this.
* ZergRush: Basic enemy tactic for the most part, the player can do it too by spamming Mouse or Hood, both are cheap units with low cooldown and cost.
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* BoxingKangaroo: Rooky the Kangaroo punches enemies with his fists, and his CriticalHit is basically RapidFireFisticuffs.


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* RapidFireFisticuffs: Rooky the Kangaroo's CriticalHit.
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* EvilCounterpart: Many of the enemies are basically "evil" variants of Paladog's troops.


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* KungFuProofMook: Ghosts, which turn intangible when they first reach you.
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* WingedSoulFliesOffAtDeath: Happens whenever units of any side die, this is a good indicator to tell that they're actually dead and not just "knocked down".
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reference added


Paladog is a WebGame by fazecat where you play as the heroic Paladog. Set in a far future where animals have replaced humanity, the peaceful animals unite under Paladog to repel the evil creatures attacking Critterland.

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Paladog [[http://www.unblockedgamesroom.com/paladog Paladog]] is a WebGame by fazecat where you play as the heroic Paladog. Set in a far future where animals have replaced humanity, the peaceful animals unite under Paladog to repel the evil creatures attacking Critterland.



* WorldOfFunnyAnimals: Arguably, the entire world has become this.

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* WorldOfFunnyAnimals: Arguably, the entire world has become this.

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* ADogNamedDog: Bear the Royal Guard, Defensive Tortoise, Monkey the Pirate, Elite Rhino, Penguin the Wizard, the Pink Dragon, and Paladog (arguably). Hood the Rabbit and Rooky the Kangaroo are the only exceptions to this.



* TheArcher: Hood the rabbit is your main ranged unit.

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* TheArcher: ArcherArchetype: Hood the rabbit is your main ranged unit.



* BearsAreBadNews[=/=]BearyFriendly[=/=]BearyFunny: Bear the Royal Guard occupies a middle ground between all three of these, being a tough fighter, a good guy ''and'' a funny character.
* BladeOnAStick: Bear the Royal Guard makes use of one.



* ColonyDrop: The Meteor Mace.



* DeathFromAbove: The Meteor Mace.



* EscortMission
* GiantMook
* GratuitousEnglish

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* EscortMission
EscortMission: Of the escort-the-caravan variety.
* GiantMook
EveryoneCallsHimBarkeep: The Pink Dragon.
* GratuitousEnglishFragileSpeedster: Mouse the Street Fighter is the fastest unit in the game, the cheepest to produce and also the most fragile. Rooky the Kangaroo is slightly slower, but more durable.
* GiantMook: Quite a few.
* GoodOldFisticuffs: Rooky the Kangaroo.
* GratuitousEnglish: It's readily apparent that English was not the creator's first language.
* HeelFaceTurn: Mouse the Street Fighter is a reformed gangster. At the end of the game, he opens a highly successful cheese factory.



* HumansAreTheRealMonsters: Humans filled the world with so much evil that the gods are forced to destroy the world and create a new one with critters as the dominant species. Under the rule of the critters, the world becomes a utopia almost entirely devoid of violence for a thousand years... until TheLegionsOfHell invade it because they couldn't manipulate the critter's minds like they could humans.



* HooksAndCrooks: Monkey the Pirate has a hook hand.
* HumansAreBastards: Humans filled the world with so much evil that the gods were forced to destroy the world and create a new one with critters as the dominant species. Under the rule of the critters, the world becomes a utopia almost entirely devoid of violence for a thousand years... until TheLegionsOfHell invade it because they couldn't manipulate the critter's minds like they could humans.
* InstantAwesomeJustAddDragons: The Pink Dragon is your ultimate unit, and pretty powerful too.



* KillerRabbit: Hood

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* KillerRabbit: HoodHood. Less literally, Mouse the Street Fighter.



* LightningBruiser: Bear the Royal Guard and Elite Rhino become this after a few upgrades, especially inside Paladog's aura.



* MagikarpPower: Hood. At the beginning of the game, he's a decent enough ranged unit. By the end, once you've invested in skills like increasing the frequency of {{CriticalHit}}s and lowering attack cooldowns, massed of rabbits becomes harbingers of destruction that damage every single enemy (including the enemy base) with the arrow equivalent of MoreDakka.



* MagikarpPower: Hood. At the beginning of the game, he's a decent enough ranged unit. By the end, once you've invested in skills like increasing the frequency of {{CriticalHit}}s and lowering attack cooldowns, massed of rabbits becomes harbingers of destruction that damage every single enemy (including the enemy base) with the arrow equivalent of MoreDakka.
* ThePaladin

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* MagikarpPower: Hood. At the beginning of the game, he's a decent enough ranged unit. By the end, once you've invested in skills like increasing the frequency of {{CriticalHit}}s and lowering attack cooldowns, massed of rabbits becomes harbingers of destruction that damage every single enemy (including the enemy base) with the arrow equivalent of MoreDakka.
* ThePaladin
ThePaladin: Paladog, naturally.



* PrivateMilitaryContractors: Monkey the Pirate is a mercenary.



** Obviously, [[ThePaladin Pala]][[HeroicDog dog]].



* RealMenWearPink: The Pink Dragon is the toughest unit you can field, and was chosen by the other dragons for his bravery.
* RhinoRampage: Elite Rhino. After the end, he decides to curb his aggression.



* SpellMyNameWithAThe: The Pink Dragon, possibly.
* SquishyWizard: Penguin the Wizard isn't very durable, but can cast a powerful ice spell that freezes enemies.
* StealthPun. The Defensive Tortoise is the resident StoneWall. In other words, he's ''turtling''.



* TertiarySexualCharacteristics: the bone-throwing skeletons wear pink bikinis.

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* TertiarySexualCharacteristics: the The bone-throwing skeletons wear pink bikinis.bikinis.
* TheWarSequence: Battlefield mode.



%% * WingdingEyes

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%% * WingdingEyesWingdingEyes: X's in the eyes when your units die.
* WorldOfFunnyAnimals: Arguably, the entire world has become this.
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%%* CartoonBomb
%%* CoolHorse

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%%* CartoonBomb
%%* CoolHorse
* CartoonBomb: Monkey the Pirate uses these.
* CoolHorse: As you would expect, Paladog rides one.
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Paladog is a WebGame by fazecat where you play as the heroic Paladog. Set in a far future where animals have replaced humanity, the peaceful animals unite under Paladog to repel the evil creatures attacking Critterland.

Can be played [[http://www.newgrounds.com/portal/view/595269 here]].

!!Tropes featured:

* AbsurdlyHighLevelCap: 200. Of course, some abilities have 20 levels, and can only be upgraded every three levels...
* AfterTheEnd: The gods eradicated humanity for its sins and allowed animals to rise to sentience.
* TheArcher: Hood the rabbit is your main ranged unit.
* AttackAttackAttack: Paladog is the only unit who can turn around.
* BadassAdorable: Just about every one of your units.
%%* CartoonBomb
%%* CoolHorse
* CriticalHit: Every unit has one but it only happens while in Paladog's aura. From dealing more damage to increased range to damaging every single unit on the level.
* CriticalHitClass: The core game mechanic is that the units only unleash their {{CriticalHit}}s while in Paladog's aura, ranging from more damage to knocking enemies back to hitting everything on the map. The easiest way to win is building nothing but archers, as a group of archers in the aura becomes less DeathOfAThousandCuts and more WaveMotionGun.
* DeathFromAbove: The Meteor Mace.
* DifficultySpike: Every level after a boss fight introduces new monsters with new moves.
* DropTheHammer: Both Paladog and Elite Rhino wield maces.
* EscortMission
* GiantMook
* GratuitousEnglish
* HerdHittingAttack: Several maces and unit skills.
* HeroicDog: Paladog
* HumansAreTheRealMonsters: Humans filled the world with so much evil that the gods are forced to destroy the world and create a new one with critters as the dominant species. Under the rule of the critters, the world becomes a utopia almost entirely devoid of violence for a thousand years... until TheLegionsOfHell invade it because they couldn't manipulate the critter's minds like they could humans.
* HoldTheLine: Destiny mode.
* IntangibleMan: When ghost enemies first reach you, they phase out and keep moving past you. When they reappear, they start attacking, cutting off your reinforcements.
* KeystoneArmy: Units outside of Paladog's aura will die ''very'' quickly.
* KillerRabbit: Hood
* KillItWithFire: The Fire Mace is essentially a sawed-off shotgun.
* KingMook: The zombie king. His only attack is to summon zombies at you.
* TheLegionsOfHell: Your enemies.
* LevelGrinding: Ooooh yes. Fortunately, there are items and abilities to increase the amount of experience and gold you get from killing monsters (and items that increase the probability of finding those items).
* LostWoods: The Mind Forest becomes far more sinister after the third boss.
* LuckBasedMission: Destiny mode. What spells and even units you can use are randomly determined (and you can only have up to eight stored). Even worse, the units don't wait in your aura where they can use their skills.
* NinjaZombiePirateRobot: Pirate skeletons, ninja skeletons, skeletons in pink bikinis...
* MagikarpPower: Hood. At the beginning of the game, he's a decent enough ranged unit. By the end, once you've invested in skills like increasing the frequency of {{CriticalHit}}s and lowering attack cooldowns, massed of rabbits becomes harbingers of destruction that damage every single enemy (including the enemy base) with the arrow equivalent of MoreDakka.
* ThePaladin
* {{Pirate}}: Monkey the Pirate and some skeletons.
* PunnyName: The [[RobinHood rabbit, Hood]].
* RandomNumberGod: Do not forget him in your prayers, you will need his help on certain missions.
* UnexpectedGameplayChange: Every third level shifts from the usual type, be it EscortMission or a lane-based AoS type.
* SadisticChoice: Levelling up can feel like this, as you must choose between three randomly-selected abilities to upgrade.
* ShoutOut: the television enemies attack by having a StringyHairedGhostGirl [[TheRing emerge from the screen and swipe at you]].
* StoneWall: The aptly-named Defensive Tortoise. While in Paladog's aura, it takes even less damage.
* TertiarySexualCharacteristics: the bone-throwing skeletons wear pink bikinis.
* TurnsRed: The enemy base sends out a wave of {{GiantMook}}s on reaching half HP.
%% * WingdingEyes

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