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* NotTheIntendedUse: You Saw Nothing is a pickpocketing perk power that is designed to make a stealthy robbery easier by inflicting everyone around your target with a special effect that prevents a bounty on you if they're the only witnesses. This can be augmented with a second perk that gives all people afflicted the Thieves' Eye effect, making them hold a far larger amount of items if they are interacted with. However, you can also find a large number of hostile humans, use You Saw Nothing on them, interact with them mid-combat to inject their inventories with large amounts of items and kill them all, letting you walk away from the fight with a huge stack of treasure without a single pickpocket attempt.

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* NotTheIntendedUse: You Saw Nothing is a pickpocketing perk power that is designed to make a stealthy robbery easier by inflicting everyone around your target with a special effect that prevents a bounty on you if they're the only witnesses. This can be augmented with a second perk that gives all people afflicted the Thieves' Eye effect, making them hold a far larger amount of items if they are interacted with. However, you can the power also find a large number of works in battles against hostile humans, use You Saw Nothing on them, interact with them mid-combat [=NPCs=], which allows to inject their inventories with large amounts of items and kill them all, letting you walk away artificially get much better loot from the fight with a huge stack open combat instead of treasure without a single pickpocket attempt.its intended use for stealthy pickpocketing.
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* NotTheIntendedUse: You Saw Nothing is a pickpocketing perk power that is designed to make a stealthy robbery easier by inflicting everyone around your target with a special effect that prevents a bounty on you if they're the only witnesses. This can be augmented with a second perk that gives all people afflicted the Theives' Eye effect, making them hold a far larger amount of items if they are interacted with. However, you can also find a large number of hostile humans, use You Saw Nothing on them, interact with them mid-combat to inject their inventories with large amounts of items and kill them all, letting you walk away from the fight with a huge stack of treasure without a single pickpocket attempt.

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* NotTheIntendedUse: You Saw Nothing is a pickpocketing perk power that is designed to make a stealthy robbery easier by inflicting everyone around your target with a special effect that prevents a bounty on you if they're the only witnesses. This can be augmented with a second perk that gives all people afflicted the Theives' Thieves' Eye effect, making them hold a far larger amount of items if they are interacted with. However, you can also find a large number of hostile humans, use You Saw Nothing on them, interact with them mid-combat to inject their inventories with large amounts of items and kill them all, letting you walk away from the fight with a huge stack of treasure without a single pickpocket attempt.
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* LotusEaterMachine: Referenced in the description of the Illusion perk "Neverworld" which mentions a "lotus dream" that characters can get trapped in if they're affected by your Calm spells.
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* DifficultButAwesome: "Spirit Tutors" adds two wandering [=NPCs=] to the world, and for each of them you find, you get a bonus to the potency of your Restoration spells, at a rate of 1% per 20 Magicka you have. Finding the tutors is the difficult part; the awesome part is that these bonuses stack, and said stacking is not additive, but 'multiplicative' - not only relative with each other, but other bonuses that power up your Restoration spells (such as potions, or the Restoration tree's base perk). This can get even more ridiculous combined with False Light, which lets you cast healing spells on enemies to damage them.

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* DifficultButAwesome: "Spirit Tutors" adds two wandering [=NPCs=] to the world, and for each of them you find, you get a bonus to the potency of your Restoration spells, at a rate of 1% per 20 Magicka you have. Finding the tutors is the difficult part; the awesome part is that these bonuses stack, and said stacking is not additive, but 'multiplicative' ''multiplicative'' - not only relative with each other, but other bonuses that power up your Restoration spells (such as potions, or the Restoration tree's base perk). This can get even more ridiculous combined with False Light, which lets you cast healing spells on enemies to damage them.
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* DifficultButAwesome: "Spirit Tutors" adds two wandering [=NPCs=] to the world, and for each of them you find, you get a bonus to the potency of your Restoration spells, at a rate of 1% per 20 Magicka you have. Finding the tutors is the difficult part; the awesome part is that these bonuses stack, and said stacking is not additive, but *multiplicative* - not only relative with each other, but other bonuses that power up your Restoration spells (such as potions, or the Restoration tree's base perk). This can get even more ridiculous combined with False Light, which lets you cast healing spells on enemies to damage them.

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* DifficultButAwesome: "Spirit Tutors" adds two wandering [=NPCs=] to the world, and for each of them you find, you get a bonus to the potency of your Restoration spells, at a rate of 1% per 20 Magicka you have. Finding the tutors is the difficult part; the awesome part is that these bonuses stack, and said stacking is not additive, but *multiplicative* 'multiplicative' - not only relative with each other, but other bonuses that power up your Restoration spells (such as potions, or the Restoration tree's base perk). This can get even more ridiculous combined with False Light, which lets you cast healing spells on enemies to damage them.
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* DifficultButAwesome: "Spirit Tutors" adds two wandering NPCs to the world, and for each of them you find, you get a bonus to the potency of your Restoration spells, at a rate of 1% per 20 Magicka you have. Finding the tutors is the difficult part; the awesome part is that these bonuses stack, and said stacking is not additive, but *multiplicative* - not only relative with each other, but other bonuses that power up your Restoration spells (such as potions, or the Restoration tree's base perk). This can get even more ridiculous combined with False Light, which lets you cast healing spells on enemies to damage them.

to:

* DifficultButAwesome: "Spirit Tutors" adds two wandering NPCs [=NPCs=] to the world, and for each of them you find, you get a bonus to the potency of your Restoration spells, at a rate of 1% per 20 Magicka you have. Finding the tutors is the difficult part; the awesome part is that these bonuses stack, and said stacking is not additive, but *multiplicative* - not only relative with each other, but other bonuses that power up your Restoration spells (such as potions, or the Restoration tree's base perk). This can get even more ridiculous combined with False Light, which lets you cast healing spells on enemies to damage them.
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** "Welloc's Dormant Arcana" (Alteration) lets you select a spell type (such as armor spells or conjuration spells) and add passive effects to it that affect you for as long as the spell itself does. One effect you can select is health regeneration. Not super useful mid-combat, but considering how many duration buffs you can pick up with all the new perks, it'll last you for well after that. Especially useful if you're playing on Survival mode, where the player doesn't have innate health regeneration.


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* DifficultButAwesome: "Spirit Tutors" adds two wandering NPCs to the world, and for each of them you find, you get a bonus to the potency of your Restoration spells, at a rate of 1% per 20 Magicka you have. Finding the tutors is the difficult part; the awesome part is that these bonuses stack, and said stacking is not additive, but *multiplicative* - not only relative with each other, but other bonuses that power up your Restoration spells (such as potions, or the Restoration tree's base perk). This can get even more ridiculous combined with False Light, which lets you cast healing spells on enemies to damage them.
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* DiscardAndDraw: Various perks give you not only a power up, but some new weakness. For instance, "{{Vancian Magic}}" from the Alteration tree allows you to cast any 20 spells you want with double power, but ''only'' those 20 spells until you sleep and recharge them, and later on down the line "Dungeon Master" allows you to change if you have more or less spell charges for less or more power in exchange.


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* FriendlyFireproof: "Shocked to Life" makes your undead summons immune to your lightning damage, and instead allows it to buff them.
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** Vanilla Destruction's Perk "Impact" was an infamous gamebreaker, as it could easily trivialise combat due to stunlocking opponents with dual-casting spells. Despite all of the other powerful perks that Ordinator adds to Destruction, Impact is conspicuously absent.

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