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* NeckSnap: Styx's preferred method of muffled killing when striking from behind. Though this is generally a lot quieter then Styx simply jamming a knife into someones chest and let them scream (Styx covers his victim's mouth when readying a NeckSnap), the SickeningCrunch of his victim's neck snapping will still draw the attention of nearby enemies. Making the game a lot more difficult and logical compared many games of the genre.

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* NeckSnap: Styx's preferred method of muffled killing when striking from behind. Though this is generally a lot quieter then Styx simply jamming a knife into someones chest and let them scream (Styx covers his victim's mouth when readying a NeckSnap), the SickeningCrunch of his victim's neck snapping will still draw the attention of nearby enemies. Making the game a lot more difficult and logical compared to many games of the genre.
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* StealthBasedGame: Of the ''Strict Stealth'' type, where the player is very likely dead meat if they are spotted and do not re-enter a stealthy state quickly enough. Reasonable for Styx being small goblin facing well equiped human enemies twice his size everywhere.

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* StealthBasedGame: Of the ''Strict Stealth'' type, where the player is very likely dead meat if they are spotted and do not re-enter a stealthy state quickly enough. Reasonable The strictness is surprising considering the game type of the previous game and Styx's performance in it, as well as the current trend of "Fight or Sneak" stealth games, but reasonable for Styx being small goblin facing well equiped equipped human enemies twice his size everywhere.

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* NintendoHard: The map is often large and enemies are numerous, they are also mostly intelligent, alert, and knows to pry into hiding spots when investigating or searching. They can usually kill Styx very quickly when they spotted him, whether in melee or over a distance. Elves can even downright spot you when you get close due to their ability to sense amber.



* WeNeedADistraction: Distraction is always a viable and useful tactic to temporary clear a path for Styx to sneak through, whether by Styx whistling in person or via a clone.

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* WeNeedADistraction: Distraction Diversion is always a viable and useful tactic to temporary clear a path for Styx to sneak through, whether by Styx whistling in person or via a clone. This is especially useful if one aims for the [[PacifistRun "Mercy" insignia]]. Styx and his clones can also unfasten chains hanging chandeliers or cargo to make them fall, as a instrument of aerial death or simply a spectacle to distract everyone around.
**In the Library stage one of the objectives require Styx to get two elite crossbowmen out of the way, in order to let Ector enter a restricted area and pull a switch that Styx cannot reach. One of the methods is to distract them by making the chandelier fall.
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* WeNeedADistraction: Distraction is always a viable and useful tactic to temporary clear a path for Styx to sneak through, whether by Styx whistling in person or via a clone.
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* ArtificialBrilliance: This time, Guards WILL notice the deadbodies of their colleagues. And they will always summon nearby people to investigate together when they spotted a suspicious sound or sighting.
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* StealthBasedGame: Of the ''Strict Stealth'' type, where the player is very likely dead meat if they are spotted and do not re-enter a stealthy state quickly enough. Reasonable for Styx being small goblin facing well equiped human enemies twice his size everywhere.
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* NeckSnap: Styx's preferred method of muffled killing when striking from behind. Though this is generally a lot quieter then Styx simply jamming a knife into someones chest and let them scream (Styx covers his victim's mouth when readying a NeckSnap), the SickeningCrunch of his victim's neck snapping will still draw the attention of nearby enemies. Making the game a lot more difficult and logical compared many games of the genre.
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** In the opening cinematic Styx mentioned his own ancestors, but when governor Barimen questions his identity and the fact that Barimen has never seen anything like Styx before, Styx replied that he is one of a kind, [[spoiler: hinting at the fact that Styx was not a goblin before.]]
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* KnifeNut: Styx feels naked without his trusty dagger. Justified it was basically his only consistently reliable tool for killing (or self defense, in case he got spotted), as human grade swords are obviously too big for him to use properly. Styx's dagger is quite different in this game, being significantly bigger and wider, [[sopiler: overall a more Orcish design, hinting at Styx's origin as a former Orc.]]

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* KnifeNut: Styx feels naked without his trusty dagger. Justified it was basically his only consistently reliable tool for killing (or self defense, in case he got spotted), as human grade swords are obviously too big for him to use properly. Styx's dagger is quite different in this game, being significantly bigger and wider, [[sopiler: [[spoiler: overall a more Orcish design, hinting at Styx's origin as a former Orc.]]
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* KnifeNut: Styx feels naked without his trusty dagger. Justified it was basically his only consistently reliable tool for killing (or self defense, in case he got spotted), as human grade swords are obviously too big for him to use properly.

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* KnifeNut: Styx feels naked without his trusty dagger. Justified it was basically his only consistently reliable tool for killing (or self defense, in case he got spotted), as human grade swords are obviously too big for him to use properly. Styx's dagger is quite different in this game, being significantly bigger and wider, [[sopiler: overall a more Orcish design, hinting at Styx's origin as a former Orc.]]
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** Styx also has a taste for throwing knives as tool for ranged killing

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** Styx also has a taste for throwing knives as a tool for ranged killing
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** Styx also has a taste for throwing knives as tool for ranged killing
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* Knifenut: Styx feels naked without his trusty dagger. Justified it was basically his only consistently reliable tool for killing (or self defense, in case he got spotted), as human grade swords are obviously too big for him to use properly.

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* Knifenut: KnifeNut: Styx feels naked without his trusty dagger. Justified it was basically his only consistently reliable tool for killing (or self defense, in case he got spotted), as human grade swords are obviously too big for him to use properly.
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added knifenut
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added knifenut

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* Knifenut: Styx feels naked without his trusty dagger. Justified it was basically his only consistently reliable tool for killing (or self defense, in case he got spotted), as human grade swords are obviously too big for him to use properly.
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* BookEnds[[spoiler:. In the End clone Styx survived the fall into the amberlake, but loses all his memories due to having destroyed the World Tree Heart and being a creature of amber. In the finale he narrates his "birth" on the dried up lake bed of the amberlake, which used to house the world tree when it was alive. In a puzzled air, he mentioned his inability remember anything that has happened before, just like he did at the beginning of game, but in a much calmer manner.]]
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* AmnesiacHero: When the player controls Styx for the first time he appeared to have a severe headache and no memory of anything he did yesterday. [[spoiler:Actually it was because he was a clone of Styx that has just awakened, he was literally a ProtagonistWithoutAPast.]]

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Fantastic Drug


* FantasticDrug: Processed amber. Though prohibited, it was seen widely traded and smuggled in various parts of Akenash, providing a justified source of bottles of amber lying about or being carried around for Styx to steal.
** It wasn't described what drinking amber does to non-magic using humans, but human amber-users are frequently shown vomiting.
** It was suggested that consumable amber certain hallucinogenic effects on human users. When human enemies briefly sees or hears something moving in the corner (Styx), but then lose perception before they get suspicious, they may say "(Beep--), and I didn't even taken any amber...." and dismiss it as themselves seeing or hearing things.



* KnowledgeBroker: Oskan, a blind old crook wanted by the human government. He has many connections tapped into the criminal underworld of Arkenash and mainly serves as the contract provider for Styx, offering Styx directions and information to help him reach his goals in exchange for Styx stealing and killing for him.

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* KnowledgeBroker: Oskan, a blind old crook wanted by the human government. He has many connections tapped into the criminal underworld of Arkenash Akenash and mainly serves as the contract provider for Styx, offering Styx directions and information to help him reach his goals in exchange for Styx stealing and killing for him.
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* DeadpanSnarker: Though this time understandably keeping to himself considering the [[StealthBasedGame need for silence]], Styx is still no less snarky compared to the last game, frequently comment on the environment he sneaks into.

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* DeadpanSnarker: Though this time understandably keeping to himself considering the [[StealthBasedGame need for silence]], Styx is still no less snarky compared to the last game, frequently comment commenting on the environment he sneaks into.
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* KnowledgeBroker: Oskan, a blind old crook wanted by the human government. He has many connections tapped into the criminal underworld of Arkenash and mainly serves as the contract provider for Styx, offering Styx directions and information to help him reach his goals in exchange for Styx stealing and killing for him.
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minor edit


* CrapsackWorld: The setting is especially bad for orcs, who are sistematically persecuted, enslaved, and forced to be assimilated. Many humans, however, don't live much better: you can meet a lot of them living in shantytowns, and the ancient order of the Mages is persecuted by the Inquistion. To survive one must be either very violent or very cunning; backstabbing is common.

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* CrapsackWorld: The setting is especially bad for orcs, who are sistematically systematically persecuted, enslaved, and forced to be assimilated. Many humans, however, don't live much better: you can meet a lot of them living in shantytowns, and the ancient order of the Mages is persecuted by the Inquistion. To survive one must be either very violent or very cunning; backstabbing is common.
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Fantastic racism

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* FantasticRacism: Although discrimination and abuse is prohibited by the Human-Elf Peace treaty; humans in this game commonly look down upon elves, calling the Elves with various pejorative slangs between themselves, such as "Rootsuckers". [[spoiler: After Aaron take place as governor after the death of his father, one of the policies he employ to rally the humans is to "lockup all the Elves (to show the superiority of the human race)".]]
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Deadpan Snarker

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* DeadpanSnarker: Though this time understandably keeping to himself considering the [[StealthBasedGame need for silence]], Styx is still no less snarky compared to the last game, frequently comment on the environment he sneaks into.
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Sequel announcement

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After the relative success of ''Styx: Master of Shadows'', Cyanide Studios announced a Sequel ''"Styx: Shards of Darkness"'', promising "more ambition", a "bigger budget", and a "new engine", estimated to be released in 2016.
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* SirSwearsalot: Styx was foul-mouthed enough in the first game, but he takes a new level of swearing in ''Master of Shadows''.
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* CrapsackWorld: Hardly any human beings in this world Styx meets or eavesdrops upon is painted in a positive light. [[spoiler:Maybe except [[AbsentMindedProfessor old Queberus]] ]] The elves are mostly neutral.
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* [[spoiler: CloningBlues: Big time. The clone the player controls realized that all his thoughts and purposes about obtaining the heart of the world tree are not actually his own thoughts, it is all orders from the original Styx as he plays the clone like a puppet. The clone is so pissed about this prospect he sets out to kill and take over the original Styx, and decides to oppose every goal Styx has just because those are the only thoughts he is certain to be his own.]]

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* [[spoiler: CloningBlues: Big time. The clone the player controls realized that all his thoughts and purposes about obtaining the heart of the world tree are not actually his own thoughts, it is they are all orders from the original Styx as he plays the clone like a puppet. The clone is so pissed about this prospect he sets out to kill and take over the original Styx, and decides to oppose every goal Styx has just because those are the only thoughts he is certain to be his own.]]
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minor edit


* [[spoiler: CloningBlues: Big time. The clone the player controls realized that all the thought and purposes about obtaining the heart of the world tree are not actually his own thoughts, it is all orders from the original Styx as he plays the clone like a puppet. The clone is so pissed about this prospect he sets out to kill and take over the original Styx, and decides to oppose every goal Styx has just because those are the only thoughts he is certain to be his own.]]

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* [[spoiler: CloningBlues: Big time. The clone the player controls realized that all the thought his thoughts and purposes about obtaining the heart of the world tree are not actually his own thoughts, it is all orders from the original Styx as he plays the clone like a puppet. The clone is so pissed about this prospect he sets out to kill and take over the original Styx, and decides to oppose every goal Styx has just because those are the only thoughts he is certain to be his own.]]
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added cloning blues

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* [[spoiler: CloningBlues: Big time. The clone the player controls realized that all the thought and purposes about obtaining the heart of the world tree are not actually his own thoughts, it is all orders from the original Styx as he plays the clone like a puppet. The clone is so pissed about this prospect he sets out to kill and take over the original Styx, and decides to oppose every goal Styx has just because those are the only thoughts he is certain to be his own.]]
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* AppliedPhlebotinum: Amber, the sap of the world tree. It is unknown what properties the substances has, besides being corrosive in concentration and addictive when diluted to non-amber based creatures. It also has seemingly unlimited magical capability to be applied to various functions, with numerous of them seen onscreen. It is unclear what, or just how many purpose(s) the Humans are using the amber for, but it is clear that the functions of amber are so critical that the human empire had to wage war to take control of the world tree just for the amber, and soon sign a peace treaty with the elves they fought, as it turns out crude amber is too dangerous for human workers to extract. [[spoiler:Doing too much magical experiments with amber is also what turned the original Styx into the first goblin, and apparently afterwards amber becomes the source of all the magic his magical clones uses, whether or not he himself had to rely on amber to cast magic is unknown, but the clone the player controls is shown developing a headache when not consuming amber.]]

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* AppliedPhlebotinum: Amber, the sap of the world tree. It is unknown what properties the substances has, besides being corrosive in concentration and addictive when diluted to non-amber based creatures. It also has seemingly unlimited magical capability to be applied to various functions, with numerous of them seen onscreen. It is unclear what, or just how many purpose(s) the Humans are using the amber for, but it is clear that the functions of amber are so critical that the human empire had to wage war to take control of the world tree just for the amber, and soon sign a peace treaty with the elves they fought, as it turns out crude amber is too dangerous for human workers to extract. [[spoiler:Doing too much magical experiments with amber is also what turned the original Styx into the first goblin, and apparently afterwards amber becomes the source of all the magic his magical clones uses, whether or not he himself had to rely on amber to cast magic is unknown, but the clone the player controls is shown developing a headache when not consuming amber.]]amber]].



*** Amber-based creatures also involuntarily tap into a telepathic network and receives the thoughts of all other creatures who "has amber flowing in their bodies" or have a desire to obtain amber. [[Spoiler: It turns out the elves are so used to it they can't comprehend what it is like "to be so lonely inside one's head". Styx however, felt that his personality is dwindling as his mind constantly gets flooded by the ideas of others, and this steeled his goal to steal the heart of the world tree and study a way to rid himself of the influence of amber.]]
*** [[Spoiler: Off screen, apparently amber has also allowed the elves to foresee future via certain magical means, this induced a late game plot with the Elvish ambassador saw a forecast different from his kin. (Turns out they were only seeing different parts of the same future)]]

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*** Amber-based creatures also involuntarily tap into a telepathic network and receives the thoughts of all other creatures who "has amber flowing in their bodies" or have a desire to obtain amber. [[Spoiler: [[spoiler: It turns out the elves are so used to it they can't comprehend what it is like "to be so lonely inside one's head". Styx however, felt that his personality is dwindling as his mind constantly gets flooded by the ideas of others, and this steeled his goal to steal the heart of the world tree and study a way to rid himself of the influence of amber.]]
*** [[Spoiler: [[spoiler: Off screen, apparently amber has also allowed the elves to foresee future via certain magical means, this induced a late game plot with the Elvish ambassador saw a forecast different from his kin. (Turns out they were only seeing different parts of the same future)]]future) ]].

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