Follow TV Tropes

Following

History VideoGame / NotTheRobots

Go To

OR

Is there an issue? Send a MessageReason:
None


''Not the Robots'' is a video game first published in 2013 by tinyBuild and developed by 2Darray. In it, the player assumes control of a robot and attempts to sneak through a series of office buildings while avoiding numerous hazards such as lasers and sentry bots. As the player gains experience, new hazards, tools, and audio logs unlock, increasing the complexity of the maze and revealing the story behind the deserted offices.

to:

''Not the Robots'' is a video game first published in 2013 by tinyBuild Creator/TinyBuild and developed by 2Darray.[=2DArray=]. In it, the player assumes control of a robot and attempts to sneak through a series of office buildings while avoiding numerous hazards such as lasers and sentry bots. As the player gains experience, new hazards, tools, and audio logs unlock, increasing the complexity of the maze and revealing the story behind the deserted offices.



* SuspiciousVideogameGenerosity: The room before the final boss fight has no hazards, and enough health items to bring you up to maximum health no matter how low it currently is.

to:

* SuspiciousVideogameGenerosity: SuspiciousVideoGameGenerosity: The room before the final boss fight has no hazards, and enough health items to bring you up to maximum health no matter how low it currently is.
Is there an issue? Send a MessageReason:
Added an image.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/notrobotsheader4.jpg]]
Is there an issue? Send a MessageReason:

Added DiffLines:

* NinjaPirateZombieRobot: The final boss is a robotic [[spoiler: combination vacuum-lawnmower-oven.]]

Changed: 1637

Removed: 524

Is there an issue? Send a MessageReason:
Adding bullets to list


Not The Robots is a video game first published in 2013 by tinyBuild and developed by 2Darray. In it, the player assumes control of a robot and attempts to sneak through a series of office buildings while avoiding numerous hazards such as lasers and sentry bots. As the player gains experience, new hazards, tools, and audio logs unlock, increasing the complexity of the maze and revealing the story behind the deserted offices.


to:

Not The Robots ''Not the Robots'' is a video game first published in 2013 by tinyBuild and developed by 2Darray. In it, the player assumes control of a robot and attempts to sneak through a series of office buildings while avoiding numerous hazards such as lasers and sentry bots. As the player gains experience, new hazards, tools, and audio logs unlock, increasing the complexity of the maze and revealing the story behind the deserted offices.

offices.



!!Not The Robots contains examples of:

AIIsACrapshoot: The story begins with a developer working on a sentient A.I. installing two versions of the A.I. and subjecting them to different conditions. One becomes quietly depressed, the other extremely hostile.

BigBrotherIsWatching: Solar Group spies on its own employees and keeps logs on those that seem to be dissatisfied with their job. Their marketing group was also developing software for highly personalized coupons that seemed just a tad too specific for customers’ comfort.

CriticalExistenceFailure: Until the robot’s hit points reach zero, it is just as fast and mobile as it starts.

EverythingTryingToKillYou: Sentry bots, laser turrets, laser walls, sensor bombs, superheated floor vents, etc.

ExtremeOmnivore: To progress, the player has to absorb enough fuel. Fuel in this case is any furniture laying around the abandoned office (plants, couches, monitors, etc.)

KillerRobot: The sentry bots patrolling the offices open fire on anything they see.

StoryBreadcrumbs: Audio logs are unlocked as the player gains experience from clearing levels.

SuspiciousVideogameGenerosity: The room before the final boss fight has no hazards, and enough health items to bring you up to maximum health no matter how low it currently is.

to:

!!Not The Robots !!''Not the Robots'' contains examples of:

AIIsACrapshoot:
of:
*AIIsACrapshoot:
The story begins with a developer working on a sentient A.I. installing two versions of the A.I. and subjecting them to different conditions. One becomes quietly depressed, the other extremely hostile.

BigBrotherIsWatching:
hostile.
*BigBrotherIsEmployingYou:
Solar Group spies on its own employees and keeps logs on those that seem to be dissatisfied with their job. Their The company's marketing group was also developing software for highly personalized coupons that seemed just a tad too specific for customers’ comfort.

CriticalExistenceFailure:
comfort.
*CriticalExistenceFailure:
Until the robot’s hit points reach zero, it is just as fast and mobile as when it starts.

EverythingTryingToKillYou:
starts.
*EverythingTryingToKillYou:
Sentry bots, laser turrets, laser walls, sensor bombs, superheated floor vents, etc.

ExtremeOmnivore:
etc.
*ExtremeOmnivore:
To progress, the player has to absorb enough fuel. Fuel in this case is any furniture laying lying around the abandoned office (plants, office: plants, couches, monitors, etc.)

KillerRobot:
etc.
*KillerRobot:
The sentry bots patrolling the offices open fire on anything they see.

StoryBreadcrumbs:
see.
*StoryBreadcrumbs:
Audio logs are unlocked as the player gains experience from clearing levels.

SuspiciousVideogameGenerosity:
levels.
*SuspiciousVideogameGenerosity:
The room before the final boss fight has no hazards, and enough health items to bring you up to maximum health no matter how low it currently is.
is.
Is there an issue? Send a MessageReason:
added tropes

Added DiffLines:

BigBrotherIsWatching: Solar Group spies on its own employees and keeps logs on those that seem to be dissatisfied with their job. Their marketing group was also developing software for highly personalized coupons that seemed just a tad too specific for customers’ comfort.

CriticalExistenceFailure: Until the robot’s hit points reach zero, it is just as fast and mobile as it starts.

EverythingTryingToKillYou: Sentry bots, laser turrets, laser walls, sensor bombs, superheated floor vents, etc.


Added DiffLines:

StoryBreadcrumbs: Audio logs are unlocked as the player gains experience from clearing levels.

SuspiciousVideogameGenerosity: The room before the final boss fight has no hazards, and enough health items to bring you up to maximum health no matter how low it currently is.
Is there an issue? Send a MessageReason:
new page

Added DiffLines:

Not The Robots is a video game first published in 2013 by tinyBuild and developed by 2Darray. In it, the player assumes control of a robot and attempts to sneak through a series of office buildings while avoiding numerous hazards such as lasers and sentry bots. As the player gains experience, new hazards, tools, and audio logs unlock, increasing the complexity of the maze and revealing the story behind the deserted offices.


----
!!Not The Robots contains examples of:

AIIsACrapshoot: The story begins with a developer working on a sentient A.I. installing two versions of the A.I. and subjecting them to different conditions. One becomes quietly depressed, the other extremely hostile.

ExtremeOmnivore: To progress, the player has to absorb enough fuel. Fuel in this case is any furniture laying around the abandoned office (plants, couches, monitors, etc.)

KillerRobot: The sentry bots patrolling the offices open fire on anything they see.

----

Top