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* AlienSky: Two moons, and two suns. There's also an occurrence where both moons can eclipse both suns at the same time.
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* {{Precursors}}: The Ancients, a mythical race which some Talan believe are responsible for the creation of the Daoka and other ancient ruins. According to the myth they were ultimately destroyed by the Yods for over-exploiting the planet. It's never revealed how much of the myth is true, but the Daoka are clearly the product of a technology far beyond the Talan or modern humans.
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* NeverMyFault: Anthony Xue explodes at the mere implication that he might possibly be even partially responsible for the probe's failure. [[spoiler: Upon arriving at the alternate world, he comes to believe that the expedition team missed the probe by 5000 years and writes off Earth, killing Kauffman and dedicating himself to taking over the alternate world instead. When Cutter confronts him with the revelation that the probe is actually coming in a couple days and that Xue is the one responsible for damaging it in the first place, Xue completely loses it.]]
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* StableTimeLoop: [[spoiler:Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, the Ulukai; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one of his soldiers to damage the probe when it finally arrives.]]

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* StableTimeLoop: [[spoiler:Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, the Ulukai; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one because of how he's encouraged his soldiers to damage be ultra-violent one of them ends up shooting the probe when it finally arrives.arrives, causing the whole mess.]]
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* BaldOfEvil: [[spoiler: Anthony Xue]].


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* {{Jerkass}}: Professor Anthony Xue. In the opening movie he's rude and egotistical to Kauffman and Cutter, and one of the news reports that can be heard at the beginning mentions that he was barely found "not guilty" for the deaths of a dozen lab assistants when his experimental fusion reactor at M.I.T. blew up due to rushed construction. [[spoiler: It's not a huge surprise he ends up becoming a tyrant in the alternate world.]]
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* ArtificialBrilliance: The game featured extremely advanced AI for its day. The enemies would attempt to flank the player, hide themselves behind cover (though without ''VideoGame/GearsOfWar'' sticky cover), call for reinforcements and flee if they felt completely outgunned.

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* ArtificialBrilliance: The game featured extremely advanced AI VideoGameAI for its day. The enemies would attempt to flank the player, hide themselves behind cover (though without ''VideoGame/GearsOfWar'' sticky cover), call for reinforcements and flee if they felt completely outgunned.



* HideYourChildren: The island of Kizaar is not accessible to the player. On that island, the females and youth live there - the only time Talan males are allowed is if they are a Shamaz, or during mating season every few hundred moons.

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* HideYourChildren: The island of Kizaar is not accessible to the player. On that island, the females and youth live there - -- the only time Talan males are allowed is if they are a Shamaz, or during mating season every few hundred moons.
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* HideYourChildren: The island of Kizaar is not accessible to the player. On that island, the females and youth live there - the only time Talan males are allowed is if they are a Shamaz, or during mating season every few hundred moons.

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* BigBad: Fae Rhan [[spoiler:, actually Anthony Xue]]

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* BigBad: Fae Rhan [[spoiler:, actually Anthony Xue]]Xue]].
* BranchAndBottleneckPlotStructure: Your primary objective in the game is to collect [[PlotCoupon five integrated circuits]] needed to repair the probe whose malfunction opened the wormhole that threatens to destroy the Earth. You do so by going to and completing a lengthy quest in each of five regions of the game world -- in other words, ''Outcast'' had implemented the (in)famous "Creator/BioWare [[StrictlyFormula formula]]" full four years before ''VideoGame/KnightsOfTheOldRepublic''. Also, in a probably-not-coincidental bit of meta-humor[[note]]What with ''{{Franchise/Pokemon}}'' being all the rage in the late 90's, when ''Outcast'' was being developed[[/note]], the native Talan call these circuits "{{Mon}}" -- and you GottaCatchThemAll.



* PlotCoupon: Your primary objective in the game is to collect five integrated circuits needed to repair the probe whose malfunction opened the wormhole that threatens to destroy the Earth. You do so by going to and completing a lengthy quest in each of five regions of the game world -- in other words, ''Outcast'' had implemented the (in)famous "Creator/BioWare [[StrictlyFormula formula]]" full four years before ''VideoGame/KnightsOfTheOldRepublic''. Also, in a probably-not-coincidental bit of meta-humor[[note]]What with ''{{Franchise/Pokemon}}'' being all the rage in the late 90's, when ''Outcast'' was being developed[[/note]], the native Talan call these circuits "{{Mon}}" -- and you GottaCatchThemAll.
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[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[https://web.archive.org/web/20150622062356/http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[https://web.archive.org/web/20060522172859/http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. And in April of 2014, several of the original devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the first game, with eventual hopes to develop a sequel. While said Kickstarter didn't succeed, the developers are still working on finishing the remake, titled ''Outcast: Second Contact'', hoping to release during the latter half of 2017. [[https://www.youtube.com/watch?v=kDYI32gSrA4 The trailer for the remake can be watch here]].

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[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[https://web.archive.org/web/20150622062356/http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[https://web.archive.org/web/20060522172859/http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. And in April of 2014, several of the original devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the first game, with eventual hopes to develop a sequel. While said Kickstarter didn't succeed, the developers are still working on finishing the created a remake, titled ''Outcast: Second Contact'', hoping to release during the latter half of which was released on November 14, 2017. [[https://www.youtube.com/watch?v=kDYI32gSrA4 The trailer for the remake can be watch here]].
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* PlotCoupon: Your primary objective in the game is to collect five integrated circuits needed to repair the probe who malfunction opened the wormhole that threatens to destroy the Earth. In a probably-not-coincidental bit of meta-humor[[note]]What with ''{{Franchise/Pokemon}}'' being all the rage in the late 90's when ''Outcast'' was being developed[[/note]], the Talan call these circuits "{{Mons}}" -- and you GottaCatchThemAll. In other words, ''Outcast'' has implemented the (in)famous "Creator/BioWare [[StrictlyFormula formula]]" full four years before ''VideoGame/KnightsOfTheOldRepublic''.

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* PlotCoupon: Your primary objective in the game is to collect five integrated circuits needed to repair the probe who whose malfunction opened the wormhole that threatens to destroy the Earth. In You do so by going to and completing a lengthy quest in each of five regions of the game world -- in other words, ''Outcast'' had implemented the (in)famous "Creator/BioWare [[StrictlyFormula formula]]" full four years before ''VideoGame/KnightsOfTheOldRepublic''. Also, in a probably-not-coincidental bit of meta-humor[[note]]What with ''{{Franchise/Pokemon}}'' being all the rage in the late 90's 90's, when ''Outcast'' was being developed[[/note]], the native Talan call these circuits "{{Mons}}" "{{Mon}}" -- and you GottaCatchThemAll. In other words, ''Outcast'' has implemented the (in)famous "Creator/BioWare [[StrictlyFormula formula]]" full four years before ''VideoGame/KnightsOfTheOldRepublic''.
Is there an issue? Send a MessageReason:
None

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* PlotCoupon: Your primary objective in the game is to collect five integrated circuits needed to repair the probe who malfunction opened the wormhole that threatens to destroy the Earth. In a probably-not-coincidental bit of meta-humor[[note]]What with ''{{Franchise/Pokemon}}'' being all the rage in the late 90's when ''Outcast'' was being developed[[/note]], the Talan call these circuits "{{Mons}}" -- and you GottaCatchThemAll. In other words, ''Outcast'' has implemented the (in)famous "Creator/BioWare [[StrictlyFormula formula]]" full four years before ''VideoGame/KnightsOfTheOldRepublic''.
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* CharacterLevel: Inverted! Apart from upgrading (some of) Cutter's weapons, you cannot actually make him more powerful in any way. You can, however, make most common enemies (read: soldiers) in the game much weaker by subverting Fae Rhan's power structures across the game world: convincing the farmers of Shamazaar and the fishermen of Okasankaar to stop feeding the soldiers halves the latter's HP bars each, making the miners of Motazaar go on strike makes the soldiers' weapons hit much weaker, and persuading the traders of Okriana to stop paying taxes removes a lot of remaining soldiers from the game world altogether.

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* CharacterLevel: Inverted! Apart from upgrading (some of) Cutter's weapons, you cannot actually make him more powerful in any way. You can, however, make most common enemies (read: soldiers) in the game much weaker by subverting Fae Rhan's power structures across the game world: convincing the farmers of Shamazaar and the fishermen of Okasankaar to stop feeding the soldiers halves the latter's reduces their HP bars each, to a half and then, to a quarter; making the miners of Motazaar go on strike makes the soldiers' weapons hit do much weaker, less damage; and persuading the traders of Okriana to stop paying taxes removes a lot of the remaining soldiers from the game world altogether.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterLevel: Inverted! Apart from upgrading (some of) Cutter's weapons, you cannot actually make him more powerful in any way. You can, however, make most common enemies (read: soldiers) in the game much weaker by subverting Fae Rhan's power structures across the game world: convincing the farmers of Shamazaar and the fishermen of Okasankaar to stop feeding the soldiers halves the latter's HP bars each, making the miners of Motazaar go on strike makes the soldiers' weapons hit much weaker, and persuading the traders of Okriana to stop paying taxes removes a lot of remaining soldiers from the game world altogether.
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None


* SortingAlgorithmOfThreateningGeography: The game world plays this trope mostly straight, with two notable exceptions: you start the game in the SlippySlideyIceWorld of Ranzaar[[note]]which contains little more than a TutorialLevel[[/note]] and the last region you normally gain access to (after five [[PortalNetwork daoka]] hops) are TheLostWoods of Okaar[[note]]which is technically the ''first'' level the PlayerCharacter arrives to, but he loses consciousness during dimensional transfer and is smuggled by his allies all the way to the safety of Ranzaar[[/note]]. From Ranzaar, you can only go to the rather literal GreenHillZone of Shamazaar[[note]]even though its climate is more humid and subtropical than temperate[[/note]], which leads to the ShiftingSandLand of Talanzaar[[note]]you don't traverse the desert much, however, mostly confined to one massive city of Okriana[[/note]], from where you have access to the LethalLavaLand of Motazaar and the BubblegoopSwamp of Okasankaar[[note]]technically, you can find daokas to both of these back in Shamazaar, but they are [[BeefGate heavily guarded]] ''and'' lead straight into large enemy camps, so you are discouraged from using them early on[[/note]]. Finally, Okaar is accessible only through a remote daoka in Okasankaar and is easily the most hazardous region of the game (except maybe the BigBad's palace in Talanzaar).

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* SortingAlgorithmOfThreateningGeography: The game world plays this trope mostly straight, with two notable exceptions: you start the game in the SlippySlideyIceWorld of Ranzaar[[note]]which contains little more than a TutorialLevel[[/note]] and the last region you normally gain access to (after five [[PortalNetwork daoka]] hops) are TheLostWoods of Okaar[[note]]which is technically the ''first'' level the PlayerCharacter arrives to, but he loses consciousness during dimensional transfer and is smuggled by his allies all the way to the safety of Ranzaar[[/note]]. From Ranzaar, you can only go to the rather literal GreenHillZone of Shamazaar[[note]]even though its climate is more humid and subtropical than temperate[[/note]], which leads to the ShiftingSandLand of Talanzaar[[note]]you don't traverse the desert much, however, mostly confined to one massive city of Okriana[[/note]], from where you have access to the LethalLavaLand of Motazaar and the BubblegoopSwamp BubblegloopSwamp of Okasankaar[[note]]technically, you can find daokas to both of these back in Shamazaar, but they are [[BeefGate heavily guarded]] ''and'' lead straight into large enemy camps, so you are discouraged from using them early on[[/note]]. Finally, Okaar is accessible only through a remote daoka in Okasankaar and is easily the most hazardous region of the game (except maybe the BigBad's palace in Talanzaar).
Is there an issue? Send a MessageReason:
None


* SortingAlgorithmOfThreateningGeography: The game world plays this trope mostly straight, with two notable exceptions: you start the game in the SlippySlideyIceWorld of Ranzaar[[note]]which contains little more than a TutorialLevel[[/note]] and the last region you normally gain access to (after five [[PortalNetwork daoka]] hops) are TheLostWoods of Okaar[[note]]which is technically the ''first'' level the PlayerCharacter arrives to, but he loses consciousness during dimensional transfer and is smuggled by his allies all the way to the safety of Ranzaar[[/note]]. From Ranzaar, you can only go to the rather literal GreenHillZone of Shamazaar[[note]]even though its climate is more humid and subtropical than temperate[[/note]], which leads to the ShiftingSandLand of Talanzaar[[note]]you don't traverse the desert much, however, mostly confined to one massive city of Okriana[[/note]], from where you have access to the LethalLavaLand of Motazaar and the watery JungleJapes of Okasankaar[[note]]technically, you can find daokas to both of these back in Shamazaar, but they are [[BeefGate heavily guarded]] ''and'' lead straight into large enemy camps, so you are discouraged from using them early on[[/note]]. Finally, Okaar is accessible only through a remote daoka in Okasankaar and is easily the most hazardous region of the game (except maybe the BigBad's palace in Talanzaar).

to:

* SortingAlgorithmOfThreateningGeography: The game world plays this trope mostly straight, with two notable exceptions: you start the game in the SlippySlideyIceWorld of Ranzaar[[note]]which contains little more than a TutorialLevel[[/note]] and the last region you normally gain access to (after five [[PortalNetwork daoka]] hops) are TheLostWoods of Okaar[[note]]which is technically the ''first'' level the PlayerCharacter arrives to, but he loses consciousness during dimensional transfer and is smuggled by his allies all the way to the safety of Ranzaar[[/note]]. From Ranzaar, you can only go to the rather literal GreenHillZone of Shamazaar[[note]]even though its climate is more humid and subtropical than temperate[[/note]], which leads to the ShiftingSandLand of Talanzaar[[note]]you don't traverse the desert much, however, mostly confined to one massive city of Okriana[[/note]], from where you have access to the LethalLavaLand of Motazaar and the watery JungleJapes BubblegoopSwamp of Okasankaar[[note]]technically, you can find daokas to both of these back in Shamazaar, but they are [[BeefGate heavily guarded]] ''and'' lead straight into large enemy camps, so you are discouraged from using them early on[[/note]]. Finally, Okaar is accessible only through a remote daoka in Okasankaar and is easily the most hazardous region of the game (except maybe the BigBad's palace in Talanzaar).
Is there an issue? Send a MessageReason:
None


* SortingAlgorithmOfThreateningGeography: The game world plays this trope mostly straight, with two notable exceptions: you start the game in the SlippySlideyIceWorld of Ranzaar[[note]]which contains little more than a TutorialLevel[[/note]] and the last region you normally gain access to (after five [[PortalNetwork daoka]] hops) are TheLostWoods of Okaar[[note]]which is technically the ''first'' level the PlayerCharacter arrives to, but he loses consciousness during dimensional transfer and is smuggled by his allies all the way to the safety of Ranzaar[[/note]]. From Ranzaar, you can only go to the rather literal GreenHillZone of Shamazaar[[note]]even though its climate is more humid subtropical than temperate[[/note]], which leads to the ShiftingSandLand of Talanzaar[[note]]you don't traverse the desert much, however, mostly confined to one massive city[[/note]], from where you have access to the LethalLavaLand of Motazaar and the watery JungleJapes of Okasankaar[[note]]technically, you can find daokas to both of these back in Shamazaar, but they are [[BeefGate heavily guarded]] ''and'' lead straight into large enemy camps, so you are discouraged from using them early on[[/note]]. Finally, Okaar is accessible only through a remote daoka in Okasankaar and is easily the most hazardous region of the game (except maybe the BigBad's palace in Talanzaar).

to:

* SortingAlgorithmOfThreateningGeography: The game world plays this trope mostly straight, with two notable exceptions: you start the game in the SlippySlideyIceWorld of Ranzaar[[note]]which contains little more than a TutorialLevel[[/note]] and the last region you normally gain access to (after five [[PortalNetwork daoka]] hops) are TheLostWoods of Okaar[[note]]which is technically the ''first'' level the PlayerCharacter arrives to, but he loses consciousness during dimensional transfer and is smuggled by his allies all the way to the safety of Ranzaar[[/note]]. From Ranzaar, you can only go to the rather literal GreenHillZone of Shamazaar[[note]]even though its climate is more humid and subtropical than temperate[[/note]], which leads to the ShiftingSandLand of Talanzaar[[note]]you don't traverse the desert much, however, mostly confined to one massive city[[/note]], city of Okriana[[/note]], from where you have access to the LethalLavaLand of Motazaar and the watery JungleJapes of Okasankaar[[note]]technically, you can find daokas to both of these back in Shamazaar, but they are [[BeefGate heavily guarded]] ''and'' lead straight into large enemy camps, so you are discouraged from using them early on[[/note]]. Finally, Okaar is accessible only through a remote daoka in Okasankaar and is easily the most hazardous region of the game (except maybe the BigBad's palace in Talanzaar).
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* ConvectionSchmonvection

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* ConvectionSchmonvectionConvectionSchmonvection: Hopping over a river of lava is a-okay, as long as you don't touch it (and even if you do, your DeflectorShields will take the brunt of the damage). Subverted in a single lava cave in Okasankaar, where the computer warns you of hazardous atmospheric effects and you continuously lose health as long as you are inside.



* TheDragon: Kroax.
* DummiedOut: In the game there exist a level three upgrade for flamethrower and level one upgrade for the tranquilizer rifle, which you can only obtain through cheating. All upgrades to the flamethrower decrease the wind-up time of the weapon, and at level three the flame comes out the instant you press the fire button. The single upgrade to the rifle in turn makes the dart fly faster, greatly decreasing the need to anticipate the movements of your target.

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* TheDragon: Kroax.
Kroax, the leader of Fae Rhan's soldiers and a formidable fighter himself. You first run into him in Okasankaar, but he flees before he is defeated, so you can kill him later on during the FinalBattle.
* DummiedOut: In the game game, there exist a level three upgrade for flamethrower and level one upgrade for the tranquilizer rifle, which you can only obtain through cheating. All upgrades to the flamethrower decrease the wind-up time of the weapon, and at level three the flame comes out the instant you press the fire button. The single upgrade to the rifle in turn makes the dart fly faster, greatly decreasing the need to anticipate the movements of your target.



* HumanoidAliens

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* HumanoidAliensHumanoidAliens: The Talan are humanoid in appearance, albeit with inhumanly elongated skulls and only two fingers per limb.



* JustifiedSavePoint: The Gaamsaav crystal.

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* JustifiedSavePoint: The Gaamsaav crystal.crystal "saves your essence" according to an in-game explanation. It also needs some time to charge (effectively preventing its use during combat) and is bright and loud enough to attract patrolling soldiers (effectively preventing its use during stealth sections).



* SeanConneryIsAboutToShootYou: In the box art Cutter Slade is about to shoot you.

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* SeanConneryIsAboutToShootYou: In On the box art art, Cutter Slade is about to shoot you.

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* AliensSpeakingEnglish: They have their own language, and some words from it are used prominently throughout the game, but for the most part everyone you talk to speaks English.
** Explained by [[spoiler: Kauffman and Xue teaching them English when they arrived many years before]]

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* AliensSpeakingEnglish: They have their own language, and some words from it are used prominently throughout the game, but for the most part everyone you talk to speaks English.
** Explained
English. Justified by [[spoiler: Kauffman and Xue teaching them English when they arrived many years before]]



* BrickJoke: From the intro:
-->'''Major Vernon:''' We sent a probe through the boundaries separating us from the other dimensions.\\

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* BrickJoke: BrickJoke:
**
From the intro:
-->'''Major --->'''Major Vernon:''' We sent a probe through the boundaries separating us from the other dimensions.\\



* SortingAlgorithmOfThreateningGeography: The game world plays this trope mostly straight, with two notable exceptions: you start the game in the SlippySlideyIceWorld of Ranzaar[[note]]which contains little more than a TutorialLevel[[/note]] and the last region you normally gain access to (after five [[PortalNetwork daoka]] hops) are TheLostWoods of Okaar[[note]]which is technically the ''first'' level the PlayerCharacter arrives to, but he loses consciousness during dimensional transfer and is smuggled by his allies all the way to the safety of Ranzaar[[/note]]. From Ranzaar, you can only go to the rather literal GreenHillZone of Shamazaar[[note]]even though its climate is more humid subtropical than temperate[[/note]], which leads to the ShiftingSandLand of Talanzaar[[note]]you don't traverse the desert much, however, mostly confined to one massive city[[/note]], from where you have access to the LethalLavaLand of Motazaar and the watery JungleJapes of Okasankaar[[note]]technically, you can find daokas to both of these back in Shamazaar, but they are [[BeefGate heavily guarded]] ''and'' lead straight into large enemy camps, so you are discouraged from using them early on[[/note]]. Finally, Okaar is accessible only through a remote daoka in Okasankaar and is easily the most hazardous region of the game (except maybe the BigBad's palace in Talanzaar).



* WhatTheHellPlayer: Killing Talan, if it didn't cause a NonStandardGameOver, would make others verbally abuse you and refrain from giving you any help. This made it impossible to progress in the game or improve your reputation

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* WhatTheHellPlayer: Killing Talan, if it didn't cause a NonStandardGameOver, would make others verbally abuse you and refrain from giving you any help. This made it impossible to progress in the game or improve your reputationreputation.
----
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* ColorCodedForYourConvenience: At least in ''Second Contact'', non-generic Talan are highlighted on your radar/minimap according to their essence: Fae Talan (flame essence; soldiers, but also, confusingly, Dolotai Guardians and hunters) are highlighted red, Eluee (water; mainly merchants) are purplish blue, Gandha (earth; pretty much everyone else) are dark green, and Ka (air; the Shamaz) are light grey. Finally, twon-ha are bright green while various wildlife and [[BarbarianTribe Oogoobar]] are dark grey.
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spoiler-tagging the trope name itself is not allowed


* [[spoiler:StableTimeLoop]]: [[spoiler:Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, the Ulukai; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one of his soldiers to damage the probe when it finally arrives.]]

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* [[spoiler:StableTimeLoop]]: StableTimeLoop: [[spoiler:Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, the Ulukai; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one of his soldiers to damage the probe when it finally arrives.]]
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A surprisingly, amazingly good third-person adventure, '''Outcast''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely called "voxels"[[labelnote:*]]actually "a height field with some software raycasting"[[/labelnote]] to generate a wide-open, go-anywhere play world... just when 3D accelerators based on rendering polygons got really popular. (In their defense, had they gone with polygon rendering on the [[UsefulNotes/GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno or rock was almost required on any game's soundtrack.

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A surprisingly, amazingly good third-person adventure, '''Outcast''' ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely called "voxels"[[labelnote:*]]actually "voxels"[[note]]actually "a height field with some software raycasting"[[/labelnote]] raycasting"[[/note]] to generate a wide-open, go-anywhere play world... just when 3D accelerators based on rendering polygons got really popular. (In their defense, [[note]]Although, had they gone with polygon rendering on the [[UsefulNotes/GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) [[/note]] It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno or rock was almost required on any game's soundtrack.



[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. And in April of 2014, several of the original devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the first game, with eventual hopes to develop a sequel. While said Kickstarter didn't succeed, the developers are still working on finishing the remake, titled ''Outcast: Second Contact'', hoping to release during the latter half of 2017. [[https://www.youtube.com/watch?v=kDYI32gSrA4 The trailer for the remake can be watch here]].

to:

[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.[[https://web.archive.org/web/20150622062356/http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.[[https://web.archive.org/web/20060522172859/http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. And in April of 2014, several of the original devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the first game, with eventual hopes to develop a sequel. While said Kickstarter didn't succeed, the developers are still working on finishing the remake, titled ''Outcast: Second Contact'', hoping to release during the latter half of 2017. [[https://www.youtube.com/watch?v=kDYI32gSrA4 The trailer for the remake can be watch here]].
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* StatuesqueStunner: In ''Second Contact'' Marion is just as tall, if not slightly taller than Cutter. In the original version she was clearly a few inches shorter.
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* NoHeroDiscount: [[AvertedTrope Averted,]] though you do have to work for it. The Talan believe you're a Messiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business. However, the items are considered holy relics and the safer you make the Talan feel, the less demand there is for them and the prices will be lower.

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* NoHeroDiscount: [[AvertedTrope Averted,]] though you do have to work for it. The Talan believe you're a Messiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business. However, the items are considered holy relics with protective powers and the safer you make the Talan feel, the less demand there is for them and the prices will be lower.
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* GaiasVengeance: Since Fae Rhan took over, ecological disasters have followed. The game never makes it clear whether it actually is the Yods (essentially Talan gods) expressing their displeasure, or a natural consequence of the exploitative industrial and agricultural practices instated.
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* AntiFrustrationFeatures: Fail the sneaking test at the beginning of the game enough times, and the Talan overseeing it will offer to say you passed it anyway. Which is appreciated, as the AI's detection can be dodgy, and you've barely had time to familiarize yourself with the game mechanics.
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* UnusableEnemyEquipment: Justified, as the weapons of hostile Talan function by channeling their essence into a weaponized form, which Slade lacks.
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* NoHeroDiscount: The Talan believe you're a Messiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business. However, the items are considered holy relics and the safer you make the Talan feel, the less demand there is for them and the prices will be lower.

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* NoHeroDiscount: [[AvertedTrope Averted,]] though you do have to work for it. The Talan believe you're a Messiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business. However, the items are considered holy relics and the safer you make the Talan feel, the less demand there is for them and the prices will be lower.

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* ActorAllusion: Cutter Slade looks remarkably like Bruce Willis. In the german Dub he is even voiced by Manfred Lehmann - the most often used german synchron Voice for Bruce Willis.

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* ActionGenreHeroGuy: Cutter Slade is a pretty straight-forward example being a brown haired, white dude of muscular build, as well as a semi-retired special forces operator, with a somewhat cynical worldview and a snarky sense of humor.
* ActorAllusion: Cutter Slade looks remarkably like Bruce Willis. In the german Dub he is even voiced by Manfred Lehmann - -- the most often used german synchron Voice for Bruce Willis.



-->'''Major Vernon:''' We sent a probe through the boundaries separating us from the other dimensions.
-->'''Cutter:''' Really. Where'd you wind up, Belgium?

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-->'''Major Vernon:''' We sent a probe through the boundaries separating us from the other dimensions.
-->'''Cutter:'''
dimensions.\\
'''Cutter:'''
Really. Where'd you wind up, Belgium?
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None


[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. And in April of 2014, several of the original devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the first game, with eventual hopes to develop a sequel, but it didn't succeed. [[https://www.youtube.com/watch?v=kDYI32gSrA4 The trailer for the remake can be watch here]].

to:

[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. And in April of 2014, several of the original devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the first game, with eventual hopes to develop a sequel, but it sequel. While said Kickstarter didn't succeed.succeed, the developers are still working on finishing the remake, titled ''Outcast: Second Contact'', hoping to release during the latter half of 2017. [[https://www.youtube.com/watch?v=kDYI32gSrA4 The trailer for the remake can be watch here]].
Is there an issue? Send a MessageReason:
None


[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. And in April of 2014, several of the original devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the first game, with eventual hopes to develop a sequel. [[https://www.youtube.com/watch?v=kDYI32gSrA4 The trailer for the remake can be watch here]].

to:

[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. And in April of 2014, several of the original devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the first game, with eventual hopes to develop a sequel.sequel, but it didn't succeed. [[https://www.youtube.com/watch?v=kDYI32gSrA4 The trailer for the remake can be watch here]].

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