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That's not what a reprisal is. This is also Trivia/.


* RoleReprisal: The announcer, recycled from ''Project M Legacy XP'', is none other than Dean Harrington - the ''VideoGame/SuperSmashBrosMelee'' announcer, who recorded new character calls for the ''Project M'' cast as well as the ''XP'' newcomers such as Lucina and Waluigi (but sadly not most of the additional ''EX'' fighters).
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* OriginalFlavor: Most of the returning veterans not present in ''Project M'' are designed to look, feel and act as much like their ''VideoGame/SuperSmashBrosUltimate'' incarnations as possible - except in cases where the fan-modded version can be considered an ''improvement'', such as [[VideoGame/MetroidPrimeTrilogy Dark Samus]] and [[VideoGame/FireEmblemAwakening Lucina]], who have been [[DivergentCharacterEvolution de-cloned]] to make them more distinct from Samus and Marth respectively.
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* AscendedExtra: Many characters that only had supporting roles in previous ''Smash'' games, such as Waluigi and Lyn, are now full-fledged playable fighters. In particular, [[VideoGame/{{Undertale}} Sans]] is a true fighter with a unique moveset instead of a Mii costume.

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* AscendedExtra: Many characters that only had supporting roles in previous ''Smash'' games, such as Waluigi and Lyn, are now full-fledged playable fighters. In particular, [[VideoGame/{{Undertale}} Sans]] is a and [[VideoGame/Persona4 Yu Narukami]] are true fighter fighters with a unique moveset movesets instead of a Mii costume.costumes.
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* RoleReprisal: The announcer, recycled from ''Project M Legacy XP'', is none other than Dean Harrington - the ''VideoGame/SuperSmashBrosMelee'' announcer.

to:

* RoleReprisal: The announcer, recycled from ''Project M Legacy XP'', is none other than Dean Harrington - the ''VideoGame/SuperSmashBrosMelee'' announcer.announcer, who recorded new character calls for the ''Project M'' cast as well as the ''XP'' newcomers such as Lucina and Waluigi (but sadly not most of the additional ''EX'' fighters).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RoleReprisal: The announcer, recycled from ''Project M Legacy XP'', is none other than Dean Harrington - the ''VideoGame/SuperSmashBrosMelee'' announcer.
Is there an issue? Send a MessageReason:
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** Lucina reuses many of her assets from ''[=3DS/Wii U=]'' and ''Ultimate'', but is no longer a MovesetClone of Marth, instead having her own unique moveset.

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** Lucina reuses many of her assets from ''[=3DS/Wii U=]'' and ''Ultimate'', but is no longer a MovesetClone of Marth, instead having her own unique moveset.
** Sephiroth was added to the game prior to his official appearance in ''Ultimate'', and has an independently developed moveset inspired by ''VideoGame/DissidiaFinalFantasy'' and derived from Cloud's mechanics. However, a future update will combine this with his ''Ultimate''
moveset.
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* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 88. For context, 66 of the 84 released fighters for ''Ultimate'' have been programmed into the ''Brawl'' engine for this game.[[note]]The missing fighters are [[VideoGame/AnimalCrossing Villager, Isabelle,]] Franchise/MegaMan, [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[Franchise/DragonQuest Hero]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]

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* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 88. For context, 66 67 of the 84 released fighters for ''Ultimate'' have been programmed into the ''Brawl'' engine for this game.[[note]]The missing fighters are [[VideoGame/AnimalCrossing Villager, Isabelle,]] Franchise/MegaMan, [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[Franchise/DragonQuest Hero]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]
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* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 88. For context, 65 of the 84 released fighters for ''Ultimate'' have been programmed into the ''Brawl'' engine for this game.[[note]]The missing fighters are [[VideoGame/AnimalCrossing Villager, Isabelle,]] Franchise/MegaMan, [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[Franchise/DragonQuest Hero]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]

to:

* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 88. For context, 65 66 of the 84 released fighters for ''Ultimate'' have been programmed into the ''Brawl'' engine for this game.[[note]]The missing fighters are [[VideoGame/AnimalCrossing Villager, Isabelle,]] Franchise/MegaMan, [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, Incineroar,]] VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[Franchise/DragonQuest Hero]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]
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** [[Franchise/StreetFighter Ryu, Ken]] and [[VideoGame/FatalFury Terry]] don't have command input versions of their special moves, limiting them to a single variation of each (one presumes that they're the "strong" versions).

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** Prior to the 0.85b hotfix, [[Franchise/StreetFighter Ryu, Ken]] and [[VideoGame/FatalFury Terry]] don't didn't have command input versions of their special moves, limiting them to a single variation of each (one presumes that they're the "strong" versions).

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** [[Franchise/StreetFighter Ryu and Ken]] don't have command input versions of their special moves, limiting them to a single variation of each (one presumes that they're the "strong" versions).

to:

** [[Franchise/StreetFighter Ryu and Ryu, Ken]] and [[VideoGame/FatalFury Terry]] don't have command input versions of their special moves, limiting them to a single variation of each (one presumes that they're the "strong" versions).versions).
* {{Retraux}}: All of the returning characters from ''[=3DS/Wii U=]'' and ''[=Ultimate=]'' are designed and shaded to fit the circa 2008 ''Brawl'' artstyle, with less detailed models than on their HD console appearances. In many cases, they reuse their character portraits from ''Ultimate'', albeit shaded to fit that same artstyle (most notably with Corrin).
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* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 88. For context, 66 of the 84 released fighters for ''Ultimate'' have been programmed into the ''Brawl'' engine for this game.[[note]]The missing fighters are [[VideoGame/AnimalCrossing Villager, Isabelle,]] [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[Franchise/DragonQuest Hero]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]

to:

* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 88. For context, 66 65 of the 84 released fighters for ''Ultimate'' have been programmed into the ''Brawl'' engine for this game.[[note]]The missing fighters are [[VideoGame/AnimalCrossing Villager, Isabelle,]] Franchise/MegaMan, [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[Franchise/DragonQuest Hero]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]
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''Project M EX Remix'', or ''PMEX Remix'' for short, is a GameMod of ''VideoGame/SuperSmashBrosBrawl'' in the vein of ''VideoGame/ProjectM'', building on each of its characters while adding many veterans from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' along with many, ''many'' new faces. In what can basically be considered the culmination of the ''Brawl'' modding scene over 12 years, ''PMEX Remix'' features a [[LoadsAndLoadsOfCharacters whopping]] '''98 fighters''' - that's more than ''Ultimate'' even when considering DLC - from across Nintendo's franchises and beyond, all while incorporating the in-depth competitive mechanics of ''VideoGame/SuperSmashBrosMelee''.

to:

''Project M EX Remix'', or ''PMEX Remix'' for short, is a GameMod of ''VideoGame/SuperSmashBrosBrawl'' in the vein of the original ''VideoGame/ProjectM'', building on each of its characters while adding many veterans from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' along with many, ''many'' new faces. In what can basically be considered the culmination of the ''Brawl'' modding scene over 12 years, ''PMEX Remix'' features a [[LoadsAndLoadsOfCharacters whopping]] '''98 fighters''' - that's more than ''Ultimate'' even when considering DLC - from across Nintendo's franchises and beyond, all while incorporating the in-depth competitive mechanics of ''VideoGame/SuperSmashBrosMelee''.
Is there an issue? Send a MessageReason:
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''Project M EX Remix'', or ''PMEX Remix'' for short, is a GameMod of ''VideoGame/SuperSmashBrosBrawl'' in the vein of ''VideoGame/ProjectM'', building on each of its characters while adding many veterans from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' along with many, ''many'' new faces. In what can basically be considered the culmination of the ''Brawl'' modding scene over 12 years, ''PMEX Remix'' is a collaborative project featuring a [[LoadsAndLoadsOfCharacters whopping]] '''98 fighters''' - that's more than ''Ultimate'' even when considering DLC - from across Nintendo's franchises and beyond, all while incorporating the in-depth competitive mechanics of ''VideoGame/SuperSmashBrosMelee''.

to:

''Project M EX Remix'', or ''PMEX Remix'' for short, is a GameMod of ''VideoGame/SuperSmashBrosBrawl'' in the vein of ''VideoGame/ProjectM'', building on each of its characters while adding many veterans from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' along with many, ''many'' new faces. In what can basically be considered the culmination of the ''Brawl'' modding scene over 12 years, ''PMEX Remix'' is a collaborative project featuring features a [[LoadsAndLoadsOfCharacters whopping]] '''98 fighters''' - that's more than ''Ultimate'' even when considering DLC - from across Nintendo's franchises and beyond, all while incorporating the in-depth competitive mechanics of ''VideoGame/SuperSmashBrosMelee''.
Is there an issue? Send a MessageReason:
None


''Project M EX Remix'', or ''PMEX Remix'' for short, is an expansion of the ''VideoGame/SuperSmashBrosBrawl'' mod ''VideoGame/ProjectM'', adding many veterans from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' along with many, ''many'' new faces. In what can basically be considered the culmination of the ''Brawl'' modding scene over 12 years, ''PMEX Remix'' is a collaborative project featuring a [[LoadsAndLoadsOfCharacters whopping]] '''98 fighters''' - that's more than ''Ultimate'' even when considering DLC - from across Nintendo's franchises and beyond, all while incorporating the in-depth competitive mechanics of ''VideoGame/SuperSmashBrosMelee''.

to:

''Project M EX Remix'', or ''PMEX Remix'' for short, is an expansion a GameMod of the ''VideoGame/SuperSmashBrosBrawl'' mod in the vein of ''VideoGame/ProjectM'', building on each of its characters while adding many veterans from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' along with many, ''many'' new faces. In what can basically be considered the culmination of the ''Brawl'' modding scene over 12 years, ''PMEX Remix'' is a collaborative project featuring a [[LoadsAndLoadsOfCharacters whopping]] '''98 fighters''' - that's more than ''Ultimate'' even when considering DLC - from across Nintendo's franchises and beyond, all while incorporating the in-depth competitive mechanics of ''VideoGame/SuperSmashBrosMelee''.
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''Project M EX Remix'', or ''PMEX Remix'' for short, is an expansion and successor to the ''VideoGame/SuperSmashBrosBrawl'' mod ''VideoGame/ProjectM'', adding many veterans from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' along with many, ''many'' new faces. In what can basically be considered the culmination of the ''Brawl'' modding scene over 12 years, ''PMEX Remix'' is a collaborative project featuring a [[LoadsAndLoadsOfCharacters whopping]] '''98 fighters''' - that's more than ''Ultimate'' even when considering DLC - from across Nintendo's franchises and beyond, all while incorporating the in-depth competitive mechanics of ''VideoGame/SuperSmashBrosMelee''.

to:

''Project M EX Remix'', or ''PMEX Remix'' for short, is an expansion and successor to of the ''VideoGame/SuperSmashBrosBrawl'' mod ''VideoGame/ProjectM'', adding many veterans from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' along with many, ''many'' new faces. In what can basically be considered the culmination of the ''Brawl'' modding scene over 12 years, ''PMEX Remix'' is a collaborative project featuring a [[LoadsAndLoadsOfCharacters whopping]] '''98 fighters''' - that's more than ''Ultimate'' even when considering DLC - from across Nintendo's franchises and beyond, all while incorporating the in-depth competitive mechanics of ''VideoGame/SuperSmashBrosMelee''.
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* DemotedToExtra: The Piranha Plant is now Waluigi's down special move instead of a playable fighter.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pmexremixroster.png]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pmexremixroster.org/pmwiki/pub/images/pmexremixrostersmall.png]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pmexremixroster.png]]
[[caption-width-right:350: (Nearly) EVERYONE IS '''BACK!''']]
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Administrivia/NeedsWikiMagicLove.

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Administrivia/NeedsWikiMagicLove.
NeedsWikiMagicLove.

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* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 88. For context, 67 of the 84 released fighters for ''Ultimate'' have been programmed into the ''Brawl'' engine for this game.[[note]]The missing fighters are [[VideoGame/AnimalCrossing Villager, Isabelle,]] [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]

to:

* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 88. For context, 67 66 of the 84 released fighters for ''Ultimate'' have been programmed into the ''Brawl'' engine for this game.[[note]]The missing fighters are [[VideoGame/AnimalCrossing Villager, Isabelle,]] [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[Franchise/DragonQuest Hero]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]



* SameCharacterButDifferent: Ridley's design and moveset are different from his official appearance in ''Ultimate''; he's [[EvilIsBigger even bigger]], uses his ''Brawl'' design (inspired by ''VideoGame/SuperMetroid''), and has a moveset that draws slightly more from his boss battles in ''Metroid'' games, most notably with his down aerial "pogo stick" tail strike and his ability to grab and carry foes with his talons.

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* SameCharacterButDifferent: SameCharacterButDifferent:
**
Ridley's design and moveset are different from his official appearance in ''Ultimate''; he's [[EvilIsBigger even bigger]], uses his ''Brawl'' design (inspired by ''VideoGame/SuperMetroid''), and has a moveset that draws slightly more from his boss battles in ''Metroid'' games, most notably with his down aerial "pogo stick" tail strike and his ability to grab and carry foes with his talons.talons.
** Lucina reuses many of her assets from ''[=3DS/Wii U=]'' and ''Ultimate'', but is no longer a MovesetClone of Marth, instead having her own unique moveset.
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** [[VideoGame/Persona5 Joker]] cannot summon Arsene, and unlike [[VideoGame/Persona4 Yu]] with Izanagi, he doesn't even come out for Joker's smash attacks, turning him into the fairly standard FragileSpeedster that he is in ''Ultimate'' when his Rebellion Gauge is uncharged.
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** [[VideoGame/FinalFantasyVII Cloud]] no longer has a Limit Gauge, and can therefore only use the "standard" versions of his attacks.
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* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 81. For context, 60 of the 77 released fighters for ''Ultimate'' have been programmed into the ''Brawl'' engine for this game.[[note]]The missing fighters are [[VideoGame/AnimalCrossing Villager, Isabelle,]] [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]

to:

* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 81. 88. For context, 60 67 of the 77 84 released fighters for ''Ultimate'' have been programmed into the ''Brawl'' engine for this game.[[note]]The missing fighters are [[VideoGame/AnimalCrossing Villager, Isabelle,]] [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]
Is there an issue? Send a MessageReason:
None


* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 81. For context, almost every fighter from ''Ultimate'' has been programmed into the ''Brawl'' engine for this game, except for a few.[[note]]The missing fighters are [[Franchise/AnimalCrossing Villager, Isabelle,]] [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]

to:

* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 81. For context, almost every fighter from 60 of the 77 released fighters for ''Ultimate'' has have been programmed into the ''Brawl'' engine for this game, except for a few.game.[[note]]The missing fighters are [[Franchise/AnimalCrossing [[VideoGame/AnimalCrossing Villager, Isabelle,]] [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]

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* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 81.

to:

* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 81. For context, almost every fighter from ''Ultimate'' has been programmed into the ''Brawl'' engine for this game, except for a few.[[note]]The missing fighters are [[Franchise/AnimalCrossing Villager, Isabelle,]] [[VideoGame/WiiFit Wii Fit Trainer]], [[VideoGame/SuperMarioGalaxy Rosalina & Luma]], [[Franchise/SuperMarioBros Bowser Jr., Piranha Plant,]] [[Franchise/{{Pokemon}} Greninja, Incineroar,]] VideoGame/PacMan, VideoGame/DuckHunt, VideoGame/{{Bayonetta}}, [[VideoGame/{{Splatoon}} Inkling]], [[VideoGame/DonkeyKongCountry King K. Rool]], [[VideoGame/BanjoKazooie Banjo & Kazooie]], [[VideoGame/FireEmblemThreeHouses Byleth]], [[VideoGame/{{ARMS}} Min Min]], and [[VideoGame/{{Minecraft}} Steve]]. Also, the [[Franchise/{{Pokemon}} Pokémon Trainer]] is technically absent, but all three of their Pokémon are playable separately like in ''Project M''.[[/note]]


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** [[Franchise/StreetFighter Ryu and Ken]] don't have command input versions of their special moves, limiting them to a single variation of each (one presumes that they're the "strong" versions).
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The hack has proven ''stupendously'' popular, garnering over 8600 downloads in October 2020 - roughly '''18 times''' the runner-up, ''Super Smash Bros. Infinite''. As of November 2020, ''PMEX Remix'' is in development as beta version 0.8.5. The trailer can be seen [[https://www.youtube.com/watch?v=jkmM5y2WxLo here]], and the patch can be downloaded [[http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217920 here]]. As with other ''Brawl'' mods, you will need a copy of ''Brawl'' and a 2 GB SD card (it '''has''' to be 2 GB or smaller) for the hackless method to work.

to:

The hack has proven ''stupendously'' popular, garnering over 8600 downloads in October 2020 - roughly '''18 times''' the runner-up, ''Super Smash Bros. Infinite''. As of November 2020, ''PMEX Remix'' is in development as beta version 0.8.5. The trailer can be seen [[https://www.youtube.com/watch?v=jkmM5y2WxLo here]], and the patch can be downloaded [[http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217920 here]]. As with other ''Brawl'' mods, you will need a copy of ''Brawl'' and a 2 GB SD card (it '''has''' to be 2 GB or smaller) for the hackless method to work.
work. As the game is still in development, it's occasionally prone to freezing and some single-player modes don't work, but Vs. Matches work perfectly fine.
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* AscendedExtra: Many characters that only had supporting roles in previous ''Smash'' games, such as Waluigi and Lyn, are now full-fledged playable fighters. In particular, [[VideoGame/Undertale Sans]] is a true fighter with a unique moveset instead of a Mii costume.

to:

* AscendedExtra: Many characters that only had supporting roles in previous ''Smash'' games, such as Waluigi and Lyn, are now full-fledged playable fighters. In particular, [[VideoGame/Undertale [[VideoGame/{{Undertale}} Sans]] is a true fighter with a unique moveset instead of a Mii costume.
Is there an issue? Send a MessageReason:
None


The hack has proven ''stupendously'' popular, garnering over 8600 downloads in October 2020 - roughly '''18 times''' the runner-up, ''Super Smash Bros. Infinite''. As of November 2020, ''PMEX Remix'' is in development as beta version 0.8.5. The trailer can be seen [https://www.youtube.com/watch?v=jkmM5y2WxLo here], and the patch can be downloaded [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217920 here]. As with other ''Brawl'' mods, you will need a copy of ''Brawl'' and a 2 GB SD card (it '''has''' to be 2 GB or smaller) for the hackless method to work.

to:

The hack has proven ''stupendously'' popular, garnering over 8600 downloads in October 2020 - roughly '''18 times''' the runner-up, ''Super Smash Bros. Infinite''. As of November 2020, ''PMEX Remix'' is in development as beta version 0.8.5. The trailer can be seen [https://www.[[https://www.youtube.com/watch?v=jkmM5y2WxLo here], here]], and the patch can be downloaded [http://forums.[[http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217920 here].here]]. As with other ''Brawl'' mods, you will need a copy of ''Brawl'' and a 2 GB SD card (it '''has''' to be 2 GB or smaller) for the hackless method to work.
Is there an issue? Send a MessageReason:
None


For information on the characters, see the character sheets: ''[[Characters/ProjectMMeleeVeterans Melee Veterans]]'', ''[[Characters/ProjectMBrawlNewcomers Brawl Newcomers]]'', ''[[Characters/PMEXRemixVeterans]]'' and ''[[Characters/PMEXNewcomers]]'' (the latter two are under construction).

to:

For information on the characters, see the character sheets: ''[[Characters/ProjectMMeleeVeterans Melee Veterans]]'', ''[[Characters/ProjectMBrawlNewcomers Brawl Newcomers]]'', ''[[Characters/PMEXRemixVeterans]]'' ''[[Characters/PMEXRemixVeterans Remix Veterans]]'' and ''[[Characters/PMEXNewcomers]]'' ''[[Characters/PMEXRemixNewcomers Remix Newcomers]]'' (the latter two are under construction).
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''Project M EX Remix'', or ''PMEX Remix'' for short, is an expansion and successor to the ''VideoGame/SuperSmashBrosBrawl'' mod ''VideoGame/ProjectM'', adding many veterans from ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' and ''VideoGame/SuperSmashBrosUltimate'' along with many, ''many'' new faces. In what can basically be considered the culmination of the ''Brawl'' modding scene over 12 years, ''PMEX Remix'' is a collaborative project featuring a [[LoadsAndLoadsOfCharacters whopping]] '''98 fighters''' - that's more than ''Ultimate'' even when considering DLC - from across Nintendo's franchises and beyond, all while incorporating the in-depth competitive mechanics of ''VideoGame/SuperSmashBrosMelee''.

The hack has proven ''stupendously'' popular, garnering over 8600 downloads in October 2020 - roughly '''18 times''' the runner-up, ''Super Smash Bros. Infinite''. As of November 2020, ''PMEX Remix'' is in development as beta version 0.8.5. The trailer can be seen [https://www.youtube.com/watch?v=jkmM5y2WxLo here], and the patch can be downloaded [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=217920 here]. As with other ''Brawl'' mods, you will need a copy of ''Brawl'' and a 2 GB SD card (it '''has''' to be 2 GB or smaller) for the hackless method to work.

For information on the characters, see the character sheets: ''[[Characters/ProjectMMeleeVeterans Melee Veterans]]'', ''[[Characters/ProjectMBrawlNewcomers Brawl Newcomers]]'', ''[[Characters/PMEXRemixVeterans]]'' and ''[[Characters/PMEXNewcomers]]'' (the latter two are under construction).

Administrivia/NeedsWikiMagicLove.

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!!This game has examples of:
* TheArtifact: All veterans from ''Project M'' keep their largely ''Brawl''-based animations and sound effects, which can seem a bit out of place next to veterans from later games. For example, Pit retains his pre-''VideoGame/KidIcarusUprising'' moveset and portrayal by Creator/LaniMinella, leaving him a bit behind Palutena and Dark Pit. Marth and Roy once again only speak Japanese (unlike in ''Ultimate''), but ''Fire Emblem'' newcomers [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Navarre]] and [[VideoGame/FireEmblemTheBlazingBlade Lyn]], who come from the same worlds, also only speak Japanese to keep consistency with them while all other ''Fire Emblem'' fighters speak English.
* AscendedExtra: Many characters that only had supporting roles in previous ''Smash'' games, such as Waluigi and Lyn, are now full-fledged playable fighters. In particular, [[VideoGame/Undertale Sans]] is a true fighter with a unique moveset instead of a Mii costume.
* LoadsAndLoadsOfCharacters: Taken UpToEleven in that there are '''98''' playable characters, each with unique animations, sounds and movesets, even outstripping the expected final count for ''VideoGame/SuperSmashBrosUltimate'' at 81.
* {{Nerf}}: Because of how the ''Brawl'' engine works, some veterans from ''[=3DS/Wii U=]'' and ''Ultimate'' have had some of their more useful mechanics removed:
** [[VideoGame/Persona5 Joker]] cannot summon Arsene, and unlike [[VideoGame/Persona4 Yu]] with Izanagi, he doesn't even come out for Joker's smash attacks, turning him into the fairly standard FragileSpeedster that he is in ''Ultimate'' when his Rebellion Gauge is uncharged.
** [[VideoGame/FinalFantasyVII Cloud]] no longer has a Limit Gauge, and can therefore only use the "standard" versions of his attacks.
* SameCharacterButDifferent: Ridley's design and moveset are different from his official appearance in ''Ultimate''; he's [[EvilIsBigger even bigger]], uses his ''Brawl'' design (inspired by ''VideoGame/SuperMetroid''), and has a moveset that draws slightly more from his boss battles in ''Metroid'' games, most notably with his down aerial "pogo stick" tail strike and his ability to grab and carry foes with his talons.

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